Caeda Medieval Roleplay cmrpwiki https://cmrp.miraheze.org/wiki/Main_Page MediaWiki 1.40.1 first-letter Media Special Talk User User talk Caeda Medieval Roleplay Caeda Medieval Roleplay talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk Main Page 0 1 1 2023-08-15T10:29:06Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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Our server will be entering open beta soon, so join us on Discord to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. === Custom Assets and Models === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. === Custom Builds === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || Example |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] • [[Caeda Engine]] |- | '''Information''' || Example |} 7c5b1b5ef0c323d6eae3bbd99a485a0dd5f45b5b 19 18 2023-08-17T13:42:35Z Quinn MT 3 Added Discord hyperlink wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. === Custom Assets and Models === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. === Custom Builds === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || Example |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] • [[Caeda Engine]] |- | '''Information''' || Example |} 10fed4c2b2a3303fcd2f6343632fa345806f1c73 23 19 2023-08-18T02:46:26Z DeadOofs 4 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. === Custom Assets and Models === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. === Custom Builds === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Cultures]] |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] • [[Caeda Engine]] |- | '''Information''' || Example |} 1bcde3b4b135bd6f5e400febe356deddfde1fb77 39 23 2023-08-20T04:29:23Z DeadOofs 4 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. === Custom Assets and Models === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. === Custom Builds === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] • [[Caeda Engine]] |- | '''Information''' || Example |} 8c1362c6acad30d68b0690baaeefccd14d8b824b User:Quinn MT 2 2 2 2023-08-15T14:02:51Z Aerysaegis 2 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:01 caeda banner.png 6 3 3 2023-08-17T13:01:43Z Quinn MT 3 wikitext text/x-wiki A screenshot from within the Caeda RP server with the Caeda logo in the middle 19173aab783c62f5e6d67127f09b5d60e707f45b File:02 caeda banner.png 6 4 4 2023-08-17T13:07:44Z Quinn MT 3 wikitext text/x-wiki A screenshot from within the Caeda RP server with the Caeda logo on top dbc03b56b56e0f2fd3b914892af000dcb2a1cc73 File:01 Screenshot.png 6 5 5 2023-08-17T13:20:16Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:02 Screenshot.png 6 6 6 2023-08-17T13:21:38Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:03 Screenshot.png 6 7 7 2023-08-17T13:22:10Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:12 Screenshot.png 6 8 8 2023-08-17T13:31:10Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:19 Screenshot.png 6 9 9 2023-08-17T13:33:10Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:05 Screenshot.png 6 10 10 2023-08-17T13:34:03Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:04 Screenshot.png 6 11 11 2023-08-17T13:36:19Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:06 Screenshot.png 6 12 12 2023-08-17T13:36:55Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:07 Screenshot.png 6 13 13 2023-08-17T13:37:29Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:10 Screenshot.png 6 14 14 2023-08-17T13:37:54Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:14 Screenshot.png 6 15 15 2023-08-17T13:38:24Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:16 Screenshot.png 6 16 16 2023-08-17T13:38:59Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:17 Screenshot.png 6 17 17 2023-08-17T13:39:28Z Quinn MT 3 wikitext text/x-wiki Screenshot of CaedaRP server and players b37241a3ab8738848be75f056b3828cee97bbe6e File:Civs Menu.png 6 18 20 2023-08-18T01:23:31Z Quinn MT 3 wikitext text/x-wiki In game menu for Civs plugin 11b0bf7dc55a3e38af83514cf4731b3836f5920e File:Recipe for council room.png 6 19 21 2023-08-18T01:27:22Z Quinn MT 3 wikitext text/x-wiki Screenshot from in game menu for recipe 0cfe2bbe98d0e41b63b5aed33941f8d774dfc096 Civs, Towns & Wars 0 20 22 2023-08-18T01:30:27Z Quinn MT 3 Creating the page wikitext text/x-wiki The [https://www.spigotmc.org/resources/civs.67350/ Civs plugin] is a township, war and economy plugin. This plugin would be of interest to you if: * You want to start a town * You want to join a town * Your roleplay character(s) may participate in wars and sieges == Civs Plugin In-Game Menu == Access the main menu for Civs by running '''/cv''' in the game chat. [[File:Civs Menu.png|thumb|right|The Civs menu opened with /cv]] === Profile === Represented by the player head in the top right By entering your profile, you will find your: * Money Balance * Points earned with PvP * Kills * Deaths * Towns * Karma * Hardship === Blueprints === Represented by the paper item in the middle row Here you will find the regions/blueprints that you have purchased and can place down. === Shop === Represented by the emerald item in the middle row Here you can purchase regions/blueprints in different categories including Quarries, Mines, Towns, Offence, Utilities, Farms and Factories. These category menus will change depending on your progression with your town or the plugin. === Regions === Represented by the brick block in the middle row A menu of the regions/blueprints you have placed down. === Ports === Represented by the ender pearl in the bottom row This will show the regions you can teleport too. These typically come with a cost. === Towns === Represented by the bed item in the middle row Here you can view the different towns in the world. === Leaderboard === Represented by jukebox in the bottom row Here you can view the player leaderboard for PvP === Players === Represented by the sign in the bottom left Here you can view the players who are online == First Steps == To get the most out of Civs, you require money and building resources. You can refer to [[Shops & Economy]] to get started in the economy of Caeda, which is useful in trading with other characters, buying resources to survive, and to meet key requirements in starting or joining a town. Some blueprints have block requirements, that need to be placed within a defined region before you can place down a building or resource (also known as regions). You can collect building materials around the map - outside of towns and restricted areas (such as spawn). Once you start earning money and gathering blocks, you can join a town to participate in growing it, or establish your own. == Progression == === For aspiring town leaders === * Earn money * Collect resources * Invest in blueprints * Invest in a Council Room to start a town * Invest in a Settlement * Buy housing, NPC housing and other blueprints to sustain your town * Grow your town by buying the Hamlet, which will cost more than a Settlement * Continue your progression by building up each level of towns To deposit and withdraw money into the bank, use these commands: * '''/cv deposit <townname> <amount>''' * '''/cv withdraw <townname> <amount>''' === For town members === * Find a town that suits your character * Ask the leader(s) to join, or join if the government type allows anyone to join * Participate in growing the town by investing in housing and other blueprints * Be sure to earn enough money if you need to pay taxes in the town === In a non-member context === * Some blueprints require other blueprints to be purchased and built first, or require placement within a town * But otherwise, there are many blueprints for those who aren't part of a town as well * If your character enjoys a bit of conflict, the Offence category in the shop in the `/cv` menu may be of interest to prepare for wars and battles == Encouraging Mindful Builds == [[File:Recipe for council room.png|thumb|right|Building block requirements for the Council Room, which also costs $250]] A unique aspect that comes with the Civs plugin and the blueprints that can be purchased is the building block requirements. As an example, a Council Room, which is a required region/blueprint for starting a Settlement, requires chests, door, stairs, signs etc. The council room assigns a region of 11 x 11 x 11 blocks. All the required blocks should be placed within this region. Placing these blocks randomly will fill the requirement, but isn't mindful or aesthetically suitable for the world of Caeda. Ideally, your town will be themed consistently and appropriately. The blocks listed aren't the only ones that can be used. The Civs menu will cycle through alternative blocks in the categories that there are alternatives for. Plus, you can use extra blocks as long as you place the blocks asked for within the build. These rulings allow players to build in alignment with their town vision or lore, while providing objectives to work towards when investing in a town. == Wars and Sieges == Towns in Civs stay in play as long as they have power which is generated by different regions. The Council Room, which is required to start a town, is one of these buildings. A town's space or building area is defined by a ring, which you can see when you look into the sky in game, above the town. These rings will expand with each town level you earn. When damage is done within the rings by other players using war and siege machines, plus players from the town are defeated in PvP, power is disrupted and when power runs out, the town will decrease in level. If enemies are able to destroy your town to the first level and then beyond, they have won a war in defeating your town Preventative measures can be put in place through physical walls built around the town, layers of defense in each ring, ensuring power can't be taken away too easily, and fighting back. 970b9d4b733ceb880a52f88dd5f8bd0d0ba95cba Cultures 0 21 24 2023-08-18T02:56:24Z DeadOofs 4 Created page with "'''Let it be known that Caeda has thousands of special, interesting, and unique cultures. This is a list of its most prominent.''' * [[Bragaossi]] * [[Mislati]] * [[Burhdanian]] * [[Thilo]] * [[Al'Nari]] * [[Madran]] * [[Krog]] * [[Zugbu]] * [[Krugg]] * [[Dawi]]" wikitext text/x-wiki '''Let it be known that Caeda has thousands of special, interesting, and unique cultures. This is a list of its most prominent.''' * [[Bragaossi]] * [[Mislati]] * [[Burhdanian]] * [[Thilo]] * [[Al'Nari]] * [[Madran]] * [[Krog]] * [[Zugbu]] * [[Krugg]] * [[Dawi]] 7685ac23bd40d5f1a3d8968856650dc9b04950f8 Bragaossi 0 22 25 2023-08-20T01:05:06Z DeadOofs 4 Created page with "==Traditions and Customs== Masters of the sand, and the main driving force of Ilias’ spice trade, all have heard of the Bragaossi. They are a patrilineal culture, tracing their lineage through their fathers, men hold most of the power in society. Slavery is very common in Bragaossi culture, they are used in almost every facet of Bragaossi life. As maids, nannies, farm hands, miners, and soldiers in extreme times of need. Bragoassi culture allows men to hold more than..." wikitext text/x-wiki ==Traditions and Customs== Masters of the sand, and the main driving force of Ilias’ spice trade, all have heard of the Bragaossi. They are a patrilineal culture, tracing their lineage through their fathers, men hold most of the power in society. Slavery is very common in Bragaossi culture, they are used in almost every facet of Bragaossi life. As maids, nannies, farm hands, miners, and soldiers in extreme times of need. Bragoassi culture allows men to hold more than one wife at a time, though this is an action taken more often by wealthier men. The Bragaossi have shown no united cultural ideas on government, with some settling for the age-old rule of might is right. While others experiment with more flexible forms of government such as limited democracies. In these democratic instances, citizenship is granted mostly to former soldiers, rich landowners, or influential trade merchants. The specifics of things such as the balance of power, succession, and the rights of the citizenry can vary from place to place. ==Traditional Attire== The men of the Bragaossi culture tend to wear the colors of the desert such as red, orange, brown, and yellow. Men of high status usually choose to wear a keffiyeh as well as an agal to represent their status. The women of the Bragoassi culture may wear whatever colors they like, though they may not show their hair, ears, shoulders, or feet in public. ==Holidays== The biggest holiday in Bragaossi culture is Qyft’arra’dar. Which can roughly translate into Qyftarr’s Day. It is simply a summer solstice celebration that most Bragaossi communities celebrate. The focus of the holiday, and subsequent rituals, is one of thanks and rebirth. The day begins early, long before the sun’s rays have crept across the land, elders and wise people of the community gather at a designated site and begin hymns of prayer. At this site, a large sundial, with markers for each hour and even more significant markers for the cardinal directions, will have been erected months ago. The first of the rituals, which will take about the first half of the day, mainly consists of sacrifices. Grain, livestock, jewelry, weapons, and even live sacrifices may be given during these hours as thanks to Qyftarr for his grace. The rest of the rituals during this first half are dances, performed by many of the young women of the community as entertainment for the gods and the community itself. But these are no simple dances, as some may be expected to dance for hours, and it is not uncommon for a woman to pass out from exhaustion or die from dehydration. The Second half of the day is dedicated to rituals of rebirth. The men of the community take center stage in many of these rituals. Many of the rituals are centered around practiced combat, demonstration of strength, and ritualistic scarring on occasion. Every young man who wishes to pledge himself to the community’s protection (and be allowed to carry a spear) must first prove his willingness to shed his blood. The young men must walk around the sundial stopping at each hour marker to receive a cut somewhere on their body, usually beginning with a cut right over their heart. At each marker indicating a cardinal direction, he must receive 4 lashes before continuing. Each mark on his body represents a single “death” he is willing to endure for his people. This ritual is continued until either the elders have accepted the young man’s display of devotion, or he collapses from exhaustion. It is common, and even expected, that some young men will die in their displays. By nightfall, the community is bloodied, and tired, but confident their sacrifice has satisfied Qyftarr. ==Dietary customs/Special foods== The Bragoassi hold no dietary laws. A special dish in their culture is Manakeesh, a dough pastry topped with thyme, cheese, or ground meat. ==Art== The Bragoassi choose to express their creativity in many ways. They are famous for their dance fighting known as, Salaah, which is thought to be taken from dwarven dance fighting. ==Common names== ===Female=== * Haadel * Saajida * Muna * Rifqa ===Male=== * Saladin * Ajirai * Bilaal * Naseer 11bd90f0dd0f0f827cc8b3c011324f8aeec99d15 26 25 2023-08-20T01:07:05Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' ==Traditions and Customs== Masters of the sand, and the main driving force of Ilias’ spice trade, all have heard of the Bragaossi. They are a patrilineal culture, tracing their lineage through their fathers, men hold most of the power in society. Slavery is very common in Bragaossi culture, they are used in almost every facet of Bragaossi life. As maids, nannies, farm hands, miners, and soldiers in extreme times of need. Bragoassi culture allows men to hold more than one wife at a time, though this is an action taken more often by wealthier men. The Bragaossi have shown no united cultural ideas on government, with some settling for the age-old rule of might is right. While others experiment with more flexible forms of government such as limited democracies. In these democratic instances, citizenship is granted mostly to former soldiers, rich landowners, or influential trade merchants. The specifics of things such as the balance of power, succession, and the rights of the citizenry can vary from place to place. ==Traditional Attire== The men of the Bragaossi culture tend to wear the colors of the desert such as red, orange, brown, and yellow. Men of high status usually choose to wear a keffiyeh as well as an agal to represent their status. The women of the Bragoassi culture may wear whatever colors they like, though they may not show their hair, ears, shoulders, or feet in public. ==Holidays== The biggest holiday in Bragaossi culture is Qyft’arra’dar. Which can roughly translate into Qyftarr’s Day. It is simply a summer solstice celebration that most Bragaossi communities celebrate. The focus of the holiday, and subsequent rituals, is one of thanks and rebirth. The day begins early, long before the sun’s rays have crept across the land, elders and wise people of the community gather at a designated site and begin hymns of prayer. At this site, a large sundial, with markers for each hour and even more significant markers for the cardinal directions, will have been erected months ago. The first of the rituals, which will take about the first half of the day, mainly consists of sacrifices. Grain, livestock, jewelry, weapons, and even live sacrifices may be given during these hours as thanks to Qyftarr for his grace. The rest of the rituals during this first half are dances, performed by many of the young women of the community as entertainment for the gods and the community itself. But these are no simple dances, as some may be expected to dance for hours, and it is not uncommon for a woman to pass out from exhaustion or die from dehydration. The Second half of the day is dedicated to rituals of rebirth. The men of the community take center stage in many of these rituals. Many of the rituals are centered around practiced combat, demonstration of strength, and ritualistic scarring on occasion. Every young man who wishes to pledge himself to the community’s protection (and be allowed to carry a spear) must first prove his willingness to shed his blood. The young men must walk around the sundial stopping at each hour marker to receive a cut somewhere on their body, usually beginning with a cut right over their heart. At each marker indicating a cardinal direction, he must receive 4 lashes before continuing. Each mark on his body represents a single “death” he is willing to endure for his people. This ritual is continued until either the elders have accepted the young man’s display of devotion, or he collapses from exhaustion. It is common, and even expected, that some young men will die in their displays. By nightfall, the community is bloodied, and tired, but confident their sacrifice has satisfied Qyftarr. ==Dietary customs/Special foods== The Bragoassi hold no dietary laws. A special dish in their culture is Manakeesh, a dough pastry topped with thyme, cheese, or ground meat. ==Art== The Bragoassi choose to express their creativity in many ways. They are famous for their dance fighting known as, Salaah, which is thought to be taken from dwarven dance fighting. ==Common names== ===Female=== * Haadel * Saajida * Muna * Rifqa ===Male=== * Saladin * Ajirai * Bilaal * Naseer 579294c606efa68603df8bbd1bb8b4bdcd60aa17 Mislati 0 23 27 2023-08-20T01:10:18Z DeadOofs 4 Created page with "'''''A PREDOMINANTLY HUMAN CULTURE''''' ==Traditions and Customs== The Mislati people are generally described as a group of Sub-Alfaran Desert peoples who primarily inhabit the southernmost part of Ilias. With only a few groups reaching into the hot Alfara desert’s sands. They are described as a fairly passive and isolationist culture, much more concerned with fostering their own community than outside interaction and trade. Although meeting one in the midlands isn’t..." wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' ==Traditions and Customs== The Mislati people are generally described as a group of Sub-Alfaran Desert peoples who primarily inhabit the southernmost part of Ilias. With only a few groups reaching into the hot Alfara desert’s sands. They are described as a fairly passive and isolationist culture, much more concerned with fostering their own community than outside interaction and trade. Although meeting one in the midlands isn’t entirely impossible the Mislati rarely venture further than the desert just above them. But do not mistake them for being anti-social, Mislati culture demands that one must always open their door to a guest. Most Mislati communities find themselves headed by some sort of king, chief, or elder. But despite this, most Mislati communities are described as horizontal societies. This is to say they do not have a caste system. Whether you are a farmer, shaman, warrior, blacksmith, merchant, or even a chief you are not viewed as inherently better than another. All Mislati people are judged by the content of their character, and the impact of their actions. ==Traditional Attire== The Mislati hold no strict cultural laws on what one should or should not wear. But generally, it is held that people should wear some form of undergarments to cover themselves. The color white should be reserved only for holy days or special times of worship. ==Holidays== Around the beginning of Spring. Many Mislati communities convene to celebrate a holiday known as Bomani K’eni, or Warrior Day. It is a day of celebration full of dancing, feasting, and of course dueling. Every able-bodied man is entered into a contest where they fight in a battle royale. Whoever comes out on top is named the Bomani of the Mislati, The warrior who will lead them to victory this summer, or protect them until winter. ==Dietary customs/Special foods== The Mislati people hold no rules against certain foods. A famous food of their culture is Maafe, or Groundnut stew. The main ingredients are lamb, beef, or chicken as well as tomatoes, onions, garlic, cabbage, leaf or root vegetables, and peanuts. ==Art== The Mislati people are neither painters nor songwriters. But they are magnificent weavers. They express their creativity through fabric cuts and their famed lacework, while the wealthy highlight their status with body paint and coral jewelry. ==Common names== ===Female=== * Kali * Ada * Itoro * Udo ===Male=== * Abioye * Chidi * Dayo * Oyobi 8b736d62e70b2b7233d18d732a54b6c3a7d068ae Burhdanian 0 24 28 2023-08-20T01:17:35Z DeadOofs 4 Created page with "'''''A predominantly Human culture''''' ==Traditions and Customs== What is a Burhdanian without his castle, but like a fish without gills? While the strength and quality of Burhdanian might on the battlefield can be questioned, the same cannot be said of their fortresses. Burhdanians are some of the best architects in Ilias, able to rival the dwarves in engineering and craftsmanship. Able to not only quickly build immense raised hillforts, but able to construct elaborate..." wikitext text/x-wiki '''''A predominantly Human culture''''' ==Traditions and Customs== What is a Burhdanian without his castle, but like a fish without gills? While the strength and quality of Burhdanian might on the battlefield can be questioned, the same cannot be said of their fortresses. Burhdanians are some of the best architects in Ilias, able to rival the dwarves in engineering and craftsmanship. Able to not only quickly build immense raised hillforts, but able to construct elaborate defenses for these rather simple yet big settlements. But this all comes at the cost of heavily influencing Burhdanian military doctrine. Their culture of defense and constructing almost self-sustaining hillforts can lead to conflicts between communities with no battles but long drawn-out sieges with little action. Despite centering much of their social, economic, political, and even military power within the walls of their mighty hillforts, Burhdanians are one of the most expansive human cultures. With communities appearing across the midlands, you will even find some touching the far north, as well as some more colonial communities in the far south. Social class in Burhdanic society is very strict and immobile with huge disparities in wealth and poor treatment of lower classes. Burhdanic obsession with defense is not necessarily for the masses, but the rich landowners and nobility that they actually protect. It is not uncommon for a large majority of the community’s agricultural workers to live outside their city’s walls. ==Traditional Attire== Most Burhdanic communities hold no laws on cultural attire, but some hold specific beliefs about nobility holding the right to wear certain colors, such as red, blue, or even purple. Punishments for breaking this rule can vary from temporary shunning to long-term imprisonment. But the common Burhdanian be they a laborer, textile worker, servant, or farmer are often dressed rather simply. Most men adorn themselves with simple cloth tunics and pants, while women are dressed similarly in their plain dressed and bonnets. Richer Burhdanians may dress themselves in finer cloths, wool, or leather with more vibrant colors and elaborately feathered hats. ==Holidays== ==Dietary customs/Special foods== A staple of Burhdanian food is Mortis (also called Mortrew) a sweet pâté of a meat such as chicken or fish, usually mixed with ground almonds or other nuts. With the meat, the dish is boiled and pounded with blanched almonds and milk into a smooth paste. This is then cooked gently with sugar. ==Art== Burhdanians record their history with the use of tapestries. At the death of a king, the end of a long war, or the passing of a great illness a tapestry documenting the event is woven by all able hands in the community. An accompanying poem or song is written to go with the tapestries. This is to ensure a physical and oral history of whatever is being documented is kept, thus giving the story a better chance of being passed on. ==Common names== ===Female=== * Arielis * Cassia * Hildeberga * Thedela ===Male=== * Burhman * Volcard * Ordoric * Osgar e19e77d98d4bd2841388dbf3416322fd7f6462bb 36 28 2023-08-20T02:08:54Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Human culture''''' ==Traditions and Customs== What is a Burhdanian without his castle, but like a fish without gills? While the strength and quality of Burhdanian might on the battlefield can be questioned, the same cannot be said of their fortresses. Burhdanians are some of the best architects in Ilias, able to rival the dwarves in engineering and craftsmanship. Able to not only quickly build immense raised hillforts, but able to construct elaborate defenses for these rather simple yet big settlements. But this all comes at the cost of heavily influencing Burhdanian military doctrine. Their culture of defense and constructing almost self-sustaining hillforts can lead to conflicts between communities with no battles but long drawn-out sieges with little action. Despite centering much of their social, economic, political, and even military power within the walls of their mighty hillforts, Burhdanians are one of the most expansive human cultures. With communities appearing across the midlands, you will even find some touching the far north, as well as some more colonial communities in the far south. Social class in Burhdanic society is very strict and immobile with huge disparities in wealth and poor treatment of lower classes. Burhdanic obsession with defense is not necessarily for the masses, but the rich landowners and nobility that they actually protect. It is not uncommon for a large majority of the community’s agricultural workers to live outside their city’s walls. ==Traditional Attire== Most Burhdanic communities hold no laws on cultural attire, but some hold specific beliefs about nobility holding the right to wear certain colors, such as red, blue, or even purple. Punishments for breaking this rule can vary from temporary shunning to long-term imprisonment. But the common Burhdanian be they a laborer, textile worker, servant, or farmer are often dressed rather simply. Most men adorn themselves with simple cloth tunics and pants, while women are dressed similarly in their plain dressed and bonnets. Richer Burhdanians may dress themselves in finer cloths, wool, or leather with more vibrant colors and elaborately feathered hats. ==Holidays== A popular holiday in many Burhdanic communities is Vyrellis. Exact forms of celebration may vary but for most, this is a time of celebration for the end of the harvest. Massive sacrifices of food and livestock to the gods are expected at this time of year, so an abundant harvest is almost a necessity to properly celebrate. The day begins early with communal prayer and preparation for some form of sacrificial ritual. Food is burned in a bonfire, and livestock are slaughtered with a portion of the meat being thrown into the fire as well. The rest of the meat is then used later for a community meal, but the cooking begins right away. The rest of the day is usually filled with games, plays, and general festivities until the food is finished being prepared. ==Dietary customs/Special foods== A staple of Burhdanian food is Mortis (also called Mortrew) a sweet pâté of a meat such as chicken or fish, usually mixed with ground almonds or other nuts. With the meat, the dish is boiled and pounded with blanched almonds and milk into a smooth paste. This is then cooked gently with sugar. ==Art== Burhdanians record their history with the use of tapestries. At the death of a king, the end of a long war, or the passing of a great illness a tapestry documenting the event is woven by all able hands in the community. An accompanying poem or song is written to go with the tapestries. This is to ensure a physical and oral history of whatever is being documented is kept, thus giving the story a better chance of being passed on. ==Common names== ===Female=== * Arielis * Cassia * Hildeberga * Thedela ===Male=== * Burhman * Volcard * Ordoric * Osgar 4ca4ce73178a63a0c63231364d3b9aedd84c99b3 Thilo 0 25 29 2023-08-20T01:20:22Z DeadOofs 4 Created page with "'''''A predominantly Human culture''''' ==Traditions and Customs== In Ilias’ Great North lies the homeland of the Thilo people. In the land of ice and snow, these stoic people have found a way of life. Controlling much of the fur and ivory trade, they will sail great distances from their frozen homes to sell and trade what they can for food, and good iron. But the cold breeds not only shrewd merchants but fierce warriors, and a great many young Thilo men and women will..." wikitext text/x-wiki '''''A predominantly Human culture''''' ==Traditions and Customs== In Ilias’ Great North lies the homeland of the Thilo people. In the land of ice and snow, these stoic people have found a way of life. Controlling much of the fur and ivory trade, they will sail great distances from their frozen homes to sell and trade what they can for food, and good iron. But the cold breeds not only shrewd merchants but fierce warriors, and a great many young Thilo men and women will sail far and wide to offer their swords for payment. All Thilo communities operate more or less the same, being organized into what can be referred to as an assembly of clans. In a single community of Thilo people, each family or household is its own clan, which can then be represented by a head of the family, whether it be the father or the mother, who attends any of the annual meetings about decisions for the community. On occasion, these communities may be headed by an elected king or powerful warlord. ==Traditional Attire== Thilo law calls for no strict dress code. Though most Thilo men adorn themselves in heavy coats and furs to protect themselves from the cold climates they usually live in. Most women dress themselves in a similar fashion to men. Contrary to many other Iliasian cultures, Thilo women are more often seen wearing pants like men than dresses. ==Holidays== The Thilo people celebrate a holiday known as Naos, it falls just before the Winter Solstice. It is a day when all freemen and women of the community are invited to the longhouse to drink and eat as much as they can. Drinking contests, poetry readings and plays, and drunken duels are held all night long. Then the Winter Solstice is used as a day of rest from the proceeding night’s festivities, seeing as it's the shortest day of the year. ==Dietary customs/Special foods== The Thilo hold no dietary customs. But, they are known for making Pyttipanna, a hodgepodge of food similar to hashbrowns. The main ingredients are fried eggs, pickled beetroot, potatoes, onions, and chopped or minced meat. ==Art== The Thilo people express their creativity through their metallurgy skills. They work great depictions of ancient myths and actual history into their swords, axes, shields, and helmets. Some pieces of Thilo equipment have even been used as historical markers for what has happened in the region's past. ==Common names== ===Female=== * Una * Svalla * Sif * Thyre ===Male=== * Hallard * Orri * Nikulaus * Torrad 3f5db5a4444a289235d6b07fae172312c0226e26 Al'Nari 0 26 30 2023-08-20T01:22:31Z DeadOofs 4 Created page with "'''''A predominantly Elven culture''''' ==Traditions and Customs== The term Al’Nari refers to the elves that inhabit the northern half of Ilias. A true remnant of Ilias' ancient and archaic past, these elves claim to trace their ancestry to the original elven inhabitants of the continent. Tolerance of other races is inconsistent within the Al’Nari community. Some elves long for the ancient times of Elven dominance in Ilias before the rise of humans, dwarves, and orcs..." wikitext text/x-wiki '''''A predominantly Elven culture''''' ==Traditions and Customs== The term Al’Nari refers to the elves that inhabit the northern half of Ilias. A true remnant of Ilias' ancient and archaic past, these elves claim to trace their ancestry to the original elven inhabitants of the continent. Tolerance of other races is inconsistent within the Al’Nari community. Some elves long for the ancient times of Elven dominance in Ilias before the rise of humans, dwarves, and orcs. But others are more willing to let go of the past and face the realities of the present. They are more focused on the preservation and continuation of their ancient culture through acceptance and assimilation. The Al’Nari organize themselves politically primarily in two ways. Some Al’Nari communities stick to the ancient hereditary monarchies of old, while others look towards the future establishing limited republics. Al’Nari monarchies are best described as feudal realms where vassals pay taxes, be it gold or levies, to a head of state be it a count, duke, or king. Al’Nari republics may be headed by an elected head of state or a council with shared power, but the main political body of these communities is the senate. Senate sizes may vary, but most senators or representatives are usually rich landing-owning elves who have been alive for centuries. ==Traditional Attire== Al’Nari men and women are free to wear whatever clothes and colors they please. But long flowing gowns or tunics are common among elven men and women. Long hair is seen as a sign of wisdom and age, so it is common to see elderly elves with extremely long hair. Conversely, it is also customary for young elves to keep their hair short, as a sign of their youth inexperience. ==Holidays== The Elven Holiday of Bel’Alur is celebrated in the middle of summer. Bel’Alur roughly translates to Celebration of Light. It is a week-long celebration of peace, family, and general thanksgiving. All Elven nations at war come to a time of peace during the holiday. The week traditionally begins with games, plays, and poetry. The first two days are dedicated to plays depicting elven myths and children’s stories, as well as poems and ballads of leaders long past. Sports are common as well with sprinting, wrestling, and Creektek, a type of stick/handball game. The middle of the week is usually dedicated to feast and ceremony, with most of the day spent cooking and preparing sacrifices for later that night. The community gives thanks to the gods and eats together. They then spend the night dancing and drinking til dawn. The next two days are used for rest, and then subsequently clean-up. ==Dietary customs/Special foods== A traditional Elven dish is Mas’Tanu. It mainly consists of raw snails, lentils and beetroots. It is usually served as a starter dish to a main course. ==Art== Elves express themselves in many different ways. The Al’Nari’s main forms of expression are painting, weaving, architecture, poetry and theatre. ==Common names== ===Female=== * Ava * Rina * Liluth * Gaylia ===Male=== * Tanyl * Aimar * Taeral * Tinlef 29e7cd7e45011665212e69ef6e628602b862982c Madran 0 27 31 2023-08-20T01:25:05Z DeadOofs 4 Created page with "'''''A predominantly Elven culture''''' ==Traditions and Customs== Madran refers to the elves that inhabit the most southern parts of Ilias. Most of their communities lie within the deep mountain jungles but a few may be found in the mesas. Debates on how closely related these elves are genetically to the northern elves, the Al’Nari, are still ongoing. Some scholars theorize the Madran and Al’Nari are the same people but split culturally due to the rise of human, orc..." wikitext text/x-wiki '''''A predominantly Elven culture''''' ==Traditions and Customs== Madran refers to the elves that inhabit the most southern parts of Ilias. Most of their communities lie within the deep mountain jungles but a few may be found in the mesas. Debates on how closely related these elves are genetically to the northern elves, the Al’Nari, are still ongoing. Some scholars theorize the Madran and Al’Nari are the same people but split culturally due to the rise of human, orc, and dwarven kingdoms in the midlands. Others suggest that the Madran are the result of Elven colonists and refugees from other lands. Madran elves can be described as a very spiritual community, unlike their more bureaucratic cousins in the north. Respect for nature and living creatures is very prominent in the culture. Religion and the practice of magic are tied closely with political power in Madran communities. Madran government can be best described as a priest-kingdom or theocracy. Community leaders are usually also the head religious figure of said community, with many simply taking the title of Priest or Priestess to signify their religious title as their main one. ==Traditional Attire== The Madran dress for the jungle environment they inhabit. Elves dressed in light tunics, or simply cloths around the waist are not uncommon. Male and female elves alike may even choose to go topless in the humid heat of their homeland. Religious imagery may be tattooed or painted on their bodies as a form of self-expression. ==Holidays== The Madran Elves, as a highly spiritual community, celebrate a myriad of holidays throughout the year. But the most important of these holidays is Bel’Necitas, which roughly translates to celebration of darkness. It is a week-long period of fasting, contemplation, sacrifice, and remembrance. All Elven nations at war come to a time of peace during the holiday. The week traditionally begins with periods of ritualistic prayer, as well as overnight and even sometimes 24-hour fasting. By the middle of the week the community will come together for a ritual in remembrance of those who did not make it to winter, and thanks to gods for getting them here. The ritual traditionally ends with a community feast. After the feast, the community will go back to their homes and spend the rest of the night in prayer. Most will either be remembering those they’ve lost, or planning their next moves for spring. The remaining days of the holiday, however many there may be, are used for rest and then subsequently clean-up. ==Dietary customs/Special food== A Madran specialty is Maie’eak. This rich, hearty stew consists of black beans cooked with different cuts of pork, supplemented with tomatoes, cabbage, and carrots to round out the flavor. Traditionally, it’s made with slow-cooked pork cuts such as trotters (pigs’ feet) and ears but can be made with beef or mutton. ==Art== Wood carvings, instruments, and paints are heavily used in Madran arts. A bow carved from a fallen tree by a Madran master is a sight to behold and a prize sought by many. ==Common names== ===Female=== * Thessilla * Sa’nara * Phyla * Ren ===Male=== * Cern * Katha * Ka-an * Ashwin 301b75ccce5750440d82e0cc6e50d51ff4a4173d Krog 0 28 32 2023-08-20T01:28:17Z DeadOofs 4 Created page with "'''''A predominantly Orc culture''''' ==Traditions and Customs== The Krogic Orcs of Ilias are rude, uncouth, and ill-mannered. But never a more fearsome culture of death, gold, and glory has ever graced these lands. Nothing in Krog society matters more than how many people you kill, and how much loot you bring back. Weakness is considered intolerable in form. Sickly infant orcs are often cannibalized, as even in their death they can be of some use to the tribe. Infightin..." wikitext text/x-wiki '''''A predominantly Orc culture''''' ==Traditions and Customs== The Krogic Orcs of Ilias are rude, uncouth, and ill-mannered. But never a more fearsome culture of death, gold, and glory has ever graced these lands. Nothing in Krog society matters more than how many people you kill, and how much loot you bring back. Weakness is considered intolerable in form. Sickly infant orcs are often cannibalized, as even in their death they can be of some use to the tribe. Infighting is commonplace and almost expected and encouraged. The best way for an Orc to raise his standing within the tribe is to kill his superior and take his place. Krogic Orcs are considered a semi-nomadic people. Many settlements can be found across Ilias in all different types of environments. But historically, many Orc tribes have migrated across the continent in search of new homes. Orcs in general do not participate or deal in diplomacy or politics. But some form of organization is required to keep the tribe together, and functioning. Tribes are usually headed by a chieftain or king. Many of these orcs seem to operate with almost absolute power within their tribe. There may be other important or influential clans within the tribe, but all must bow to the orc on top. Much of the influence a tribe gains comes from how much loot they possess and the number of heads they've collected from enemies. Many orc chieftains are known to welcome guests with a display of shrunken heads from fallen foes. ==Traditional Attire== Krog culture holds absolutely no law on attire. Every orc is free to wear whatever they want. Orc men usually have tattoos or brandings somewhere on their bodies to represent which tribe they are from or to commemorate a great battle. Orc women stand out with their intricate braiding and body paint. Some orcs (male and female) are known to even paint or bejewel their tusks. ==Holidays== Krog culture is very individualized, meaning that some holidays are only celebrated within a certain tribe. But one holiday all tribes celebrate is Dag, or the Day of Fire. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== Most orcs do not seriously practice agriculture, and even fewer have mastered or even begun to understand husbandry. But when orcs do cultivate crops it's usually for the purpose of alcohol. In Krogic fields you will not find rows of wheat or corn as far as the eye can see, but endless fields of wormwood, anise, and fennel. It may seem odd that bloodthirsty orcs would spend large amounts of time, effort, and resources just to raise some plants. But when you redistill neutral (plain) alcohol with this trinity of plants, you create one of the strongest drinks to touch the lips of mortals. In a culture of constant fighting, betrayal, and death, a blindingly strong drink can almost be worth its weight in gold 1000 times over. ==Art== The Krogic orcs of Ilias show their creativity through their jewelry. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. ==Common names== ===Female=== * Ugak * Dura * Glasha * Urzul ===Male=== * Urag * Bakh * Orok * Vakgar 0adbe15b0470d2672e9c1799407ec511817658ad Zugbu 0 29 33 2023-08-20T01:30:46Z DeadOofs 4 Created page with "'''''A predominantly orc culture''''' ==Traditions and Customs== The Zugbu are a confederation of Iliasian orcs that mainly reside within the Iliasian Midlands and the Kala’val Jungle. While still orcs, they are far less aggressive than their Kroggic cousins. They are also considered more “culturally developed” by some. Zugbu orcs have shown a mastery over agriculture specifically for food and not just for the sole purpose of producing alcohol or strong potions. Zu..." wikitext text/x-wiki '''''A predominantly orc culture''''' ==Traditions and Customs== The Zugbu are a confederation of Iliasian orcs that mainly reside within the Iliasian Midlands and the Kala’val Jungle. While still orcs, they are far less aggressive than their Kroggic cousins. They are also considered more “culturally developed” by some. Zugbu orcs have shown a mastery over agriculture specifically for food and not just for the sole purpose of producing alcohol or strong potions. Zugbu orcs are also known to engage in diplomacy and politics, willing to trade and sign treaties to avoid conflict. But, they are still orcs, and according to elven myth are part of the reason for the elven decline in the southern region. They are also known to conduct raids on orc and non-orc settlements alike. Zugbu orcs are traditionally led by a group of matriarchs. These matriarchs are often the mothers’ or grandmothers’ of many of the orcs of the tribe, and hold a great portion of the power within the tribe. Shamans also hold a great deal of influence within the tribe. Dictating the business of agriculture, shamans are responsible for what is planted and where to ensure the tribe has adequate food as well as medicine. But the matriarchs dictate all other aspects of tribal life; construction, trade, legal disputes, and of course war. ==Traditional Attire== The Zugbu hold no laws on attire, but like most orcs they ==Holidays== The Zugbu share the holiday Dag with their Zaedrian cousins. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== A Zugbu specialty is Bahi Stew. Made from shrimp, bread, ground peanuts, coconut milk, palm oil, and a mixture of herbs, the ingredients are mashed into a smooth paste and commonly eaten with rice and akara − a type of fritter made from cowpeas, beans, or black-eyed peas. There are different variations of the dish, the shrimp can be replaced with tuna, chicken, cod, or just vegetables. ==Art== The Zugbu share their mastery of jewelry with their Kog cousins. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. But, they are also amazing painters. They use paintings as a form of recording the tribe’s history, financial transactions, family trees, and much more. ==Common names== ===Female=== * Nix * Wumi * Wayh * Tema ===Male=== * Koth * Bokdag * Surm * Thremm 928f647b76268f40bcd2ceae4f1f0e5bd115e062 Krugg 0 30 34 2023-08-20T01:32:39Z DeadOofs 4 Created page with "'''''A predominantly Dwarven culture''''' ==Traditions and Customs== The Dwarven kingdoms of Krugg inhabit most of Ilias’ northern territories. Laying claim to the iron-rich Korukk Hills, the Krugg Dwarves have been in a constant struggle with the humans, orcs, and elves that surround them, and occasionally each other. According to many elven and dwarven myths, the Kruggs were a community of bellicose dwarves from a distant land who sailed across the sea and conquered..." wikitext text/x-wiki '''''A predominantly Dwarven culture''''' ==Traditions and Customs== The Dwarven kingdoms of Krugg inhabit most of Ilias’ northern territories. Laying claim to the iron-rich Korukk Hills, the Krugg Dwarves have been in a constant struggle with the humans, orcs, and elves that surround them, and occasionally each other. According to many elven and dwarven myths, the Kruggs were a community of bellicose dwarves from a distant land who sailed across the sea and conquered the lands they now inhabit. In the elven myths, the Kruggs are described as barbarous demons the final plague released upon Ilias after the orcs and then humans, destroying the civilized lands that the elves had cultivated over centuries. But in the dwarven myths, the elves are barely mentioned. By the time of their supposed arrival, Korrukk Hills had already mostly been conquered by human and orc tribes. After decades of fighting in the hills and abundant deposits of iron to take from, the Kruggic Dwarves were slowly transformed from a violent horde of tribal dwarves to a disciplined force of mountaineers and master blacksmiths. Kruggic Dwarves typically organize themselves in elective monarchies. Leaders are elected by influential leaders of the different clans that make up their communities. But a king can have his position challenged at any time, and this can happen for a number of reasons. Ranging from accusations of tyranny to simple votes of no-confidence. Most of these accusations would be handled in a trial headed by a neutral party, but occasionally these disputes are settled with blood. The only accusation that is required to be settled with fighting is a claim to the throne. Whether it is settled by a full-blown civil war or a duel between claimants, blood must be spilled. ==Traditional Attire== The Krugg Dwarves hold no laws on what any dwarf should wear. But, a dwarf is not considered grown until his beard reaches his stomach, and a dwarven girl is not a woman until her hair reaches the back of her knees. Most dwarven women keep their hair in braids and buns with only a few allowing their hair to flow freely. ==Holidays== Khaz-Murdal is a special time in the Krugg culture. It is the anniversary of their great voyage from Zaedria to the mountains they call home in Illias. The whole mountain range is filled with the sounds of festivity. Traditionally the holiday is celebrated over the course of 3 days, but some communities may shorten or extend the festivities. Gift-giving, feasting, and religious/mythical plays are the most common form of celebration. But more bellicose dwarves, attempting to get back in touch with their past, will celebrate the holiday with a raid on their enemies. ==Dietary customs/Special foods== The Krugg hold no dietary laws but fish is a rarity. Despite being close to the ocean they rarely fish. Dwarves are not world-renowned swimmers and the risk of falling in the water and drowning is too great. The Krugg are known for their famous dish, Borscht, a sour soup filled with beetroots. It can be served either hot or cold. ==Art== It is known that every dwarf is a born blacksmith. So the Krugg look beyond their inherited abilities for more challenging art forms. The Krugg see all art forms as a creative outlet. They sing, dance, draw, and paint but their true specialty is tapestries. Teams of dwarves sow tapestries hundreds of feet long, telling the long history of the Krugg. ==Common names== ===Female=== * Vondangrid * Elzalydd * Ofrabela * Valgrilda ===Male=== * Dethac * Kimmic * Lufrurum * Thraggor 27b9d884e6ac6c518e0a4a8f47abb6abd8eed255 Dawi 0 31 35 2023-08-20T01:34:41Z DeadOofs 4 Created page with "'''''A predominantly Dwarven culture''''' ==Traditions and Customs== In the heart of the desolate desert of Alfara, one can find the towering spires and pyramids of the Dawi. Distant pillars of smoke signal these industrious dwarves' presence where countless workshops and smithies produce some of the continent’s most advanced weapons, armor, and technology. Though a naturally resourceful and crafty bunch, preferring to solve their own problems, they are not opposed to..." wikitext text/x-wiki '''''A predominantly Dwarven culture''''' ==Traditions and Customs== In the heart of the desolate desert of Alfara, one can find the towering spires and pyramids of the Dawi. Distant pillars of smoke signal these industrious dwarves' presence where countless workshops and smithies produce some of the continent’s most advanced weapons, armor, and technology. Though a naturally resourceful and crafty bunch, preferring to solve their own problems, they are not opposed to trade with humans or elves but are deeply distrustful of orcs. They are also fervently religious, viewing their skills as gifts from the god Qyftarr, their patron deity. Dawi social life is governed by a tripartite caste system split into the political, priestly, and common castes. The political caste, the Bir’adana, are responsible for governance, lawmaking, and diplomacy. While nominally the Bir’adana singular part of Dawi society, they are typically split into two factions. One more commonly representing the aristocratic class, called the Akhen-ra, and the other representing the common folk, called the Bir’kam. The priestly class, the Bir’demat, oversee the temples as well as overseeing guilds for things such as engineering and craftsmanship. Membership to this caste is not based upon birthright, but instead meritocratic; young dwarves have a single chance to enter its esteemed ranks during their coming-of-age ceremony. ==Traditional Attire== The fashion of the Dawi reflects their desert surroundings, with many of them favoring bright, warm colors and flowy silhouettes, and often showing off more skin than they conceal. Dawi men will decorate themselves in jewelry to represent status and wealth. Many Dawi women may wear head/hair coverings but there are no laws requiring such attire. ==Holidays== ==Dietary customs/Special foods== A Dawi specialty often served at holiday or birthday celebrations is hamam hashi, or stuffed pigeon. As the name clearly suggest, the meal is a pigeon stuffed with rice, vegetables, and herbs. The stuffed pigeon is then grilled or even fried, before subsequently being consumed. ==Art== ==Common names== ===Female=== ===Male=== c6e664438a4b2c8132e40df119322fb1d87d79f0 38 35 2023-08-20T02:37:02Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Dwarven culture''''' ==Traditions and Customs== In the heart of the desolate desert of Alfara, one can find the towering spires and pyramids of the Dawi. Distant pillars of smoke signal these industrious dwarves' presence where countless workshops and smithies produce some of the continent’s most advanced weapons, armor, and technology. Though a naturally resourceful and crafty bunch, preferring to solve their own problems, they are not opposed to trade with humans or elves but are deeply distrustful of orcs. They are also fervently religious, viewing their skills as gifts from the god Qyftarr, their patron deity. Dawi social life is governed by a tripartite caste system split into the political, priestly, and common castes. The political caste, the Bir’adana, are responsible for governance, lawmaking, and diplomacy. While nominally the Bir’adana singular part of Dawi society, they are typically split into two factions. One more commonly representing the aristocratic class, called the Akhen-ra, and the other representing the common folk, called the Bir’kam. The priestly class, the Bir’demat, oversees the temples as well as overseeing guilds for things such as engineering and craftsmanship. Membership to this caste is not based upon birthright, but instead meritocratic; young dwarves have a single chance to enter its esteemed ranks during their coming-of-age ceremony. ==Traditional Attire== The fashion of the Dawi reflects their desert surroundings, with many of them favoring bright, warm colors and flowy silhouettes, and often showing off more skin than they conceal. Dawi men will decorate themselves in jewelry to represent status and wealth. Many Dawi women may wear head/hair coverings but there are no laws requiring such attire. ==Holidays== The most important holiday in Dawi culture is Thysicis. The purpose of the holiday is generally to remember the dead, give thanks for their sacrifices, and give thanks to Qyftarr for their lives now. The holiday is quite literally an all-day affair. The community will gather hours before sunrise, usually in their burial grounds. They will bring food, flowers, and sometimes even gifts. This is all meant to be left and given to their ancestors. It is believed that during this day, Qyftarr brings the souls of the dead just close enough to the border between the living and dead so that they may visit each other. The rest of the day the community will dance, perform plays and poems, as well engage in mass prayer. This will continue as entertainment for the dead and Qyftarr until sundown. ==Dietary customs/Special foods== A Dawi specialty often served at holiday or birthday celebrations is hamam hashi, or stuffed pigeon. As the name clearly suggests, the meal is a pigeon stuffed with rice, vegetables, and herbs. The stuffed pigeon is then grilled or even fried before subsequently being consumed. ==Art== It's hard to convince a Dwarf to replace their hammer with a paintbrush, but convincing one to replace their tongs with a chisel is much easier. Dawi sculptures are unlike anything else in Ilias. Death masks made of gold, emerald busts with bejeweled eyes and teeth, and statues formed from pure netherite. There are no limits to the creativity of Dawi sculptors and certainly no limit to the lengths they will go for their art. One of Ilias' most famous Dawi sculptures is a pure gold statue of the famous pig, Porkchop the Pious. ==Common names== ===Female=== * Kakutaine * Bakhira * Arsarra * Urrebenna ===Male=== * Hassun * Umirr * Glorisok * Nurabar 22aed9f39db79cfce72fdaf429c42a9d82f19617 Timeline 0 32 37 2023-08-20T02:12:12Z DeadOofs 4 Created page with "==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. ==Age of Expansion== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specifi..." wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. ==Age of Expansion== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaves a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, Half-Orcs, and more. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 34: A shortage of alchemical supplies spreads across Ilias, affecting various cultures differently. For the Bragaossi, it poses a challenge to their mastery of alchemy and their trade connections, while the Thilo's proficiency in craftsmanship aids them in finding alternative solutions. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two cultures. F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. F.E 88: The arrival of Oriz Ilianis and Zaedrian explorers and traders opens up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. [9:27 AM] F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Ilianis and Nari. This shift in territorial control leads to territorial disputes and cultural clashes, shaping the future of the region. F.E 97: The declaration of war by Ilianis on Nari triggers the Great Invasion of Ilias, a cataclysmic conflict that sets the stage for the present-day political landscape. The war sparks cultural assimilation, resistance, and the formation of alliances, leaving its mark on Ilias' history. ==PRESENT== F.E 108: After The Burning of A’ana, Nari forces retreat to the North, leaving Bragaoss as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The present-day city becomes a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. 44bed0e79ba957e1fc6ca2ca35f88b4dee791dff The Gods 0 33 40 2023-08-20T04:32:14Z DeadOofs 4 Created page with "In the world of Caeda there are gods of life and light, and gods of death and darkness [[Life Gods]] [[Anti-Gods]]" wikitext text/x-wiki In the world of Caeda there are gods of life and light, and gods of death and darkness [[Life Gods]] [[Anti-Gods]] 0a071ec3c452fd13045e52a10bfa28d1792102b3 41 40 2023-08-20T04:32:32Z DeadOofs 4 wikitext text/x-wiki In the world of Caeda there are gods of life and light, and gods of death and darkness * [[Life Gods]] * [[Anti-Gods]] fae3526efb3bb3a5ba7306127b9c83ae744ad734 Life Gods 0 34 42 2023-08-20T04:35:12Z DeadOofs 4 Created page with "==Qyftarr== The God of Creation and Inspiration, revered as the infinite wellspring of ideas and innovation. Qyftarr encompasses the realms of art, science, and philosophy, empowering mortals to bring forth their most visionary and transformative concepts. ==Eta== The Goddess of Harmony and Unity, embodying the compassionate interweaving of diverse ideologies and fostering a sense of collective purpose. Eta encourages dialogue, cooperation, and the pursuit of common gro..." wikitext text/x-wiki ==Qyftarr== The God of Creation and Inspiration, revered as the infinite wellspring of ideas and innovation. Qyftarr encompasses the realms of art, science, and philosophy, empowering mortals to bring forth their most visionary and transformative concepts. ==Eta== The Goddess of Harmony and Unity, embodying the compassionate interweaving of diverse ideologies and fostering a sense of collective purpose. Eta encourages dialogue, cooperation, and the pursuit of common ground to build a harmonious and inclusive society. ==Ydarus== The God of Wisdom and Knowledge, revered as the eternal seeker of truth and the patron of intellectual inquiry. Ydarus inspires scholars, sages, and thinkers, granting them profound insights and guiding them towards enlightenment. ==Cyaos== The God of Progress and Change, representing the driving force behind societal and ideological evolution. Cyaos inspires revolutions, challenges entrenched beliefs, and catalyzes transformative shifts, pushing humanity towards a brighter future. ==Lelthys== The Goddess of Balance and Adaptation, revered for her role in navigating the delicate equilibrium of ideologies. Lelthys promotes moderation, empathy, and the ability to adapt ideologies to suit changing circumstances, ensuring harmony and resilience. Vyris - The God of Individuality and Self-Expression, encouraging the exploration and celebration of diverse ideologies and perspectives. Vyris champions personal freedom, creative expression, and the courage to embrace one's unique identity and beliefs. 493eecd5e8e2f46fdee33ace27a54ce0da549b53 50 42 2023-08-20T04:52:29Z DeadOofs 4 wikitext text/x-wiki ==Qyftarr== <gallery> Qyftarr Portrait.png </gallery> The God of Creation and Inspiration, revered as the infinite wellspring of ideas and innovation. Qyftarr encompasses the realms of art, science, and philosophy, empowering mortals to bring forth their most visionary and transformative concepts. ==Eta== <gallery> Screenshot 2023-08-19 234656.png </gallery> The Goddess of Harmony and Unity, embodying the compassionate interweaving of diverse ideologies and fostering a sense of collective purpose. Eta encourages dialogue, cooperation, and the pursuit of common ground to build a harmonious and inclusive society. ==Ydarus== <gallery> Screenshot 2023-08-19 234705.png </gallery> The God of Wisdom and Knowledge, revered as the eternal seeker of truth and the patron of intellectual inquiry. Ydarus inspires scholars, sages, and thinkers, granting them profound insights and guiding them towards enlightenment. ==Cyaos== <gallery> Screenshot 2023-08-19 234712.png </gallery> The God of Progress and Change, representing the driving force behind societal and ideological evolution. Cyaos inspires revolutions, challenges entrenched beliefs, and catalyzes transformative shifts, pushing humanity towards a brighter future. ==Lelthys== <<gallery>> Screenshot_2023-08-19_234733.png <</gallery>> The Goddess of Balance and Adaptation, revered for her role in navigating the delicate equilibrium of ideologies. Lelthys promotes moderation, empathy, and the ability to adapt ideologies to suit changing circumstances, ensuring harmony and resilience. Vyris - The God of Individuality and Self-Expression, encouraging the exploration and celebration of diverse ideologies and perspectives. Vyris champions personal freedom, creative expression, and the courage to embrace one's unique identity and beliefs. 156679ac3a20588da118bb0b6ed7216f0d42bf09 Anti-Gods 0 35 43 2023-08-20T04:38:04Z DeadOofs 4 Created page with "==Ikrus== The God of Destruction and Dissolution, representing the transformative power of deconstruction and challenging societal norms. Ikrus embodies the critical examination of ideologies, urging individuals to question established beliefs and embrace the process of creative destruction. ==Vylthara== The Goddess of Chaos and Discord, embodying the disruptive energy that challenges the stability of ideological systems. Vylthara encourages the exploration of unconvent..." wikitext text/x-wiki ==Ikrus== The God of Destruction and Dissolution, representing the transformative power of deconstruction and challenging societal norms. Ikrus embodies the critical examination of ideologies, urging individuals to question established beliefs and embrace the process of creative destruction. ==Vylthara== The Goddess of Chaos and Discord, embodying the disruptive energy that challenges the stability of ideological systems. Vylthara encourages the exploration of unconventional ideas, sparking conflicts that lead to the emergence of new paradigms and perspectives. ==Nekros==The God of Stagnation and Dogma, associated with the preservation of traditional ideologies and resistance to change. Nekros embodies the cautionary force that warns against hasty abandonment of deeply ingrained beliefs, preserving the wisdom of the past. ==Xyndra== The Goddess of Manipulation and Deception, utilizing cunning and trickery to sway and mold ideologies. Xyndra embodies the art of persuasion and propaganda, manipulating public opinion and sowing seeds of doubt and distrust among different belief systems. ==Zethra==The God of Anarchy and Radicalism, encouraging the emergence of extreme ideologies and the disruption of existing power structures. Zethra represents the voice of rebellion and fosters the exploration of alternative systems, advocating for a complete reimagining of societal frameworks. Morothos - The God of Intolerance and Extremism, embodying the fanaticism and unwavering devotion to rigid ideologies. Morothos fuels fervent beliefs, promoting dogmatism, and inspiring zealous adherence to single-minded doctrines, often leading to ideological conflicts and oppression. c7b72de8befa10f341cbb54a48613439c5b40bfa 44 43 2023-08-20T04:38:18Z DeadOofs 4 wikitext text/x-wiki ==Ikrus== The God of Destruction and Dissolution, representing the transformative power of deconstruction and challenging societal norms. Ikrus embodies the critical examination of ideologies, urging individuals to question established beliefs and embrace the process of creative destruction. ==Vylthara== The Goddess of Chaos and Discord, embodying the disruptive energy that challenges the stability of ideological systems. Vylthara encourages the exploration of unconventional ideas, sparking conflicts that lead to the emergence of new paradigms and perspectives. ==Nekros== The God of Stagnation and Dogma, associated with the preservation of traditional ideologies and resistance to change. Nekros embodies the cautionary force that warns against hasty abandonment of deeply ingrained beliefs, preserving the wisdom of the past. ==Xyndra== The Goddess of Manipulation and Deception, utilizing cunning and trickery to sway and mold ideologies. Xyndra embodies the art of persuasion and propaganda, manipulating public opinion and sowing seeds of doubt and distrust among different belief systems. ==Zethra== The God of Anarchy and Radicalism, encouraging the emergence of extreme ideologies and the disruption of existing power structures. Zethra represents the voice of rebellion and fosters the exploration of alternative systems, advocating for a complete reimagining of societal frameworks. Morothos - The God of Intolerance and Extremism, embodying the fanaticism and unwavering devotion to rigid ideologies. Morothos fuels fervent beliefs, promoting dogmatism, and inspiring zealous adherence to single-minded doctrines, often leading to ideological conflicts and oppression. 5aed2444ad1968cdf68db8aa70729fb50ae4f3bd File:Qyftarr Portrait.png 6 36 45 2023-08-20T04:40:39Z DeadOofs 4 wikitext text/x-wiki A portrait of Qyftarr c8597de42b759d94bed39d58b79a68d69584f272 File:Screenshot 2023-08-19 234656.png 6 37 46 2023-08-20T04:47:58Z DeadOofs 4 wikitext text/x-wiki Eta's portrait e96d1f586e1d9da2a4aa8573991995a1e6aa14e7 File:Screenshot 2023-08-19 234705.png 6 38 47 2023-08-20T04:49:26Z DeadOofs 4 wikitext text/x-wiki Ydarus portrait dd9d7081edc4f60cad9ee81cd40316862746e635 File:Screenshot 2023-08-19 234712.png 6 39 48 2023-08-20T04:50:17Z DeadOofs 4 wikitext text/x-wiki Cyoas portrait e93444a0b375bc8c34df0e784783e8362bf351e1 File:Screenshot 2023-08-19 234733.png 6 40 49 2023-08-20T04:51:38Z DeadOofs 4 wikitext text/x-wiki Lelthys portrait 0c3f649465e6549ef86d2d105ebdeb9c40f99c71 File:Screenshot 2023-08-19 234724.png 6 41 51 2023-08-20T04:53:56Z DeadOofs 4 wikitext text/x-wiki true lelthys portrait ef60d963f32d1e1c9b75e3ed114dcdce871adaa0 Life Gods 0 34 52 50 2023-08-20T04:54:13Z DeadOofs 4 wikitext text/x-wiki ==Qyftarr== <gallery> Qyftarr Portrait.png </gallery> The God of Creation and Inspiration, revered as the infinite wellspring of ideas and innovation. Qyftarr encompasses the realms of art, science, and philosophy, empowering mortals to bring forth their most visionary and transformative concepts. ==Eta== <gallery> Screenshot 2023-08-19 234656.png </gallery> The Goddess of Harmony and Unity, embodying the compassionate interweaving of diverse ideologies and fostering a sense of collective purpose. Eta encourages dialogue, cooperation, and the pursuit of common ground to build a harmonious and inclusive society. ==Ydarus== <gallery> Screenshot 2023-08-19 234705.png </gallery> The God of Wisdom and Knowledge, revered as the eternal seeker of truth and the patron of intellectual inquiry. Ydarus inspires scholars, sages, and thinkers, granting them profound insights and guiding them towards enlightenment. ==Cyaos== <gallery> Screenshot 2023-08-19 234712.png </gallery> The God of Progress and Change, representing the driving force behind societal and ideological evolution. Cyaos inspires revolutions, challenges entrenched beliefs, and catalyzes transformative shifts, pushing humanity towards a brighter future. ==Lelthys== <gallery> Screenshot 2023-08-19 234724.png </gallery> The Goddess of Balance and Adaptation, revered for her role in navigating the delicate equilibrium of ideologies. Lelthys promotes moderation, empathy, and the ability to adapt ideologies to suit changing circumstances, ensuring harmony and resilience. ==Vyris== <gallery> Screenshot_2023-08-19_234733.png </gallery> The God of Individuality and Self-Expression, encouraging the exploration and celebration of diverse ideologies and perspectives. Vyris champions personal freedom, creative expression, and the courage to embrace one's unique identity and beliefs. d45854fcdbbcee49e8e574e16c5805d976a50c04 Krog 0 28 53 32 2023-08-20T05:16:04Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Orc culture''''' ==Traditions and Customs== The Krogic Orcs of Ilias are rude, uncouth, and ill-mannered. But never a more fearsome culture of death, gold, and glory has ever graced these lands. Nothing in Krog society matters more than how many people you kill, and how much loot you bring back. Weakness is considered intolerable in any form. Sickly infant orcs are often cannibalized, as even in their death they can be of some use to the tribe. Infighting is commonplace and almost expected and encouraged. The best way for an Orc to raise his standing within the tribe is to kill his superior and take his place. Krogic Orcs are considered a semi-nomadic people. Many settlements can be found across Ilias in all different types of environments. But historically, many Orc tribes have migrated across the continent in search of new homes. Orcs in general do not participate or deal in diplomacy or politics. But some form of organization is required to keep the tribe together, and functioning. Tribes are usually headed by a chieftain or king. Many of these orcs seem to operate with almost absolute power within their tribe. There may be other important or influential clans within the tribe, but all must bow to the orc on top. Much of the influence a tribe gains comes from how much loot they possess and the number of heads they've collected from enemies. Many orc chieftains are known to welcome guests with a display of shrunken heads from fallen foes. ==Traditional Attire== Krog culture holds absolutely no law on attire. Every orc is free to wear whatever they want. Orc men usually have tattoos or brandings somewhere on their bodies to represent which tribe they are from or to commemorate a great battle. Orc women stand out with their intricate braiding and body paint. Some orcs (male and female) are known to even paint or bejewel their tusks. ==Holidays== Krog culture is very individualized, meaning that some holidays are only celebrated within a certain tribe. But one holiday all tribes celebrate is Dag, or the Day of Fire. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== Most orcs do not seriously practice agriculture, and even fewer have mastered or even begun to understand husbandry. But when orcs do cultivate crops it's usually for the purpose of alcohol. In Krogic fields you will not find rows of wheat or corn as far as the eye can see, but endless fields of wormwood, anise, and fennel. It may seem odd that bloodthirsty orcs would spend large amounts of time, effort, and resources just to raise some plants. But when you redistill neutral (plain) alcohol with this trinity of plants, you create one of the strongest drinks to touch the lips of mortals. In a culture of constant fighting, betrayal, and death, a blindingly strong drink can almost be worth its weight in gold 1000 times over. ==Art== The Krogic orcs of Ilias show their creativity through their jewelry. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. ==Common names== ===Female=== * Ugak * Dura * Glasha * Urzul ===Male=== * Urag * Bakh * Orok * Vakgar f1b6765c67c462428c2f6867bd5158371f44b2b2 Zugbu 0 29 54 33 2023-08-20T05:25:31Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly orc culture''''' ==Traditions and Customs== The Zugbu are a confederation of Iliasian orcs that mainly reside within the Iliasian Midlands and the Kala’val Jungle. While still orcs, they are far less aggressive than their Kroggic cousins. They are also considered more “culturally developed” by some. Zugbu orcs have shown a mastery over agriculture specifically for food and not just for the sole purpose of producing alcohol or strong potions. Zugbu orcs are also known to engage in diplomacy and politics, willing to trade and sign treaties to avoid conflict. But, they are still orcs, and according to elven myth are part of the reason for the elven decline in the southern region. They are also known to conduct raids on orc and non-orc settlements alike. Zugbu orcs are traditionally led by a group of matriarchs. These matriarchs are often the mothers’ or grandmothers’ of many of the orcs of the tribe, and hold a great portion of the power within the tribe. Shamans also hold a great deal of influence within the tribe. Dictating the business of agriculture, shamans are responsible for what is planted and where to ensure the tribe has adequate food as well as medicine. But the matriarchs dictate all other aspects of tribal life; construction, trade, legal disputes, and of course war. ==Traditional Attire== The Zugbu hold no laws on attire but like most orcs, they have tattoos or brandings somewhere on their bodies to represent which tribe they are from or to commemorate a great battle. Orc women stand out with their intricate braiding and body paint. Some orcs (male and female) are known to even paint or bejewel their tusks. But an extra facet of Zugbu fashion is the life braid. Every Zugbu orc must maintain at least one braid or loc in their hair. This single braid or loc is used as a measurement of one's life. It is used to keep track of age, and with beads being added over time, it is also used as a form of record keeping. Orcs may add beads for great moments of joy in their life or moments of great sorrow. ==Holidays== The Zugbu share the holiday Dag with their Zaedrian cousins. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== A Zugbu specialty is Bahi Stew. Made from shrimp, bread, ground peanuts, coconut milk, palm oil, and a mixture of herbs, the ingredients are mashed into a smooth paste and commonly eaten with rice and akara − a type of fritter made from cowpeas, beans, or black-eyed peas. There are different variations of the dish, the shrimp can be replaced with tuna, chicken, cod, or just vegetables. ==Art== The Zugbu share their mastery of jewelry with their Kog cousins. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. But, they are also amazing painters. They use paintings as a form of recording the tribe’s history, financial transactions, family trees, and much more. ==Common names== ===Female=== * Nix * Wumi * Wayh * Tema ===Male=== * Koth * Bokdag * Surm * Thremm e1a4efb29e4d759ae7eeba459b1ed6681be896e1 55 54 2023-08-20T05:27:35Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly orc culture''''' ==Traditions and Customs== The Zugbu are a confederation of Iliasian orcs that mainly reside within the Iliasian Midlands and the Kala’val Jungle. While still orcs, they are far less aggressive than their Kroggic cousins. They are also considered more “culturally developed” by some. Zugbu orcs have shown a mastery over agriculture specifically for food and not just for the sole purpose of producing alcohol or strong potions. Zugbu orcs are also known to engage in diplomacy and politics, willing to trade and sign treaties to avoid conflict. But, they are still orcs, and according to elven myth are part of the reason for the elven decline in the southern region. They are also known to conduct raids on orc and non-orc settlements alike. Zugbu orcs are traditionally led by a group of matriarchs. These matriarchs are often the mothers’ or grandmothers’ of many of the orcs of the tribe, and hold a great portion of the power within the tribe. Shamans also hold a great deal of influence within the tribe. Dictating the business of agriculture, shamans are responsible for what is planted and where to ensure the tribe has adequate food as well as medicine. But the matriarchs dictate all other aspects of tribal life; construction, trade, legal disputes, and of course war. ==Traditional Attire== The Zugbu hold no laws on attire but like most orcs, they have tattoos or brandings somewhere on their bodies to represent which tribe they are from or to commemorate a great battle. Orc women stand out with their intricate braiding and body paint. Some orcs (male and female) are known to even paint or bejewel their tusks. But an extra facet of Zugbu fashion is the life braid. Every Zugbu orc must maintain at least one braid or loc in their hair. This single braid or loc is used as a measurement of one's life. It is used to keep track of age based on length, and with beads being added over time, it is also used as a form of record keeping. Orcs may add beads for great moments of joy in their life or moments of great sorrow. ==Holidays== The Zugbu share the holiday Dag with their Zaedrian cousins. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== A Zugbu specialty is Bahi Stew. Made from shrimp, bread, ground peanuts, coconut milk, palm oil, and a mixture of herbs, the ingredients are mashed into a smooth paste and commonly eaten with rice and akara − a type of fritter made from cowpeas, beans, or black-eyed peas. There are different variations of the dish, the shrimp can be replaced with tuna, chicken, cod, or just vegetables. ==Art== The Zugbu share their mastery of jewelry with their Kog cousins. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. But, they are also amazing painters. They use paintings as a form of recording the tribe’s history, financial transactions, family trees, and much more. ==Common names== ===Female=== * Nix * Wumi * Wayh * Tema ===Male=== * Koth * Bokdag * Surm * Thremm 58bb9bbca3fd60cc631a82a35ae76009b24c0e76 File:Vault.png 6 42 56 2023-08-20T13:49:44Z Quinn MT 3 wikitext text/x-wiki screenshot from caeda mc server 30d576724f43cba550f016e59cbe0167f4cb95f5 File:QzeEnmq-9FLA4CAdS7oSz.png 6 43 57 2023-08-20T13:51:04Z Quinn MT 3 wikitext text/x-wiki money in caeda rp 7d44c2dafb82ab2414dcb4aee45364614f85ad21 Shops & Economy 0 44 58 2023-08-20T13:56:37Z Quinn MT 3 creating the page wikitext text/x-wiki Shops and Economy on Caeda use a variety of plugins. This guide is about storing money, what money can be used for, and shops. This plugin would be of interest to you if: * You're a player with money * You want to start a shop * You want to start a town or contribute to a town == Vaults == [[File:Vault.png|thumb|right|[Vault] text on a sign]] A feature that many players will use to store their money. Refer to [[Locks & Lockpicking]] to read more on protecting your chests and possessions. Creating a vault doesn't require any commands, but a sign and chest. Writing [Vault] on the top line of a sign attached to a chest will turn the chest into a vault which you can place your money in. This money will still count towards your balance. There are some commands associated with Vaults, as follows: * '''/money''' to view your balance across vaults, chests and inventory. You can also use `/bal` to view your balance * '''/money withdraw <amount>''' to take money from your vault to your inventory * '''/money deposit <amount>''' to send money from your inventory to your vault * '''/money send <account> <amount>''' to send money to another user == How money is used == [[File:QzeEnmq-9FLA4CAdS7oSz.png|thumb|right|An emerald, which is used as money in Caeda. Disclaimer: they aren't actually renamed "Money"]] The currency in Caeda is Emeralds. Any acquirement of Emeralds from mining to shops to players giving you money for whatever reason will contribute to your balance which is calculated between your inventory, vaults and ender chest. You can use money to: - Start a town - Contribute to a town - Purchase blueprints from [[Civs, Towns & Wars]] - Purchase from a shop - Between players (sales) - In roleplay! == Creating a Shop == All you need is a chest and your stock (money too if you want players to be able to sell at your shop) [https://medal.tv/games/minecraft/clips/1mWa3V8gdd1vSN/PbEMNHSCCs9w?invite=cr-MSxmdkQsMjA3MDg2OTAs Click here to view tutorial video]. This video includes tutorial commentary. == Buying from a Shop == For our spenders out there, here is how you purchase from a shop as a customer [https://medal.tv/games/minecraft/clips/1mWgaWIPVTq_on/SRHrl1nmxhBO?invite=cr-MSxoQmwsMjA3MDg2OTAs Click here to view tutorial video]. This video includes tutorial commentary. 8070e20568d218d01a22965e38ee22e57772f375 File:1e2MDXxcC6CYQxVujeg7d.png 6 45 59 2023-08-20T13:59:35Z Quinn MT 3 wikitext text/x-wiki key crafting recipes b4395fd87707c4d2a4f5c76f9b2295ae2b6d62b3 File:GvsDbzWIOuXdrT7FMXXKB.gif 6 46 60 2023-08-20T14:02:02Z Quinn MT 3 wikitext text/x-wiki lock picking demonstration db0b1e76ef55b6cb434dcb19132cddd58c722541 Locks & Lockpicking 0 47 61 2023-08-20T14:02:36Z Quinn MT 3 Creating the page wikitext text/x-wiki [https://www.spigotmc.org/resources/locks-and-lockpicking.50853/ Locks and Lockpicking] can help players protect their houses and chests. This plugin would be of interest to you if: - Want to protect your stuff - Lockpick other people's stuff == How to craft locks, lockpicks and keys == [[File:1e2MDXxcC6CYQxVujeg7d.png|thumb|right|Crafting Recipes]] Locks use Vanilla minecraft crafting and items. Each level up represents a higher difficulty for other players to use a lockpick on your door or chest. The level 6 can only be opened with the key. == Using Locks on Chests and Doors == These tutorials do not include commentary. [https://medal.tv/games/minecraft/clips/1mLHHEdmD7s6OZ/d1337Uj5OQkG?invite=cr-MSxxV1gsMjA3MDg2OTAs Locking Chests Tutorial Video] [https://medal.tv/games/minecraft/clips/1mLJDyzCeQE1su/d13379Vv5Qjz?invite=cr-MSwxWnAsMjA3MDg2OTAs Locking Doors Tutorial Video] == Lockpicking == [[File:GvsDbzWIOuXdrT7FMXXKB.gif|thumb|right|Lockpicking minigame demonstration]] The higher the lock level, the more cylinders your lock will have in the lockpicking game. These cylinders should be picked in the right order. If not, it may break a lockpick or kick you out of the minigame. If you do manage to click the cylinders correctly with enough lockpicks and no resetting, you can access the contents of the chest e797be725dcf069e098bdeb116893d9195c707d3 62 61 2023-08-20T14:02:55Z Quinn MT 3 wikitext text/x-wiki [https://www.spigotmc.org/resources/locks-and-lockpicking.50853/ Locks and Lockpicking] can help players protect their houses and chests. This plugin would be of interest to you if: - Want to protect your stuff - Lockpick other people's stuff == How to craft locks, lockpicks and keys == [[File:1e2MDXxcC6CYQxVujeg7d.png|thumb|right|Crafting Recipes]] Locks use Vanilla minecraft crafting and items. Each level up represents a higher difficulty for other players to use a lockpick on your door or chest. The level 6 can only be opened with the key. == Using Locks on Chests and Doors == These tutorials do not include commentary. * [https://medal.tv/games/minecraft/clips/1mLHHEdmD7s6OZ/d1337Uj5OQkG?invite=cr-MSxxV1gsMjA3MDg2OTAs Locking Chests Tutorial Video] * [https://medal.tv/games/minecraft/clips/1mLJDyzCeQE1su/d13379Vv5Qjz?invite=cr-MSwxWnAsMjA3MDg2OTAs Locking Doors Tutorial Video] == Lockpicking == [[File:GvsDbzWIOuXdrT7FMXXKB.gif|thumb|right|Lockpicking minigame demonstration]] The higher the lock level, the more cylinders your lock will have in the lockpicking game. These cylinders should be picked in the right order. If not, it may break a lockpick or kick you out of the minigame. If you do manage to click the cylinders correctly with enough lockpicks and no resetting, you can access the contents of the chest 5c6a6c5f3e993cafe6ce8f60e025c03a4a6ce0b3 Main Page 0 1 63 39 2023-08-20T14:02:57Z Aerysaegis 2 Added descriptions wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] • [[Caeda Engine]] |- | '''Information''' || Example |} 8d81f3ab57be89a16214462975b50f41aa9fde8b 64 63 2023-08-20T14:03:45Z Aerysaegis 2 /* Custom Assets and Models */ wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] • [[Caeda Engine]] |- | '''Information''' || Example |} 8b0bae492083a60913d1820d5c3df102dbe67885 66 64 2023-08-20T14:10:32Z Quinn MT 3 Added a couple pages wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] • [[Caeda Engine]] |- | '''Information''' || [[Rules]] • [[FAQ]] |} d4ffae93c82719cca2112b1fb7e474815374f72f 68 66 2023-08-20T14:15:52Z 2601:240:C504:9EE0:D012:D859:77FE:52F8 0 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] • [[Caeda Engine]] |- | '''Information''' || [[Rules]] • [[FAQ]] |} 2abddd00155055f4525b52d147f6cd4fffd16d65 81 68 2023-08-23T00:01:16Z Quinn MT 3 new pages wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Civs, Towns & Wars]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Installing Optifine]] • [[Caeda Engine]] • [[Brewery]] • [[Horse Enhancer]] • [[BetterCampfire]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] |} fd968a7240bf35ee23eb731c46b9c1f3cb25438b Considerations for Greylist Applications 0 48 65 2023-08-20T14:05:51Z Quinn MT 3 Creating the page wikitext text/x-wiki Here are some dot points that may help with your greylist application in [https://discord.com/channels/765269845750841344/1133473940455555225/1136279670791360623 #apply-here] == Avoid powergaming == Balance your character from the start. This is a low fantasy world and most characters will begin at a low power and economical level Weigh the strengths of your characters with weaknesses, for example: # Gale has great physical strength however she cannot handle herself in social situations and often becomes distressed and flustered around a group of people. # Gale is excellent at persuasion but when it comes to winning a battle she wouldn’t stand a chance against a mouse. So long as your character isn’t 90% strengths and 10% faults, you stand a good chance of making a balanced character! == Create backstories with the right foundations == Link your character to the geography and lore of the world. You won't need to know every detail, but enough that your character fits into the world. Don’t worry too much though, your backstory only has to be brief and it’s all about what you do during your time on the server that counts! == Personality wise== That’s generally up to you, though you should try to include: * Hobbies/Interests * How they interact with people * What they do when they’re alone * What is their usual mood d3d94b57764e60fda3688bb4b4935c12a6729ff9 Al'Nari 0 26 67 30 2023-08-20T14:13:29Z 2601:240:C504:9EE0:D012:D859:77FE:52F8 0 wikitext text/x-wiki '''''A predominantly Elven culture''''' ==Traditions and Customs== The term Al’Nari refers to the elves that inhabit the northern half of Ilias. A true remnant of Ilias' ancient and archaic past, these elves claim to trace their ancestry to the original elven inhabitants of the continent. Tolerance of other races is inconsistent within the Al’Nari community. Some elves long for the ancient times of Elven dominance in Ilias before the rise of humans, dwarves, and orcs. But others are more willing to let go of the past and face the realities of the present. They are more focused on the preservation and continuation of their ancient culture through acceptance and assimilation. The Al’Nari organize themselves politically primarily in two ways. Some Al’Nari communities stick to the ancient hereditary monarchies of old, while others look towards the future establishing limited republics. Al’Nari monarchies are best described as feudal realms where vassals pay taxes, be it gold or levies, to a head of state be it a count, duke, or king. Al’Nari republics may be headed by an elected head of state or a council with shared power, but the main political body of these communities is the senate. Senate sizes may vary, but most senators or representatives are usually rich landing-owning elves who have been alive for centuries. ==Traditional Attire== Al’Nari men and women are free to wear whatever clothes and colors they please. But long flowing gowns or tunics are common among elven men and women. Long hair is seen as a sign of wisdom and age, so it is common to see elderly elves with extremely long hair. Conversely, it is also customary for young elves to keep their hair short, as a sign of their youthful inexperience. ==Holidays== The Elven Holiday of Bel’Alur is celebrated in the middle of summer. Bel’Alur roughly translates to Celebration of Light. It is a week-long celebration of peace, family, and general thanksgiving. All Elven nations at war come to a time of peace during the holiday. The week traditionally begins with games, plays, and poetry. The first two days are dedicated to plays depicting elven myths and children’s stories, as well as poems and ballads of leaders long past. Sports are common as well with sprinting, wrestling, and Creektek, a type of stick/handball game. The middle of the week is usually dedicated to feast and ceremony, with most of the day spent cooking and preparing sacrifices for later that night. The community gives thanks to the gods and eats together. They then spend the night dancing and drinking til dawn. The next two days are used for rest, and then subsequently clean-up. ==Dietary customs/Special foods== A traditional Elven dish is Mas’Tanu. It mainly consists of raw snails, lentils and beetroots. It is usually served as a starter dish to a main course. ==Art== Elves express themselves in many different ways. The Al’Nari’s main forms of expression are painting, weaving, architecture, poetry and theatre. ==Common names== ===Female=== * Ava * Rina * Liluth * Gaylia ===Male=== * Tanyl * Aimar * Taeral * Tinlef feb228d65f640bac0c8604d3498aa7ce281541f6 Races 0 49 69 2023-08-20T14:22:45Z 2601:240:C504:9EE0:D012:D859:77FE:52F8 0 Created page with "* [[Human]] * [[Elf]] * [[Dwarf]] * [[Orc]]" wikitext text/x-wiki * [[Human]] * [[Elf]] * [[Dwarf]] * [[Orc]] aced551fc3181d2d4446fd933333b3cc16189d4f Timeline 0 32 70 37 2023-08-20T14:30:25Z 2601:240:C504:9EE0:D012:D859:77FE:52F8 0 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. ==Age of Expansion== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaves a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, Half-Orcs, and more. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 34: A shortage of alchemical supplies spreads across Ilias, affecting various cultures differently. For the Bragaossi, it poses a challenge to their mastery of alchemy and their trade connections, while the Thilo's proficiency in craftsmanship aids them in finding alternative solutions. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two cultures. F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opens up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Ilianis and Nari. This shift in territorial control leads to territorial disputes and cultural clashes, shaping the future of the region. F.E 97: The declaration of war by Ilianis on Nari triggers the Great Invasion of Ilias, a cataclysmic conflict that sets the stage for the present-day political landscape. The war sparks cultural assimilation, resistance, and the formation of alliances, leaving its mark on Ilias' history. ==PRESENT== F.E 108: After The Burning of A’ana, Nari forces retreat to the North, leaving Bragaoss as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The present-day city becomes a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. 553dc0448c5434479cf6e7d2b23a6f8d827d3c83 72 70 2023-08-20T14:41:13Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. ==Age of Expansion== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaves a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, Half-Orcs, and more. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 34: A shortage of alchemical supplies spreads across Ilias, affecting various cultures differently. For the Bragaossi, it poses a challenge to their mastery of alchemy and their trade connections, while the Thilo's proficiency in craftsmanship aids them in finding alternative solutions. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two cultures. F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opens up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. [[File:Oriz Ilianis Arrives.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Ilianis and Nari. This shift in territorial control leads to territorial disputes and cultural clashes, shaping the future of the region. F.E 97: The declaration of war by Ilianis on Nari triggers the Great Invasion of Ilias, a cataclysmic conflict that sets the stage for the present-day political landscape. The war sparks cultural assimilation, resistance, and the formation of alliances, leaving its mark on Ilias' history. ==PRESENT== F.E 108: After The Burning of A’ana, Nari forces retreat to the North, leaving Bragaoss as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The present-day city becomes a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. 32a19c6384385689bfef9f44ba354b47297292ad 74 72 2023-08-20T14:46:58Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:The Nameless Progenitor.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Age of Expansion== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaves a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, Half-Orcs, and more. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 34: A shortage of alchemical supplies spreads across Ilias, affecting various cultures differently. For the Bragaossi, it poses a challenge to their mastery of alchemy and their trade connections, while the Thilo's proficiency in craftsmanship aids them in finding alternative solutions. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two cultures. F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opens up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. [[File:Oriz Ilianis Arrives.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Ilianis and Nari. This shift in territorial control leads to territorial disputes and cultural clashes, shaping the future of the region. F.E 97: The declaration of war by Ilianis on Nari triggers the Great Invasion of Ilias, a cataclysmic conflict that sets the stage for the present-day political landscape. The war sparks cultural assimilation, resistance, and the formation of alliances, leaving its mark on Ilias' history. ==PRESENT== F.E 108: After The Burning of A’ana, Nari forces retreat to the North, leaving Bragaoss as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The present-day city becomes a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. 88afe676df1ec237ae4bcc329d021174e0a75ced 75 74 2023-08-20T14:47:43Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:The Nameless Progenitor.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Age of Expansion== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaves a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, Half-Orcs, and more. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 34: A shortage of alchemical supplies spreads across Ilias, affecting various cultures differently. For the Bragaossi, it poses a challenge to their mastery of alchemy and their trade connections, while the Thilo's proficiency in craftsmanship aids them in finding alternative solutions. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two cultures. [[File:Oriz Ilianis Arrives.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opens up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Ilianis and Nari. This shift in territorial control leads to territorial disputes and cultural clashes, shaping the future of the region. F.E 97: The declaration of war by Ilianis on Nari triggers the Great Invasion of Ilias, a cataclysmic conflict that sets the stage for the present-day political landscape. The war sparks cultural assimilation, resistance, and the formation of alliances, leaving its mark on Ilias' history. ==PRESENT== F.E 108: After The Burning of A’ana, Nari forces retreat to the North, leaving Bragaoss as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The present-day city becomes a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. 30578f3281a2f3ee725fa834e496b38e2f726c88 78 75 2023-08-20T14:53:29Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:Progenitor cropped.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Age of Expansion== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaves a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, Half-Orcs, and more. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 34: A shortage of alchemical supplies spreads across Ilias, affecting various cultures differently. For the Bragaossi, it poses a challenge to their mastery of alchemy and their trade connections, while the Thilo's proficiency in craftsmanship aids them in finding alternative solutions. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two cultures. [[File:Oriz Ilianis Cropped.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opens up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Ilianis and Nari. This shift in territorial control leads to territorial disputes and cultural clashes, shaping the future of the region. F.E 97: The declaration of war by Ilianis on Nari triggers the Great Invasion of Ilias, a cataclysmic conflict that sets the stage for the present-day political landscape. The war sparks cultural assimilation, resistance, and the formation of alliances, leaving its mark on Ilias' history. ==PRESENT== F.E 108: After The Burning of A’ana, Nari forces retreat to the North, leaving Bragaoss as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The present-day city becomes a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. 34193c54d2ad5c89d9ca318969b3858c0d45b217 79 78 2023-08-20T18:20:04Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:Progenitor cropped.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Age of Expansion== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaving a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, and Half-Orcs. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 34: A shortage of alchemical supplies spreads across Ilias, affecting various cultures differently. For the Bragaossi, it poses a challenge to their mastery of alchemy and their trade connections, while the Thilo's proficiency in craftsmanship aids them in finding alternative solutions. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two races. [[File:Oriz Ilianis Cropped.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opened up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. Small bands of dwarves follow Oriz on his expedition into the Alfaran Desert, some stay behind to establish settlements as Oriz returns to the colonies on the western coast. F.E 89: The government of A'jiral debates interfering with Oriz Ilianis and his attempts to colonize the south. But before they can come to a decision the orcs of Krog begin raiding A'jiral's most northern territories. They launch their forces from the volcanic island of Zudakrog, where they had mostly kept to themselves since the death of King Elnaril Batumal long ago. This disrupts any plans the A'jiral government had of going south. But having spent decades preparing to invade southward, they are completely unprepared for any sort of military action in the north. F.E 89: The Krog are relentless in their ravaging of the northern territories of A'jiral. Killing or enslaving every elf they encounter, but sparing the orcs. This inspires many orcs within A'jiral to rise up and join the Krog in their raid. Simutaneously more human colonists from the west arrive and hearing of the chaos of the north, take advantage. Some joined in the orcish raids, while others set up colonies or defended locals, assuming power in the region. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 93: Raids, rebellion, and ultimately loss of territory continues in the north for the A'jiral government. Many consider abandoning the north entirely and focusing on consolidating what remains. But as usually, while the A'jiral government debated what to do, the world around them continued to move. More ships are spotted from the west, but this time they carried dwarves. The final nail in the coffin, the Kruggic dwarves of Zaedria land in the Korukk Hills quickly pushing aside the disorganized resistance of the Krog orcs. They reduce the orcish holding to what little gains they made in the east, and push the human colonist into the frozen mountains. The dwarves briefly invade and occupy the remaining A'jiral lands in the midlands but leave soon after seeing how poor the region has become. Soon after the A'jiral government falls apart, ending the last of the old world powers in Ilias. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Oriz Ilianis and his human colonists from the West. Elven colonists seeking refuge from the Dwarves in the north come down seeking a new home as well. This shift of control in the region leads to territorial disputes and cultural clashes, shaping the future of the region. ==PRESENT== F.E 108: After The Burning of A’ana, Nari forces retreat to the North, leaving Bragaoss as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The present-day city becomes a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. 3d8e50ae415bc1791e45eb650971d64dbfbe80c2 80 79 2023-08-21T02:34:44Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:Progenitor cropped.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Death of the Old World== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaving a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, and Half-Orcs. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. But elves remain in a position of dominance over their orc citizenry. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two races. [[File:Oriz Ilianis Cropped.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. The government then moves the capital from Aelouden to A'ana shortly after the vote to distance themselves ideologically and physically from the total monarchy of old. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opened up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. Small bands of dwarves follow Oriz on his expedition into the Alfaran Desert, some stay behind to establish settlements as Oriz returns to the colonies on the western coast. F.E 89: The government of A'jiral debates interfering with Oriz Ilianis and his attempts to colonize the south. But before they can come to a decision the orcs of Krog begin raiding A'jiral's most northern territories. They launch their forces from the volcanic island of Zudakrog, where they had mostly kept to themselves since the death of King Elnaril Batumal long ago. This disrupts any plans the A'jiral government had of going south. But having spent decades preparing to invade southward, they are completely unprepared for any sort of military action in the north. F.E 89: The Krog are relentless in their ravaging of the northern territories of A'jiral. Killing or enslaving every elf they encounter, but sparing the orcs. This inspires many orcs within A'jiral to rise up and join the Krog in their raid. Simutaneously more human colonists from the west arrive and hearing of the chaos of the north, take advantage. Some joined in the orcish raids, while others set up colonies or defended locals, assuming power in the region. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 93: Raids, rebellion, and ultimately loss of territory continues in the north for the A'jiral government. Many consider abandoning the north entirely and focusing on consolidating what remains. But as usually, while the A'jiral government debated what to do, the world around them continued to move. More ships are spotted from the west, but this time they carried dwarves. The final nail in the coffin, the Kruggic dwarves of Zaedria land in the Korukk Hills quickly pushing aside the disorganized resistance of the Krog orcs. They reduce the orcish holding to what little gains they made in the east, and push the human colonist into the frozen mountains. The dwarves briefly invade and occupy the remaining A'jiral lands in the midlands but leave soon after seeing how poor the region has become. Soon after the A'jiral government falls apart, ending the last of the old world powers in Ilias. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Oriz Ilianis and his human colonists from the West. Elven colonists seeking refuge from the Dwarves in the north come down seeking a new home as well. This shift of control in the region leads to territorial disputes and cultural clashes, shaping the future of the region. ==PRESENT:The Age of Expansion== F.E 108: With the Burning of A'ana, the former capital of the A'jiral government, all traces of the old world have been turned to dust. Elven dominance in the land is no more, while the Zugbu orc tribes can no longer form great hordes to threaten dwarven or human expansion south. The relatively new city of Bragaoss is left as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The city has become a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. ca47cfea8d0d728568517c04a2127fb29537ca1e File:Oriz Ilianis Arrives.png 6 50 71 2023-08-20T14:35:55Z DeadOofs 4 wikitext text/x-wiki A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives. 0a57643a5b77cbc688f0ee3ff08c10f9168e34f1 File:The Nameless Progenitor.png 6 51 73 2023-08-20T14:45:52Z DeadOofs 4 wikitext text/x-wiki A depiction of the creator, the nameless progenitor, spawn of all essence. 98492de65b1615d6573dd9fd22a49a04c2411c23 File:Progenitor cropped.png 6 52 76 2023-08-20T14:51:04Z DeadOofs 4 wikitext text/x-wiki A depiction of the creator, the nameless progenitor, the spawn of all essence f4b01ddd9b49ea3adcc2451aa3198a6f5101f447 File:Oriz Ilianis Cropped.png 6 53 77 2023-08-20T14:53:13Z DeadOofs 4 wikitext text/x-wiki a depiction of Oriz Ilianis, the Zaedrian explorer, conversing with natives. ef5ddbf877a5af4126770b1508b32051f9004a73 Rules 0 54 82 2023-08-23T00:05:04Z Quinn MT 3 Creating page wikitext text/x-wiki This is first and foremost a Medieval Roleplay server, you are expected to adhere to the rules so that everyone may enjoy the immersion. You are expected to have known these rules and follow them at all times. # When in RP Chat, you are expected to Roleplay. You are expected to roleplay your race, class, age, background, and server lore. # No Metagaming, Metagaming is defined as making decisions or discussing topics based on information that your character would really have no way of knowing. For example, messaging your friend the happenings of a secret meeting, and his character using that information in Roleplay. # No Powergaming, Powergaming is defined as one person declaring that their action against a character is successful without giving the person freedom to act on their own. This also extends to giving your character powers or skills that they do not possess, or did not obtain through Roleplay. # Refrain from arguments in Global. # Vulgar language itself is not banned and is encouraged if your character uses it, However, try to limit it when Out of Character. # Respect the Administration, they are not here to be your personal servants, nor are they here to babysit you. # No Hacking, X-Ray, X-ray Texture packs, or non-aesthetic modifications. # Racial and sexist slurs are strictly prohibited, outside of roleplay and in the proper context. # No advertisement. # In Theme Roleplay skins are required. # No RDMing, Random Death matches are when a player attacks another player without adequate roleplay beforehand. # No Spamming, Excessive Caps, Raging, or otherwise toxic chatting in any of the channels. This includes Discord. # There are to be no 1x1 towers left anywhere in the world. Especially to get away from Mobs or into someones home. # No griefing. This includes replanting ALL crops taken in public lands. Do not leave eyesores. # You are /always/ in Character. # No Erotic Roleplay. 5a8c71cd3c6aed02814ee2955e429b578fbfeb74 FAQ 0 55 83 2023-08-23T00:07:18Z Quinn MT 3 Creating page wikitext text/x-wiki == CHARACTER RELATED == Q. Why do I have to change my skin? Your skin is part of your roleplay character! What better way to show your character than wearing a Minecraft skin of them? Having the correct skin also helps with the immersion of the roleplay. Q. Why can't I be king already? If everyone was able to be king...well that wouldn’t be very pleasant, would it? You can’t be king straight away without any good reasoning or that would just be overpowered. These type of events must happen in roleplay, and logically. There is a hierarchy in Caeda and randomly killing the current player of the King will not suffice. == LORE RELATED == Q. Can I make a new race? This depends. Is the lore team asking for a new race idea? Is there a competition ongoing for new races? If not, it’s very likely you cannot create a new race. Lots of thought and design needs to go into new races, so inquire within the lore team or AerysAegis about this. Q. Why do I need to know the lore? Caeda is a realm of roleplay. How are you supposed to make a character and roleplay without knowing about the world you live in? We put a lot of work into our lore, and it’d be very helpful to know most of it! You may come across something about the lore in roleplay, or your character simply needs to be able to fit in the current setting. We advise you study up! == GAME MECHANIC RELATED == Q. How do I talk in global? To talk in global chat in game, send the command /ooc Q. How do I talk in rp? To talk in roleplay chat in game, send the command /rp Q. How do I talk in Local OOC? To talk in local OOC chat in game, send the command /rp and everytime you want to send an OOC message, add (( in front of your words. For example, doing ((Hello world will show in Local-OOC chat instead of the typical roleplay chat. Q. How do I whisper and shout? To whisper, send the command /quiet. To shout, send the command /shout Q. How do I emote? To emote, add an asterisk (\*) in front of your emote. To have dialogue in the middle of emotes, just surround your dialogue with quotation marks (“) For example, <nowiki>*nods their head in agreement “Yes I agree. That would be a wise idea” They sit down, gesturing the other to sit as well</nowiki> -would show anything in asterisks as an emote and anything in quotation marks as dialogue. == CARDS AND CAEDA ENGINE RELATED == Q. How do cards work? Cards are an in-game in-chat display of your character information. It will list your character's name, race, age, gender and description. Your first card is automatically created upon joining the server. More about setting up your card is found in the in-game tutorial. Q. How do rolls work? Rolls work a bit differently in Caeda to how they would work in other places. Instead of rolling above a number to succeed, the /roll command will determine if you succeed or fail at random. When you use /roll this line of text will come up: Test [failed/succeeded] (1-10). The numbers in brackets are to say how effective your action was, with 0 being the least effective and 10 being the most effective. 325646c38c8b734273fab8eb890fd1b66844300c Installing Optifine 0 56 84 2023-08-23T01:55:27Z Quinn MT 3 Creating page wikitext text/x-wiki To be added 5d6509b340736367c1dc96a8938241ea729c0d3b 85 84 2023-08-23T02:14:42Z Astrophysics 5 Tutorial for installing OptiFine wikitext text/x-wiki '''OptiFine''', at this point, is a requirement to play on this server. Without it, textures and custom items will not load correctly, taking you out of the experience. This article will show you how to install OptiFine to experience '''''Caeda''''' to its fullest! == Tutorial == === Check Compatibility: === :First, make sure that the version of OptiFine you want to install is compatible with the 1.20 version of Minecraft. Visit the OptiFine official website to check for compatibility information. === Download OptiFine: === :Go to the official OptiFine website (https://optifine.net/) and navigate to the "Downloads" section. Choose the version of OptiFine that matches the latest version of Minecraft. Make sure to download the "Installer" version. === Run the OptiFine Installer: === :Locate the downloaded OptiFine installer file (usually a .jar file). Double-click the installer to run it. You might need to install Java on your system if it doesn't open. === Install OptiFine: === :The OptiFine installer will open. Click the "Install" button. It will automatically install OptiFine to the Minecraft version you have selected. === Launch Minecraft with OptiFine: === :After the installation is complete, open the Minecraft Launcher. In the bottom-left corner, you will see a dropdown menu where you can select the OptiFine version you installed. Select the OptiFine version and click "Play" to launch Minecraft with OptiFine. === Adjust OptiFine Settings: === :Once you're in the game, you can access the OptiFine settings by pressing the "Options" button, then selecting "Video Settings." You'll find various options to adjust graphics, performance, and other enhancements here. Experiment with these settings to achieve the desired balance between visual quality and performance. === Enjoy ''Caeda'' with OptiFine: === :With OptiFine installed and configured, you should experience '''''Caeda''''' seamlessly with custom blocks, textures, weapons, etc. 88b07ae6ce2e4be7eba3d2b3a8f0d072f0a8aa5d 87 85 2023-08-23T02:24:47Z Astrophysics 5 /* Download OptiFine: */ wikitext text/x-wiki '''OptiFine''', at this point, is a requirement to play on this server. Without it, textures and custom items will not load correctly, taking you out of the experience. This article will show you how to install OptiFine to experience '''''Caeda''''' to its fullest! == Tutorial == === Check Compatibility: === :First, make sure that the version of OptiFine you want to install is compatible with the 1.20 version of Minecraft. Visit the OptiFine official website to check for compatibility information. [[File:Optifine Tut 1.png|thumb|right|Optifine homepage and download tab]] === Download OptiFine: === :Go to the official OptiFine website (https://optifine.net/) and navigate to the "Downloads" section. Choose the version of OptiFine that matches the 1.20 version of Minecraft. Make sure to download the "Installer" version. === Run the OptiFine Installer: === :Locate the downloaded OptiFine installer file (usually a .jar file). Double-click the installer to run it. You might need to install Java on your system if it doesn't open. === Install OptiFine: === :The OptiFine installer will open. Click the "Install" button. It will automatically install OptiFine to the Minecraft version you have selected. === Launch Minecraft with OptiFine: === :After the installation is complete, open the Minecraft Launcher. In the bottom-left corner, you will see a dropdown menu where you can select the OptiFine version you installed. Select the OptiFine version and click "Play" to launch Minecraft with OptiFine. === Adjust OptiFine Settings: === :Once you're in the game, you can access the OptiFine settings by pressing the "Options" button, then selecting "Video Settings." You'll find various options to adjust graphics, performance, and other enhancements here. Experiment with these settings to achieve the desired balance between visual quality and performance. === Enjoy ''Caeda'' with OptiFine: === :With OptiFine installed and configured, you should experience '''''Caeda''''' seamlessly with custom blocks, textures, weapons, etc. 7287e2f04a73e1226140567a6245c360c6fe5092 88 87 2023-08-23T02:44:06Z Astrophysics 5 wikitext text/x-wiki '''OptiFine''', at this point, is a requirement to play on this server. Without it, textures and custom items will not load correctly, taking you out of the experience. This article will show you how to install OptiFine to experience '''''Caeda''''' to its fullest! == Tutorial == === Check Compatibility: === :First, make sure that the version of OptiFine you want to install is compatible with the 1.20 version of Minecraft. Visit the OptiFine official website to check for compatibility information. === Download OptiFine: === :Go to the official OptiFine website (https://optifine.net/) and navigate to the "Downloads" section. Choose the version of OptiFine that matches the 1.20 version of Minecraft. Make sure to download the "Installer" version. === Run the OptiFine Installer: === :Locate the downloaded OptiFine installer file (usually a .jar file). Double-click the installer to run it. You might need to install Java on your system if it doesn't open. === Install OptiFine: === :The OptiFine installer will open. Click the "Install" button. It will automatically install OptiFine to the Minecraft version you have selected. === Launch Minecraft with OptiFine: === :After the installation is complete, open the Minecraft Launcher. In the bottom-left corner, you will see a dropdown menu where you can select the OptiFine version you installed. Select the OptiFine version and click "Play" to launch Minecraft with OptiFine. === Adjust OptiFine Settings: === :Once you're in the game, you can access the OptiFine settings by pressing the "Options" button, then selecting "Video Settings." You'll find various options to adjust graphics, performance, and other enhancements here. Experiment with these settings to achieve the desired balance between visual quality and performance. === Enjoy ''Caeda'' with OptiFine: === :With OptiFine installed and configured, you should experience '''''Caeda''''' seamlessly with custom blocks, textures, weapons, etc. fd3065e910fca7f67943292175d9547f2a28f42a 95 88 2023-08-23T12:22:00Z Quinn MT 3 adding images wikitext text/x-wiki '''OptiFine''', at this point, is a requirement to play on this server. Without it, textures and custom items will not load correctly, taking you out of the experience. This article will show you how to install OptiFine to experience '''''Caeda''''' to its fullest! == Tutorial == === Check Compatibility: === :First, make sure that the version of OptiFine you want to install is compatible with the 1.20 version of Minecraft. Visit the OptiFine official website to check for compatibility information. === Download OptiFine: === [[File:Optifine1.png|thumb|right|Optifine Page]] [[File:Optifine2.png|thumb|right|Optifine Version and Download]] :Go to the official OptiFine website (https://optifine.net/) and navigate to the "Downloads" section. Choose the version of OptiFine that matches the 1.20 version of Minecraft. Make sure to download the "Installer" version. [[File:Optifine3.png|thumb|right|Click this button to skip the ad safely]] === Run the OptiFine Installer: === [[File:Optifine4.png|thumb|right|Download and Optifine File]] :Locate the downloaded OptiFine installer file (usually a .jar file). Double-click the installer to run it. You might need to install Java on your system if it doesn't open. === Install OptiFine: === :The OptiFine installer will open. Click the "Install" button. It will automatically install OptiFine to the Minecraft version you have selected. [[File:Optifine5.png|thumb|right|Just click Install]] === Launch Minecraft with OptiFine: === :After the installation is complete, open the Minecraft Launcher. In the bottom-left corner, you will see a dropdown menu where you can select the OptiFine version you installed. Select the OptiFine version and click "Play" to launch Minecraft with OptiFine. [[File:Optifine6.png|thumb|right|Time to hit play!]] === Adjust OptiFine Settings: === :Once you're in the game, you can access the OptiFine settings by pressing the "Options" button, then selecting "Video Settings." You'll find various options to adjust graphics, performance, and other enhancements here. Experiment with these settings to achieve the desired balance between visual quality and performance. === Enjoy ''Caeda'' with OptiFine: === :With OptiFine installed and configured, you should experience '''''Caeda''''' seamlessly with custom blocks, textures, weapons, etc. 7f63c8657a3b283e812611e9bb138e1c669e0949 96 95 2023-08-23T12:22:33Z Quinn MT 3 adjusting image placement wikitext text/x-wiki '''OptiFine''', at this point, is a requirement to play on this server. Without it, textures and custom items will not load correctly, taking you out of the experience. This article will show you how to install OptiFine to experience '''''Caeda''''' to its fullest! == Tutorial == === Check Compatibility: === [[File:Optifine1.png|thumb|right|Optifine Page]] [[File:Optifine2.png|thumb|right|Optifine Version and Download]] :First, make sure that the version of OptiFine you want to install is compatible with the 1.20 version of Minecraft. Visit the OptiFine official website to check for compatibility information. === Download OptiFine: === [[File:Optifine3.png|thumb|right|Click this button to skip the ad safely]] :Go to the official OptiFine website (https://optifine.net/) and navigate to the "Downloads" section. Choose the version of OptiFine that matches the 1.20 version of Minecraft. Make sure to download the "Installer" version. === Run the OptiFine Installer: === [[File:Optifine4.png|thumb|right|Download and Optifine File]] :Locate the downloaded OptiFine installer file (usually a .jar file). Double-click the installer to run it. You might need to install Java on your system if it doesn't open. === Install OptiFine: === :The OptiFine installer will open. Click the "Install" button. It will automatically install OptiFine to the Minecraft version you have selected. [[File:Optifine5.png|thumb|right|Just click Install]] === Launch Minecraft with OptiFine: === :After the installation is complete, open the Minecraft Launcher. In the bottom-left corner, you will see a dropdown menu where you can select the OptiFine version you installed. Select the OptiFine version and click "Play" to launch Minecraft with OptiFine. [[File:Optifine6.png|thumb|right|Time to hit play!]] === Adjust OptiFine Settings: === :Once you're in the game, you can access the OptiFine settings by pressing the "Options" button, then selecting "Video Settings." You'll find various options to adjust graphics, performance, and other enhancements here. Experiment with these settings to achieve the desired balance between visual quality and performance. === Enjoy ''Caeda'' with OptiFine: === :With OptiFine installed and configured, you should experience '''''Caeda''''' seamlessly with custom blocks, textures, weapons, etc. d69ea29dc9951f5b4a6d92a3310dcdd6a41ab9c5 File:Optifine Tut 1.png 6 57 86 2023-08-23T02:19:16Z Astrophysics 5 wikitext text/x-wiki Optifine homepage and download tab 0ee46bca0c91bcbdc4e301cb7cd8d3cb2bbaccb9 File:Optifine1.png 6 58 89 2023-08-23T12:18:58Z Quinn MT 3 wikitext text/x-wiki optifine screenshot 1 89ff33950304c44594448ecf66da17f67940755b File:Optifine2.png 6 59 90 2023-08-23T12:19:33Z Quinn MT 3 wikitext text/x-wiki Optifine Version and Download 06c54bebacde4c29e06af57961b281b88eb9845a File:Optifine3.png 6 60 91 2023-08-23T12:20:17Z Quinn MT 3 wikitext text/x-wiki skip ad on optifine 333b97e1d9c3cc50595d6e220559faeb74b29cfc File:Optifine4.png 6 61 92 2023-08-23T12:20:55Z Quinn MT 3 wikitext text/x-wiki Download and then jar file f02f6679c92d2e8254cc0d1f5c3de34230983c38 File:Optifine5.png 6 62 93 2023-08-23T12:21:24Z Quinn MT 3 wikitext text/x-wiki Just click Install caca0a5fee627fb37f21df94431ec0924f329cf0 File:Optifine6.png 6 63 94 2023-08-23T12:21:50Z Quinn MT 3 wikitext text/x-wiki Time to hit play! 9e5ca001684dae0be7b9b92b05a5bab3cb35884a File:2023-08-17 01.46.56.png 6 64 97 2023-08-23T12:39:55Z Quinn MT 3 wikitext text/x-wiki bettercampfire in game 915f73bc8bfdb771b40da19df8fcc28a89a79c0c File:2023-08-17 01.50.22.png 6 65 98 2023-08-23T12:40:19Z Quinn MT 3 wikitext text/x-wiki bettercampfire in game 915f73bc8bfdb771b40da19df8fcc28a89a79c0c BetterCampfire 0 66 99 2023-08-23T12:40:30Z Quinn MT 3 creating page wikitext text/x-wiki [https://www.spigotmc.org/resources/bettercampfire.108380/ BetterCampfire] allows for a more immersive campfire building experience! For players who: * Just want to build a campfire in a fun way * Want to use campfires to decorate their builds * Cook food using campfires == Tutorial == [[File:2023-08-17 01.46.56.png|thumb|right]] [[File:2023-08-17 01.50.22.png|thumb|right]] # Harvest plant fibre by breaking grass and tall grass (a few stacks) # Gather sticks (usual vanilla crafting) # Dig a one block hole in the ground and place plant fibre like snow layers or crops in a compostor in vanilla # Once the hole is full, right click the placed fibres with sticks until the campfire is built and lit ad7fd23e7150de66f7f20cbdb3b095aa518c5e6b User:Razel Jackson 2 67 100 2023-08-25T02:06:57Z Razel Jackson 6 Greetings to everyone. For I am Razel Jackson, Dwarven Ambassador. wikitext text/x-wiki Greetings and Salutations friend. I am an Architect of Dwarven anything. My spirit is of the Dwarven people and their houses/clans. I have personally been fond over the lore, culture of the Dwarven race for as long as ive been able to remember. It all started with my first book gift from my father. It is a leather bond book the size of your hand. Etched in the leather are two simple words 'The Hobbit'. That book and late night D&D games at my friends house was where it all begane some 30 years ago. Thanks for reading, if you are interested in more. Come give me a shout, im easy to find friend. Farewell... 62d62da5556344e6706599b5ff53aa0535121b9a Main Page 0 1 101 81 2023-08-27T00:26:39Z Quinn MT 3 page edits wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Towns]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Installing Optifine]] • [[Caeda Engine]] • [[Brewery]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] |} f6364a8b970e1d5d5ef74b0ca58da8c1c3011ad5 113 101 2023-08-28T10:45:50Z Quinn MT 3 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Towns]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Installing Optifine]] • [[Caeda Engine]] • [[Brewery]] • [[War]] • [[Horse Enhancer]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] |} 03cbdb2b33879832e52cebf319cd51bbe17eff00 131 113 2023-08-29T04:59:15Z 203.14.59.150 0 moved table for links wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Towns]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Installing Optifine]] • [[Caeda Engine]] • [[Brewery]] • [[War]] • [[Horse Enhancer]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> 5074a318905d7e9dee69815354a5c538adb0211c Brewing & Alcohol 0 68 102 2023-08-27T01:11:11Z Quinn MT 3 made page wikitext text/x-wiki The Brewery Plugin allows your players to brew up alcoholic drinks that will actually make you drunk! It will influence your walking and even your speech, slurring your words automatically and adding a fun little hiccup. Lower quality drinks tend to come with their downfalls, i.e a Hangover. Another fun aspect of the plugin includes ‘Wake-up’ points. Parts of the map are selected for your player to ‘wake up’ after a night of drinking, which in game would be you logging off while drunk. This Plugin includes the entire process of brewing alcohol; Step 1: Fermenting Step 2: Distilling Step 3: Aging These steps will lead you to refine your drinks until perfect, and hey, why not start up your own brewery service? Plenty of coin to be found in that! So what will you need? Well first you will need to create a brewing cauldron, this will be a cauldron that is placed above any heat source, I.e a campfire, lava, magma block or nether rack on fire. Then, fill the cauldron with water. Let’s look at the golden rum drink for an example. For this recipe you will need 14x Sugarcane which will need to be fermented for 5 minutes. Then right click the brewing cauldron until all the sugarcane is deposited. You can then check the brewing time with a clock in hand by right clicking the brewing cauldron. Once it reads 5 minutes you then need to get 3 glass bottles to obtain your brew. This should form sugar brew. Now for distilling, you will need a real Minecraft brewing stand, as well as 1x glow stone and 1x blaze powder. To distill you will need to place down your brewing stand, place the blaze powder in the correct slot and add the glow stone powder into the main slot above your brews. You will need to repeat this process twice for this recipe. After the first distilling, it will become Spicy Rum, however, this recipe is for Golden Rum. Now the final process, ageing. For ageing you will need a barrel. You can use any vanilla barrel. Alternatively, if you wish to brew more than 6 drinks you can create a larger barrel by doing the following: Place 2 upside down stairs, then another two in the opposite direction against them, it will look like a table. Then repeat this on top with upright stairs to form a barrel shape. Then place a sign on the bottom right and type ‘barrel’. A message should appear confirming you have created a barrel. You should then be able to place your drinks inside and begin ageing! 1 year = 20 Minutes, in this case the drink needs to age 14 years. Some drinks may take a long time to brew. Commands: * /brew info- View information about how drunk you are. * /brew help - Displays a help page. * /brew info [player] - View information on the drunkenness of another player. 10f1b0d1b898e49102af78f1353a318cd61e06b0 103 102 2023-08-27T01:12:44Z Quinn MT 3 formatting wikitext text/x-wiki The Brewery Plugin allows your players to brew up alcoholic drinks that will actually make you drunk! It will influence your walking and even your speech, slurring your words automatically and adding a fun little hiccup. Lower quality drinks tend to come with their downfalls, i.e a Hangover. == Wake-up points == Another fun aspect of the plugin includes ‘Wake-up’ points. Parts of the map are selected for your player to ‘wake up’ after a night of drinking, which in game would be you logging off while drunk. == The process == This Plugin includes the entire process of brewing alcohol; Step 1: Fermenting Step 2: Distilling Step 3: Aging These steps will lead you to refine your drinks until perfect, and hey, why not start up your own brewery service? Plenty of coin to be found in that! === Fermenting === So what will you need? Well first you will need to create a brewing cauldron, this will be a cauldron that is placed above any heat source, I.e a campfire, lava, magma block or nether rack on fire. Then, fill the cauldron with water. Let’s look at the golden rum drink for an example. For this recipe you will need 14x Sugarcane which will need to be fermented for 5 minutes. Then right click the brewing cauldron until all the sugarcane is deposited. You can then check the brewing time with a clock in hand by right clicking the brewing cauldron. Once it reads 5 minutes you then need to get 3 glass bottles to obtain your brew. This should form sugar brew. == Distilling === Now for distilling, you will need a real Minecraft brewing stand, as well as 1x glow stone and 1x blaze powder. To distill you will need to place down your brewing stand, place the blaze powder in the correct slot and add the glow stone powder into the main slot above your brews. You will need to repeat this process twice for this recipe. After the first distilling, it will become Spicy Rum, however, this recipe is for Golden Rum. === Ageing === Now the final process, ageing. For ageing you will need a barrel. You can use any vanilla barrel. Alternatively, if you wish to brew more than 6 drinks you can create a larger barrel by doing the following: Place 2 upside down stairs, then another two in the opposite direction against them, it will look like a table. Then repeat this on top with upright stairs to form a barrel shape. Then place a sign on the bottom right and type ‘barrel’. A message should appear confirming you have created a barrel. You should then be able to place your drinks inside and begin ageing! 1 year = 20 Minutes, in this case the drink needs to age 14 years. Some drinks may take a long time to brew. === Commands === * /brew info- View information about how drunk you are. * /brew help - Displays a help page. * /brew info [player] - View information on the drunkenness of another player. f8da6a9e4fb3f22f8322d2b01745be72b8ed33c0 104 103 2023-08-27T01:12:56Z Quinn MT 3 wikitext text/x-wiki The Brewery Plugin allows your players to brew up alcoholic drinks that will actually make you drunk! It will influence your walking and even your speech, slurring your words automatically and adding a fun little hiccup. Lower quality drinks tend to come with their downfalls, i.e a Hangover. == Wake-up points == Another fun aspect of the plugin includes ‘Wake-up’ points. Parts of the map are selected for your player to ‘wake up’ after a night of drinking, which in game would be you logging off while drunk. == The process == This Plugin includes the entire process of brewing alcohol; Step 1: Fermenting Step 2: Distilling Step 3: Aging These steps will lead you to refine your drinks until perfect, and hey, why not start up your own brewery service? Plenty of coin to be found in that! === Fermenting === So what will you need? Well first you will need to create a brewing cauldron, this will be a cauldron that is placed above any heat source, I.e a campfire, lava, magma block or nether rack on fire. Then, fill the cauldron with water. Let’s look at the golden rum drink for an example. For this recipe you will need 14x Sugarcane which will need to be fermented for 5 minutes. Then right click the brewing cauldron until all the sugarcane is deposited. You can then check the brewing time with a clock in hand by right clicking the brewing cauldron. Once it reads 5 minutes you then need to get 3 glass bottles to obtain your brew. This should form sugar brew. === Distilling === Now for distilling, you will need a real Minecraft brewing stand, as well as 1x glow stone and 1x blaze powder. To distill you will need to place down your brewing stand, place the blaze powder in the correct slot and add the glow stone powder into the main slot above your brews. You will need to repeat this process twice for this recipe. After the first distilling, it will become Spicy Rum, however, this recipe is for Golden Rum. === Ageing === Now the final process, ageing. For ageing you will need a barrel. You can use any vanilla barrel. Alternatively, if you wish to brew more than 6 drinks you can create a larger barrel by doing the following: Place 2 upside down stairs, then another two in the opposite direction against them, it will look like a table. Then repeat this on top with upright stairs to form a barrel shape. Then place a sign on the bottom right and type ‘barrel’. A message should appear confirming you have created a barrel. You should then be able to place your drinks inside and begin ageing! 1 year = 20 Minutes, in this case the drink needs to age 14 years. Some drinks may take a long time to brew. === Commands === * /brew info- View information about how drunk you are. * /brew help - Displays a help page. * /brew info [player] - View information on the drunkenness of another player. 0ced96e9d99a2ab5f372273a95756a91b81fda9e 105 104 2023-08-27T01:13:24Z Quinn MT 3 wikitext text/x-wiki The Brewery Plugin allows your players to brew up alcoholic drinks that will actually make you drunk! It will influence your walking and even your speech, slurring your words automatically and adding a fun little hiccup. Lower quality drinks tend to come with their downfalls, i.e a Hangover. == Wake-up points == Another fun aspect of the plugin includes ‘Wake-up’ points. Parts of the map are selected for your player to ‘wake up’ after a night of drinking, which in game would be you logging off while drunk. == The process == This Plugin includes the entire process of brewing alcohol; Step 1: Fermenting Step 2: Distilling Step 3: Aging These steps will lead you to refine your drinks until perfect, and hey, why not start up your own brewery service? Plenty of coin to be found in that! === Fermenting === So what will you need? Well first you will need to create a brewing cauldron, this will be a cauldron that is placed above any heat source, I.e a campfire, lava, magma block or nether rack on fire. Then, fill the cauldron with water. Let’s look at the golden rum drink for an example. For this recipe you will need 14x Sugarcane which will need to be fermented for 5 minutes. Then right click the brewing cauldron until all the sugarcane is deposited. You can then check the brewing time with a clock in hand by right clicking the brewing cauldron. Once it reads 5 minutes you then need to get 3 glass bottles to obtain your brew. This should form sugar brew. === Distilling === Now for distilling, you will need a real Minecraft brewing stand, as well as 1x glow stone and 1x blaze powder. To distill you will need to place down your brewing stand, place the blaze powder in the correct slot and add the glow stone powder into the main slot above your brews. You will need to repeat this process twice for this recipe. After the first distilling, it will become Spicy Rum, however, this recipe is for Golden Rum. === Ageing === Now the final process, ageing. For ageing you will need a barrel. You can use any vanilla barrel. Alternatively, if you wish to brew more than 6 drinks you can create a larger barrel by doing the following: Place 2 upside down stairs, then another two in the opposite direction against them, it will look like a table. Then repeat this on top with upright stairs to form a barrel shape. Then place a sign on the bottom right and type ‘barrel’. A message should appear confirming you have created a barrel. You should then be able to place your drinks inside and begin ageing! 1 year = 20 Minutes, in this case the drink needs to age 14 years. Some drinks may take a long time to brew. == Commands == * /brew info- View information about how drunk you are. * /brew help - Displays a help page. * /brew info [player] - View information on the drunkenness of another player. 2f7d1bbcdab890c12266454fed89c0d3a7ae0e33 119 105 2023-08-28T11:14:31Z Quinn MT 3 add images wikitext text/x-wiki The Brewery Plugin allows your players to brew up alcoholic drinks that will actually make you drunk! It will influence your walking and even your speech, slurring your words automatically and adding a fun little hiccup. Lower quality drinks tend to come with their downfalls, i.e a Hangover. == Wake-up points == Another fun aspect of the plugin includes ‘Wake-up’ points. Parts of the map are selected for your player to ‘wake up’ after a night of drinking, which in game would be you logging off while drunk. == The process == This Plugin includes the entire process of brewing alcohol; Step 1: Fermenting Step 2: Distilling Step 3: Aging These steps will lead you to refine your drinks until perfect, and hey, why not start up your own brewery service? Plenty of coin to be found in that! === Fermenting === [[File:Cauldron.png|thumb|right|Fermenting station using a cauldron on top of a fire source, filled with water]] So what will you need? Well first you will need to create a brewing cauldron, this will be a cauldron that is placed above any heat source, I.e a campfire, lava, magma block or nether rack on fire. Then, fill the cauldron with water. Let’s look at the golden rum drink for an example. For this recipe you will need 14x Sugarcane which will need to be fermented for 5 minutes. Then right click the brewing cauldron until all the sugarcane is deposited. You can then check the brewing time with a clock in hand by right clicking the brewing cauldron. Once it reads 5 minutes you then need to get 3 glass bottles to obtain your brew. This should form sugar brew. === Distilling === [[File:Distilling.png|thumb|right|Distilling station made from a vanilla brewing stand]] Now for distilling, you will need a real Minecraft brewing stand, as well as 1x glow stone and 1x blaze powder. To distill you will need to place down your brewing stand, place the blaze powder in the correct slot and add the glow stone powder into the main slot above your brews. You will need to repeat this process twice for this recipe. After the first distilling, it will become Spicy Rum, however, this recipe is for Golden Rum. === Ageing === [[File:Sixslots.png|thumb|right|Vanilla barrel for six slots]] [[File:Nineslots.png|thumb|right|Built barrel for nine slots]] [[File:Twentysevenslots.png|thumb|right|Built barrel for twenty-seven slots]] Now the final process, ageing. For ageing you will need a barrel. You can use any vanilla barrel. Alternatively, if you wish to brew more than 6 drinks you can create a larger barrel by doing the following: Place 2 upside down stairs, then another two in the opposite direction against them, it will look like a table. Then repeat this on top with upright stairs to form a barrel shape. Then place a sign on the bottom right and type ‘barrel’. A message should appear confirming you have created a barrel. You should then be able to place your drinks inside and begin ageing! 1 year = 20 Minutes, in this case the drink needs to age 14 years. Some drinks may take a long time to brew. == Commands == * /brew info- View information about how drunk you are. * /brew help - Displays a help page. * /brew info [player] - View information on the drunkenness of another player. 0bbda8e9b31d8aebcb7634b1a712b6482e8fb880 RP & Character Setup 0 69 106 2023-08-28T02:11:26Z Astrophysics 5 ce wiki page v1 wikitext text/x-wiki ==What is Caeda Engine?== Caeda Engine is what makes the roleplay possible on the server. It is a proprietary RP engine made by '''''Creator_Alan''''' of the Caeda Dev Team. It is what makes the RP experience seamless and accessible on our server. Listed below are tables of commands that can be used for reference. == Commands == {| class="wikitable" |+ CE Commands |- ! Command !! Description |- | /shout || Switches the user's channel to shout. This will increase the range one is heard in rp chat. |- | /quiet || Switches the user's channel to quiet. This will decrease the range one is heard in rp chat. |- | /ooc || Switches the user's channel to ooc (Out of Character Chat). Used for non-roleplay-related communication. |- | /rp || Switches the user's channel to rp (Roleplay Chat). |- | '''/card''' || '''Shows commands for creating, viewing, and editing character cards.''' |} {| class="wikitable" |+ Character Card Commands |- ! Command !! Description |- | /card view [playername] || Opens your or another players card. |- | /card name <Name> || Sets your characters name. |- | /card age <Age>: || Sets your characters age. |- | /card desc || Sets your characters description. |- | /card status || Sets your characters status. |- | /card status clear || Clears your characters status. |} {| class="wikitable" |+ CE Commands cont. |- ! Command !! Description |- | /looc || Switches the user's channel to looc (Local OOC). |- | /emoteColor || Sets the card's emote color. |- | /roll || Allows the player to roll a dice. Add a number after to a roll a dice of that given number. |- | /realname || Display the real name (IGN) of a character in RP Chat. |} 381062429971121bff595cc1075655978766b87b 108 106 2023-08-28T02:30:49Z Astrophysics 5 ce fix wikitext text/x-wiki ==What is Caeda Engine?== Caeda Engine is what makes the roleplay possible on the server. It is a proprietary RP engine made by '''''Creator_Alan''''' of the Caeda Dev Team. It is what makes the RP experience seamless and accessible on our server. Listed below are tables of commands that can be used for reference. == Commands == {| class="wikitable" |+ CE Commands |- ! Command !! Description |- | /shout || Switches the user's channel to shout. This will increase the range one is heard in rp chat. |- | /quiet || Switches the user's channel to quiet. This will decrease the range one is heard in rp chat. |- | /ooc || Switches the user's channel to ooc (Out of Character Chat). Used for non-roleplay-related communication. |- | /rp || Switches the user's channel to rp (Roleplay Chat). |- | '''/card''' || '''Shows commands for creating, viewing, and editing character cards.''' |} {| class="wikitable" |+ Character Card Commands |- ! Command !! Description |- | /card view <playername> || Opens your or another players card. |- | /card name <Name> || Sets your characters name. |- | /card age <Age> || Sets your characters age. |- | /card desc || Sets your characters description. |- | /card status || Sets your characters status. |- | /card status clear || Clears your characters status. |} {| class="wikitable" |+ CE Commands cont. |- ! Command !! Description |- | /looc || Switches the user's channel to looc (Local OOC). |- | /emoteColor || Sets the card's emote color. |- | /roll || Allows the player to roll a dice. Add a number after to a roll a dice of that given number. |- | /realname || Display the real name (IGN) of a character in RP Chat. |} 135f021c54dcf9f952d1c16729b5e5297f1ef238 Town Tier System 0 70 107 2023-08-28T02:28:34Z Astrophysics 5 towns v1 wikitext text/x-wiki Welcome to the intricate and evolving town tier system of Caeda! In this immersive roleplay world, the growth of your town is not just a matter of aesthetics but a tangible progression that grants you benefits and opportunities. As your community thrives and your coffers fill, you'll rise through the tiers, unlocking new infrastructure, bonuses, and land. Explore this dynamic system, where your town's size, prosperity, and the unity of its people matter more than ever before. Now, let's embark on the journey to build and advance your unique settlement in the vast continent of Ilias! == Towns Tier List == === Tier 1: Hamlet === Population: 10+ players<br> Upgrade cost: 2,500 emeralds<br> Infrastructure required: A basic farm (minimum 1 acre), a well, and communal housing for residents.<br> Bonuses: * Mob spawning is disabled within the hamlet boundaries. The village is officially named, granting it a unique title. === Tier 2: Village === Population: 20+ players<br> Upgrade cost: 25,000 emeralds<br> Infrastructure required: Expanding the farm to at least 1.5 acres, building a tavern or inn, and establishing a local government office.<br> Bonuses: * Mob spawning is disabled within the village boundaries. * The village's influence extends by 50 blocks in all directions. === Tier 3: Town === Population: 40+ players<br> Upgrade cost: 50,000 emeralds<br> Infrastructure required: Expanding the farm to at least 2 acres, constructing a church or temple, establishing a town council hall, and maintaining a defensive wall.<br> Bonuses: * Mob spawning is disabled within the town boundaries. * The town's influence extends by 75 blocks in all directions. * Improved infrastructure attracts skilled workers, speeding up construction. * Economic bonuses for road completion === Tier 4: City === Population: 70+ players<br> Upgrade cost: 100,000 emeralds<br> Infrastructure required: Expanding the farm to at least 4 acres, developing a flourishing marketplace with 10 stalls and a blacksmith, fortifying the town with a fort or citadel, and maintaining strong defensive walls.<br> Bonuses: * Mob spawning remains disabled within the city boundaries. * The city's prosperity is renowned, attracting skilled artisans and craftsmen. * The city's influence extends by 100 blocks in all directions. 65cd340a36f67fc017d14d4792da046d41cb21b9 110 107 2023-08-28T04:08:33Z 2600:4040:2199:1F00:F040:8B50:D046:3E8C 0 /* Towns Tier List */ wikitext text/x-wiki Welcome to the intricate and evolving town tier system of Caeda! In this immersive roleplay world, the growth of your town is not just a matter of aesthetics but a tangible progression that grants you benefits and opportunities. As your community thrives and your coffers fill, you'll rise through the tiers, unlocking new infrastructure, bonuses, and land. Explore this dynamic system, where your town's size, prosperity, and the unity of its people matter more than ever before. Now, let's embark on the journey to build and advance your unique settlement in the vast continent of Ilias! == Towns Tier List == === Tier 1: Hamlet === Population: 7+ players<br> Upgrade cost: 2,500 emeralds<br> Infrastructure required: A basic farm (minimum 1 acre), a well, and communal housing for residents.<br> Bonuses: * Mob spawning is disabled within the hamlet boundaries. The village is officially named, granting it a unique title. === Tier 2: Village === Population: 20+ players<br> Upgrade cost: 25,000 emeralds<br> Infrastructure required: Expanding the farm to at least 1.5 acres, building a tavern or inn, and establishing a local government office.<br> Bonuses: * Mob spawning is disabled within the village boundaries. * The village's influence extends by 50 blocks in all directions. === Tier 3: Town === Population: 40+ players<br> Upgrade cost: 50,000 emeralds<br> Infrastructure required: Expanding the farm to at least 2 acres, constructing a church or temple, establishing a town council hall, and maintaining a defensive wall.<br> Bonuses: * Mob spawning is disabled within the town boundaries. * The town's influence extends by 75 blocks in all directions. * Improved infrastructure attracts skilled workers, speeding up construction. * Economic bonuses for road completion === Tier 4: City === Population: 70+ players<br> Upgrade cost: 100,000 emeralds<br> Infrastructure required: Expanding the farm to at least 4 acres, developing a flourishing marketplace with 10 stalls and a blacksmith, fortifying the town with a fort or citadel, and maintaining strong defensive walls.<br> Bonuses: * Mob spawning remains disabled within the city boundaries. * The city's prosperity is renowned, attracting skilled artisans and craftsmen. * The city's influence extends by 100 blocks in all directions. 37691f56b9a8ba8f5d4b9d9de768b4366be840b1 111 110 2023-08-28T04:08:44Z 2600:4040:2199:1F00:F040:8B50:D046:3E8C 0 /* Tier 2: Village */ wikitext text/x-wiki Welcome to the intricate and evolving town tier system of Caeda! In this immersive roleplay world, the growth of your town is not just a matter of aesthetics but a tangible progression that grants you benefits and opportunities. As your community thrives and your coffers fill, you'll rise through the tiers, unlocking new infrastructure, bonuses, and land. Explore this dynamic system, where your town's size, prosperity, and the unity of its people matter more than ever before. Now, let's embark on the journey to build and advance your unique settlement in the vast continent of Ilias! == Towns Tier List == === Tier 1: Hamlet === Population: 7+ players<br> Upgrade cost: 2,500 emeralds<br> Infrastructure required: A basic farm (minimum 1 acre), a well, and communal housing for residents.<br> Bonuses: * Mob spawning is disabled within the hamlet boundaries. The village is officially named, granting it a unique title. === Tier 2: Village === Population: 14+ players<br> Upgrade cost: 25,000 emeralds<br> Infrastructure required: Expanding the farm to at least 1.5 acres, building a tavern or inn, and establishing a local government office.<br> Bonuses: * Mob spawning is disabled within the village boundaries. * The village's influence extends by 50 blocks in all directions. === Tier 3: Town === Population: 40+ players<br> Upgrade cost: 50,000 emeralds<br> Infrastructure required: Expanding the farm to at least 2 acres, constructing a church or temple, establishing a town council hall, and maintaining a defensive wall.<br> Bonuses: * Mob spawning is disabled within the town boundaries. * The town's influence extends by 75 blocks in all directions. * Improved infrastructure attracts skilled workers, speeding up construction. * Economic bonuses for road completion === Tier 4: City === Population: 70+ players<br> Upgrade cost: 100,000 emeralds<br> Infrastructure required: Expanding the farm to at least 4 acres, developing a flourishing marketplace with 10 stalls and a blacksmith, fortifying the town with a fort or citadel, and maintaining strong defensive walls.<br> Bonuses: * Mob spawning remains disabled within the city boundaries. * The city's prosperity is renowned, attracting skilled artisans and craftsmen. * The city's influence extends by 100 blocks in all directions. 3afaecd28d1655ba21e86b2fd2af57c258da6f3b 112 111 2023-08-28T04:08:57Z 2600:4040:2199:1F00:F040:8B50:D046:3E8C 0 /* Tier 3: Town */ wikitext text/x-wiki Welcome to the intricate and evolving town tier system of Caeda! In this immersive roleplay world, the growth of your town is not just a matter of aesthetics but a tangible progression that grants you benefits and opportunities. As your community thrives and your coffers fill, you'll rise through the tiers, unlocking new infrastructure, bonuses, and land. Explore this dynamic system, where your town's size, prosperity, and the unity of its people matter more than ever before. Now, let's embark on the journey to build and advance your unique settlement in the vast continent of Ilias! == Towns Tier List == === Tier 1: Hamlet === Population: 7+ players<br> Upgrade cost: 2,500 emeralds<br> Infrastructure required: A basic farm (minimum 1 acre), a well, and communal housing for residents.<br> Bonuses: * Mob spawning is disabled within the hamlet boundaries. The village is officially named, granting it a unique title. === Tier 2: Village === Population: 14+ players<br> Upgrade cost: 25,000 emeralds<br> Infrastructure required: Expanding the farm to at least 1.5 acres, building a tavern or inn, and establishing a local government office.<br> Bonuses: * Mob spawning is disabled within the village boundaries. * The village's influence extends by 50 blocks in all directions. === Tier 3: Town === Population: 30+ players<br> Upgrade cost: 50,000 emeralds<br> Infrastructure required: Expanding the farm to at least 2 acres, constructing a church or temple, establishing a town council hall, and maintaining a defensive wall.<br> Bonuses: * Mob spawning is disabled within the town boundaries. * The town's influence extends by 75 blocks in all directions. * Improved infrastructure attracts skilled workers, speeding up construction. * Economic bonuses for road completion === Tier 4: City === Population: 70+ players<br> Upgrade cost: 100,000 emeralds<br> Infrastructure required: Expanding the farm to at least 4 acres, developing a flourishing marketplace with 10 stalls and a blacksmith, fortifying the town with a fort or citadel, and maintaining strong defensive walls.<br> Bonuses: * Mob spawning remains disabled within the city boundaries. * The city's prosperity is renowned, attracting skilled artisans and craftsmen. * The city's influence extends by 100 blocks in all directions. c3b2cd451191aa1ef57a86a43c7048ba6864b089 130 112 2023-08-29T03:38:40Z 2600:4040:2199:1F00:A166:CAAA:DFCC:1661 0 /* Towns Tier List */ wikitext text/x-wiki Welcome to the intricate and evolving town tier system of Caeda! In this immersive roleplay world, the growth of your town is not just a matter of aesthetics but a tangible progression that grants you benefits and opportunities. As your community thrives and your coffers fill, you'll rise through the tiers, unlocking new infrastructure, bonuses, and land. Explore this dynamic system, where your town's size, prosperity, and the unity of its people matter more than ever before. Now, let's embark on the journey to build and advance your unique settlement in the vast continent of Ilias! == Towns Tier List == === Tier 1: Hamlet === Population: 7+ players<br> Upgrade cost: 10,500 dracat<br> Infrastructure required: A basic farm (minimum 1 acre), a well, and communal housing for residents.<br> Bonuses: * Mob spawning is disabled within the hamlet boundaries. The village is officially named, granting it a unique title. === Tier 2: Village === Population: 14+ players<br> Upgrade cost: 100,000 dracat<br> Infrastructure required: Expanding the farm to at least 1.5 acres, building a tavern or inn, and establishing a local government office.<br> Bonuses: * Mob spawning is disabled within the village boundaries. * The village's influence extends by 50 blocks in all directions. === Tier 3: Town === Population: 30+ players<br> Upgrade cost: 500,000 dracat<br> Infrastructure required: Expanding the farm to at least 2 acres, constructing a church or temple, establishing a town council hall, and maintaining a defensive wall.<br> Bonuses: * Mob spawning is disabled within the town boundaries. * The town's influence extends by 75 blocks in all directions. * Improved infrastructure attracts skilled workers, speeding up construction. * Economic bonuses for road completion === Tier 4: City === Population: 70+ players<br> Upgrade cost: 1,000,000 emeralds<br> Infrastructure required: Expanding the farm to at least 4 acres, developing a flourishing marketplace with 10 stalls and a blacksmith, fortifying the town with a fort or citadel, and maintaining strong defensive walls.<br> Bonuses: * Mob spawning remains disabled within the city boundaries. * The city's prosperity is renowned, attracting skilled artisans and craftsmen. * The city's influence extends by 100 blocks in all directions. e5671b18b4ba6389b4ba976eab6c5f963ef2c0ca Shops & Economy 0 44 109 58 2023-08-28T03:06:29Z Astrophysics 5 ECONOMY EXPANSION wikitext text/x-wiki Shops and Economy on Caeda use a variety of plugins. This guide is about storing money, what money can be used for, and shops. This plugin would be of interest to you if: * You're a player with money * You want to start a shop * You want to start a town or contribute to a town == Vaults == [[File:Vault.png|thumb|right|[Vault] text on a sign]] A feature that many players will use to store their money. Refer to [[Locks & Lockpicking]] to read more on protecting your chests and possessions. Creating a vault doesn't require any commands, but a sign and chest. Writing [Vault] on the top line of a sign attached to a chest will turn the chest into a vault which you can place your money in. This money will still count towards your balance. There are some commands associated with Vaults, as follows: * '''/money''' to view your balance across vaults, chests and inventory. You can also use `/bal` to view your balance * '''/money withdraw <amount>''' to take money from your vault to your inventory * '''/money deposit <amount>''' to send money from your inventory to your vault * '''/money send <account> <amount>''' to send money to another user === Make sure to lock your vaults! Theft is legal! === == Currency == '''Copper Ingots (CI)''': These are the most common form of currency and serve as the base unit. Players can easily mine them, and they are primarily used for small, everyday transactions within the game. <br><br> '''Emeralds (E)''': These are a rarer and more valuable form of currency, representing a higher denomination. Emeralds can be obtained through trade, as rewards for completing challenging tasks, or as drops from difficult mobs and bosses. They are used for significant purchases and investments. <br><br> Now, let's establish the relative values between Copper Ingots and Emeralds: <br><br> 1 Emerald (E) = 100 Copper Ingots (CI): This means that one Emerald is worth 100 Copper Ingots. This provides a clear distinction between the two denominations. With this system, players can engage in both small-scale transactions using Copper Ingots and more substantial deals using Emeralds. The ratio of 1:100 offers a straightforward and easy-to-understand conversion rate, making it accessible for players to participate in the economy. Players can start with no money and gradually accumulate wealth through mining Copper Ingots, completing quests for Emeralds, or engaging in trade with others. == How money is used == [[File:QzeEnmq-9FLA4CAdS7oSz.png|thumb|right|An emerald, which is used as money in Caeda. Disclaimer: they aren't actually renamed "Money"]] The currency in Caeda is Emeralds. Any acquirement of Emeralds from mining to shops to players giving you money for whatever reason will contribute to your balance which is calculated between your inventory, vaults and ender chest. You can use money to: - Start a town - Contribute to a town - Purchase blueprints from [[Civs, Towns & Wars]] - Purchase from a shop - Between players (sales) - In roleplay! == Creating a Shop == All you need is a chest and your stock (money too if you want players to be able to sell at your shop) [https://medal.tv/games/minecraft/clips/1mWa3V8gdd1vSN/PbEMNHSCCs9w?invite=cr-MSxmdkQsMjA3MDg2OTAs Click here to view tutorial video]. This video includes tutorial commentary. == Buying from a Shop == For our spenders out there, here is how you purchase from a shop as a customer [https://medal.tv/games/minecraft/clips/1mWgaWIPVTq_on/SRHrl1nmxhBO?invite=cr-MSxoQmwsMjA3MDg2OTAs Click here to view tutorial video]. This video includes tutorial commentary. ea10a55b55a9804c0833c29f1bae706f51469703 File:Cauldron.png 6 71 114 2023-08-28T10:59:12Z Quinn MT 3 wikitext text/x-wiki screenshot minecraft c0b99fc10f6b841fa5ecf88fa2a0392e65577db9 File:Distilling.png 6 72 115 2023-08-28T11:11:32Z Quinn MT 3 wikitext text/x-wiki screenshot minecraft c0b99fc10f6b841fa5ecf88fa2a0392e65577db9 File:Sixslots.png 6 73 116 2023-08-28T11:12:29Z Quinn MT 3 wikitext text/x-wiki screenshot minecraft c0b99fc10f6b841fa5ecf88fa2a0392e65577db9 File:Nineslots.png 6 74 117 2023-08-28T11:13:08Z Quinn MT 3 wikitext text/x-wiki screenshot minecraft c0b99fc10f6b841fa5ecf88fa2a0392e65577db9 File:Twentysevenslots.png 6 75 118 2023-08-28T11:14:08Z Quinn MT 3 wikitext text/x-wiki screenshot minecraft c0b99fc10f6b841fa5ecf88fa2a0392e65577db9 War 0 76 120 2023-08-28T11:26:10Z Quinn MT 3 made page wikitext text/x-wiki A page on War Claims, Battles, and Sieges. == War Claims == A War claim is your town, nation, or kingdom's reason for war. Be it from simple conquest, a righteous crusade, or taking your throne, you must have a reason for war. Before officially declaring war in-game, you must post your war claim for review by staff. Below is a simple format to help you get started. Feel free to make your application as elaborate or as simple as you want. Attacking Nation Name: Defending Nation Name Reason for War: Terms of Attacker Victory: Terms of Defender Victory: Post your application in #noticeboard on Discord. == More info == Coming soon. 92535c7ebd3d42d8a61f548459ba3dd83a17b09a 121 120 2023-08-28T13:47:40Z Quinn MT 3 wikitext text/x-wiki A page on War Claims, Battles, and Sieges. == War Claims == A War claim is your town, nation, or kingdom's reason for war. Be it from simple conquest, a righteous crusade, or taking your throne, you must have a reason for war. Before officially declaring war in-game, you must post your war claim for review by staff. Below is a simple format to help you get started. Feel free to make your application as elaborate or as simple as you want. Attacking Nation Name: Defending Nation Name Reason for War: Terms of Attacker Victory: Terms of Defender Victory: Post your application in #noticeboard on Discord. == Battles == We've decided to make wars a bit more realistic. Most medieval conflicts lasted years and were not decided in a single conflict or siege. We will be deciding wars and who won them through a series of battles and sieges. How exactly will this work When two nations are at war, there will be 5 "zones'' split between them. Each nation begins the game by controlling two zones—their capital (1) and their villages (2). The BORDER ZONE (3) is considered no man's land at the beginning of the war and is where the first battle will be fought. Let us say Qyftarr has smiled on you today and you won the first battle. You have now pushed the enemy into their VILLAGE ZONE (4). Through strength and courage in battle, you have found victory again and have pushed the enemy to their CAPITAL ZONE (5). Overconfident in your skill, you've found the enemy more fierce and determined than you thought and you have lost the siege battle. You and your allies have been pushed back a zone (4). Yet again, the enemy has proven themselves to be stronger and defeated your army, you are pushed back again, this time to the border(3). At this point in the war, both sides will be considered, what will be referred to as BREAKING. From that point forward, any battle will automatically push the loser to their Capital zone. In the case of a nation not having another village, the battle will be fought in the lands surrounding their capital. But the defending side may choose to forfeit if they feel they have a better chance in a siege. == Sieges == With the added village zone, a single siege to end the war isn't always promised. If it so happens that the village settlement of the defender (in that battle) has walls, it will be considered a siege. To ensure the flow of battle, and to prevent it from just turning into a mindless brawl, sieges will be objective-based. Defenders must defend a specific area for a certain amount of time, and Attackers must hold it for at least one minute. Depending on the size of the settlement, a siege may have multiple objectives. In the case of a village siege, defeat will simply push you back a zone. In the case of a capital siege defeat, you are forced to capitulate and submit to your enemy’s demands. == Treaties == In the case of a war attacker victory, they gain whatever titles, land, or gold they were after. Defender victories are different. You may choose war reparations (demand x amount of gold for the war), or one of their settlements, or some other agreed-upon terms. In the case of a single settlement enemy, you take all their land and titles. Do keep in mind though, that treaties (as well as entire war claims) are under staff review, to ensure you don't demand 45 million gold ingots from some poor peasant in the woods. 0f5865d2cd712bbfdca1bbe824b0bf534e976298 File:Oriz Ilianis Portrait.png 6 77 122 2023-08-29T01:20:58Z DeadOofs 4 wikitext text/x-wiki A depiction of Oriz Ilianis 940f492772b5ef3e69f5428cee7e9d5ea704d847 Human 0 78 123 2023-08-29T01:21:39Z DeadOofs 4 Created page with "[[File:Oriz Ilianis Portrait.png|thumb|A depiction of Oriz Ilianis, the human from which Ilias takes its current name]] ==Summary== In the land of Caeda, humans are the versatile architects of destiny, shaping their path through a tumultuous world. Fueled by ambition and innovation, they are the heartbeat of progress, embracing diverse ideologies and striving for unity among the races. With an unwavering spirit, humans leave their indelible mark on the continent of Ilias..." wikitext text/x-wiki [[File:Oriz Ilianis Portrait.png|thumb|A depiction of Oriz Ilianis, the human from which Ilias takes its current name]] ==Summary== In the land of Caeda, humans are the versatile architects of destiny, shaping their path through a tumultuous world. Fueled by ambition and innovation, they are the heartbeat of progress, embracing diverse ideologies and striving for unity among the races. With an unwavering spirit, humans leave their indelible mark on the continent of Ilias, where every town, every venture, and every story begins with their enduring will to thrive amidst the unknown. ==Biology== Human physiology is nothing special, a simple biped creature with decent strength and good stamina. They come in a variety of shapes, sizes, and skin pigments. Compared to other major races humans have a short life span ranging from around 60-80 years. ==Cultures== Humans are the most culturally diverse group in Ilias. This is most likely because the land from which humans come from, Zaedria, is much more highly populated with humans thus creating more opportunity for divergence. *[[Mislati]] *[[Bragaossi]] *[[Burhdanian]] *[[Thilo]] ff82f58fe89a6ca9891e2166645dc874aee46d41 File:A study of elves.png 6 79 124 2023-08-29T01:29:28Z DeadOofs 4 wikitext text/x-wiki a study of differently pigmented elves 0eaa9848dafb7062d2720b6b78d0712201743369 Elf 0 80 125 2023-08-29T01:53:02Z DeadOofs 4 Created page with "[[File:A study of elves.png|frame|right|a depiction of elves and their variety of pigmentating]] ==Summary== Elves are one of the oldest races of Ilias, and one of the few remnants of its archaic past. Many elves view themselves as guardians of the ancient forests and stewards of the land, they embody an enduring connection to the cycles of life. Elegant and mysterious, elves are driven by an unquenchable thirst for wisdom, seeking enlightenment through communion with na..." wikitext text/x-wiki [[File:A study of elves.png|frame|right|a depiction of elves and their variety of pigmentating]] ==Summary== Elves are one of the oldest races of Ilias, and one of the few remnants of its archaic past. Many elves view themselves as guardians of the ancient forests and stewards of the land, they embody an enduring connection to the cycles of life. Elegant and mysterious, elves are driven by an unquenchable thirst for wisdom, seeking enlightenment through communion with nature and the pursuit of artistry. In their tranquil sanctuaries, hidden among the whispering leaves and howling hills, the elves stand as a reminder of the world's profound beauty and the delicate balance that sustains it. ==Biology== Elves have the longest lifespan out of Ilias' major races, with most living between 300-400 years. But despite this long lifespan elves still mature physically similarly to humans, with the exception being that at around 25-30 years of age elven metabolism begins to stagnate. Elves do not begin to show signs of aging physically until around 250-280 years. But around the 320-340 mark many elderly elves begin to show signs of dementia, making it common for elves to die from neurological disorders rather than disease. Elves can come in a variety of pigmentations. Ranging from tan, cream, ebony, and dark purple most do not consider differently pigmented elves to be another race. ==Cultures== The Elves of Ilias have kept a rather uniform cultural identity for past few centuries, with the exception of the [[Madran]] elves in southern Ilias. While both [[Madran]] and [[Al'Nari]] elves are considered related cultures, the exact nature of their cultural connection is shrouded in mystery. *[[Al'Nari]] *[[Madran]] 83d98b88fafd7ade3e242cf87a85b8a713f659a4 File:Orc Brawl.png 6 81 126 2023-08-29T02:02:44Z DeadOofs 4 wikitext text/x-wiki A depiction of an orc brawl 9cf7724f9162dccab6ad0ea5551db461436a9ef6 Orc 0 82 127 2023-08-29T02:29:11Z DeadOofs 4 Created page with "[[File:Orc Brawl.png|frame|right|A depiction of orcs infighting]] ==Summary== Orcs, a proud and fearsome race in the world of Caeda, have carved a brutal yet intricate path through history. These robust and imposing beings thrive in the untamed wilderness, where their clans forge bonds as strong as iron and conquer the lands they roam. With a deeply ingrained sense of honor and loyalty to their warlords, orcs often measure a warrior's worth in blood spilled and victories..." wikitext text/x-wiki [[File:Orc Brawl.png|frame|right|A depiction of orcs infighting]] ==Summary== Orcs, a proud and fearsome race in the world of Caeda, have carved a brutal yet intricate path through history. These robust and imposing beings thrive in the untamed wilderness, where their clans forge bonds as strong as iron and conquer the lands they roam. With a deeply ingrained sense of honor and loyalty to their warlords, orcs often measure a warrior's worth in blood spilled and victories won. Their society reverberates with a primal connection to nature, encompassing powerful shamans and fearsome berserkers. Clad in rugged hides and wielding massive weapons, orcs are a force to be reckoned with, both in battle and in the pursuit of their own destiny. As they stride forth into the world, they carry the echoes of their fierce ancestors and the hope of a glorious future. ==Biology== Endowed with tremendous strength, Orcs are some of the most robust creatures to walk the land. Orcs in general are tall creatures, with most growing to be around 6 ft (1.83 m). Orcs, almost surprisingly, naturally live around the same length as humans (60-80 years). But it is very rare to meet an old orc. Most orcs live around 20-40 years. But because of their aggressive and warlike culture, many die relatively young. ==Cultures== Orc culture has been extremely difficult to document, as orcs generally do not care for record keeping. However many scholars theorize that the [[Zugbu]] orcs are the original orc culture of Ilias. With the [[Krog]] orcs diverging culturally after the initial civil war in Ilias that caused them to isolate on the volcano island of Zudakrog. *[[Zugbu]] *[[Krog]] ee59a52db7f5436c7deebc7f1b54327eec358a90 File:Dwarf by the Fire.jpg 6 83 128 2023-08-29T02:32:53Z DeadOofs 4 wikitext text/x-wiki A weary dwarf by a fire 220e99fc63e637f1d6f9513cd1dab502b88323dd Dwarf 0 84 129 2023-08-29T02:44:24Z DeadOofs 4 Created page with "[[File:Dwarf by the Fire.jpg|frame|right|A weary dwarf by a fire]] ==Summary== Found in the hills of iron and sands of gold, dwarves are a rugged and stalwart folk, hewing their homes and fortunes from the heart of the earth. Known for their unyielding determination and exceptional craftsmanship, dwarves are the masters of the forge and the architects of intricate underground cities. These resilient beings are bound by a deep reverence for tradition, their unwavering loy..." wikitext text/x-wiki [[File:Dwarf by the Fire.jpg|frame|right|A weary dwarf by a fire]] ==Summary== Found in the hills of iron and sands of gold, dwarves are a rugged and stalwart folk, hewing their homes and fortunes from the heart of the earth. Known for their unyielding determination and exceptional craftsmanship, dwarves are the masters of the forge and the architects of intricate underground cities. These resilient beings are bound by a deep reverence for tradition, their unwavering loyalty to kin, and a love for precious gems and metals. Dwelling in majestic, torch-lit halls, they tirelessly mine the veins of Caeda's underworld, shaping their wealth into intricate wonders of both art and war. With their mighty axes and indomitable spirit, dwarves are the bedrock of their communities, forging a legacy that resonates through the ages. ==Biology== Dwarves boast a rather respectable lifespan, with most living around 250-325 years. But unlike elves, dwarves physically mature rather slowly, with most not reaching physical maturity until their late 20s. Due to their odd proportions and an emphasis on upper-body/forearm muscles, dwarves in general are not good swimmers. With most choosing to avoid water almost altogether. ==Cultures== Dwarves are the youngest race to have arrived in Ilias and therefore have had little opportunity to diverge culturally. But the most populous of dwarven cultures, the [[Krugg]], are the descendants of a specific group of dwarves who crossed the sea from the East from Zaedria. The [[Dawi]] are believed to be descendants of a different wave of dwarves from Zaedria, who first settled with humans. This is to say the two are related in the origins of their culture and people but arrived in Ilias at different times. 865fb2a08c8457f819884092c9e688fb1419603e File:Bragaossi Display of Weaponry.png 6 85 132 2023-08-29T14:40:27Z DeadOofs 4 wikitext text/x-wiki A Bragaossi man displays his weapons. 59b5427a237aadcaa748a70c8c5f0eb3fed3abfe Bragaossi 0 22 133 26 2023-08-29T14:41:49Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' ==Traditions and Customs== [[File:Bragaossi Display of Weaponry.png|frame|right|A Bragaossi man displays his weapons.]] Masters of the sand, and the main driving force of Ilias’ spice trade, all have heard of the Bragaossi. They are a patrilineal culture, tracing their lineage through their fathers, men hold most of the power in society. Slavery is very common in Bragaossi culture, they are used in almost every facet of Bragaossi life. As maids, nannies, farm hands, miners, and soldiers in extreme times of need. Bragoassi culture allows men to hold more than one wife at a time, though this is an action taken more often by wealthier men. The Bragaossi have shown no united cultural ideas on government, with some settling for the age-old rule of might is right. While others experiment with more flexible forms of government such as limited democracies. In these democratic instances, citizenship is granted mostly to former soldiers, rich landowners, or influential trade merchants. The specifics of things such as the balance of power, succession, and the rights of the citizenry can vary from place to place. ==Traditional Attire== The men of the Bragaossi culture tend to wear the colors of the desert such as red, orange, brown, and yellow. Men of high status usually choose to wear a keffiyeh as well as an agal to represent their status. The women of the Bragoassi culture may wear whatever colors they like, though they may not show their hair, ears, shoulders, or feet in public. ==Holidays== The biggest holiday in Bragaossi culture is Qyft’arra’dar. Which can roughly translate into Qyftarr’s Day. It is simply a summer solstice celebration that most Bragaossi communities celebrate. The focus of the holiday, and subsequent rituals, is one of thanks and rebirth. The day begins early, long before the sun’s rays have crept across the land, elders and wise people of the community gather at a designated site and begin hymns of prayer. At this site, a large sundial, with markers for each hour and even more significant markers for the cardinal directions, will have been erected months ago. The first of the rituals, which will take about the first half of the day, mainly consists of sacrifices. Grain, livestock, jewelry, weapons, and even live sacrifices may be given during these hours as thanks to Qyftarr for his grace. The rest of the rituals during this first half are dances, performed by many of the young women of the community as entertainment for the gods and the community itself. But these are no simple dances, as some may be expected to dance for hours, and it is not uncommon for a woman to pass out from exhaustion or die from dehydration. The Second half of the day is dedicated to rituals of rebirth. The men of the community take center stage in many of these rituals. Many of the rituals are centered around practiced combat, demonstration of strength, and ritualistic scarring on occasion. Every young man who wishes to pledge himself to the community’s protection (and be allowed to carry a spear) must first prove his willingness to shed his blood. The young men must walk around the sundial stopping at each hour marker to receive a cut somewhere on their body, usually beginning with a cut right over their heart. At each marker indicating a cardinal direction, he must receive 4 lashes before continuing. Each mark on his body represents a single “death” he is willing to endure for his people. This ritual is continued until either the elders have accepted the young man’s display of devotion, or he collapses from exhaustion. It is common, and even expected, that some young men will die in their displays. By nightfall, the community is bloodied, and tired, but confident their sacrifice has satisfied Qyftarr. ==Dietary customs/Special foods== The Bragoassi hold no dietary laws. A special dish in their culture is Manakeesh, a dough pastry topped with thyme, cheese, or ground meat. ==Art== The Bragoassi choose to express their creativity in many ways. They are famous for their dance fighting known as, Salaah, which is thought to be taken from dwarven dance fighting. ==Common names== ===Female=== * Haadel * Saajida * Muna * Rifqa ===Male=== * Saladin * Ajirai * Bilaal * Naseer 632309eaa1e7a0abc1265cda2895da800da211a5 File:Mislati Woman & Her Servant.png 6 86 134 2023-08-29T14:43:52Z DeadOofs 4 wikitext text/x-wiki A Mislati woman, dressed in religious garb, with her servant de5d8f462cf1697ff95949c1676fb2de5ef03d29 Mislati 0 23 135 27 2023-08-29T14:46:32Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' ==Traditions and Customs== [[File:Mislati Woman & Her Servant.png|frame|right|A Mislati priestess, dressed in religious garb, and her student.]] The Mislati people are generally described as a group of Sub-Alfaran Desert peoples who primarily inhabit the southernmost part of Ilias. With only a few groups reaching into the hot Alfara desert’s sands. They are described as a fairly passive and isolationist culture, much more concerned with fostering their own community than outside interaction and trade. Although meeting one in the midlands isn’t entirely impossible the Mislati rarely venture further than the desert just above them. But do not mistake them for being anti-social, Mislati culture demands that one must always open their door to a guest. Most Mislati communities find themselves headed by some sort of king, chief, or elder. But despite this, most Mislati communities are described as horizontal societies. This is to say they do not have a caste system. Whether you are a farmer, shaman, warrior, blacksmith, merchant, or even a chief you are not viewed as inherently better than another. All Mislati people are judged by the content of their character, and the impact of their actions. ==Traditional Attire== The Mislati hold no strict cultural laws on what one should or should not wear. But generally, it is held that people should wear some form of undergarments to cover themselves. The color white should be reserved only for holy days or special times of worship. ==Holidays== Around the beginning of Spring. Many Mislati communities convene to celebrate a holiday known as Bomani K’eni, or Warrior Day. It is a day of celebration full of dancing, feasting, and of course dueling. Every able-bodied man is entered into a contest where they fight in a battle royale. Whoever comes out on top is named the Bomani of the Mislati, The warrior who will lead them to victory this summer, or protect them until winter. ==Dietary customs/Special foods== The Mislati people hold no rules against certain foods. A famous food of their culture is Maafe, or Groundnut stew. The main ingredients are lamb, beef, or chicken as well as tomatoes, onions, garlic, cabbage, leaf or root vegetables, and peanuts. ==Art== The Mislati people are neither painters nor songwriters. But they are magnificent weavers. They express their creativity through fabric cuts and their famed lacework, while the wealthy highlight their status with body paint and coral jewelry. ==Common names== ===Female=== * Kali * Ada * Itoro * Udo ===Male=== * Abioye * Chidi * Dayo * Oyobi 377ab0015c3390f3fd35fa06dd375ecb49524f4a File:Burhdanian Battleline.png 6 87 136 2023-08-29T14:48:11Z DeadOofs 4 wikitext text/x-wiki A depiction of Burhdanians in combat e485258402433672b0ef3c7b80cb19c087a0011f Burhdanian 0 24 137 36 2023-08-29T14:49:14Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Human culture''''' ==Traditions and Customs== [[File:Burhdanian Battleline.png|frame|right|A depiction of Burhdanians in combat]] What is a Burhdanian without his castle, but like a fish without gills? While the strength and quality of Burhdanian might on the battlefield can be questioned, the same cannot be said of their fortresses. Burhdanians are some of the best architects in Ilias, able to rival the dwarves in engineering and craftsmanship. Able to not only quickly build immense raised hillforts, but able to construct elaborate defenses for these rather simple yet big settlements. But this all comes at the cost of heavily influencing Burhdanian military doctrine. Their culture of defense and constructing almost self-sustaining hillforts can lead to conflicts between communities with no battles but long drawn-out sieges with little action. Despite centering much of their social, economic, political, and even military power within the walls of their mighty hillforts, Burhdanians are one of the most expansive human cultures. With communities appearing across the midlands, you will even find some touching the far north, as well as some more colonial communities in the far south. Social class in Burhdanic society is very strict and immobile with huge disparities in wealth and poor treatment of lower classes. Burhdanic obsession with defense is not necessarily for the masses, but the rich landowners and nobility that they actually protect. It is not uncommon for a large majority of the community’s agricultural workers to live outside their city’s walls. ==Traditional Attire== Most Burhdanic communities hold no laws on cultural attire, but some hold specific beliefs about nobility holding the right to wear certain colors, such as red, blue, or even purple. Punishments for breaking this rule can vary from temporary shunning to long-term imprisonment. But the common Burhdanian be they a laborer, textile worker, servant, or farmer are often dressed rather simply. Most men adorn themselves with simple cloth tunics and pants, while women are dressed similarly in their plain dressed and bonnets. Richer Burhdanians may dress themselves in finer cloths, wool, or leather with more vibrant colors and elaborately feathered hats. ==Holidays== A popular holiday in many Burhdanic communities is Vyrellis. Exact forms of celebration may vary but for most, this is a time of celebration for the end of the harvest. Massive sacrifices of food and livestock to the gods are expected at this time of year, so an abundant harvest is almost a necessity to properly celebrate. The day begins early with communal prayer and preparation for some form of sacrificial ritual. Food is burned in a bonfire, and livestock are slaughtered with a portion of the meat being thrown into the fire as well. The rest of the meat is then used later for a community meal, but the cooking begins right away. The rest of the day is usually filled with games, plays, and general festivities until the food is finished being prepared. ==Dietary customs/Special foods== A staple of Burhdanian food is Mortis (also called Mortrew) a sweet pâté of a meat such as chicken or fish, usually mixed with ground almonds or other nuts. With the meat, the dish is boiled and pounded with blanched almonds and milk into a smooth paste. This is then cooked gently with sugar. ==Art== Burhdanians record their history with the use of tapestries. At the death of a king, the end of a long war, or the passing of a great illness a tapestry documenting the event is woven by all able hands in the community. An accompanying poem or song is written to go with the tapestries. This is to ensure a physical and oral history of whatever is being documented is kept, thus giving the story a better chance of being passed on. ==Common names== ===Female=== * Arielis * Cassia * Hildeberga * Thedela ===Male=== * Burhman * Volcard * Ordoric * Osgar 7ddb58742ef624c018190cfeb5b72c4a7cdea762 File:Thilo portrait.png 6 88 138 2023-08-29T14:51:14Z DeadOofs 4 wikitext text/x-wiki A full-body portrait of a thilo warrior. 91f7c231d79babcf0e0e788df38955819761a269 Thilo 0 25 139 29 2023-08-29T14:51:39Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Human culture''''' ==Traditions and Customs== [[File:Thilo portrait.png|frame|right|A full-body portrait of a Thilo warrior.]] In Ilias’ Great North lies the homeland of the Thilo people. In the land of ice and snow, these stoic people have found a way of life. Controlling much of the fur and ivory trade, they will sail great distances from their frozen homes to sell and trade what they can for food, and good iron. But the cold breeds not only shrewd merchants but fierce warriors, and a great many young Thilo men and women will sail far and wide to offer their swords for payment. All Thilo communities operate more or less the same, being organized into what can be referred to as an assembly of clans. In a single community of Thilo people, each family or household is its own clan, which can then be represented by a head of the family, whether it be the father or the mother, who attends any of the annual meetings about decisions for the community. On occasion, these communities may be headed by an elected king or powerful warlord. ==Traditional Attire== Thilo law calls for no strict dress code. Though most Thilo men adorn themselves in heavy coats and furs to protect themselves from the cold climates they usually live in. Most women dress themselves in a similar fashion to men. Contrary to many other Iliasian cultures, Thilo women are more often seen wearing pants like men than dresses. ==Holidays== The Thilo people celebrate a holiday known as Naos, it falls just before the Winter Solstice. It is a day when all freemen and women of the community are invited to the longhouse to drink and eat as much as they can. Drinking contests, poetry readings and plays, and drunken duels are held all night long. Then the Winter Solstice is used as a day of rest from the proceeding night’s festivities, seeing as it's the shortest day of the year. ==Dietary customs/Special foods== The Thilo hold no dietary customs. But, they are known for making Pyttipanna, a hodgepodge of food similar to hashbrowns. The main ingredients are fried eggs, pickled beetroot, potatoes, onions, and chopped or minced meat. ==Art== The Thilo people express their creativity through their metallurgy skills. They work great depictions of ancient myths and actual history into their swords, axes, shields, and helmets. Some pieces of Thilo equipment have even been used as historical markers for what has happened in the region's past. ==Common names== ===Female=== * Una * Svalla * Sif * Thyre ===Male=== * Hallard * Orri * Nikulaus * Torrad bb8ba8c4c447a68eb66daceabc4be6bb4a0ba5ea File:Elven Senator.png 6 89 140 2023-08-29T15:42:44Z DeadOofs 4 wikitext text/x-wiki An old depiction of an elven senator and his guards. 67414e2db24e39e87fa00441034f8a2f65a88c12 Al'Nari 0 26 141 67 2023-08-29T16:04:21Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Elven culture''''' ==Traditions and Customs== [[File:Elven Senator.png|frame|right|An old depiction of an elven senator and his guards.]] The term Al’Nari refers to the elves that inhabit the northern half of Ilias. A true remnant of Ilias' ancient and archaic past, these elves claim to trace their ancestry to the original elven inhabitants of the continent. Tolerance of other races is inconsistent within the Al’Nari community. Some elves long for the ancient times of Elven dominance in Ilias before the rise of humans, dwarves, and orcs. But others are more willing to let go of the past and face the realities of the present. They are more focused on the preservation and continuation of their ancient culture through acceptance and assimilation. The Al’Nari organize themselves politically primarily in two ways. Some Al’Nari communities stick to the ancient hereditary monarchies of old, while others look towards the future establishing limited republics. Al’Nari monarchies are best described as feudal realms where vassals pay taxes, be it gold or levies, to a head of state be it a count, duke, or king. Al’Nari republics may be headed by an elected head of state or a council with shared power, but the main political body of these communities is the senate. Senate sizes may vary, but most senators or representatives are usually rich landing-owning elves who have been alive for centuries. ==Traditional Attire== Al’Nari men and women are free to wear whatever clothes and colors they please. But long flowing gowns or tunics are common among elven men and women. Long hair is seen as a sign of wisdom and age, so it is common to see elderly elves with extremely long hair. Conversely, it is also customary for young elves to keep their hair short, as a sign of their youthful inexperience. ==Holidays== The Elven Holiday of Bel’Alur is celebrated in the middle of summer. Bel’Alur roughly translates to Celebration of Light. It is a week-long celebration of peace, family, and general thanksgiving. All Elven nations at war come to a time of peace during the holiday. The week traditionally begins with games, plays, and poetry. The first two days are dedicated to plays depicting elven myths and children’s stories, as well as poems and ballads of leaders long past. Sports are common as well with sprinting, wrestling, and Creektek, a type of stick/handball game. The middle of the week is usually dedicated to feast and ceremony, with most of the day spent cooking and preparing sacrifices for later that night. The community gives thanks to the gods and eats together. They then spend the night dancing and drinking til dawn. The next two days are used for rest, and then subsequently clean-up. ==Dietary customs/Special foods== A traditional Elven dish is Mas’Tanu. It mainly consists of raw snails, lentils and beetroots. It is usually served as a starter dish to a main course. ==Art== Elves express themselves in many different ways. The Al’Nari’s main forms of expression are painting, weaving, architecture, poetry and theatre. ==Common names== ===Female=== * Ava * Rina * Liluth * Gaylia ===Male=== * Tanyl * Aimar * Taeral * Tinlef 4873892d96cc8be46b2ace0509533581f8d948f4 File:Madran Elf.png 6 90 142 2023-08-29T16:08:57Z DeadOofs 4 wikitext text/x-wiki A Madran elf woman with her bow 1fa4347a4ac517d5157e48f2b40557806ad89698 Madran 0 27 143 31 2023-08-29T16:09:36Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Elven culture''''' ==Traditions and Customs== [[File:Madran Elf.png|frame|right|An elf huntress in her jungle home.]] Madran refers to the elves that inhabit the most southern parts of Ilias. Most of their communities lie within the deep mountain jungles but a few may be found in the mesas. Debates on how closely related these elves are genetically to the northern elves, the Al’Nari, are still ongoing. Some scholars theorize the Madran and Al’Nari are the same people but split culturally due to the rise of human, orc, and dwarven kingdoms in the midlands. Others suggest that the Madran are the result of Elven colonists and refugees from other lands. Madran elves can be described as a very spiritual community, unlike their more bureaucratic cousins in the north. Respect for nature and living creatures is very prominent in the culture. Religion and the practice of magic are tied closely with political power in Madran communities. Madran government can be best described as a priest-kingdom or theocracy. Community leaders are usually also the head religious figure of said community, with many simply taking the title of Priest or Priestess to signify their religious title as their main one. ==Traditional Attire== The Madran dress for the jungle environment they inhabit. Elves dressed in light tunics, or simply cloths around the waist are not uncommon. Male and female elves alike may even choose to go topless in the humid heat of their homeland. Religious imagery may be tattooed or painted on their bodies as a form of self-expression. ==Holidays== The Madran Elves, as a highly spiritual community, celebrate a myriad of holidays throughout the year. But the most important of these holidays is Bel’Necitas, which roughly translates to celebration of darkness. It is a week-long period of fasting, contemplation, sacrifice, and remembrance. All Elven nations at war come to a time of peace during the holiday. The week traditionally begins with periods of ritualistic prayer, as well as overnight and even sometimes 24-hour fasting. By the middle of the week the community will come together for a ritual in remembrance of those who did not make it to winter, and thanks to gods for getting them here. The ritual traditionally ends with a community feast. After the feast, the community will go back to their homes and spend the rest of the night in prayer. Most will either be remembering those they’ve lost, or planning their next moves for spring. The remaining days of the holiday, however many there may be, are used for rest and then subsequently clean-up. ==Dietary customs/Special food== A Madran specialty is Maie’eak. This rich, hearty stew consists of black beans cooked with different cuts of pork, supplemented with tomatoes, cabbage, and carrots to round out the flavor. Traditionally, it’s made with slow-cooked pork cuts such as trotters (pigs’ feet) and ears but can be made with beef or mutton. ==Art== Wood carvings, instruments, and paints are heavily used in Madran arts. A bow carved from a fallen tree by a Madran master is a sight to behold and a prize sought by many. ==Common names== ===Female=== * Thessilla * Sa’nara * Phyla * Ren ===Male=== * Cern * Katha * Ka-an * Ashwin a82b6912bd8dbc9007c0e3243352a47b86af81a7 File:Kroggic Celebration.png 6 91 144 2023-08-29T16:11:54Z DeadOofs 4 wikitext text/x-wiki Orcs celebrating the holiday of Dag. b603e2fb288acc6b8d0dedb1c2da6ebae6ba48c8 Krog 0 28 145 53 2023-08-29T16:12:22Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Orc culture''''' ==Traditions and Customs== [[File:Kroggic Celebration.png|frame|right|Orcs celebrating the holiday of Dag.]] The Krogic Orcs of Ilias are rude, uncouth, and ill-mannered. But never a more fearsome culture of death, gold, and glory has ever graced these lands. Nothing in Krog society matters more than how many people you kill, and how much loot you bring back. Weakness is considered intolerable in any form. Sickly infant orcs are often cannibalized, as even in their death they can be of some use to the tribe. Infighting is commonplace and almost expected and encouraged. The best way for an Orc to raise his standing within the tribe is to kill his superior and take his place. Krogic Orcs are considered a semi-nomadic people. Many settlements can be found across Ilias in all different types of environments. But historically, many Orc tribes have migrated across the continent in search of new homes. Orcs in general do not participate or deal in diplomacy or politics. But some form of organization is required to keep the tribe together, and functioning. Tribes are usually headed by a chieftain or king. Many of these orcs seem to operate with almost absolute power within their tribe. There may be other important or influential clans within the tribe, but all must bow to the orc on top. Much of the influence a tribe gains comes from how much loot they possess and the number of heads they've collected from enemies. Many orc chieftains are known to welcome guests with a display of shrunken heads from fallen foes. ==Traditional Attire== Krog culture holds absolutely no law on attire. Every orc is free to wear whatever they want. Orc men usually have tattoos or brandings somewhere on their bodies to represent which tribe they are from or to commemorate a great battle. Orc women stand out with their intricate braiding and body paint. Some orcs (male and female) are known to even paint or bejewel their tusks. ==Holidays== Krog culture is very individualized, meaning that some holidays are only celebrated within a certain tribe. But one holiday all tribes celebrate is Dag, or the Day of Fire. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== Most orcs do not seriously practice agriculture, and even fewer have mastered or even begun to understand husbandry. But when orcs do cultivate crops it's usually for the purpose of alcohol. In Krogic fields you will not find rows of wheat or corn as far as the eye can see, but endless fields of wormwood, anise, and fennel. It may seem odd that bloodthirsty orcs would spend large amounts of time, effort, and resources just to raise some plants. But when you redistill neutral (plain) alcohol with this trinity of plants, you create one of the strongest drinks to touch the lips of mortals. In a culture of constant fighting, betrayal, and death, a blindingly strong drink can almost be worth its weight in gold 1000 times over. ==Art== The Krogic orcs of Ilias show their creativity through their jewelry. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. ==Common names== ===Female=== * Ugak * Dura * Glasha * Urzul ===Male=== * Urag * Bakh * Orok * Vakgar 7bcc33f164475c6d3744ea1e2430f8f95ef1abf5 File:Zugbu Ritual.png 6 92 146 2023-08-29T16:14:33Z DeadOofs 4 wikitext text/x-wiki Zugbu orcs engaging in a strength ritual before a raid 7053152dd52600bfdbbf63346295d8ebd10ccefd Zugbu 0 29 147 55 2023-08-29T16:16:08Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly orc culture''''' ==Traditions and Customs== [[File:Zugbu Ritual.png|frame|center|Zugbu orcs engaging in a strength ritual before a raid.]] The Zugbu are a confederation of Iliasian orcs that mainly reside within the Iliasian Midlands and the Kala’val Jungle. While still orcs, they are far less aggressive than their Kroggic cousins. They are also considered more “culturally developed” by some. Zugbu orcs have shown a mastery over agriculture specifically for food and not just for the sole purpose of producing alcohol or strong potions. Zugbu orcs are also known to engage in diplomacy and politics, willing to trade and sign treaties to avoid conflict. But, they are still orcs, and according to elven myth are part of the reason for the elven decline in the southern region. They are also known to conduct raids on orc and non-orc settlements alike. Zugbu orcs are traditionally led by a group of matriarchs. These matriarchs are often the mothers’ or grandmothers’ of many of the orcs of the tribe, and hold a great portion of the power within the tribe. Shamans also hold a great deal of influence within the tribe. Dictating the business of agriculture, shamans are responsible for what is planted and where to ensure the tribe has adequate food as well as medicine. But the matriarchs dictate all other aspects of tribal life; construction, trade, legal disputes, and of course war. ==Traditional Attire== The Zugbu hold no laws on attire but like most orcs, they have tattoos or brandings somewhere on their bodies to represent which tribe they are from or to commemorate a great battle. Orc women stand out with their intricate braiding and body paint. Some orcs (male and female) are known to even paint or bejewel their tusks. But an extra facet of Zugbu fashion is the life braid. Every Zugbu orc must maintain at least one braid or loc in their hair. This single braid or loc is used as a measurement of one's life. It is used to keep track of age based on length, and with beads being added over time, it is also used as a form of record keeping. Orcs may add beads for great moments of joy in their life or moments of great sorrow. ==Holidays== The Zugbu share the holiday Dag with their Zaedrian cousins. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== A Zugbu specialty is Bahi Stew. Made from shrimp, bread, ground peanuts, coconut milk, palm oil, and a mixture of herbs, the ingredients are mashed into a smooth paste and commonly eaten with rice and akara − a type of fritter made from cowpeas, beans, or black-eyed peas. There are different variations of the dish, the shrimp can be replaced with tuna, chicken, cod, or just vegetables. ==Art== The Zugbu share their mastery of jewelry with their Kog cousins. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. But, they are also amazing painters. They use paintings as a form of recording the tribe’s history, financial transactions, family trees, and much more. ==Common names== ===Female=== * Nix * Wumi * Wayh * Tema ===Male=== * Koth * Bokdag * Surm * Thremm 7b0c274af56aac2890440b912313504dc38ba754 File:Krugg Formation.png 6 93 148 2023-08-29T16:21:41Z DeadOofs 4 wikitext text/x-wiki A formation of Kruggic dwarves. e3371fdbc110b14b2e4545d4df72143e94e0f841 Krugg 0 30 149 34 2023-08-29T16:22:25Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Dwarven culture''''' ==Traditions and Customs== [[File:Krugg Formation.png|frame|right|A formation of Kruggic dwarves.]] The Dwarven kingdoms of Krugg inhabit most of Ilias’ northern territories. Laying claim to the iron-rich Korukk Hills, the Krugg Dwarves have been in a constant struggle with the humans, orcs, and elves that surround them, and occasionally each other. According to many elven and dwarven myths, the Kruggs were a community of bellicose dwarves from a distant land who sailed across the sea and conquered the lands they now inhabit. In the elven myths, the Kruggs are described as barbarous demons the final plague released upon Ilias after the orcs and then humans, destroying the civilized lands that the elves had cultivated over centuries. But in the dwarven myths, the elves are barely mentioned. By the time of their supposed arrival, Korrukk Hills had already mostly been conquered by human and orc tribes. After decades of fighting in the hills and abundant deposits of iron to take from, the Kruggic Dwarves were slowly transformed from a violent horde of tribal dwarves to a disciplined force of mountaineers and master blacksmiths. Kruggic Dwarves typically organize themselves in elective monarchies. Leaders are elected by influential leaders of the different clans that make up their communities. But a king can have his position challenged at any time, and this can happen for a number of reasons. Ranging from accusations of tyranny to simple votes of no-confidence. Most of these accusations would be handled in a trial headed by a neutral party, but occasionally these disputes are settled with blood. The only accusation that is required to be settled with fighting is a claim to the throne. Whether it is settled by a full-blown civil war or a duel between claimants, blood must be spilled. ==Traditional Attire== The Krugg Dwarves hold no laws on what any dwarf should wear. But, a dwarf is not considered grown until his beard reaches his stomach, and a dwarven girl is not a woman until her hair reaches the back of her knees. Most dwarven women keep their hair in braids and buns with only a few allowing their hair to flow freely. ==Holidays== Khaz-Murdal is a special time in the Krugg culture. It is the anniversary of their great voyage from Zaedria to the mountains they call home in Illias. The whole mountain range is filled with the sounds of festivity. Traditionally the holiday is celebrated over the course of 3 days, but some communities may shorten or extend the festivities. Gift-giving, feasting, and religious/mythical plays are the most common form of celebration. But more bellicose dwarves, attempting to get back in touch with their past, will celebrate the holiday with a raid on their enemies. ==Dietary customs/Special foods== The Krugg hold no dietary laws but fish is a rarity. Despite being close to the ocean they rarely fish. Dwarves are not world-renowned swimmers and the risk of falling in the water and drowning is too great. The Krugg are known for their famous dish, Borscht, a sour soup filled with beetroots. It can be served either hot or cold. ==Art== It is known that every dwarf is a born blacksmith. So the Krugg look beyond their inherited abilities for more challenging art forms. The Krugg see all art forms as a creative outlet. They sing, dance, draw, and paint but their true specialty is tapestries. Teams of dwarves sow tapestries hundreds of feet long, telling the long history of the Krugg. ==Common names== ===Female=== * Vondangrid * Elzalydd * Ofrabela * Valgrilda ===Male=== * Dethac * Kimmic * Lufrurum * Thraggor ec145a6fac052f169a86bef4da1eb67117cd24db File:Dwarven noblewoman & her servant.png 6 94 150 2023-08-29T16:24:42Z DeadOofs 4 wikitext text/x-wiki A dwarven noblewoman and her servant. 29d8428a6c570a36d065d388a32060fd5a025d52 Dawi 0 31 151 38 2023-08-29T16:24:57Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Dwarven culture''''' ==Traditions and Customs== [[File:Dwarven noblewoman & her servant.png|frame|right|A dwarven noblewoman and her servant.]] In the heart of the desolate desert of Alfara, one can find the towering spires and pyramids of the Dawi. Distant pillars of smoke signal these industrious dwarves' presence where countless workshops and smithies produce some of the continent’s most advanced weapons, armor, and technology. Though a naturally resourceful and crafty bunch, preferring to solve their own problems, they are not opposed to trade with humans or elves but are deeply distrustful of orcs. They are also fervently religious, viewing their skills as gifts from the god Qyftarr, their patron deity. Dawi social life is governed by a tripartite caste system split into the political, priestly, and common castes. The political caste, the Bir’adana, are responsible for governance, lawmaking, and diplomacy. While nominally the Bir’adana singular part of Dawi society, they are typically split into two factions. One more commonly representing the aristocratic class, called the Akhen-ra, and the other representing the common folk, called the Bir’kam. The priestly class, the Bir’demat, oversees the temples as well as overseeing guilds for things such as engineering and craftsmanship. Membership to this caste is not based upon birthright, but instead meritocratic; young dwarves have a single chance to enter its esteemed ranks during their coming-of-age ceremony. ==Traditional Attire== The fashion of the Dawi reflects their desert surroundings, with many of them favoring bright, warm colors and flowy silhouettes, and often showing off more skin than they conceal. Dawi men will decorate themselves in jewelry to represent status and wealth. Many Dawi women may wear head/hair coverings but there are no laws requiring such attire. ==Holidays== The most important holiday in Dawi culture is Thysicis. The purpose of the holiday is generally to remember the dead, give thanks for their sacrifices, and give thanks to Qyftarr for their lives now. The holiday is quite literally an all-day affair. The community will gather hours before sunrise, usually in their burial grounds. They will bring food, flowers, and sometimes even gifts. This is all meant to be left and given to their ancestors. It is believed that during this day, Qyftarr brings the souls of the dead just close enough to the border between the living and dead so that they may visit each other. The rest of the day the community will dance, perform plays and poems, as well engage in mass prayer. This will continue as entertainment for the dead and Qyftarr until sundown. ==Dietary customs/Special foods== A Dawi specialty often served at holiday or birthday celebrations is hamam hashi, or stuffed pigeon. As the name clearly suggests, the meal is a pigeon stuffed with rice, vegetables, and herbs. The stuffed pigeon is then grilled or even fried before subsequently being consumed. ==Art== It's hard to convince a Dwarf to replace their hammer with a paintbrush, but convincing one to replace their tongs with a chisel is much easier. Dawi sculptures are unlike anything else in Ilias. Death masks made of gold, emerald busts with bejeweled eyes and teeth, and statues formed from pure netherite. There are no limits to the creativity of Dawi sculptors and certainly no limit to the lengths they will go for their art. One of Ilias' most famous Dawi sculptures is a pure gold statue of the famous pig, Porkchop the Pious. ==Common names== ===Female=== * Kakutaine * Bakhira * Arsarra * Urrebenna ===Male=== * Hassun * Umirr * Glorisok * Nurabar 1a02e3e7b9cc5cc8680045f775422262c1a33a58 File:Ikrus.png 6 95 152 2023-08-30T04:28:16Z DeadOofs 4 wikitext text/x-wiki A depiction of Ikrus, God of Destruction 1747b569be7f7ef8011956188ff1a44450349673 File:Vylthara.png 6 96 153 2023-08-30T04:30:56Z DeadOofs 4 wikitext text/x-wiki A depiction of Vylthara, Goddess of Chaos 58355ab592e0da26eb5c7e52ad4634c490e5076f File:Xyndra.png 6 97 154 2023-08-30T04:34:23Z DeadOofs 4 wikitext text/x-wiki A depiction of Xyndra, goddess of Manipulation 224cd704e411521b48e6161f717a011ead72bb3d File:Nekros.png 6 98 155 2023-08-30T04:36:04Z DeadOofs 4 wikitext text/x-wiki A depiction of Nekros, God of Stagnation 327a1211282b7e4b9ded466cfc13f08cdb8f9edc File:Zethra.png 6 99 156 2023-08-30T04:38:03Z DeadOofs 4 wikitext text/x-wiki A depiction of Zethra, God of Anarchy 731a8e3969a1abad2ff86bce8c33bc79b9c69926 Anti-Gods 0 35 157 44 2023-08-30T04:39:07Z DeadOofs 4 wikitext text/x-wiki ==Ikrus== <gallery> Ikrus.png </gallery> The God of Destruction and Dissolution, representing the transformative power of deconstruction and challenging societal norms. Ikrus embodies the critical examination of ideologies, urging individuals to question established beliefs and embrace the process of creative destruction. ==Vylthara== <gallery> Vylthara.png </gallery> The Goddess of Chaos and Discord, embodying the disruptive energy that challenges the stability of ideological systems. Vylthara encourages the exploration of unconventional ideas, sparking conflicts that lead to the emergence of new paradigms and perspectives. ==Nekros== <gallery> Nekros.png </gallery> The God of Stagnation and Dogma, associated with the preservation of traditional ideologies and resistance to change. Nekros embodies the cautionary force that warns against hasty abandonment of deeply ingrained beliefs, preserving the wisdom of the past. ==Xyndra== <gallery> Xyndra.png </gallery> The Goddess of Manipulation and Deception, utilizing cunning and trickery to sway and mold ideologies. Xyndra embodies the art of persuasion and propaganda, manipulating public opinion and sowing seeds of doubt and distrust among different belief systems. ==Zethra== <gallery> Zethra.png </gallery> The God of Anarchy and Radicalism, encouraging the emergence of extreme ideologies and the disruption of existing power structures. Zethra represents the voice of rebellion and fosters the exploration of alternative systems, advocating for a complete reimagining of societal frameworks. Morothos - The God of Intolerance and Extremism, embodying the fanaticism and unwavering devotion to rigid ideologies. Morothos fuels fervent beliefs, promoting dogmatism, and inspiring zealous adherence to single-minded doctrines, often leading to ideological conflicts and oppression. 7ff76dfd7f296200ab972d21467853fcc1251082 Life Gods 0 34 158 52 2023-08-30T04:40:22Z DeadOofs 4 wikitext text/x-wiki ==Qyftarr== <gallery> Qyftarr Portrait.png </gallery> The God of Creation and Inspiration, revered as the infinite wellspring of ideas and innovation. Qyftarr encompasses the realms of art, science, and philosophy, empowering mortals to bring forth their most visionary and transformative concepts. ==Eta== <gallery> Screenshot 2023-08-19 234656.png </gallery> The Goddess of Harmony and Unity, embodying the compassionate interweaving of diverse ideologies and fostering a sense of collective purpose. Eta encourages dialogue, cooperation, and the pursuit of common ground to build a harmonious and inclusive society. ==Ydarus== <gallery> Screenshot 2023-08-19 234705.png </gallery> The God of Wisdom and Knowledge, revered as the eternal seeker of truth and the patron of intellectual inquiry. Ydarus inspires scholars, sages, and thinkers, granting them profound insights and guiding them toward enlightenment. ==Cyaos== <gallery> Screenshot 2023-08-19 234712.png </gallery> The God of Progress and Change, representing the driving force behind societal and ideological evolution. Cyaos inspires revolutions, challenges entrenched beliefs, and catalyzes transformative shifts, pushing all living beings toward a brighter future. ==Lelthys== <gallery> Screenshot 2023-08-19 234724.png </gallery> The Goddess of Balance and Adaptation, revered for her role in navigating the delicate equilibrium of ideologies. Lelthys promotes moderation, empathy, and the ability to adapt ideologies to suit changing circumstances, ensuring harmony and resilience. ==Vyris== <gallery> Screenshot_2023-08-19_234733.png </gallery> The God of Individuality and Self-Expression, encouraging the exploration and celebration of diverse ideologies and perspectives. Vyris champions personal freedom, creative expression, and the courage to embrace one's unique identity and beliefs. c40002bccd02dcc24771341ea69b8ec6ff4631ae RP & Character Setup 0 69 159 108 2023-08-30T04:49:40Z Quinn MT 3 Quinn MT moved page [[Caeda Engine]] to [[RP & Character Setup]]: Ease of use wikitext text/x-wiki ==What is Caeda Engine?== Caeda Engine is what makes the roleplay possible on the server. It is a proprietary RP engine made by '''''Creator_Alan''''' of the Caeda Dev Team. It is what makes the RP experience seamless and accessible on our server. Listed below are tables of commands that can be used for reference. == Commands == {| class="wikitable" |+ CE Commands |- ! Command !! Description |- | /shout || Switches the user's channel to shout. This will increase the range one is heard in rp chat. |- | /quiet || Switches the user's channel to quiet. This will decrease the range one is heard in rp chat. |- | /ooc || Switches the user's channel to ooc (Out of Character Chat). Used for non-roleplay-related communication. |- | /rp || Switches the user's channel to rp (Roleplay Chat). |- | '''/card''' || '''Shows commands for creating, viewing, and editing character cards.''' |} {| class="wikitable" |+ Character Card Commands |- ! Command !! Description |- | /card view <playername> || Opens your or another players card. |- | /card name <Name> || Sets your characters name. |- | /card age <Age> || Sets your characters age. |- | /card desc || Sets your characters description. |- | /card status || Sets your characters status. |- | /card status clear || Clears your characters status. |} {| class="wikitable" |+ CE Commands cont. |- ! Command !! Description |- | /looc || Switches the user's channel to looc (Local OOC). |- | /emoteColor || Sets the card's emote color. |- | /roll || Allows the player to roll a dice. Add a number after to a roll a dice of that given number. |- | /realname || Display the real name (IGN) of a character in RP Chat. |} 135f021c54dcf9f952d1c16729b5e5297f1ef238 Caeda Engine 0 100 160 2023-08-30T04:49:40Z Quinn MT 3 Quinn MT moved page [[Caeda Engine]] to [[RP & Character Setup]]: Ease of use wikitext text/x-wiki #REDIRECT [[RP & Character Setup]] 9f5a5dcefa4934ea1769655628acf98a627c2f99 Main Page 0 1 161 131 2023-08-30T04:50:04Z Quinn MT 3 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[Towns]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Installing Optifine]] • [[RP & Character Setup]] • [[Brewery]] • [[War]] • [[Horse Enhancer]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> d49c9022f8ad269983c42fb480868072b43f198d 164 161 2023-08-30T04:55:29Z Quinn MT 3 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Towns]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewery]] • [[War]] • [[Horse Enhancer]] • [[Installing Optifine]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> 22cf67bc7b741e082f7b55ebd436dd68a0554c59 167 164 2023-08-30T04:56:07Z Quinn MT 3 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Towns]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewing & Alcohol]] • [[War]] • [[Horse Enhancer]] • [[Installing Optifine]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> 491bbf17b2b1bf66011bac6b25613dd50236941e 170 167 2023-08-30T04:58:19Z Quinn MT 3 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] • [[Established Towns]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Town Tier System]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewing & Alcohol]] • [[War]] • [[Horse Enhancer]] • [[Installing Optifine]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> ca27ddf31a626f54e73984184b860874f531f549 171 170 2023-08-30T04:59:12Z Quinn MT 3 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] • [[Established Towns]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Town Tier System]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewing & Alcohol]] • [[War]] • [[Horse Enhancer]] • [[Sitting & Chairs]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> ab2eda6fd70efbf25e4030ca5350d75fb5a4976c 173 171 2023-08-30T05:17:29Z Quinn MT 3 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] • [[Established Towns]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Town Tier System]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewing & Alcohol]] • [[War]] • [[Horse Enhancer]] • [[Sitting & Chairs]] • [[Building Functional Gates]] |- | '''Information''' || [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> a07367ac712d106b28ee70aa56e2b37eda0b55cf 180 173 2023-08-30T05:27:12Z Quinn MT 3 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] • [[Established Towns]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Town Tier System]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewing & Alcohol]] • [[War]] • [[Horse Enhancer]] • [[Sitting & Chairs]] • [[Building Functional Gates]] |- | '''Information''' || [[Starter Guide]] • [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> a26c25df024ee0fb6a022cfee5d189de3b25b879 192 180 2023-09-07T04:50:14Z 194.223.54.74 0 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] • [[Established Towns]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Town Tier System]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewing & Alcohol]] • [[War]] • [[Horse Enhancer]] • [[Sitting & Chairs]] • [[Building Functional Gates]] • [[Creating a Campsite]] |- | '''Information''' || [[Starter Guide]] • [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> f2e6755dfcda09b694dbeb34661a6de6a17ae8bd Shops & Economy 0 44 162 109 2023-08-30T04:51:05Z Quinn MT 3 wikitext text/x-wiki Shops and Economy on Caeda use a variety of plugins. This guide is about storing money, what money can be used for, and shops. This plugin would be of interest to you if: * You're a player with money * You want to start a shop * You want to start a town or contribute to a town == Vaults == [[File:Vault.png|thumb|right|[Vault] text on a sign]] A feature that many players will use to store their money. Refer to [[Locks & Lockpicking]] to read more on protecting your chests and possessions. Creating a vault doesn't require any commands, but a sign and chest. Writing [Vault] on the top line of a sign attached to a chest will turn the chest into a vault which you can place your money in. This money will still count towards your balance. There are some commands associated with Vaults, as follows: * '''/money''' to view your balance across vaults, chests and inventory. You can also use `/bal` to view your balance * '''/money withdraw <amount>''' to take money from your vault to your inventory * '''/money deposit <amount>''' to send money from your inventory to your vault * '''/money send <account> <amount>''' to send money to another user === Make sure to lock your vaults! Theft is legal! === == Currency == '''Copper Ingots (CI)''': These are the most common form of currency and serve as the base unit. Players can easily mine them, and they are primarily used for small, everyday transactions within the game. <br><br> '''Emeralds (E)''': These are a rarer and more valuable form of currency, representing a higher denomination. Emeralds can be obtained through trade, as rewards for completing challenging tasks, or as drops from difficult mobs and bosses. They are used for significant purchases and investments. <br><br> Now, let's establish the relative values between Copper Ingots and Emeralds: <br><br> 1 Emerald (E) = 100 Copper Ingots (CI): This means that one Emerald is worth 100 Copper Ingots. This provides a clear distinction between the two denominations. With this system, players can engage in both small-scale transactions using Copper Ingots and more substantial deals using Emeralds. The ratio of 1:100 offers a straightforward and easy-to-understand conversion rate, making it accessible for players to participate in the economy. Players can start with no money and gradually accumulate wealth through mining Copper Ingots, completing quests for Emeralds, or engaging in trade with others. == How money is used == [[File:QzeEnmq-9FLA4CAdS7oSz.png|thumb|right|An emerald, which is used as money in Caeda. Disclaimer: they aren't actually renamed "Money"]] * You can use money to: * Start a town * Contribute to a town * Purchase from a shop * Between players (sales) * In roleplay! == Creating a Shop == All you need is a chest and your stock (money too if you want players to be able to sell at your shop) [https://medal.tv/games/minecraft/clips/1mWa3V8gdd1vSN/PbEMNHSCCs9w?invite=cr-MSxmdkQsMjA3MDg2OTAs Click here to view tutorial video]. This video includes tutorial commentary. == Buying from a Shop == For our spenders out there, here is how you purchase from a shop as a customer [https://medal.tv/games/minecraft/clips/1mWgaWIPVTq_on/SRHrl1nmxhBO?invite=cr-MSxoQmwsMjA3MDg2OTAs Click here to view tutorial video]. This video includes tutorial commentary. 1016ab0fcdcf193b39539d3c7959298d677769ad Horse Enhancer 0 101 163 2023-08-30T04:54:16Z Quinn MT 3 Creating the page wikitext text/x-wiki [https://www.spigotmc.org/resources/horseenhancer-2-0-mc-1-18.75692/ HorseEnhancer] is a plugin that improves the horse ownership, stats and breeding system. This plugin is for players who: * Intends to tame horses * Wants to breed horses, perhaps be a stablekeep or owner in the game! == Basics == This plugin applies to every horse-like entity: * Horses * Mules * Donkeys * Llamas * Undead horses == Horse Genders == * Genders are species-appropriate and prevent non-viable pairs from mating * Right-click with a pair of shears to geld male horses you've tamed, and retain control over your prize bloodline == Breeding == * Foals inherit their attributes using a more predictable system with configurable randomness * Each attribute selects a value in between their parents, then this value is further skewed up or down by an amount you control * Breeding two horses that are directly related is inadvisable * Foals keep track of their parents, with expanded lineage tracking planned for future releases == Expanded Functionality == Players can inspect horses to view a horse's owner, parents, and exact attributes by left-clicking with a clock All registered horses have a unique "HorseID", a unique human-readable name prefixed with a hashtag that can be used in commands, or for players who don't like to name every horse they own 7cbc76c01266268f29a7fc02b0e5c06288649eed Brewing & Alcohol 0 68 165 119 2023-08-30T04:55:53Z Quinn MT 3 Quinn MT moved page [[Brewery]] to [[Brewing & Alcohol]]: Ease of use wikitext text/x-wiki The Brewery Plugin allows your players to brew up alcoholic drinks that will actually make you drunk! It will influence your walking and even your speech, slurring your words automatically and adding a fun little hiccup. Lower quality drinks tend to come with their downfalls, i.e a Hangover. == Wake-up points == Another fun aspect of the plugin includes ‘Wake-up’ points. Parts of the map are selected for your player to ‘wake up’ after a night of drinking, which in game would be you logging off while drunk. == The process == This Plugin includes the entire process of brewing alcohol; Step 1: Fermenting Step 2: Distilling Step 3: Aging These steps will lead you to refine your drinks until perfect, and hey, why not start up your own brewery service? Plenty of coin to be found in that! === Fermenting === [[File:Cauldron.png|thumb|right|Fermenting station using a cauldron on top of a fire source, filled with water]] So what will you need? Well first you will need to create a brewing cauldron, this will be a cauldron that is placed above any heat source, I.e a campfire, lava, magma block or nether rack on fire. Then, fill the cauldron with water. Let’s look at the golden rum drink for an example. For this recipe you will need 14x Sugarcane which will need to be fermented for 5 minutes. Then right click the brewing cauldron until all the sugarcane is deposited. You can then check the brewing time with a clock in hand by right clicking the brewing cauldron. Once it reads 5 minutes you then need to get 3 glass bottles to obtain your brew. This should form sugar brew. === Distilling === [[File:Distilling.png|thumb|right|Distilling station made from a vanilla brewing stand]] Now for distilling, you will need a real Minecraft brewing stand, as well as 1x glow stone and 1x blaze powder. To distill you will need to place down your brewing stand, place the blaze powder in the correct slot and add the glow stone powder into the main slot above your brews. You will need to repeat this process twice for this recipe. After the first distilling, it will become Spicy Rum, however, this recipe is for Golden Rum. === Ageing === [[File:Sixslots.png|thumb|right|Vanilla barrel for six slots]] [[File:Nineslots.png|thumb|right|Built barrel for nine slots]] [[File:Twentysevenslots.png|thumb|right|Built barrel for twenty-seven slots]] Now the final process, ageing. For ageing you will need a barrel. You can use any vanilla barrel. Alternatively, if you wish to brew more than 6 drinks you can create a larger barrel by doing the following: Place 2 upside down stairs, then another two in the opposite direction against them, it will look like a table. Then repeat this on top with upright stairs to form a barrel shape. Then place a sign on the bottom right and type ‘barrel’. A message should appear confirming you have created a barrel. You should then be able to place your drinks inside and begin ageing! 1 year = 20 Minutes, in this case the drink needs to age 14 years. Some drinks may take a long time to brew. == Commands == * /brew info- View information about how drunk you are. * /brew help - Displays a help page. * /brew info [player] - View information on the drunkenness of another player. 0bbda8e9b31d8aebcb7634b1a712b6482e8fb880 Brewery 0 102 166 2023-08-30T04:55:53Z Quinn MT 3 Quinn MT moved page [[Brewery]] to [[Brewing & Alcohol]]: Ease of use wikitext text/x-wiki #REDIRECT [[Brewing & Alcohol]] 26b491da514a744b1ceb9c93eaa7f334a9e766ba Town Tier System 0 70 168 130 2023-08-30T04:57:19Z Quinn MT 3 Quinn MT moved page [[Towns]] to [[Town Tier System]]: Ease of use wikitext text/x-wiki Welcome to the intricate and evolving town tier system of Caeda! In this immersive roleplay world, the growth of your town is not just a matter of aesthetics but a tangible progression that grants you benefits and opportunities. As your community thrives and your coffers fill, you'll rise through the tiers, unlocking new infrastructure, bonuses, and land. Explore this dynamic system, where your town's size, prosperity, and the unity of its people matter more than ever before. Now, let's embark on the journey to build and advance your unique settlement in the vast continent of Ilias! == Towns Tier List == === Tier 1: Hamlet === Population: 7+ players<br> Upgrade cost: 10,500 dracat<br> Infrastructure required: A basic farm (minimum 1 acre), a well, and communal housing for residents.<br> Bonuses: * Mob spawning is disabled within the hamlet boundaries. The village is officially named, granting it a unique title. === Tier 2: Village === Population: 14+ players<br> Upgrade cost: 100,000 dracat<br> Infrastructure required: Expanding the farm to at least 1.5 acres, building a tavern or inn, and establishing a local government office.<br> Bonuses: * Mob spawning is disabled within the village boundaries. * The village's influence extends by 50 blocks in all directions. === Tier 3: Town === Population: 30+ players<br> Upgrade cost: 500,000 dracat<br> Infrastructure required: Expanding the farm to at least 2 acres, constructing a church or temple, establishing a town council hall, and maintaining a defensive wall.<br> Bonuses: * Mob spawning is disabled within the town boundaries. * The town's influence extends by 75 blocks in all directions. * Improved infrastructure attracts skilled workers, speeding up construction. * Economic bonuses for road completion === Tier 4: City === Population: 70+ players<br> Upgrade cost: 1,000,000 emeralds<br> Infrastructure required: Expanding the farm to at least 4 acres, developing a flourishing marketplace with 10 stalls and a blacksmith, fortifying the town with a fort or citadel, and maintaining strong defensive walls.<br> Bonuses: * Mob spawning remains disabled within the city boundaries. * The city's prosperity is renowned, attracting skilled artisans and craftsmen. * The city's influence extends by 100 blocks in all directions. e5671b18b4ba6389b4ba976eab6c5f963ef2c0ca Towns 0 103 169 2023-08-30T04:57:19Z Quinn MT 3 Quinn MT moved page [[Towns]] to [[Town Tier System]]: Ease of use wikitext text/x-wiki #REDIRECT [[Town Tier System]] 8e69a517708debf3848b67fdab2169b7155e7bf4 Sitting & Chairs 0 104 172 2023-08-30T05:03:23Z Quinn MT 3 Creating the page wikitext text/x-wiki This server uses the [https://www.spigotmc.org/resources/gsit-modern-sit-seat-and-chair-lay-and-crawl-plugin-1-13-1-20.62325/ GSit plugin] to allow players a more immersive sitting experience using their Minecraft character. == Commands == {| class="wikitable" |+ GSit Commands |- ! Command !! Description |- | /sit || Sit on a Block |- | /lay || Lay on a Block |- | /bellyflop || BellyFlop on a Block |- | /spin || Spin on a Block |- | /crawl || Crawl on the ground |- | /emote || Use an emote |} e17dac6b48fab544af160635df7d36f5117a919a File:Image.png 6 105 174 2023-08-30T05:20:15Z Quinn MT 3 wikitext text/x-wiki screenshot 754d2e97bafe87cf79fea733afb2a09bab2db7e3 File:Image 2.png 6 106 175 2023-08-30T05:21:45Z Quinn MT 3 wikitext text/x-wiki screenshot 754d2e97bafe87cf79fea733afb2a09bab2db7e3 File:4.png 6 107 176 2023-08-30T05:23:42Z Quinn MT 3 wikitext text/x-wiki screenshot 754d2e97bafe87cf79fea733afb2a09bab2db7e3 File:3.png 6 108 177 2023-08-30T05:24:39Z Quinn MT 3 wikitext text/x-wiki screenshot 754d2e97bafe87cf79fea733afb2a09bab2db7e3 Building Functional Gates 0 109 178 2023-08-30T05:25:26Z Quinn MT 3 Creating the page wikitext text/x-wiki In Caeda, you can build gates that actually open and close at your toggle. Here is a tutorial on how to build a gate. === Build your archway === [[File:Image.png|thumb|right]] First you need somewhere for your gate to be. An archway is the easiest build to determine the dimensions of your gate. == Fill your gate with fences == [[File:Image 2.png|thumb|right]] Use one type of wooden fence to fill the archway. These blocks will be detracted and retracted when opening and closing the gate. == Add your Gate sign == [[File:3.png|thumb|right]] On the archway or a nearby wall, write: [Gate] on the second line of the sign. It must be on the second line. If successful, you will see a message in chat saying the gate has been created. == Use your Gate == [[File:4.png|thumb|right]] To toggle your gate, right click the sign. Your chat will notify you of the gate opening and closing successfully. Gates can be useful to divide spaces and protect your towns. You are also able to use redstone to trigger gates. An active signal will keep the gate closed. An inactive signal will open the gate. 5f994b4e4b087b87e8e31d38f56bab155e528ee7 179 178 2023-08-30T05:26:01Z Quinn MT 3 wikitext text/x-wiki In Caeda, you can build gates that actually open and close at your toggle. Here is a tutorial on how to build a gate. === Build your archway === [[File:Image.png|thumb|none]] First you need somewhere for your gate to be. An archway is the easiest build to determine the dimensions of your gate. == Fill your gate with fences == [[File:Image 2.png|thumb|none]] Use one type of wooden fence to fill the archway. These blocks will be detracted and retracted when opening and closing the gate. == Add your Gate sign == [[File:3.png|thumb|none]] On the archway or a nearby wall, write: [Gate] on the second line of the sign. It must be on the second line. If successful, you will see a message in chat saying the gate has been created. == Use your Gate == [[File:4.png|thumb|none]] To toggle your gate, right click the sign. Your chat will notify you of the gate opening and closing successfully. Gates can be useful to divide spaces and protect your towns. You are also able to use redstone to trigger gates. An active signal will keep the gate closed. An inactive signal will open the gate. 7afa7ceab1094c802daef827a654ede74c6ed586 181 179 2023-08-30T05:29:37Z Quinn MT 3 wikitext text/x-wiki In Caeda, you can build gates that actually open and close at your toggle. Here is a tutorial on how to build a gate. == Build your archway == [[File:Image.png|thumb|none]] First you need somewhere for your gate to be. An archway is the easiest build to determine the dimensions of your gate. == Fill your gate with fences == [[File:Image 2.png|thumb|none]] Use one type of wooden fence or iron bars to fill the archway. These blocks will be detracted and retracted when opening and closing the gate. == Add your Gate sign == [[File:3.png|thumb|none]] On the archway or a nearby wall, write: [Gate] on the second line of the sign. It must be on the second line. If successful, you will see a message in chat saying the gate has been created. == Use your Gate == [[File:4.png|thumb|none]] To toggle your gate, right click the sign. Your chat will notify you of the gate opening and closing successfully. Gates can be useful to divide spaces and protect your towns. You are also able to use redstone to trigger gates. An active signal will keep the gate closed. An inactive signal will open the gate. fa13a8209fe441e9eac1002e6fad8fb66e680688 Starter Guide 0 110 182 2023-08-30T05:41:08Z Quinn MT 3 Creating the page wikitext text/x-wiki Welcome to Caeda - an immersive and evolving medieval minecraft roleplay experience. We're glad to have you here and would like to help you set up with this starter guide. {| class="wikitable" |+ Article Progression |- ! Article !! Purpose |- | Creating your character || [[Rules]], [[FAQ]], [[Timeline]], [[Races]], [[Cultures]], [[Considerations for Greylist Applications]] |- | Playing your character || [[RP & Character Setup]], [[The Gods]], [[Established Towns]], [[Shops & Economy]], [[Sitting & Chairs]] |- | Advanced Mechanics || [[Town Tier System]], [[Locks & Lockpicking]], [[Brewing & Alcohol]], [[War]], [[Horse Enhancer]], [[Building Functional Gates]] |} aff363c8396e40cf7d2566aa58571a3c9e49ad21 183 182 2023-08-30T05:41:33Z Quinn MT 3 wikitext text/x-wiki Welcome to Caeda - an immersive and evolving medieval minecraft roleplay experience. We're glad to have you here and would like to help you set up with this starter guide. {| class="wikitable" |+ Wiki Progression |- ! Stage !! Articles |- | Creating your character || [[Rules]], [[FAQ]], [[Timeline]], [[Races]], [[Cultures]], [[Considerations for Greylist Applications]] |- | Playing your character || [[RP & Character Setup]], [[The Gods]], [[Established Towns]], [[Shops & Economy]], [[Sitting & Chairs]] |- | Advanced Mechanics || [[Town Tier System]], [[Locks & Lockpicking]], [[Brewing & Alcohol]], [[War]], [[Horse Enhancer]], [[Building Functional Gates]] |} f4d556b458cf702831ff5da28da856978c368746 184 183 2023-08-30T05:44:22Z Quinn MT 3 wikitext text/x-wiki Welcome to Caeda - an immersive and evolving medieval minecraft roleplay experience. We're glad to have you here and would like to help you set up with this starter guide. Your first stop should be the [[https://discord.gg/N6GJ4utU6r|Caeda Discord server]], where you can meet the community, ask questions, and create your character in #apply-here. Be sure to view the Wiki Progression below for the right articles to read along your journey. For those new to roleplay or minecraft roleplay, it can be intimidating to start. Find a friend or a friendly person to start with, in acting out a fictional character and their place in the world. You don't have to get it perfect and you can always ask a staff member to assist you as well. {| class="wikitable" |+ Wiki Progression |- ! Stage !! Articles |- | Creating your character || [[Rules]], [[FAQ]], [[Timeline]], [[Races]], [[Cultures]], [[Considerations for Greylist Applications]] |- | Playing your character || [[RP & Character Setup]], [[The Gods]], [[Established Towns]], [[Shops & Economy]], [[Sitting & Chairs]] |- | Advanced Mechanics || [[Town Tier System]], [[Locks & Lockpicking]], [[Brewing & Alcohol]], [[War]], [[Horse Enhancer]], [[Building Functional Gates]] |- | Advanced Lore || TBA |} 08a3104d928dc0e2af932fd64bce1df8e6e557c1 185 184 2023-08-30T05:44:45Z Quinn MT 3 wikitext text/x-wiki Welcome to Caeda - an immersive and evolving medieval minecraft roleplay experience. We're glad to have you here and would like to help you set up with this starter guide. Your first stop should be the [https://discord.gg/N6GJ4utU6r|Caeda Discord server], where you can meet the community, ask questions, and create your character in #apply-here. Be sure to view the Wiki Progression below for the right articles to read along your journey. For those new to roleplay or minecraft roleplay, it can be intimidating to start. Find a friend or a friendly person to start with, in acting out a fictional character and their place in the world. You don't have to get it perfect and you can always ask a staff member to assist you as well. {| class="wikitable" |+ Wiki Progression |- ! Stage !! Articles |- | Creating your character || [[Rules]], [[FAQ]], [[Timeline]], [[Races]], [[Cultures]], [[Considerations for Greylist Applications]] |- | Playing your character || [[RP & Character Setup]], [[The Gods]], [[Established Towns]], [[Shops & Economy]], [[Sitting & Chairs]] |- | Advanced Mechanics || [[Town Tier System]], [[Locks & Lockpicking]], [[Brewing & Alcohol]], [[War]], [[Horse Enhancer]], [[Building Functional Gates]] |- | Advanced Lore || TBA |} 6b449d14a2ba8b60a57e3353cab8aabee7e240f8 186 185 2023-08-30T05:54:41Z Quinn MT 3 wikitext text/x-wiki Welcome to Caeda - an immersive and evolving medieval minecraft roleplay experience. We're glad to have you here and would like to help you set up with this starter guide. == Early Steps == Your first stop should be the [https://discord.gg/N6GJ4utU6r|Caeda Discord server], where you can meet the community, ask questions, and create your character in #apply-here. Be sure to view the Wiki Progression below for the right articles to read along your journey. For those new to roleplay or minecraft roleplay, it can be intimidating to start. Find a friend or a friendly person to start with, in acting out a fictional character and their place in the world. You don't have to get it perfect and you can always ask a staff member to assist you as well. == Wiki Progression == {| class="wikitable" |- ! Stage !! Articles |- | Creating your character || [[Rules]], [[FAQ]], [[Timeline]], [[Races]], [[Cultures]], [[Considerations for Greylist Applications]] |- | Playing your character || [[RP & Character Setup]], [[The Gods]], [[Established Towns]], [[Shops & Economy]], [[Sitting & Chairs]] |- | Advanced Mechanics || [[Town Tier System]], [[Locks & Lockpicking]], [[Brewing & Alcohol]], [[War]], [[Horse Enhancer]], [[Building Functional Gates]] |- | Advanced Lore || TBA |} == Staff Guide== {| class="wikitable" |- | Team || Purpose || Contact on Discord |- | Game Moderators || A team consisting of team leaders. These staff members are the most knowledgeable in their fields. || AerysAegis |- | Lore Team || A team of experienced storytellers, creating our world from words and presenting it to you to play out to your heart's desire. They write the server lore and advise on lore based questions. || 51deadoofs |- | Mentor Team || A team of proactive guides and mentors who know the server inside out and can assist in creating your character and journey through Caeda. They write the server tutorials and approve greylist applications. || quinn |- | Build Team || A team of exceptionally talented builders who form the physical world you find yourself in. From a beautiful oasis to looming castles, they sculpt towns, shrines and ruins, dungeons and more. || lauramareep |- | Event Team || A team of masterful event hosts, creating interactions across the realm and planning server wide events among significant lore based occasions. Working closely with the lore and build team, you will not forget your event experience on Caeda. || drunkenmutt |} f0911e6537264c6d0d99977056257d602f502ea0 187 186 2023-08-30T05:56:54Z Quinn MT 3 wikitext text/x-wiki Welcome to Caeda - an immersive and evolving medieval minecraft roleplay experience. We're glad to have you here and would like to help you set up with this starter guide. == Early Steps == Your first stop should be the [https://discord.gg/N6GJ4utU6r|Caeda Discord server], where you can meet the community, ask questions, and create your character in #apply-here. Be sure to view the Wiki Progression below for the right articles to read along your journey. For those new to roleplay or minecraft roleplay, it can be intimidating to start. Find a friend or a friendly person to start with, in acting out a fictional character and their place in the world. You don't have to get it perfect and you can always ask a staff member to assist you as well. == Wiki Progression == {| class="wikitable" |- ! Stage !! Articles |- | Creating your character || [[Rules]], [[FAQ]], [[Timeline]], [[Races]], [[Cultures]], [[Considerations for Greylist Applications]] |- | Playing your character || [[RP & Character Setup]], [[The Gods]], [[Established Towns]], [[Shops & Economy]], [[Sitting & Chairs]] |- | Advanced Mechanics || [[Town Tier System]], [[Locks & Lockpicking]], [[Brewing & Alcohol]], [[War]], [[Horse Enhancer]], [[Building Functional Gates]] |- | Advanced Lore || TBA |} == Staff Guide== {| class="wikitable" |- ! Team || Purpose || Contact on Discord |- | '''Game Moderators''' || The team leaders that manage core Caeda staff. These staff members are the most knowledgeable in their fields. || AerysAegis |- | '''Lore Team''' || A team of experienced storytellers, creating our world from words and presenting it to you to play out to your heart's desire. They write the server lore and advise on lore based questions. || 51deadoofs |- | '''Mentor Team''' || A team of proactive guides and mentors who know the server inside out and can assist in creating your character and journey through Caeda. They write the server tutorials and approve greylist applications. || quinn |- | '''Build Team''' || A team of exceptionally talented builders who form the physical world you find yourself in. From a beautiful oasis to looming castles, they sculpt towns, shrines and ruins, dungeons and more. || lauramareep |- | '''Event Team''' || A team of masterful event hosts, creating interactions across the realm and planning server wide events among significant lore based occasions. Working closely with the lore and build team. || drunkenmutt |- | '''Development Team''' || Those who work the technical side of the server to ensure it runs smoothly with a fresh and custom experience. || AerysAegis |} 75c7d86ba76eb42904a705f06525e1edff9912de Rules 0 54 188 82 2023-08-30T23:44:34Z 194.223.54.74 0 wikitext text/x-wiki This is first and foremost a Medieval Roleplay server, you are expected to adhere to the rules so that everyone may enjoy the immersion. You are expected to have known these rules and follow them at all times. 1. Respect for All: Show respect to everyone on the server, including fellow members and the staff. 2. In-Game Conduct: Follow similar in-game rules such as avoiding arguments, refraining from using vulgar language, no advertising, and no spamming. 3. Issue Reporting: If you have concerns, report them in the ⁠help or ⁠bugs channels. 4. Roleplay Expectations: When in the RP Chat, immerse yourself in roleplay. Portray your character's race, class, age, background, and adhere to server lore. 5. No Metagaming: Do not make decisions or discuss topics based on information your character wouldn't realistically know. 6. No Powergaming: Don't dictate the outcomes of actions involving other characters. Stick to your character's established abilities. 7. Civil Communication: Avoid arguments in the Global chat. While vulgar language is allowed in-character, use it sparingly when out of character. 8. Respect for Admins: Show respect to the administration team; they are not your personal assistants or babysitters. 9. No Cheating or Mods: No hacking, X-Ray, or non-aesthetic mods. Maintain a fair and level playing field. 10. Prohibited Language: Racial and sexist slurs are strictly prohibited except when roleplaying and in the appropriate context. 11. No Advertising: Advertising is not allowed. 12. Theme-Appropriate Skins: Use theme-appropriate roleplay skins. 13. No Random Attacks: Avoid random attacks on players without prior roleplay interaction (RDMing). 14. No Spamming or Toxic Behavior: Refrain from excessive caps, raging, or any other toxic behavior in all channels, including Discord. 15. Eyesore and Floating Leaves Rule: We are dedicated to preserving the immersive medieval atmosphere of our server. To ensure everyone enjoys a visually appealing environment, please adhere to the following guidelines: * Respect for Medieval Aesthetics: This is primarily a Medieval Roleplay server. Your in-game creations and actions should align with this theme and not disrupt the medieval atmosphere. Please avoid constructing eyesores like 1x1 towers or any structures that disrupt the natural landscape. * Floating Leaves: When harvesting trees, ensure you remove all floating leaves. These floating remnants can be unsightly and break the immersion of our medieval world. By promptly cleaning up after harvesting, you contribute to the overall beauty and authenticity of the server. 16. Stay in Character: Maintain your character's role at all times. 17. No Erotic Roleplay: Erotic roleplay is not allowed on the server. 5de91128624d2b4799ea65bfd8ffe780aafea582 189 188 2023-08-30T23:45:13Z 194.223.54.74 0 wikitext text/x-wiki This is first and foremost a Medieval Roleplay server, you are expected to adhere to the rules so that everyone may enjoy the immersion. You are expected to have known these rules and follow them at all times. 1. Respect for All: Show respect to everyone on the server, including fellow members and the staff.<br> 2. In-Game Conduct: Follow similar in-game rules such as avoiding arguments, refraining from using vulgar language, no advertising, and no spamming.<br> 3. Issue Reporting: If you have concerns, report them in the ⁠help or ⁠bugs channels.<br> 4. Roleplay Expectations: When in the RP Chat, immerse yourself in roleplay. Portray your character's race, class, age, background, and adhere to server lore.<br> 5. No Metagaming: Do not make decisions or discuss topics based on information your character wouldn't realistically know.<br> 6. No Powergaming: Don't dictate the outcomes of actions involving other characters. Stick to your character's established abilities.<br> 7. Civil Communication: Avoid arguments in the Global chat. While vulgar language is allowed in-character, use it sparingly when out of character.<br> 8. Respect for Admins: Show respect to the administration team; they are not your personal assistants or babysitters.<br> 9. No Cheating or Mods: No hacking, X-Ray, or non-aesthetic mods. Maintain a fair and level playing field.<br> 10. Prohibited Language: Racial and sexist slurs are strictly prohibited except when roleplaying and in the appropriate context.<br> 11. No Advertising: Advertising is not allowed.<br> 12. Theme-Appropriate Skins: Use theme-appropriate roleplay skins.<br> 13. No Random Attacks: Avoid random attacks on players without prior roleplay interaction (RDMing).<br> 14. No Spamming or Toxic Behavior: Refrain from excessive caps, raging, or any other toxic behavior in all channels, including Discord.<br> 15. Eyesore and Floating Leaves Rule: We are dedicated to preserving the immersive medieval atmosphere of our server. To ensure everyone enjoys a visually appealing environment, please adhere to the following guidelines:<br> * Respect for Medieval Aesthetics: This is primarily a Medieval Roleplay server. Your in-game creations and actions should align with this theme and not disrupt the medieval atmosphere. Please avoid constructing eyesores like 1x1 towers or any structures that disrupt the natural landscape.<br> * Floating Leaves: When harvesting trees, ensure you remove all floating leaves. These floating remnants can be unsightly and break the immersion of our medieval world. By promptly cleaning up after harvesting, you contribute to the overall beauty and authenticity of the server.<br> 16. Stay in Character: Maintain your character's role at all times.<br> 17. No Erotic Roleplay: Erotic roleplay is not allowed on the server.<br> 6ca0eb116a606a4a72b23d612ee0f075e6e4047e 190 189 2023-08-30T23:46:22Z 194.223.54.74 0 wikitext text/x-wiki This is first and foremost a Medieval Roleplay server, you are expected to adhere to the rules so that everyone may enjoy the immersion. You are expected to have known these rules and follow them at all times. 1. '''Respect for All:''' Show respect to everyone on the server, including fellow members and the staff.<br> 2. '''In-Game Conduct:''' Follow similar in-game rules such as avoiding arguments, refraining from using vulgar language, no advertising, and no spamming.<br> 3. '''Issue Reporting:''' If you have concerns, report them in the ⁠help or ⁠bugs channels.<br> 4. '''Roleplay Expectations:''' When in the RP Chat, immerse yourself in roleplay. Portray your character's race, class, age, background, and adhere to server lore.<br> 5. '''No Metagaming:''' Do not make decisions or discuss topics based on information your character wouldn't realistically know.<br> 6. '''No Powergaming:''' Don't dictate the outcomes of actions involving other characters. Stick to your character's established abilities.<br> 7. '''Civil Communication:''' Avoid arguments in the Global chat. While vulgar language is allowed in-character, use it sparingly when out of character.<br> 8. '''Respect for Admins:''' Show respect to the administration team; they are not your personal assistants or babysitters.<br> 9. '''No Cheating or Mods:''' No hacking, X-Ray, or non-aesthetic mods. Maintain a fair and level playing field.<br> 10. '''Prohibited Language:''' Racial and sexist slurs are strictly prohibited except when roleplaying and in the appropriate context.<br> 11. '''No Advertising:''' Advertising is not allowed.<br> 12. '''Theme-Appropriate Skins:''' Use theme-appropriate roleplay skins.<br> 13. '''No Random Attacks:''' Avoid random attacks on players without prior roleplay interaction (RDMing).<br> 14. '''No Spamming or Toxic Behavior:''' Refrain from excessive caps, raging, or any other toxic behavior in all channels, including Discord.<br> 15. '''Eyesore and Floating Leaves Rule:''' We are dedicated to preserving the immersive medieval atmosphere of our server. To ensure everyone enjoys a visually appealing environment, please adhere to the following guidelines:<br> * Respect for Medieval Aesthetics: This is primarily a Medieval Roleplay server. Your in-game creations and actions should align with this theme and not disrupt the medieval atmosphere. Please avoid constructing eyesores like 1x1 towers or any structures that disrupt the natural landscape.<br> * Floating Leaves: When harvesting trees, ensure you remove all floating leaves. These floating remnants can be unsightly and break the immersion of our medieval world. By promptly cleaning up after harvesting, you contribute to the overall beauty and authenticity of the server.<br> 16. '''Stay in Character:''' Maintain your character's role at all times.<br> 17. '''No Erotic Roleplay:''' Erotic roleplay is not allowed on the server.<br> deabcd00b7455fb120caafb7b4f00c90e3983308 FAQ 0 55 191 83 2023-09-04T05:33:20Z 194.223.54.74 0 wikitext text/x-wiki == CHARACTER RELATED == Q. Why do I have to change my skin? Your skin is part of your roleplay character! What better way to show your character than wearing a Minecraft skin of them? Having the correct skin also helps with the immersion of the roleplay. Q. Why can't I be king already? If everyone was able to be king...well that wouldn’t be very pleasant, would it? You can’t be king straight away without any good reasoning or that would just be overpowered. These type of events must happen in roleplay, and logically. There is a hierarchy in Caeda and randomly killing the current player of the King will not suffice. == LORE RELATED == Q. Can I make a new race? This depends. Is the lore team asking for a new race idea? Is there a competition ongoing for new races? If not, it’s very likely you cannot create a new race. Lots of thought and design needs to go into new races, so inquire within the lore team or AerysAegis about this. Q. Why do I need to know the lore? Caeda is a realm of roleplay. How are you supposed to make a character and roleplay without knowing about the world you live in? We put a lot of work into our lore, and it’d be very helpful to know most of it! You may come across something about the lore in roleplay, or your character simply needs to be able to fit in the current setting. We advise you study up! == GAME MECHANIC RELATED == Q. How do I talk in global? To talk in global chat in game, send the command /ooc Q. How do I talk in rp? To talk in roleplay chat in game, send the command /rp Q. How do I talk in Local OOC? To talk in local OOC chat in game, send the command /rp and everytime you want to send an OOC message, add (( in front of your words. For example, doing ((Hello world will show in Local-OOC chat instead of the typical roleplay chat. Q. How do I whisper and shout? To whisper, send the command /quiet. To shout, send the command /shout Q. How do I emote? To emote, add an asterisk (\*) in front of your emote. To have dialogue in the middle of emotes, just surround your dialogue with quotation marks (“) For example, <nowiki>*nods their head in agreement “Yes I agree. That would be a wise idea” They sit down, gesturing the other to sit as well</nowiki> -would show anything in asterisks as an emote and anything in quotation marks as dialogue. Q. How do I show the ingame/roleplay date/time at the top of my screen? You can use /tb on,off to toggle this bar == CARDS AND CAEDA ENGINE RELATED == Q. How do cards work? Cards are an in-game in-chat display of your character information. It will list your character's name, race, age, gender and description. Your first card is automatically created upon joining the server. More about setting up your card is found in the in-game tutorial. Q. How do rolls work? Rolls work a bit differently in Caeda to how they would work in other places. Instead of rolling above a number to succeed, the /roll command will determine if you succeed or fail at random. When you use /roll this line of text will come up: Test [failed/succeeded] (1-10). The numbers in brackets are to say how effective your action was, with 0 being the least effective and 10 being the most effective. 9688fdceea524955ff8194749a3657f86b886df4 File:Bed.png 6 111 193 2023-09-07T05:06:11Z Quinn MT 3 wikitext text/x-wiki Screenshot in Minecraft with a vanilla bed crafting recipe fd16039aa98a111cb32b71e5d67fbe1f9137d40c File:Tent.png 6 112 194 2023-09-07T05:07:40Z Quinn MT 3 wikitext text/x-wiki Tent crafting recipe. Five wool and two sticks a1226d9d1bf2acd2e1832983493b79b33c82972e File:Campfire.png 6 113 195 2023-09-07T05:09:18Z Quinn MT 3 wikitext text/x-wiki A vanilla campfire crafting recipe. c7d098e248228795120fe481289aaa92a5e2b18a File:2023-09-05 12.01.06.png 6 114 196 2023-09-07T05:11:52Z Quinn MT 3 wikitext text/x-wiki Player example of a complete campsite 7b74a2c660169d58f6e1058c82a5a7381278024a Creating a Campsite 0 115 197 2023-09-07T05:12:48Z Quinn MT 3 Creating the page wikitext text/x-wiki Creating a campsite is required when setting your spawn in the wild, like if you were to set up a camp outside a dungeon, to ensure your spawn location is nearby in game. This is especially helpful for dungeons and events that don't include a permanent character death clause, and you don't want to travel across the world to get back. == Setting up Camp == Components required: * Tent * Bed * Campfire These items are cheap to craft in game, or you can purchase them from Bragaoss. === Tent === [[File:Tent.png|thumb|Custom tent crafting recipe. Five wool and two sticks in this formation]] Place your tent where you'd like to set your camp. === Bed === [[File:Bed.png|thumb|Vanilla bed crafting recipe. Three wool in a row, and three planks in a row]] You can craft a vanilla bed for your campsite. Place it within your tent. === Campfire === [[File:Campfire.png|thumb|Vanilla campfire crafting recipe. Three logs, three sticks, and a coal]] Finish your campsite off by adding a campfire to stay warm throughout the night. === Done === Now your campsite is complete and you're free to set your spawn. You can also take down your camp and move it elsewhere as your character travels. [[File:2023-09-05 12.01.06.png|thumb|An in-game example of a campsite. You can also add extra features as needed]] 4243cab0478e0cd68a3290be7046de895dff8e10 198 197 2023-09-07T05:14:15Z Quinn MT 3 wikitext text/x-wiki Creating a campsite is required when setting your spawn in the wild, like if you were to set up a camp outside a dungeon, to ensure your spawn location is nearby in game. This is especially helpful for dungeons and events that don't include a permanent character death clause, and you don't want to travel across the world to get back. == Camp Components == * Tent * Bed * Campfire These items are cheap to craft in game, or you can purchase them from Bragaoss. == Setting up camp == === Tent === [[File:Tent.png|left|thumb|Custom tent crafting recipe. Five wool and two sticks in this formation]] Place your tent where you'd like to set your camp. This provides your character shelter from the elements and a comfortable place to rest. === Bed === [[File:Bed.png|left|thumb|Vanilla bed crafting recipe. Three wool in a row, and three planks in a row]] You can craft a vanilla bed for your campsite. Place it within your tent so that your character can sleep. === Campfire === [[File:Campfire.png|left|thumb|Vanilla campfire crafting recipe. Three logs, three sticks, and a coal]] Finish your campsite off by adding a campfire to stay warm throughout the night. === Done === Now your campsite is complete and you're free to set your spawn. You can also take down your camp and move it elsewhere as your character travels. [[File:2023-09-05 12.01.06.png|left|thumb|An in-game example of a campsite. You can also add extra features as needed]] 7d74ab61757ed58f0a49b719a3d13d4c028a3f8d 199 198 2023-09-07T05:17:41Z Quinn MT 3 wikitext text/x-wiki Creating a campsite is required when setting your spawn in the wild, like if you were to set up a camp outside a dungeon, to ensure your spawn location is nearby in game. This is especially helpful for dungeons and events that don't include a permanent character death clause, and you don't want to travel across the world to get back. == Camp Components == * Tent * Bed * Campfire These items are cheap to craft in-game, or you can purchase them from Bragaoss. [[File:Tent.png|right|thumb|Custom tent crafting recipe. Five wool and two sticks in this formation]] == Tent == Place your tent where you'd like to set your camp. This provides your character shelter from the elements and a comfortable place to rest. == Bed == You can craft a vanilla bed for your campsite. Place it within your tent so that your character can sleep. [[File:Bed.png|right|thumb|Vanilla bed crafting recipe. Three wool in a row, and three planks in a row]] == Campfire == Finish your campsite off by adding a campfire to stay warm throughout the night. [[File:Campfire.png|right|thumb|Vanilla campfire crafting recipe. Three logs, three sticks, and a coal]] == Done == Now your campsite is complete and you're free to set your spawn. You can also take down your camp and move it elsewhere as your character travels. [[File:2023-09-05 12.01.06.png|right|none|An in-game example of a campsite. You can also add extra features as needed]] d1ee3ad0470ba37177e8bc856b0d40b779715f7a 200 199 2023-09-07T05:19:45Z Quinn MT 3 wikitext text/x-wiki Creating a campsite is required when setting your spawn in the wild. For example, if you were to set up camp outside a dungeon, to ensure your spawn location is nearby in-game, and because your character in-roleplay is in the area and would have a place to rest on adventures. This is especially helpful for dungeons and events that don't include a permanent character death clause, and you don't want to travel across the world to get back. == Camp Components == * Tent * Bed * Campfire These items are cheap to craft in-game, or you can purchase them from Bragaoss. [[File:Tent.png|right|thumb|Custom tent crafting recipe. Five wool and two sticks in this formation]] == Tent == Place your tent where you'd like to set your camp. This provides your character shelter from the elements and a comfortable place to rest. == Bed == You can craft a vanilla bed for your campsite. Place it within your tent so that your character can sleep. [[File:Bed.png|right|thumb|Vanilla bed crafting recipe. Three wool in a row, and three planks in a row]] == Campfire == Finish your campsite off by adding a campfire to stay warm throughout the night. [[File:Campfire.png|right|thumb|Vanilla campfire crafting recipe. Three logs, three sticks, and a coal]] == Done == Now your campsite is complete and you're free to set your spawn. You can also take down your camp and move it elsewhere as your character travels. [[File:2023-09-05 12.01.06.png|right|none|An in-game example of a campsite. You can also add extra features as needed]] 7d39638b5dfad15b251c9dd2124e3d6440ac8ffc Creating a Campsite 0 115 201 200 2023-09-07T05:20:15Z Quinn MT 3 wikitext text/x-wiki Creating a campsite is required when setting your spawn in the wild. For example, if you were to set up camp outside a dungeon, to ensure your spawn location is nearby in-game, and because your character in-roleplay is in the area and would have a place to rest on adventures. This is especially helpful for dungeons and events that don't include a permanent character death clause, and you don't want to travel across the world to get back. == Camp Components == * Tent * Bed * Campfire These items are cheap to craft in-game, or you can purchase them from Bragaoss. [[File:Tent.png|right|thumb|Custom tent crafting recipe. Five wool and two sticks in this formation]] == Tent == Place your tent where you'd like to set your camp. This provides your character shelter from the elements and a comfortable place to rest. == Bed == You can craft a vanilla bed for your campsite. Place it within your tent so that your character can sleep. [[File:Bed.png|right|thumb|Vanilla bed crafting recipe. Three wool in a row, and three planks in a row]] == Campfire == Finish your campsite off by adding a campfire to stay warm throughout the night. [[File:Campfire.png|right|thumb|Vanilla campfire crafting recipe. Three logs, three sticks, and a coal]] == Done == Now your campsite is complete and you're free to set your spawn. You can also take down your camp and move it elsewhere as your character travels. [[File:2023-09-05 12.01.06.png|none|An in-game example of a campsite. You can also add extra features as needed]] 2a786593be22c74357e6002c0d671c577cbde060 202 201 2023-09-07T05:20:31Z Quinn MT 3 wikitext text/x-wiki Creating a campsite is required when setting your spawn in the wild. For example, if you were to set up camp outside a dungeon, to ensure your spawn location is nearby in-game, and because your character in-roleplay is in the area and would have a place to rest on adventures. This is especially helpful for dungeons and events that don't include a permanent character death clause, and you don't want to travel across the world to get back. == Camp Components == * Tent * Bed * Campfire These items are cheap to craft in-game, or you can purchase them from Bragaoss. [[File:Tent.png|right|thumb|Custom tent crafting recipe. Five wool and two sticks in this formation]] == Tent == Place your tent where you'd like to set your camp. This provides your character shelter from the elements and a comfortable place to rest. == Bed == You can craft a vanilla bed for your campsite. Place it within your tent so that your character can sleep. [[File:Bed.png|right|thumb|Vanilla bed crafting recipe. Three wool in a row, and three planks in a row]] == Campfire == Finish your campsite off by adding a campfire to stay warm throughout the night. [[File:Campfire.png|right|thumb|Vanilla campfire crafting recipe. Three logs, three sticks, and a coal]] == Done == Now your campsite is complete and you're free to set your spawn. You can also take down your camp and move it elsewhere as your character travels. [[File:2023-09-05 12.01.06.png|frameless|An in-game example of a campsite. You can also add extra features as needed]] 71b8cba67c8ebf1b8b752665fa4e7bf483c34585 203 202 2023-09-07T05:20:48Z Quinn MT 3 wikitext text/x-wiki Creating a campsite is required when setting your spawn in the wild. For example, if you were to set up camp outside a dungeon, to ensure your spawn location is nearby in-game, and because your character in-roleplay is in the area and would have a place to rest on adventures. This is especially helpful for dungeons and events that don't include a permanent character death clause, and you don't want to travel across the world to get back. == Camp Components == * Tent * Bed * Campfire These items are cheap to craft in-game, or you can purchase them from Bragaoss. [[File:Tent.png|right|thumb|Custom tent crafting recipe. Five wool and two sticks in this formation]] == Tent == Place your tent where you'd like to set your camp. This provides your character shelter from the elements and a comfortable place to rest. == Bed == You can craft a vanilla bed for your campsite. Place it within your tent so that your character can sleep. [[File:Bed.png|right|thumb|Vanilla bed crafting recipe. Three wool in a row, and three planks in a row]] == Campfire == Finish your campsite off by adding a campfire to stay warm throughout the night. [[File:Campfire.png|right|thumb|Vanilla campfire crafting recipe. Three logs, three sticks, and a coal]] == Done == Now your campsite is complete and you're free to set your spawn. You can also take down your camp and move it elsewhere as your character travels. <br> [[File:2023-09-05 12.01.06.png|frameless|An in-game example of a campsite. You can also add extra features as needed]] 4f5aaff6fcf8a054fcfcdc3c76271aa3b6e9c294 204 203 2023-09-07T05:21:00Z Quinn MT 3 wikitext text/x-wiki Creating a campsite is required when setting your spawn in the wild. For example, if you were to set up camp outside a dungeon, to ensure your spawn location is nearby in-game, and because your character in-roleplay is in the area and would have a place to rest on adventures. This is especially helpful for dungeons and events that don't include a permanent character death clause, and you don't want to travel across the world to get back. == Camp Components == * Tent * Bed * Campfire These items are cheap to craft in-game, or you can purchase them from Bragaoss. [[File:Tent.png|right|thumb|Custom tent crafting recipe. Five wool and two sticks in this formation]] == Tent == Place your tent where you'd like to set your camp. This provides your character shelter from the elements and a comfortable place to rest. == Bed == You can craft a vanilla bed for your campsite. Place it within your tent so that your character can sleep. [[File:Bed.png|right|thumb|Vanilla bed crafting recipe. Three wool in a row, and three planks in a row]] == Campfire == Finish your campsite off by adding a campfire to stay warm throughout the night. [[File:Campfire.png|right|thumb|Vanilla campfire crafting recipe. Three logs, three sticks, and a coal]] == Done == Now your campsite is complete and you're free to set your spawn. You can also take down your camp and move it elsewhere as your character travels. <br> <br> [[File:2023-09-05 12.01.06.png|frameless|An in-game example of a campsite. You can also add extra features as needed]] a33a4a0f6c524982df903f4b7c0e6186c3a9b21f Shops & Economy 0 44 205 162 2023-09-07T05:49:11Z Quinn MT 3 wikitext text/x-wiki Shops and Economy on Caeda use a variety of plugins. This guide is about storing money, what money can be used for, and shops. This plugin would be of interest to you if: * You're a player with money * You want to start a shop * You want to start a town or contribute to a town == Vaults == [[File:Vault.png|thumb|right|[Vault] text on a sign]] A feature that many players will use to store their money. Refer to [[Locks & Lockpicking]] to read more on protecting your chests and possessions. Creating a vault doesn't require any commands, but a sign and chest. Writing [Vault] on the top line of a sign attached to a chest will turn the chest into a vault which you can place your money in. This money will still count towards your balance. There are some commands associated with Vaults, as follows: * '''/money''' to view your balance across vaults, chests and inventory. You can also use `/bal` to view your balance * '''/money withdraw <amount>''' to take money from your vault to your inventory * '''/money deposit <amount>''' to send money from your inventory to your vault * '''/money send <account> <amount>''' to send money to another user === Make sure to lock your vaults! Theft is legal! === == Currency == '''Copper Ingots (CI)''': These are the most common form of currency and serve as the base unit. Players can easily mine them, and they are primarily used for small, everyday transactions within the game. <br><br> '''Emeralds (E)''': These are a rarer and more valuable form of currency, representing a higher denomination. Emeralds can be obtained through trade, as rewards for completing challenging tasks, or as drops from difficult mobs and bosses. They are used for significant purchases and investments. <br><br> Now, let's establish the relative values between Copper Ingots and Emeralds: <br><br> 1 Emerald (E) = 100 Copper Ingots (CI): This means that one Emerald is worth 100 Copper Ingots. This provides a clear distinction between the two denominations. With this system, players can engage in both small-scale transactions using Copper Ingots and more substantial deals using Emeralds. The ratio of 1:100 offers a straightforward and easy-to-understand conversion rate, making it accessible for players to participate in the economy. Players can start with no money and gradually accumulate wealth through mining Copper Ingots, completing quests for Emeralds, or engaging in trade with others. Dracats is the name of Caeda's common currency as a whole. == How money is used == [[File:QzeEnmq-9FLA4CAdS7oSz.png|thumb|right|An emerald, which is used as money in Caeda. Disclaimer: they aren't actually renamed "Money"]] * You can use money to: * Start a town * Contribute to a town * Purchase from a shop * Between players (sales) * In roleplay! == Creating a Shop == All you need is a chest and your stock (money too if you want players to be able to sell at your shop) [https://medal.tv/games/minecraft/clips/1mWa3V8gdd1vSN/PbEMNHSCCs9w?invite=cr-MSxmdkQsMjA3MDg2OTAs Click here to view tutorial video]. This video includes tutorial commentary. == Buying from a Shop == For our spenders out there, here is how you purchase from a shop as a customer [https://medal.tv/games/minecraft/clips/1mWgaWIPVTq_on/SRHrl1nmxhBO?invite=cr-MSxoQmwsMjA3MDg2OTAs Click here to view tutorial video]. This video includes tutorial commentary. 01248e539373e9daa92390548a6278fc47e9a92f Locks & Lockpicking 0 47 206 62 2023-09-09T01:16:41Z 194.223.54.74 0 wikitext text/x-wiki [https://www.spigotmc.org/resources/locks-and-lockpicking.50853/ Locks and Lockpicking] can help players protect their houses and chests. This plugin would be of interest to you if: - Want to protect your stuff - Lockpick other people's stuff == Remember: THEFT IS LEGAL == == How to craft locks, lockpicks and keys == [[File:1e2MDXxcC6CYQxVujeg7d.png|thumb|right|Crafting Recipes]] Locks use Vanilla minecraft crafting and items. Each level up represents a higher difficulty for other players to use a lockpick on your door or chest. The level 6 can only be opened with the key. You must craft a key and a lock. Locks will not automatically give you a key. == Using Locks on Chests and Doors == These tutorials do not include commentary. The basis of using locks: * Craft a lock at the level of protection you desire, or can afford * Craft a key. The key won't be assigned to the lock until you assign it * Open a chest, or shift right click a door * Put the lock in the top left corner of the inventory that opens * Before you close the menu/chest, drag and click a fresh key onto the lock. It will assign it to the lock * Now you can use your key to open your locked chest or door Players can still attempt to lockpick your chest or door, but they will need to craft lockpicks and the difficulty increases with the level of lock you craft. * [https://medal.tv/games/minecraft/clips/1mLHHEdmD7s6OZ/d1337Uj5OQkG?invite=cr-MSxxV1gsMjA3MDg2OTAs Locking Chests Tutorial Video. A play by play demonstration of locking a chest] * [https://medal.tv/games/minecraft/clips/1mLJDyzCeQE1su/d13379Vv5Qjz?invite=cr-MSwxWnAsMjA3MDg2OTAs Locking Doors Tutorial Video. A play by play demonstration of locking a door] == Lockpicking == [[File:GvsDbzWIOuXdrT7FMXXKB.gif|thumb|right|Lockpicking minigame demonstration]] The higher the lock level, the more cylinders your lock will have in the lockpicking game. These cylinders should be picked in the right order. If not, it may break a lockpick or kick you out of the minigame. If you do manage to click the cylinders correctly with enough lockpicks and no resetting, you can access the contents of the chest 1250f13e3cf47699ef42456350a34920807fd9c7 207 206 2023-09-09T01:16:54Z 194.223.54.74 0 wikitext text/x-wiki [https://www.spigotmc.org/resources/locks-and-lockpicking.50853/ Locks and Lockpicking] can help players protect their houses and chests. This plugin would be of interest to you if: - Want to protect your stuff - Lockpick other people's stuff === Remember: THEFT IS LEGAL === == How to craft locks, lockpicks and keys == [[File:1e2MDXxcC6CYQxVujeg7d.png|thumb|right|Crafting Recipes]] Locks use Vanilla minecraft crafting and items. Each level up represents a higher difficulty for other players to use a lockpick on your door or chest. The level 6 can only be opened with the key. You must craft a key and a lock. Locks will not automatically give you a key. == Using Locks on Chests and Doors == These tutorials do not include commentary. The basis of using locks: * Craft a lock at the level of protection you desire, or can afford * Craft a key. The key won't be assigned to the lock until you assign it * Open a chest, or shift right click a door * Put the lock in the top left corner of the inventory that opens * Before you close the menu/chest, drag and click a fresh key onto the lock. It will assign it to the lock * Now you can use your key to open your locked chest or door Players can still attempt to lockpick your chest or door, but they will need to craft lockpicks and the difficulty increases with the level of lock you craft. * [https://medal.tv/games/minecraft/clips/1mLHHEdmD7s6OZ/d1337Uj5OQkG?invite=cr-MSxxV1gsMjA3MDg2OTAs Locking Chests Tutorial Video. A play by play demonstration of locking a chest] * [https://medal.tv/games/minecraft/clips/1mLJDyzCeQE1su/d13379Vv5Qjz?invite=cr-MSwxWnAsMjA3MDg2OTAs Locking Doors Tutorial Video. A play by play demonstration of locking a door] == Lockpicking == [[File:GvsDbzWIOuXdrT7FMXXKB.gif|thumb|right|Lockpicking minigame demonstration]] The higher the lock level, the more cylinders your lock will have in the lockpicking game. These cylinders should be picked in the right order. If not, it may break a lockpick or kick you out of the minigame. If you do manage to click the cylinders correctly with enough lockpicks and no resetting, you can access the contents of the chest ebf1f61eafb8448ef6cf625511e9d2e8e0aac251 208 207 2023-09-09T01:17:18Z 194.223.54.74 0 wikitext text/x-wiki [https://www.spigotmc.org/resources/locks-and-lockpicking.50853/ Locks and Lockpicking] can help players protect their houses and chests. This plugin would be of interest to you if you: * Want to protect your stuff * Lockpick other people's stuff === Remember: THEFT IS LEGAL === == How to craft locks, lockpicks and keys == [[File:1e2MDXxcC6CYQxVujeg7d.png|thumb|right|Crafting Recipes]] Locks use Vanilla minecraft crafting and items. Each level up represents a higher difficulty for other players to use a lockpick on your door or chest. The level 6 can only be opened with the key. You must craft a key and a lock. Locks will not automatically give you a key. == Using Locks on Chests and Doors == These tutorials do not include commentary. The basis of using locks: * Craft a lock at the level of protection you desire, or can afford * Craft a key. The key won't be assigned to the lock until you assign it * Open a chest, or shift right click a door * Put the lock in the top left corner of the inventory that opens * Before you close the menu/chest, drag and click a fresh key onto the lock. It will assign it to the lock * Now you can use your key to open your locked chest or door Players can still attempt to lockpick your chest or door, but they will need to craft lockpicks and the difficulty increases with the level of lock you craft. * [https://medal.tv/games/minecraft/clips/1mLHHEdmD7s6OZ/d1337Uj5OQkG?invite=cr-MSxxV1gsMjA3MDg2OTAs Locking Chests Tutorial Video. A play by play demonstration of locking a chest] * [https://medal.tv/games/minecraft/clips/1mLJDyzCeQE1su/d13379Vv5Qjz?invite=cr-MSwxWnAsMjA3MDg2OTAs Locking Doors Tutorial Video. A play by play demonstration of locking a door] == Lockpicking == [[File:GvsDbzWIOuXdrT7FMXXKB.gif|thumb|right|Lockpicking minigame demonstration]] The higher the lock level, the more cylinders your lock will have in the lockpicking game. These cylinders should be picked in the right order. If not, it may break a lockpick or kick you out of the minigame. If you do manage to click the cylinders correctly with enough lockpicks and no resetting, you can access the contents of the chest 02bb04832dfa12f3dc00f7e881c2d4032b7b6c6b Bragaossi 0 22 209 133 2023-09-09T17:58:26Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Bragaossi Display of Weaponry.png|frame|right|A Bragaossi man displays his weapons.]] ==Short Description== Masters of the sand, and the main driving force of Ilias’ trade over land and sea, all have heard of the Bragaossi. A primarily human culture, they are known best for their exotic foods and style which they export across Ilias. Unlike many other human cultures, the Bragaossi retain some connection to their old home in Zaedria. With ships occasionally returning to sell Iliasian goods to "foreign markets". =Traditions and Customs= ==Social Structure== Bragaossi culture is structured vertically with clear lines between the nobility, the artisans, and the peasants. The Bragaossi are also a patrilineal culture, meaning they trace their lineage through their fathers and men hold most of the power within family units. Young men are often raised learning their father's trade making it common for certain businesses to have existed since humans arrived in Ilias. Women in Bragaossi society are often raised the same, following in the steps of their parents, but are often additionally educated to prepare them for family life. They are taught to sew, cook, and even basic medical knowledge. All Bragaossi children are taught some basics of Salaah(dance fighting) as a form of self-defense, exercise, and form of play. Men make most of the decisions in the family and are usually the ones consulted when addressing the family as a whole. However, women may come into unique positions of power during times of conflict. While women are allowed to carry weapons, it is usually the men of the community who take up arms. Their wives are left to manage the family's finances and are allowed to take their husband's place in any community votes or political actions. In addition to this, if their husband dies they become the sole owner of all the family's possessions. Bragaossi views on gender and attraction have shifted since their arrival in Ilias. While there is no "legal" way for two men to marry within Bragaossi society, there is nothing stopping the two from living together and sharing wealth. But oddly enough there is a way for women to marry each other. If a man has two wives, and he dies, the two women may marry each other to avoid splitting the estate. It is rather specific circumstances, but some men have married two so that one day they may truly be together. ==Political Structure== The Bragaossi have shown no united cultural ideas on government, with some settling for the age-old rule of might is right. While others experiment with more flexible forms of government such as limited democracies. In these democratic instances, citizenship is granted mostly to former soldiers, rich landowners, or influential trade merchants. The specifics of things such as the balance of power, succession, and the rights of the citizenry can vary from place to place. =Traditional Attire= The men of the Bragaossi culture tend to wear the colors of the desert such as red, orange, brown, and yellow. Men of high status usually choose to wear a keffiyeh as well as an agal to represent their status. The women of the Bragoassi culture may wear whatever colors they like, though they may not show their hair, ears, shoulders, or feet in public. =Holidays= The biggest holiday in Bragaossi culture is Qyft’arra’dar. Which can roughly translate into Qyftarr’s Day. It is simply a summer solstice celebration that most Bragaossi communities celebrate. The focus of the holiday, and subsequent rituals, is one of thanks and rebirth. The day begins early, long before the sun’s rays have crept across the land, elders and wise people of the community gather at a designated site and begin hymns of prayer. At this site, a large sundial, with markers for each hour and even more significant markers for the cardinal directions, will have been erected months ago. The first of the rituals, which will take about the first half of the day, mainly consists of sacrifices. Grain, livestock, jewelry, weapons, and even live sacrifices may be given during these hours as thanks to Qyftarr for his grace. The rest of the rituals during this first half are dances, performed by many of the young women of the community as entertainment for the gods and the community itself. But these are no simple dances, as some may be expected to dance for hours, and it is not uncommon for a woman to pass out from exhaustion or die from dehydration. The Second half of the day is dedicated to rituals of rebirth. The men of the community take center stage in many of these rituals. Many of the rituals are centered around practiced combat, demonstration of strength, and ritualistic scarring on occasion. Every young man who wishes to pledge himself to the community’s protection (and be allowed to carry a spear) must first prove his willingness to shed his blood. The young men must walk around the sundial stopping at each hour marker to receive a cut somewhere on their body, usually beginning with a cut right over their heart. At each marker indicating a cardinal direction, he must receive 4 lashes before continuing. Each mark on his body represents a single “death” he is willing to endure for his people. This ritual is continued until either the elders have accepted the young man’s display of devotion, or he collapses from exhaustion. It is common, and even expected, that some young men will die in their displays. By nightfall, the community is bloodied, and tired, but confident their sacrifice has satisfied Qyftarr. =Dietary customs/Special foods= The Bragoassi hold no dietary laws. A special dish in their culture is Manakeesh, a dough pastry topped with thyme, cheese, or ground meat. =Art= The Bragoassi choose to express their creativity in many ways. They are famous for their dance fighting known as, Salaah, which is thought to be taken from dwarven dance fighting. =Common names= ===Female=== * Haadel * Saajida * Muna * Rifqa ===Male=== * Saladin * Ajirai * Bilaal * Naseer 821a8f58896d72eed85273b8c34c49aa518293a6 216 209 2023-09-19T19:28:34Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Bragaossi Display of Weaponry.png|frame|right|A Bragaossi man displays his weapons.]] ==Short Description== Masters of the sand, and the main driving force of Ilias’ trade over land and sea, all have heard of the Bragaossi. A primarily human culture, they are known best for their exotic foods and style which they export across Ilias. Unlike many other human cultures, the Bragaossi retain some connection to their old home in Zaedria. With ships occasionally returning to sell Iliasian goods to "foreign markets". =Traditions and Customs= ==Social Structure== Bragaossi culture is structured vertically with clear lines between the nobility, the artisans, and the peasants. The Bragaossi are also a patrilineal culture, meaning they trace their lineage through their fathers and men hold most of the power within family units. Young men are often raised learning their father's trade making it common for certain businesses to have existed since humans arrived in Ilias. Women in Bragaossi society are often raised the same, following in the steps of their parents, but are often additionally educated to prepare them for family life. They are taught to sew, cook, and even basic medical knowledge. All Bragaossi children are taught some basics of Salaah(dance fighting) as a form of self-defense, exercise, and form of play. Men make most of the decisions in the family and are usually the ones consulted when addressing the family as a whole. However, women may come into unique positions of power during times of conflict. While women are allowed to carry weapons, it is usually the men of the community who take up arms. Their wives are left to manage the family's finances and are allowed to take their husband's place in any community votes or political actions. In addition to this, if their husband dies they become the sole owner of all the family's possessions. Bragaossi views on gender and attraction have shifted since their arrival in Ilias. While there is no "legal" way for two men to marry within Bragaossi society, there is nothing stopping the two from living together and sharing wealth. But oddly enough there is a way for women to marry each other. If a man has two wives, and he dies, the two women may marry each other to avoid splitting the estate. It is rather specific circumstances, but some men have married two women so that one day they may truly be together. ==Political Structure== The Bragaossi have shown no united cultural ideas on government, with some settling for the age-old rule of might is right. While others experiment with more flexible forms of government such as limited democracies. In these democratic instances, citizenship is granted mostly to former soldiers, rich landowners, or influential trade merchants. The specifics of things such as the balance of power, succession, and the rights of the citizenry can vary from place to place. =Traditional Attire= The men of the Bragaossi culture tend to wear the colors of the desert such as red, orange, brown, and yellow. Men of high status usually choose to wear a keffiyeh as well as an agal to represent their status. The women of the Bragoassi culture may wear whatever colors they like, though they may not show their hair, ears, shoulders, or feet in public. =Holidays= The biggest holiday in Bragaossi culture is Qyft’arra’dar. Which can roughly translate into Qyftarr’s Day. It is simply a summer solstice celebration that most Bragaossi communities celebrate. The focus of the holiday, and subsequent rituals, is one of thanks and rebirth. The day begins early, long before the sun’s rays have crept across the land, elders and wise people of the community gather at a designated site and begin hymns of prayer. At this site, a large sundial, with markers for each hour and even more significant markers for the cardinal directions, will have been erected months ago. The first of the rituals, which will take about the first half of the day, mainly consists of sacrifices. Grain, livestock, jewelry, weapons, and even live sacrifices may be given during these hours as thanks to Qyftarr for his grace. The rest of the rituals during this first half are dances, performed by many of the young women of the community as entertainment for the gods and the community itself. But these are no simple dances, as some may be expected to dance for hours, and it is not uncommon for a woman to pass out from exhaustion or die from dehydration. The Second half of the day is dedicated to rituals of rebirth. The men of the community take center stage in many of these rituals. Many of the rituals are centered around practiced combat, demonstration of strength, and ritualistic scarring on occasion. Every young man who wishes to pledge himself to the community’s protection (and be allowed to carry a spear) must first prove his willingness to shed his blood. The young men must walk around the sundial stopping at each hour marker to receive a cut somewhere on their body, usually beginning with a cut right over their heart. At each marker indicating a cardinal direction, he must receive 4 lashes before continuing. Each mark on his body represents a single “death” he is willing to endure for his people. This ritual is continued until either the elders have accepted the young man’s display of devotion, or he collapses from exhaustion. It is common, and even expected, that some young men will die in their displays. By nightfall, the community is bloodied, and tired, but confident their sacrifice has satisfied Qyftarr. =Dietary customs/Special foods= The Bragoassi hold no dietary laws. A special dish in their culture is Manakeesh, a dough pastry topped with thyme, cheese, or ground meat. =Art= The Bragoassi choose to express their creativity in many ways. They are famous for their dance fighting known as, Salaah, which is thought to be taken from dwarven dance fighting. =Common names= ===Female=== * Haadel * Saajida * Muna * Rifqa ===Male=== * Saladin * Ajirai * Bilaal * Naseer 2bd742d7266d485aba9ab44975e901a66c3acede 230 216 2023-11-07T05:14:06Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Bragaossi Display of Weaponry.png|frame|right|A Bragaossi man displays his weapons.]] ==Short Description== Bragaossi culture is a dynamic and thriving force in Ilias, characterized by their pivotal role in trade, their culinary prowess, and their unique fashion sense. They are the driving force behind Ilias' commerce, facilitating the movement of goods over land and sea. Their caravans and ships are symbols of economic prosperity and cultural exchange, making them indispensable to Ilias. Bragaossi culture is distinguished by its unique fashion and style. Colorful and intricately patterned garments reflect a fusion of Zaedrian and Iliasian influences. Their clothing is not just attire but a vivid expression of their cultural identity and artistic sensibilities. But what truly sets the Bragaossi apart is their enduring connection to their homeland, Zaedria. Ships periodically return to Zaedria, where they engage in trade and maintain a link to their roots in what are now foreign markets. Their commitment to cultural preservation and exchange is a testament to their enduring influence on the continent. =Traditions and Customs= ==Social Structure== The Bragaossi culture adheres to a hierarchical social structure with well-defined distinctions between social classes, emphasizing a patriarchal system of lineage. At the pinnacle of the Bragaossi social hierarchy stands the nobility, a privileged class that holds significant power and influence. The noble families often boast long and esteemed lineages, and their status is determined by their ancestry and wealth. They wield authority over various aspects of Bragaossi life, including trade, governance, and cultural affairs.The artisan class comprises skilled craftsmen and workers who excel in various trades, from culinary arts to textile weaving and more. These individuals contribute to the cultural and economic richness of Bragaossi society. The artisans are held in high regard for their expertise and are vital to the community's prosperity. The peasant class constitutes the majority of Bragaossi society. They engage in labor-intensive work such as agriculture, construction, and manual labor. While they may lack the privileges of the nobility and the recognition of the artisans, they are the backbone of the community, providing essential resources and labor to sustain the culture. Bragaossi society follows a patrilineal system, tracing lineage and inheritance through the male lineage. This means that a person's familial ties, inheritance, and social standing are primarily determined by their father's lineage. Men generally hold the reins of power within family units and play a dominant role in shaping the family's destiny. Young men are commonly raised to follow in their father's footsteps, learning their respective trade or occupation. This tradition has resulted in certain businesses and crafts persisting for generations, reflecting the enduring heritage of Bragaossi culture. Women, too, are educated and prepared for family life, typically learning domestic skills like sewing, cooking, and basic medical knowledge. As part of their upbringing, all Bragaossi children, regardless of gender or social class, are taught the basics of Salaah, a unique form of dance-fighting. This practice serves as a means of self-defense, physical exercise, and a form of recreational play. It reinforces the importance of physical fitness and self-reliance within Bragaossi society. Bragaossi social structure reflects a vertically organized society with distinct roles and expectations for each class. The culture's adherence to patrilineal lineage and the emphasis on family heritage contribute to the continuity of traditions and trades, while the education of both genders instills valuable life skills and self-defense in every Bragaossi child. Men play a prominent role in decision-making within the family. They are typically consulted when addressing family matters as a whole, and they hold significant authority over the family's direction. Women, however, may assume unique positions of power during times of conflict or crisis. In these situations, they can rise to prominence and influence decision-making, showcasing the adaptability of Bragaossi society. While men primarily take up arms and handle defense, women are entrusted with managing the family's finances. They are also allowed to step into their husband's place in community votes and political actions. In the event of their husband's death, women become the sole owners of the family's possessions, granting them control over the family's legacy. ==Political Structure== The Bragaossi have shown no united cultural ideas on government, with some settling for the age-old rule of might is right. While others experiment with more flexible forms of government such as limited democracies. In these democratic instances, citizenship is granted mostly to former soldiers, rich landowners, or influential trade merchants. The specifics of things such as the balance of power, succession, and the rights of the citizenry can vary from place to place. =Traditional Attire= The men of the Bragaossi culture tend to wear the colors of the desert such as red, orange, brown, and yellow. Men of high status usually choose to wear a keffiyeh as well as an agal to represent their status. The women of the Bragoassi culture may wear whatever colors they like, though they may not show their hair, ears, shoulders, or feet in public. =Holidays= The biggest holiday in Bragaossi culture is Qyft’arra’dar. Which can roughly translate into Qyftarr’s Day. It is simply a summer solstice celebration that most Bragaossi communities celebrate. The focus of the holiday, and subsequent rituals, is one of thanks and rebirth. The day begins early, long before the sun’s rays have crept across the land, elders and wise people of the community gather at a designated site and begin hymns of prayer. At this site, a large sundial, with markers for each hour and even more significant markers for the cardinal directions, will have been erected months ago. The first of the rituals, which will take about the first half of the day, mainly consists of sacrifices. Grain, livestock, jewelry, weapons, and even live sacrifices may be given during these hours as thanks to Qyftarr for his grace. The rest of the rituals during this first half are dances, performed by many of the young women of the community as entertainment for the gods and the community itself. But these are no simple dances, as some may be expected to dance for hours, and it is not uncommon for a woman to pass out from exhaustion or die from dehydration. The Second half of the day is dedicated to rituals of rebirth. The men of the community take center stage in many of these rituals. Many of the rituals are centered around practiced combat, demonstration of strength, and ritualistic scarring on occasion. Every young man who wishes to pledge himself to the community’s protection (and be allowed to carry a spear) must first prove his willingness to shed his blood. The young men must walk around the sundial stopping at each hour marker to receive a cut somewhere on their body, usually beginning with a cut right over their heart. At each marker indicating a cardinal direction, he must receive 4 lashes before continuing. Each mark on his body represents a single “death” he is willing to endure for his people. This ritual is continued until either the elders have accepted the young man’s display of devotion, or he collapses from exhaustion. It is common, and even expected, that some young men will die in their displays. By nightfall, the community is bloodied, and tired, but confident their sacrifice has satisfied Qyftarr. =Dietary customs/Special foods= The Bragoassi hold no dietary laws. A special dish in their culture is Manakeesh, a dough pastry topped with thyme, cheese, or ground meat. =Art= The Bragoassi choose to express their creativity in many ways. They are famous for their dance fighting known as, Salaah, which is thought to be taken from dwarven dance fighting. =Common names= ===Female=== * Haadel * Saajida * Muna * Rifqa ===Male=== * Saladin * Ajirai * Bilaal * Naseer af471f12c95e9e9ae72bbd1ef646df4430b75739 231 230 2023-11-07T05:56:40Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Bragaossi Display of Weaponry.png|frame|right|A Bragaossi man displays his weapons.]] ==Short Description== Bragaossi culture is a dynamic and thriving force in Ilias, characterized by their pivotal role in trade, their culinary prowess, and their unique fashion sense. They are the driving force behind Ilias' commerce, facilitating the movement of goods over land and sea. Their caravans and ships are symbols of economic prosperity and cultural exchange, making them indispensable to Ilias. Bragaossi culture is distinguished by its unique fashion and style. Colorful and intricately patterned garments reflect a fusion of Zaedrian and Iliasian influences. Their clothing is not just attire but a vivid expression of their cultural identity and artistic sensibilities. But what truly sets the Bragaossi apart is their enduring connection to their homeland, Zaedria. Ships periodically return to Zaedria, where they engage in trade and maintain a link to their roots in what are now foreign markets. Their commitment to cultural preservation and exchange is a testament to their enduring influence on the continent. =Traditions and Customs= ==Social Structure== The Bragaossi culture adheres to a hierarchical social structure with well-defined distinctions between social classes, emphasizing a patriarchal system of lineage. At the pinnacle of the Bragaossi social hierarchy stands the nobility, a privileged class that holds significant power and influence. The noble families often boast long and esteemed lineages, and their status is determined by their ancestry and wealth. They wield authority over various aspects of Bragaossi life, including trade, governance, and cultural affairs.The artisan class comprises skilled craftsmen and workers who excel in various trades, from culinary arts to textile weaving and more. These individuals contribute to the cultural and economic richness of Bragaossi society. The artisans are held in high regard for their expertise and are vital to the community's prosperity. The peasant class constitutes the majority of Bragaossi society. They engage in labor-intensive work such as agriculture, construction, and manual labor. While they may lack the privileges of the nobility and the recognition of the artisans, they are the backbone of the community, providing essential resources and labor to sustain the culture. Bragaossi society follows a patrilineal system, tracing lineage and inheritance through the male lineage. This means that a person's familial ties, inheritance, and social standing are primarily determined by their father's lineage. Men generally hold the reins of power within family units and play a dominant role in shaping the family's destiny. Young men are commonly raised to follow in their father's footsteps, learning their respective trade or occupation. This tradition has resulted in certain businesses and crafts persisting for generations, reflecting the enduring heritage of Bragaossi culture. Women, too, are educated and prepared for family life, typically learning domestic skills like sewing, cooking, and basic medical knowledge. As part of their upbringing, all Bragaossi children, regardless of gender or social class, are taught the basics of Salaah, a unique form of dance-fighting. This practice serves as a means of self-defense, physical exercise, and a form of recreational play. It reinforces the importance of physical fitness and self-reliance within Bragaossi society. Bragaossi social structure reflects a vertically organized society with distinct roles and expectations for each class. The culture's adherence to patrilineal lineage and the emphasis on family heritage contribute to the continuity of traditions and trades, while the education of both genders instills valuable life skills and self-defense in every Bragaossi child. Men play a prominent role in decision-making within the family. They are typically consulted when addressing family matters as a whole, and they hold significant authority over the family's direction. Women, however, may assume unique positions of power during times of conflict or crisis. In these situations, they can rise to prominence and influence decision-making, showcasing the adaptability of Bragaossi society. While men primarily take up arms and handle defense, women are entrusted with managing the family's finances. They are also allowed to step into their husband's place in community votes and political actions. In the event of their husband's death, women become the sole owners of the family's possessions, granting them control over the family's legacy. ==Political Structure== The Bragaossi exhibit a diverse and often decentralized political structure, with no unified cultural consensus on governance. The variability in their political systems reflects their adaptability and the distinct dynamics that exist across different Bragaossi communities. In some Bragaossi communities, the traditional principle of "might is right" prevails. This system is characterized by the dominance of strong, authoritative figures who wield power through force and assertiveness. Leadership often falls into the hands of individuals who prove their physical prowess or strategic acumen. In contrast, other Bragaossi communities have experimented with more flexible forms of government, including limited democracies. In these instances, citizenship is typically granted to specific groups, such as former soldiers, wealthy landowners, or influential trade merchants. This system provides a framework for the participation of a select portion of the population in decision-making. The specifics of governance, including the balance of power between different factions or individuals, can vary significantly from one Bragaossi community to another. Some may place more emphasis on the role of the citizenry, while others may maintain a strong central authority. Succession methods also differ among Bragaossi communities. Some may follow hereditary lines, passing leadership from one generation to the next within a particular family or lineage. Others may rely on democratic processes to elect leaders or appoint them based on merit or achievements. =Traditional Attire= The traditional attire of the Bragaossi culture is a vivid reflection of their rich heritage and distinct sense of style, with variations in both men's and women's clothing. Men in Bragaossi culture favor colors inspired by the desert landscape, such as shades of red, orange, brown, and yellow. These earthy and warm hues resonate with the arid surroundings, providing a sense of harmony with the environment. For men of high status, there is an additional layer of symbolism in their attire. Men of prominence often choose to wear a keffiyeh, a traditional headdress made of lightweight fabric. The keffiyeh is typically draped over the head and shoulders, offering protection from the harsh sun and wind. To represent their elevated status, high-status men may also wear an agal. The agal is a black cord-like headband, which is worn atop the keffiyeh. It adds an element of distinction to their attire, signifying their social standing and leadership roles within the community. Women in Bragaossi culture have more flexibility in their choice of colors, allowing them to express their individual preferences. However, modesty plays a significant role in women's clothing, with specific guidelines for public appearances. Women are expected to adhere to modesty rules when dressing for public outings. This means that they must avoid exposing their hair, ears, shoulders, and feet. This adherence to modesty ensures that women's attire aligns with the cultural values and norms of the Bragaossi. However, ideas on modesty are changing, with some women electing to show more skin and facing little to no pushback. But women who are more traditional, typically wear dresses and garments that provide full coverage, concealing their hair, shoulders, and ears. The dresses are designed with loose-fitting and flowing fabrics, offering both comfort and compliance with modesty standards. Footwear is designed to offer full coverage, ensuring that women's feet are not exposed in public. This may involve the use of sandals or shoes that offer concealment while providing comfort for daily activities. =Holidays= Qyft'arra'dar, the most significant holiday in Bragaossi culture, is a spirited and profound celebration that occurs during the summer solstice. The name translates to "Qyftarr's Day," and this annual event is widely observed by Bragaossi communities, holding deep cultural and spiritual importance. The holiday is divided into two distinct halves, each with its own set of rituals and significance. ==First Half: Rituals of Thanks== The day commences in the predawn hours, long before the sun's rays grace the land. Elders and wise members of the community gather at a designated site, and the air resonates with hymns of prayer. This sacred site features a massive sundial, erected months prior, which bears markers for each hour and cardinal directions. The first half of the day is devoted to expressing gratitude and thanks to Qyftarr. Offerings: In the spirit of thanksgiving, the community offers a diverse array of sacrifices. These may include grains, livestock, jewelry, weapons, and, in some cases, live sacrifices. The gifts are presented to honor and acknowledge the grace of Qyftarr. Dances of Devotion: As part of the morning rituals, young women from the community perform spirited dances. These dances are not merely for entertainment but serve as a dedicated expression of devotion to the gods and a source of communal connection. These dances can be demanding, with some women expected to dance for hours on end. It is not uncommon for the dedication to lead to exhaustion or, tragically, even dehydration, highlighting the depth of their commitment. ==Second Half: Rituals of Rebirth== The afternoon marks the transition to rituals focused on rebirth, where the men of the community take center stage. Combat Demonstrations: The second half of the day is centered around combat demonstrations and displays of strength. These rituals are a testament to the men's dedication to the community's protection and their willingness to shed blood for the people. Ritualistic Scarring: Young men who aspire to pledge themselves to the community's protection, earning the right to carry a spear, must first prove their commitment. They participate in ritualistic scarring, where they willingly receive cuts on various parts of their bodies, typically beginning with a cut over their hearts. Symbolic Deaths: At each hour marker on the sundial, young men stop to receive a cut, symbolizing their willingness to endure a symbolic "death" for the community. At markers representing the cardinal directions, they receive four lashes. Each scar marks the depth of their devotion and sacrifice. By the end of these intense rituals, the young men have displayed their unwavering commitment, but it is a grueling endeavor that often results in exhaustion and, tragically, death for some participants. The community, by nightfall, stands united, bloodied and tired, confident that their sacrifices have appeased Qyftarr, reinforcing their spiritual bond with the deity and celebrating their renewal as a community. Qyft'arra'dar is a deeply significant and emotionally charged holiday that epitomizes the Bragaossi culture's connection with their spirituality, their land, and their unwavering dedication to one another. =Dietary customs/Special foods= In the diverse culinary tapestry of Bragaossi culture, Manakeesh stands out as a cherished and flavorful dish. Bragaossi culinary traditions are marked by their diversity and their openness to a wide range of flavors and ingredients. Manakeesh encapsulates the essence of their culinary heritage. Manakeesh is a delectable pastry crafted from a tender, doughy base. The dough is skillfully kneaded and stretched to achieve a perfect balance of softness and crispiness. What truly sets Manakeesh apart are its varied toppings, offering a delightful array of flavors. Thyme is one of the classic toppings for Manakeesh. It infuses the pastry with a fragrant and earthy aroma, creating a savory delight that captivates the senses. For those who favor a creamy and indulgent experience, Manakeesh can be generously adorned with cheese. The cheese melts and blends with the dough, creating a luscious and rich flavor profile. Meat lovers can savor the taste of Manakeesh topped with ground meat, infusing the pastry with a savory and hearty character. The meat adds a depth of flavor that is sure to satisfy the palate. What truly distinguishes Manakeesh in Bragaossi culture is its versatility. The dish's simplicity and the fact that there are no rigid dietary laws, and the freedom to choose toppings allows individuals to customize their Manakeesh according to personal preferences. Manakeesh encapsulates the essence of Bragaossi culinary exploration, where the appreciation of diverse flavors and ingredients is celebrated. Whether enjoyed as a snack, a meal, or a delightful treat, Manakeesh invites individuals to savor the flavors of Bragaossi culture, one savory bite at a time. =Art= Salaah is a captivating and distinctive form of dance fighting that is central to Bragaossi culture. This dynamic art form combines graceful, rhythmic movements with elements of martial combat, reflecting the deep connection between artistic expression and self-defense in Bragaossi society. Salaah serves as a source of pride and identity for the Bragaossi people, embodying their history, values, and physical prowess. ==Graceful Movements== Salaah is characterized by elegant and fluid movements, akin to a dance. Performers employ graceful footwork, flowing arm gestures, and precise timing to create a visually stunning display. These graceful motions are reminiscent of the desert's windswept dunes and the agility of desert creatures. ==Martial Techniques== Salaah seamlessly integrates martial techniques into its dance-like choreography. This includes strikes, blocks, and evasive maneuvers, emphasizing the art's practical application in combat scenarios. The incorporation of martial techniques reflects the Bragaossi culture's emphasis on self-defense and preparedness. ==Rhythmic Music== The performance of Salaah is often accompanied by traditional Bragaossi music, with the beat of drums and other instruments setting the tempo. The rhythmic music enhances the dramatic and captivating nature of the art form, providing a backdrop that resonates with the heart and soul. ==Spiritual and Cultural Significance== Salaah holds deep spiritual and cultural significance for the Bragaossi people. It is often performed during important ceremonies, celebrations, and rites of passage. The art form is seen as a means of connecting with their cultural heritage, ancestors, and the desert landscape. ==Training and Mastery== Mastery of Salaah requires extensive training and discipline. Young individuals undergo rigorous training to perfect their techniques, improve their physical conditioning, and develop their agility. The art form demands dedication, as performers must achieve a high level of proficiency to excel in both its artistic and combat aspects. ==Competitions and Rituals== Salaah competitions and exhibitions are common in Bragaossi communities. These events allow individuals to showcase their skills, compete against one another, and honor their cultural traditions. =Common names= ===Female=== * Haadel * Saajida * Muna * Rifqa ===Male=== * Saladin * Ajirai * Bilaal * Naseer 443cbf4c3401593994d7a3998b3c1b6dc791e9c3 Main Page 0 1 210 192 2023-09-12T02:18:30Z DeadOofs 4 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] • [[Established Towns]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Town Tier System]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewing & Alcohol]] • [[War]] • [[Horse Enhancer]] • [[Sitting & Chairs]] • [[Building Functional Gates]] • [[Creating a Campsite]] |- | '''Information''' || [[Starter Guide]] • [[The Map]] • [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> e107ce9735d81cf4f4c01b66728cd76da5cbe8cf 222 210 2023-09-27T12:37:22Z 123.243.116.37 0 wikitext text/x-wiki __NOTOC__ [[File:02 caeda banner.png|upright 3.0|frameless|center]] Welcome to Caeda Medieval Roleplay — a low-fantasy medieval world staged in Minecraft. We aim to hold true to the most important tenets of MCRP and forge a beautiful, player driven story. Our server will be entering open beta soon, so join us on [https://discord.gg/N6GJ4utU6r Discord] to stay updated and apply. {| class="wikitable" ! colspan="2"|Caeda Medieval Roleplay Wikipages |- | '''Lore''' || [[Timeline]] • [[Races]] • [[Cultures]] • [[The Gods]] • [[Established Towns]] |- | '''Tutorials''' || [[RP & Character Setup]] • [[Town Tier System]] • [[Shops & Economy]] • [[Locks & Lockpicking]] • [[Brewing & Alcohol]] • [[War]] • [[Horse Enhancer]] • [[Sitting & Chairs]] • [[Building Functional Gates]] • [[Creating a Campsite]] • [[Sending Mail]] |- | '''Information''' || [[Starter Guide]] • [[The Map]] • [[Rules]] • [[FAQ]] • [[Considerations for Greylist Applications]] • [[Installing Optifine]] |} == Unique Features == Our server implements updated and under-utilised resources and additions to Minecraft that enhance the immersion of the gameplay and roleplay experience for players. [[File:19 Screenshot.png|thumb|right|Artifact Based Magic]] === Artifact and Skills Based Magic === In the mystical realm of Caeda, the conduit to harness magic lies not within one's own essence but within the artifacts and enchanted items that have been meticulously crafted over centuries. These items, bearing the traces of ancient knowledge, serve as gateways to the ethereal energies that permeate the land. From staffs that conjure arcane hail to amulets that channel the power of fire bolts, these artifacts hold the key to unlocking incredible abilities. Their secrets are coveted, their origins shrouded in mystery, and their potential limited only by the creativity of those who wield them. Within this world, the pursuit of such items and the mastery of their powers are lifelong endeavors, driving adventurers and mages alike to explore the farthest reaches of Ilias in search of these relics of unimaginable power. === Custom Assets and Models === Caeda's world isn't just crafted with blocks but imbued with custom assets and textures, transforming Minecraft into an entirely unique experience. Our custom-made resources breathe vitality into the landscapes, creatures, and items, ensuring that every element of the game resonates with the lore and atmosphere of Caeda. The meticulous attention to detail we've poured into these assets enriches your immersion, making your journey through this vibrant world all the more captivating and enchanting. [[File:05 Screenshot.png|thumb|right|Custom Assets and Models]] === Custom Crafting Recipes === To enhance the immersive experience of Caeda, we've introduced a host of custom items and crafting recipes into the world of Minecraft. These meticulously designed additions not only deepen the lore but also empower players to craft unique tools, weapons, and artifacts that align with the rich narrative of the realm. Step into this enchanting world, where your crafting skills are as vital as your courage in the face of epic adventures. === Custom Builds === Within the realm of Caeda, our seasoned team of builders stands as master artisans, crafting the very essence of this world. Their meticulous attention to detail breathes life into every structure, making it a living, breathing part of the narrative tapestry. From majestic castles to ancient shrines, each building has a story to tell, each corner a secret to unveil. Our builders bring to life the world of Caeda, a testament to their artistry and a canvas for your epic adventures. <gallery mode="slideshow"> File:01 Screenshot.png File:02 Screenshot.png File:03 Screenshot.png File:04 Screenshot.png File:06 Screenshot.png File:07 Screenshot.png File:10 Screenshot.png File:14 Screenshot.png File:16 Screenshot.png File:17 Screenshot.png File:12 Screenshot.png </gallery> 21b724c5bfc7ed8f0856779bfd5c0b6dbda0372a File:Testetestets.jpg 6 117 212 2023-09-12T02:22:24Z DeadOofs 4 wikitext text/x-wiki testestes 9c202c119e7aac339b2991531790cac20628d296 The Map 0 118 213 2023-09-12T02:25:05Z DeadOofs 4 Created page with "Here you will find a paper map of the lands of Ilias. The map includes towns, region names, some dungeon locations, and a few easter eggs. The map will be periodically updated as new things appear on the map, and new towns appear or turn to ruin. You may click on the picture, taking it to a new window where you can zoom in on details. [[File:Caeda Paper Map FinalV1.png|frameless|center]]" wikitext text/x-wiki Here you will find a paper map of the lands of Ilias. The map includes towns, region names, some dungeon locations, and a few easter eggs. The map will be periodically updated as new things appear on the map, and new towns appear or turn to ruin. You may click on the picture, taking it to a new window where you can zoom in on details. [[File:Caeda Paper Map FinalV1.png|frameless|center]] 368bbebd8aa82fd69490b768e8aa9f6650cb0519 Anti-Gods 0 35 214 157 2023-09-15T17:19:31Z DeadOofs 4 wikitext text/x-wiki ==Ikrus== <gallery> Ikrus.png </gallery> The God of Destruction and Dissolution, representing the transformative power of deconstruction and challenging societal norms. Ikrus embodies the critical examination of ideologies, urging individuals to question established beliefs and embrace the process of creative destruction. ==Vylthara== <gallery> Vylthara.png </gallery> The Goddess of Chaos and Discord, embodying the disruptive energy that challenges the stability of ideological systems. Vylthara encourages the exploration of unconventional ideas, sparking conflicts that lead to the emergence of new paradigms and perspectives. ==Nekros== <gallery> Nekros.png </gallery> The God of Stagnation and Dogma, associated with the preservation of traditional ideologies and resistance to change. Nekros embodies the cautionary force that warns against hasty abandonment of deeply ingrained beliefs, preserving the wisdom of the past. ==Xyndra== <gallery> Xyndra.png </gallery> The Goddess of Manipulation and Deception, utilizing cunning and trickery to sway and mold ideologies. Xyndra embodies the art of persuasion and propaganda, manipulating public opinion and sowing seeds of doubt and distrust among different belief systems. ==Zethra== <gallery> Zethra.png </gallery> The God of Anarchy and Radicalism, encouraging the emergence of extreme ideologies and the disruption of existing power structures. Zethra represents the voice of rebellion and fosters the exploration of alternative systems, advocating for a complete reimagining of societal frameworks. bfa8674c5aa1b9dc337ed2218ad0a8eddd11adbd Life Gods 0 34 215 158 2023-09-15T17:19:43Z DeadOofs 4 wikitext text/x-wiki ==Qyftarr== <gallery> Qyftarr Portrait.png </gallery> The God of Creation and Inspiration, revered as the infinite wellspring of ideas and innovation. Qyftarr encompasses the realms of art, science, and philosophy, empowering mortals to bring forth their most visionary and transformative concepts. ==Eta== <gallery> Screenshot 2023-08-19 234656.png </gallery> The Goddess of Harmony and Unity, embodying the compassionate interweaving of diverse ideologies and fostering a sense of collective purpose. Eta encourages dialogue, cooperation, and the pursuit of common ground to build a harmonious and inclusive society. ==Ydarus== <gallery> Screenshot 2023-08-19 234705.png </gallery> The God of Wisdom and Knowledge, revered as the eternal seeker of truth and the patron of intellectual inquiry. Ydarus inspires scholars, sages, and thinkers, granting them profound insights and guiding them toward enlightenment. ==Cyaos== <gallery> Screenshot 2023-08-19 234712.png </gallery> The God of Progress and Change, representing the driving force behind societal and ideological evolution. Cyaos inspires revolutions, challenges entrenched beliefs, and catalyzes transformative shifts, pushing all living beings toward a brighter future. ==Lelthys== <gallery> Screenshot 2023-08-19 234724.png </gallery> The Goddess of Balance and Adaptation, revered for her role in navigating the delicate equilibrium of ideologies. Lelthys promotes moderation, empathy, and the ability to adapt ideologies to suit changing circumstances, ensuring harmony and resilience. ==Vyris== <gallery> Screenshot_2023-08-19_234733.png </gallery> The Goddess of Individuality and Self-Expression, encouraging the exploration and celebration of diverse ideologies and perspectives. Vyris champions personal freedom, creative expression, and the courage to embrace one's unique identity and beliefs. 43f615b00e92866e1fede2648f5f108a9a1d48a7 Mislati 0 23 217 135 2023-09-19T19:54:14Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Mislati Woman & Her Servant.png|frame|right|A Mislati priestess, dressed in religious garb, and her student.]] ==Short Description== The Mislati people are generally described as a group of Sub-Alfaran Desert peoples who primarily inhabit the southwestern part of the Dhabaa Bush. With only a few groups reaching into the hot Alfara desert’s sands. They are described as a fairly passive and isolationist culture, much more concerned with fostering their own community than outside interaction and trade. Although meeting one in the midlands isn’t entirely impossible the Mislati rarely venture further than the desert above them. But do not mistake them for being anti-social, Mislati culture demands that one must always open their door to a guest. =Traditions and Customs= ==Social Structure== Most, if not all, Mislati communities are horizontal societies. This means they are societies without caste systems or classes. Ideas of "nobility" or "peasantry" are minimal. While a chief or elder may be recognized for their prowess, wisdom, or diplomatic skill they are not viewed as inherently better than others. These ideas of a horizontal society apply to family life for the Mislati as well. Patrilineal and matrilineal marriages are equally common. Men and women usually share equal influence and respect within a family unit. Mislati children are raised communally, but most of the responsibility falls on the parents and their extended family. It is not uncommon for a child to be sent away for a few years from their parents to study a craft or skill under their aunt, uncle, or older cousin. The Mislati are polygamous, meaning they practice having multiple wives or husbands. 1-2 spouses are most common, but some couples can range between 4-6 spouses. The Mislati hold no laws against same-sex couples, men and women may marry freely. ==Political Structure== Most Mislati communities find themselves headed by some sort of king, chief, or elder. However, these figures do not hold unlimited power in these communities. They are usually heavily influenced and advised by a council of elders. The council is usually made up of a number of the community's oldest members. The exact number of Elders can vary from community to community, but it is their duty to advise the community-chosen leader. The Mislati do not have the concept of citizenship or freemen, either you are a part of the tribe or you are not. Acceptance into the tribe can vary, with some communities having a trial all members must pass, while others may bar outsiders from these rituals entirely. =Traditional Attire= The Mislati hold no strict cultural laws on what one should or should not wear. But generally, it is held that people should wear some form of undergarments to cover themselves. The color white should be reserved only for holy days or special times of worship. =Holidays= Around the beginning of Spring. Many Mislati communities convene to celebrate a holiday known as Bomani K’eni, or Warrior Day. It is a day of celebration full of dancing, feasting, and of course dueling. Every able-bodied man is entered into a contest where they fight in a battle royale. Whoever comes out on top is named the Bomani of the Mislati, The warrior who will lead them to victory this summer, or protect them until winter. =Dietary customs/Special foods= The Mislati people hold no rules against certain foods. A famous food of their culture is Maafe, or Groundnut stew. The main ingredients are lamb, beef, or chicken as well as tomatoes, onions, garlic, cabbage, leaf or root vegetables, and peanuts. =Art= The Mislati people are neither painters nor songwriters. But they are magnificent weavers. They express their creativity through fabric cuts and their famed lacework, while the wealthy highlight their status with body paint and coral jewelry. =Common names= ===Female=== * Kali * Ada * Itoro * Udo ===Male=== * Abioye * Chidi * Dayo * Oyobi f3384626f4e7b45bdf3ba7a7ac63367c1c9a64ec 227 217 2023-11-07T04:20:41Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Mislati Woman & Her Servant.png|frame|right|A Mislati priestess, dressed in religious garb, and her student.]] ==Short Description== The Mislati people are a distinctive group of Sub-Alfaran Desert inhabitants primarily located in the southwestern reaches of the Dhabaa Bush. A select few tribes extend their presence into the scorching sands of the Alfara Desert. The Mislati are known for their tranquil and isolationist way of life, prioritizing the nurturing of their own tight-knit community over extensive external interactions and trade. This enigmatic culture places great importance on fostering a sense of unity and self-sufficiency within their desert home. They are often content with the hot humid jungles they call home, seldom venturing beyond its borders. However, it would be a mistake to label them as anti-social, for the Mislati people uphold a profound commitment to the age-old tradition of hospitality. In Mislati culture, it is an unwavering rule to always open one's door to a guest, demonstrating their deeply rooted values of generosity and kinship. This tradition ensures that those who do occasionally cross paths with the Mislati find a warm welcome in their midst, even in the heart of the Bush. =Traditions and Customs= ==Social Structure== Most, if not all, Mislati communities are horizontal societies. This means they are societies without caste systems or classes. Ideas of "nobility" or "peasantry" are minimal. While a chief or elder may be recognized for their prowess, wisdom, or diplomatic skill they are not viewed as inherently better than others. These ideas of a horizontal society apply to family life for the Mislati as well. Patrilineal and matrilineal marriages are equally common. Men and women usually share equal influence and respect within a family unit. Mislati children are raised communally, but most of the responsibility falls on the parents and their extended family. It is not uncommon for a child to be sent away for a few years from their parents to study a craft or skill under their aunt, uncle, or older cousin. The Mislati are polygamous, meaning they practice having multiple wives or husbands. 1-2 spouses are most common, but some couples can range between 4-6 spouses. The Mislati hold no laws against same-sex couples, men and women may marry freely. ==Political Structure== Most Mislati communities find themselves headed by some sort of king, chief, or elder. However, these figures do not hold unlimited power in these communities. They are usually heavily influenced and advised by a council of elders. The council is usually made up of a number of the community's oldest members. The exact number of Elders can vary from community to community, but it is their duty to advise the community-chosen leader. The Mislati do not have the concept of citizenship or freemen, either you are a part of the tribe or you are not. Acceptance into the tribe can vary, with some communities having a trial all members must pass, while others may bar outsiders from these rituals entirely. =Traditional Attire= The Mislati hold no strict cultural laws on what one should or should not wear. But generally, it is held that people should wear some form of undergarments to cover themselves. The color white should be reserved only for holy days or special times of worship. =Holidays= Around the beginning of Spring. Many Mislati communities convene to celebrate a holiday known as Bomani K’eni, or Warrior Day. It is a day of celebration full of dancing, feasting, and of course dueling. Every able-bodied man is entered into a contest where they fight in a battle royale. Whoever comes out on top is named the Bomani of the Mislati, The warrior who will lead them to victory this summer, or protect them until winter. =Dietary customs/Special foods= The Mislati people hold no rules against certain foods. A famous food of their culture is Maafe, or Groundnut stew. The main ingredients are lamb, beef, or chicken as well as tomatoes, onions, garlic, cabbage, leaf or root vegetables, and peanuts. =Art= The Mislati people are neither painters nor songwriters. But they are magnificent weavers. They express their creativity through fabric cuts and their famed lacework, while the wealthy highlight their status with body paint and coral jewelry. =Common names= ===Female=== * Kali * Ada * Itoro * Udo ===Male=== * Abioye * Chidi * Dayo * Oyobi 2acdeb0d1a60bd3a0367ae524b4e83c75bcb9f22 228 227 2023-11-07T04:23:38Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Mislati Woman & Her Servant.png|frame|right|A Mislati priestess, dressed in religious garb, and her student.]] ==Short Description== The Mislati people are a distinctive group of Sub-Alfaran Desert inhabitants primarily located in the southwestern reaches of the Dhabaa Bush. A select few tribes extend their presence into the scorching sands of the Alfara Desert. The Mislati are known for their tranquil and isolationist way of life, prioritizing the nurturing of their own tight-knit community over extensive external interactions and trade. This enigmatic culture places great importance on fostering a sense of unity and self-sufficiency within their desert home. They are often content with the hot humid jungles they call home, seldom venturing beyond its borders. However, it would be a mistake to label them as anti-social, for the Mislati people uphold a profound commitment to the age-old tradition of hospitality. In Mislati culture, it is an unwavering rule to always open one's door to a guest, demonstrating their deeply rooted values of generosity and kinship. This tradition ensures that those who do occasionally cross paths with the Mislati find a warm welcome in their midst, even in the heart of the Bush. =Traditions and Customs= ==Social Structure== Mislati communities are characterized by their horizontal social structure, creating a society devoid of caste systems or classes. Concepts of nobility or peasantry are minimal, and while individuals with exceptional prowess, wisdom, or diplomatic skills may earn recognition as chiefs or elders, they are not considered inherently superior to others. These principles of a horizontal society extend to the family life of the Mislati. They practice both patrilineal and matrilineal marriages with equal frequency. Within the family unit, men and women typically share equal influence and respect, fostering a sense of balance and cooperation. Mislati children are raised communally, with the primary responsibility resting on the parents and their extended family. It is not uncommon for children to spend a few years away from their parents, studying a craft or skill under the guidance of their aunts, uncles, or older cousins, promoting a strong sense of mentorship and knowledge-sharing. The Mislati are polygamous, meaning they engage in the practice of having multiple spouses, whether they be wives or husbands. While most couples have one to two spouses, some may form unions with as many as four to six partners. Remarkably, the Mislati do not impose any restrictions or laws against same-sex couples, enabling both men and women to marry freely, reinforcing their culture's open-minded and inclusive approach to relationships and family. This societal structure reflects their commitment to equality, cooperation, and respect for one another. ==Political Structure== Most Mislati communities find themselves headed by some sort of king, chief, or elder. However, these figures do not hold unlimited power in these communities. They are usually heavily influenced and advised by a council of elders. The council is usually made up of a number of the community's oldest members. The exact number of Elders can vary from community to community, but it is their duty to advise the community-chosen leader. The Mislati do not have the concept of citizenship or freemen, either you are a part of the tribe or you are not. Acceptance into the tribe can vary, with some communities having a trial all members must pass, while others may bar outsiders from these rituals entirely. =Traditional Attire= The Mislati hold no strict cultural laws on what one should or should not wear. But generally, it is held that people should wear some form of undergarments to cover themselves. The color white should be reserved only for holy days or special times of worship. =Holidays= Around the beginning of Spring. Many Mislati communities convene to celebrate a holiday known as Bomani K’eni, or Warrior Day. It is a day of celebration full of dancing, feasting, and of course dueling. Every able-bodied man is entered into a contest where they fight in a battle royale. Whoever comes out on top is named the Bomani of the Mislati, The warrior who will lead them to victory this summer, or protect them until winter. =Dietary customs/Special foods= The Mislati people hold no rules against certain foods. A famous food of their culture is Maafe, or Groundnut stew. The main ingredients are lamb, beef, or chicken as well as tomatoes, onions, garlic, cabbage, leaf or root vegetables, and peanuts. =Art= The Mislati people are neither painters nor songwriters. But they are magnificent weavers. They express their creativity through fabric cuts and their famed lacework, while the wealthy highlight their status with body paint and coral jewelry. =Common names= ===Female=== * Kali * Ada * Itoro * Udo ===Male=== * Abioye * Chidi * Dayo * Oyobi 386a35848b34834da9e1b61340c111edb75b1f06 229 228 2023-11-07T04:44:13Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Mislati Woman & Her Servant.png|frame|right|A Mislati priestess, dressed in religious garb, and her student.]] ==Short Description== The Mislati people are a distinctive group of Sub-Alfaran Desert inhabitants primarily located in the southwestern reaches of the Dhabaa Bush. A select few tribes extend their presence into the scorching sands of the Alfara Desert. The Mislati are known for their tranquil and isolationist way of life, prioritizing the nurturing of their own tight-knit community over extensive external interactions and trade. This enigmatic culture places great importance on fostering a sense of unity and self-sufficiency within their desert home. They are often content with the hot humid jungles they call home, seldom venturing beyond its borders. However, it would be a mistake to label them as anti-social, for the Mislati people uphold a profound commitment to the age-old tradition of hospitality. In Mislati culture, it is an unwavering rule to always open one's door to a guest, demonstrating their deeply rooted values of generosity and kinship. This tradition ensures that those who do occasionally cross paths with the Mislati find a warm welcome in their midst, even in the heart of the Bush. =Traditions and Customs= ==Social Structure== Mislati communities are characterized by their horizontal social structure, creating a society devoid of caste systems or classes. Concepts of nobility or peasantry are minimal, and while individuals with exceptional prowess, wisdom, or diplomatic skills may earn recognition as chiefs or elders, they are not considered inherently superior to others. These principles of a horizontal society extend to the family life of the Mislati. They practice both patrilineal and matrilineal marriages with equal frequency. Within the family unit, men and women typically share equal influence and respect, fostering a sense of balance and cooperation. Mislati children are raised communally, with the primary responsibility resting on the parents and their extended family. It is not uncommon for children to spend a few years away from their parents, studying a craft or skill under the guidance of their aunts, uncles, or older cousins, promoting a strong sense of mentorship and knowledge-sharing. The Mislati are polygamous, meaning they engage in the practice of having multiple spouses, whether they be wives or husbands. While most couples have one to two spouses, some may form unions with as many as four to six partners. Remarkably, the Mislati do not impose any restrictions or laws against same-sex couples, enabling both men and women to marry freely, reinforcing their culture's open-minded and inclusive approach to relationships and family. This societal structure reflects their commitment to equality, cooperation, and respect for one another. ==Political Structure== In Mislati communities, leadership typically falls upon the shoulders of a king, chief, or elder, although their authority is far from absolute. These community leaders are heavily influenced and guided by a council of elders, composed of some of the community's most senior members. While the specific number of elders can fluctuate from one community to another, their primary responsibility is to provide counsel and advice to the leader chosen by the community. The Mislati do not adhere to the concept of citizenship or freemen. Instead, they view individuals as either part of the tribe or not. Membership acceptance into the tribe can vary from one community to another. Some communities may require all members to undergo a trial or initiation process to prove their commitment and worthiness, while others may exclude outsiders from these rituals entirely. This political structure reflects the Mislati's commitment to collective decision-making and shared leadership. While leaders like kings, chiefs, or elders hold positions of authority, they do so with a profound understanding of the importance of seeking guidance from the wisdom of their elders and considering the interests of the entire community, reinforcing the bonds of kinship and unity that define the Mislati culture. =Traditional Attire= The Mislati people have a relatively relaxed approach when it comes to traditional attire, with no strict cultural laws dictating what one should or should not wear. However, there are some general guidelines and practices that have evolved over time, reflecting their cultural values. It is widely understood within the Mislati culture that people should wear some form of undergarments as a basic measure of modesty and to cover themselves. These undergarments serve as a foundation for their clothing and help maintain a sense of decorum in everyday life. The color white holds a special significance in Mislati culture and is reserved for holy days and special times of worship. White garments are donned during religious ceremonies, significant cultural events, and moments of communal reverence. This practice underscores the Mislati people's deep respect for their spiritual traditions and the importance of sanctity during these occasions. In their daily lives, Mislati individuals typically opt for a range of earthy, vibrant, and natural colors in their clothing, reflecting the diversity of color of that surrounds them in their jungle homes. Fabrics are often lightweight and breathable, suited to the hot and humid climate. These traditional attire choices not only align with practicality but also respect the Mislati people's connection to their environment and their commitment to cultural values that prioritize simplicity and respect for tradition. =Holidays= Bomani K'eni, or Warrior Day, is a highly anticipated Mislati holiday that occurs around the beginning of Spring. This festive occasion brings together Mislati communities in a grand celebration, rich with tradition and cultural significance. The core of Bomani K'eni revolves around honoring the valor and martial prowess of the Mislati people. The day is marked by vibrant dancing, sumptuous feasting, and, of course, dueling. It is a time for the Mislati to pay homage to their long-standing warrior tradition and select a leader who will guide them through the challenges of the coming months. One of the central events of Bomani K'eni is the exhilarating battle royale, where every able-bodied man in the community is entered into a spirited contest. Armed with skill, courage, and their chosen weapons, these warriors engage in fierce combat, demonstrating their strength and combat abilities. The competition is a thrilling spectacle, showcasing the resilience and bravery of the Mislati people. The warrior who emerges victorious from the battle royale is bestowed with the esteemed title of "Bomani of the Mislati." This individual is not only celebrated for their martial prowess but is also entrusted with a significant role in the community. They are expected to lead and protect the tribe during the challenging summer months, ensuring the safety and well-being of their fellow Mislati until the arrival of winter. Bomani K'eni serves as a powerful reminder of the Mislati's commitment to their warrior heritage and their dedication to the principles of strength, unity, and leadership within their community. It is a time for the Mislati to come together, celebrate their shared values, and prepare for the trials and triumphs that lie ahead in the coming season. =Dietary customs/Special foods= Maafe, also known as Groundnut Stew, stands as a beloved and celebrated delicacy within Mislati culture. The Mislati people have a liberal approach to food, embracing a variety of ingredients and flavors in their cuisine. Maafe, with its rich and diverse ingredients, perfectly encapsulates the essence of Mislati culinary traditions. The heart of Maafe lies in the choice of proteins, typically featuring tender and succulent cuts of lamb, beef, or chicken. These meats are carefully simmered to perfection, infusing the stew with their delectable flavors and creating a savory base for the dish. The Mislati take great pride in their use of fresh, locally sourced ingredients. Tomatoes provide a vibrant, tangy note, while onions and garlic add depth and aroma to the stew. Cabbage, leafy greens, and root vegetables, such as yams or sweet potatoes, contribute both texture and nutrients, making Maafe a wholesome and satisfying meal. What truly sets Maafe apart is the inclusion of peanuts, which are ground into a creamy, nutty paste. These peanuts lend a unique and velvety consistency to the stew, as well as a distinct, slightly sweet flavor that balances the savory elements. The marriage of these ingredients results in a harmonious and flavorful blend that exemplifies the Mislati's culinary expertise. Maafe is a dish that not only nourishes the body but also symbolizes the sense of community and unity among the Mislati people. Sharing a pot of Maafe is a cherished tradition, bringing family and friends together to enjoy the delicious flavors and strengthen the bonds of kinship, making it a treasured and culturally significant delicacy in Mislati cuisine. =Art= The Mislati people are artisans of a unique and distinctive form of artistic expression. While they may not be known for traditional painting or songwriting, their creativity finds captivating manifestation in other forms of art that are deeply ingrained in their culture. ==Fabric Cuts and Lacework== One of the most celebrated forms of Mislati art is their intricate fabric cuts and renowned lacework. This craft is a testament to the Mislati people's exceptional skills as weavers and their ability to transform textiles into vibrant works of art. Using a variety of fabrics and patterns, they create clothing and textiles adorned with meticulously crafted designs. These creations are both functional and beautiful, reflecting their cultural values of practicality and aesthetics. The Mislati's fabric cuts and lacework are often passed down through generations, preserving their rich artistic heritage. ==Body Paint and Coral Jewelry== Wealthy members of Mislati society often use body paint and coral jewelry as means of artistic expression and to signify their status. The use of body paint allows them to showcase their creativity through intricate and colorful designs that adorn their skin. Coral jewelry, with its vibrant red hues, is not only a symbol of affluence but also a form of wearable art. The Mislati skillfully craft jewelry pieces, using coral as the primary material, to create intricate and ornate designs that reflect their artistic sensibilities and social standing. Mislati art may not be confined to traditional artistic mediums, but it is a testament to their creativity, resourcefulness, and the importance they place on aesthetics in their daily lives. This distinctive artistic expression serves to preserve their cultural identity and heritage, while also showcasing their flair for innovation and aesthetics in the most unique and meaningful ways. =Common names= ===Female=== * Kali * Ada * Itoro * Udo ===Male=== * Abioye * Chidi * Dayo * Oyobi eb80a3dbc15542793709b88b714fa27b9f0407db 232 229 2023-11-07T07:02:28Z DeadOofs 4 wikitext text/x-wiki '''''A PREDOMINANTLY HUMAN CULTURE''''' [[File:Mislati Woman & Her Servant.png|frame|right|A Mislati priestess, dressed in religious garb, and her student.]] ==Short Description== The Mislati people are a distinctive group of Sub-Alfaran Desert inhabitants primarily located in the southwestern reaches of the Dhabaa Bush. A select few tribes extend their presence into the scorching sands of the Alfara Desert. The Mislati are known for their tranquil and isolationist way of life, prioritizing the nurturing of their own tight-knit community over extensive external interactions and trade. This enigmatic culture places great importance on fostering a sense of unity and self-sufficiency within their homes. They are often content with the hot humid jungles they call home, seldom venturing beyond its borders. However, it would be a mistake to label them as anti-social, for the Mislati people uphold a profound commitment to the age-old tradition of hospitality. In Mislati culture, it is an unwavering rule to always open one's door to a guest, demonstrating their deeply rooted values of generosity and kinship. This tradition ensures that those who do occasionally cross paths with the Mislati find a warm welcome in their midst, even in the heart of the Bush. =Traditions and Customs= ==Social Structure== Mislati communities are characterized by their horizontal social structure, creating a society devoid of caste systems or classes. Concepts of nobility or peasantry are minimal, and while individuals with exceptional prowess, wisdom, or diplomatic skills may earn recognition as chiefs or elders, they are not considered inherently superior to others. These principles of a horizontal society extend to the family life of the Mislati. They practice both patrilineal and matrilineal marriages with equal frequency. Within the family unit, men and women typically share equal influence and respect, fostering a sense of balance and cooperation. Mislati children are raised communally, with the primary responsibility resting on the parents and their extended family. It is not uncommon for children to spend a few years away from their parents, studying a craft or skill under the guidance of their aunts, uncles, or older cousins, promoting a strong sense of mentorship and knowledge-sharing. The Mislati are polygamous, meaning they engage in the practice of having multiple spouses, whether they be wives or husbands. While most couples have one to two spouses, some may form unions with as many as four to six partners. Remarkably, the Mislati do not impose any restrictions or laws against same-sex couples, enabling both men and women to marry freely, reinforcing their culture's open-minded and inclusive approach to relationships and family. This societal structure reflects their commitment to equality, cooperation, and respect for one another. ==Political Structure== In Mislati communities, leadership typically falls upon the shoulders of a king, chief, or elder, although their authority is far from absolute. These community leaders are heavily influenced and guided by a council of elders, composed of some of the community's most senior members. While the specific number of elders can fluctuate from one community to another, their primary responsibility is to provide counsel and advice to the leader chosen by the community. The Mislati do not adhere to the concept of citizenship or freemen. Instead, they view individuals as either part of the tribe or not. Membership acceptance into the tribe can vary from one community to another. Some communities may require all members to undergo a trial or initiation process to prove their commitment and worthiness, while others may exclude outsiders from these rituals entirely. This political structure reflects the Mislati's commitment to collective decision-making and shared leadership. While leaders like kings, chiefs, or elders hold positions of authority, they do so with a profound understanding of the importance of seeking guidance from the wisdom of their elders and considering the interests of the entire community, reinforcing the bonds of kinship and unity that define the Mislati culture. =Traditional Attire= The Mislati people have a relatively relaxed approach when it comes to traditional attire, with no strict cultural laws dictating what one should or should not wear. However, there are some general guidelines and practices that have evolved over time, reflecting their cultural values. It is widely understood within the Mislati culture that people should wear some form of undergarments as a basic measure of modesty and to cover themselves. These undergarments serve as a foundation for their clothing and help maintain a sense of decorum in everyday life. The color white holds a special significance in Mislati culture and is reserved for holy days and special times of worship. White garments are donned during religious ceremonies, significant cultural events, and moments of communal reverence. This practice underscores the Mislati people's deep respect for their spiritual traditions and the importance of sanctity during these occasions. In their daily lives, Mislati individuals typically opt for a range of earthy, vibrant, and natural colors in their clothing, reflecting the diversity of color of that surrounds them in their jungle homes. Fabrics are often lightweight and breathable, suited to the hot and humid climate. These traditional attire choices not only align with practicality but also respect the Mislati people's connection to their environment and their commitment to cultural values that prioritize simplicity and respect for tradition. =Holidays= Bomani K'eni, or Warrior Day, is a highly anticipated Mislati holiday that occurs around the beginning of Spring. This festive occasion brings together Mislati communities in a grand celebration, rich with tradition and cultural significance. The core of Bomani K'eni revolves around honoring the valor and martial prowess of the Mislati people. The day is marked by vibrant dancing, sumptuous feasting, and, of course, dueling. It is a time for the Mislati to pay homage to their long-standing warrior tradition and select a leader who will guide them through the challenges of the coming months. One of the central events of Bomani K'eni is the exhilarating battle royale, where every able-bodied man in the community is entered into a spirited contest. Armed with skill, courage, and their chosen weapons, these warriors engage in fierce combat, demonstrating their strength and combat abilities. The competition is a thrilling spectacle, showcasing the resilience and bravery of the Mislati people. The warrior who emerges victorious from the battle royale is bestowed with the esteemed title of "Bomani of the Mislati." This individual is not only celebrated for their martial prowess but is also entrusted with a significant role in the community. They are expected to lead and protect the tribe during the challenging summer months, ensuring the safety and well-being of their fellow Mislati until the arrival of winter. Bomani K'eni serves as a powerful reminder of the Mislati's commitment to their warrior heritage and their dedication to the principles of strength, unity, and leadership within their community. It is a time for the Mislati to come together, celebrate their shared values, and prepare for the trials and triumphs that lie ahead in the coming season. =Dietary customs/Special foods= Maafe, also known as Groundnut Stew, stands as a beloved and celebrated delicacy within Mislati culture. The Mislati people have a liberal approach to food, embracing a variety of ingredients and flavors in their cuisine. Maafe, with its rich and diverse ingredients, perfectly encapsulates the essence of Mislati culinary traditions. The heart of Maafe lies in the choice of proteins, typically featuring tender and succulent cuts of lamb, beef, or chicken. These meats are carefully simmered to perfection, infusing the stew with their delectable flavors and creating a savory base for the dish. The Mislati take great pride in their use of fresh, locally sourced ingredients. Tomatoes provide a vibrant, tangy note, while onions and garlic add depth and aroma to the stew. Cabbage, leafy greens, and root vegetables, such as yams or sweet potatoes, contribute both texture and nutrients, making Maafe a wholesome and satisfying meal. What truly sets Maafe apart is the inclusion of peanuts, which are ground into a creamy, nutty paste. These peanuts lend a unique and velvety consistency to the stew, as well as a distinct, slightly sweet flavor that balances the savory elements. The marriage of these ingredients results in a harmonious and flavorful blend that exemplifies the Mislati's culinary expertise. Maafe is a dish that not only nourishes the body but also symbolizes the sense of community and unity among the Mislati people. Sharing a pot of Maafe is a cherished tradition, bringing family and friends together to enjoy the delicious flavors and strengthen the bonds of kinship, making it a treasured and culturally significant delicacy in Mislati cuisine. =Art= The Mislati people are artisans of a unique and distinctive form of artistic expression. While they may not be known for traditional painting or songwriting, their creativity finds captivating manifestation in other forms of art that are deeply ingrained in their culture. ==Fabric Cuts and Lacework== One of the most celebrated forms of Mislati art is their intricate fabric cuts and renowned lacework. This craft is a testament to the Mislati people's exceptional skills as weavers and their ability to transform textiles into vibrant works of art. Using a variety of fabrics and patterns, they create clothing and textiles adorned with meticulously crafted designs. These creations are both functional and beautiful, reflecting their cultural values of practicality and aesthetics. The Mislati's fabric cuts and lacework are often passed down through generations, preserving their rich artistic heritage. ==Body Paint and Coral Jewelry== Wealthy members of Mislati society often use body paint and coral jewelry as means of artistic expression and to signify their status. The use of body paint allows them to showcase their creativity through intricate and colorful designs that adorn their skin. Coral jewelry, with its vibrant red hues, is not only a symbol of affluence but also a form of wearable art. The Mislati skillfully craft jewelry pieces, using coral as the primary material, to create intricate and ornate designs that reflect their artistic sensibilities and social standing. Mislati art may not be confined to traditional artistic mediums, but it is a testament to their creativity, resourcefulness, and the importance they place on aesthetics in their daily lives. This distinctive artistic expression serves to preserve their cultural identity and heritage, while also showcasing their flair for innovation and aesthetics in the most unique and meaningful ways. =Common names= ===Female=== * Kali * Ada * Itoro * Udo ===Male=== * Abioye * Chidi * Dayo * Oyobi 2b337c2fea24e987f9b7ad55cccb7ece00375597 Burhdanian 0 24 218 137 2023-09-21T04:05:16Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Human culture''''' [[File:Burhdanian Battleline.png|frame|right|A depiction of Burhdanians in combat]] ==Short Description== What is a Burhdanian without his castle, but like a fish without gills? While the strength and quality of Burhdanian might on the battlefield can be questioned, the same cannot be said of their fortresses. The dominating culture in the midlands, Burhdanians are some of the best architects in Ilias able to rival the dwarves in engineering and craftsmanship. Able to not only quickly build immense raised hillforts, but able to construct elaborate defenses for these rather simple yet big settlements. But this all comes at the cost of heavily influencing Burhdanian military doctrine. Their culture of defense and constructing almost self-sustaining hillforts can lead to conflicts between communities with no battles but long drawn-out sieges with little action. Despite centering much of their social, economic, political, and even military power within the walls of their mighty hillforts, Burhdanians are one of the most expansive human cultures. With communities appearing across the midlands, you will even find some touching the far north. =Traditions and Customs= ==Social Structure== Social class in Burhdanic society is very strict and immobile with huge disparities in wealth and poor treatment of lower classes. Burhdanic society is primarily upheld by its biggest and poorest class, the peasantry. Agriculturalists, laborers, and ranchers make up the masses that support Burhdanian society. The middle class is made up mostly of artisans, minor landowners, and decorated soldiers. The upper class is almost exclusively made up of nobles and rich landowners, with the clergy barely being counted as upper class. Burhdanian children are raised according to their class and parent's professions. Lower-class children are almost all bound for menial labor, with many being levied for war as well. Middle-class children are usually afforded some form of education. From around the age of 6, they begin education in some form of craft or skill. Whether it be some form of artistry, architectural design, blacksmithing, or professional martial training they receive rather adequate and expensive educations. Upper-class children are given the best education dracats can buy. Most children begin their education as early as 3 or 4 years of age. The clergy are rarely raised from a young age, with many men and women of the cloth joining the clergy in their adolescence. Burhdanian society is patrilineal, with children tracing their lineage through their fathers' and taking their last names. Nominally, men are the heads of their family. They are representatives of their house in political votes and are the final voice in any family decision. But the lives of most Burhdanian men are extremely unpredictable. With many Burhdaninan communities in a state of war, many Burhdanic men will find themselves levied for war. To ensure things can run smoothly should the man of the house die, many women are well-versed in the craft of their husbands and are usually already responsible for managing the family's finances. Burhdanic society has no strict-laws on same-sex couples, but most of their laws are written with the assumption of a "husband and wife". ==Political Structure== =Traditional Attire= Most Burhdanic communities hold no laws on cultural attire, but some hold specific beliefs about nobility holding the right to wear certain colors, such as red, blue, or even purple. Punishments for breaking this rule can vary from temporary shunning to long-term imprisonment. But the common Burhdanian be they a laborer, textile worker, servant, or farmer are often dressed rather simply. Most men adorn themselves with simple cloth tunics and pants, while women are dressed similarly in their plain dressed and bonnets. Richer Burhdanians may dress themselves in finer cloths, wool, or leather with more vibrant colors and elaborately feathered hats. =Holidays= A popular holiday in many Burhdanic communities is Vyrellis. Exact forms of celebration may vary but for most, this is a time of celebration for the end of the harvest. Massive sacrifices of food and livestock to the gods are expected at this time of year, so an abundant harvest is almost a necessity to properly celebrate. The day begins early with communal prayer and preparation for some form of sacrificial ritual. Food is burned in a bonfire, and livestock are slaughtered with a portion of the meat being thrown into the fire as well. The rest of the meat is then used later for a community meal, but the cooking begins right away. The rest of the day is usually filled with games, plays, and general festivities until the food is finished being prepared. =Dietary customs/Special foods= A staple of Burhdanian food is Mortis (also called Mortrew) a sweet pâté of a meat such as chicken or fish, usually mixed with ground almonds or other nuts. With the meat, the dish is boiled and pounded with blanched almonds and milk into a smooth paste. This is then cooked gently with sugar. =Art= Burhdanians record their history with the use of tapestries. At the death of a king, the end of a long war, or the passing of a great illness a tapestry documenting the event is woven by all able hands in the community. An accompanying poem or song is written to go with the tapestries. This is to ensure a physical and oral history of whatever is being documented is kept, thus giving the story a better chance of being passed on. =Common names= ===Female=== * Arielis * Cassia * Hildeberga * Thedela ===Male=== * Burhman * Volcard * Ordoric * Osgar 572be9fbfe175c34982bf2252828786de1eff4eb 219 218 2023-09-21T04:17:13Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Human culture''''' [[File:Burhdanian Battleline.png|frame|right|A depiction of Burhdanians in combat]] ==Short Description== What is a Burhdanian without his castle, but like a fish without gills? While the strength and quality of Burhdanian might on the battlefield can be questioned, the same cannot be said of their fortresses. The dominating culture in the midlands, Burhdanians are some of the best architects in Ilias able to rival the dwarves in engineering and craftsmanship. Able to not only quickly build immense raised hillforts, but able to construct elaborate defenses for these rather simple yet big settlements. But this all comes at the cost of heavily influencing Burhdanian military doctrine. Their culture of defense and constructing almost self-sustaining hillforts can lead to conflicts between communities with no battles but long drawn-out sieges with little action. Despite centering much of their social, economic, political, and even military power within the walls of their mighty hillforts, Burhdanians are one of the most expansive human cultures. With communities appearing across the midlands, you will even find some touching the far north. =Traditions and Customs= ==Social Structure== Social class in Burhdanic society is very strict and immobile with huge disparities in wealth and poor treatment of lower classes. Burhdanic society is primarily upheld by its biggest and poorest class, the peasantry. Agriculturalists, laborers, and ranchers make up the masses that support Burhdanian society. The middle class is made up mostly of artisans, minor landowners, and decorated soldiers. The upper class is almost exclusively made up of nobles and rich landowners, with the clergy barely being counted as apart of the upper class. Burhdanian children are raised according to their class and parent's professions. Lower-class children are almost all bound for menial labor, with many being levied for war as well. Middle-class children are usually afforded some form of education. From around the age of 6, they begin education in some form of craft or skill. Whether it be some form of artistry, architectural design, blacksmithing, or professional martial training they receive rather adequate and expensive educations. Upper-class children are given the best education dracats can buy. Most children begin their education as early as 3 or 4 years of age. The clergy are rarely raised from a young age, with many men and women of the cloth joining the clergy in their adolescence. Burhdanian society is patrilineal, with children tracing their lineage through their fathers' and taking their last names. Nominally, men are the heads of their family. They are representatives of their house in political votes and are the final voice in any family decision. But the lives of most Burhdanian men are extremely unpredictable. With many Burhdaninan communities in a state of war, many Burhdanic men will find themselves levied for war. To ensure things can run smoothly should the man of the house die, many women are well-versed in the craft of their husbands and are usually already responsible for managing the family's finances. Burhdanic society has no strict laws on same-sex couples, but most of their laws are written with the assumption of a "husband and wife". ==Political Structure== Burhdanic societies are nothing but monarchies built on a feudal system. The land is owned by a lord, who if they decided to subdivide their land to lesser lords, will tax their subjects. They may tax them directly for dracats, or they may demand a percentage of the food a village or city produces. But all vassals of a Burhdanic lord must pay a tax in levy, or soldiers. A Burhdanian lord's power is primarily built on their army, and without it, they are nothing but a bully demanding things that they did not work for themselves. Laws and the rights of citizenry vary from place to place, but in most Burhdanic societies the idea of citizenry is tied to wealth. You can buy your citizenship, and gain the right to vote in community matters. =Traditional Attire= Most Burhdanic communities hold no laws on cultural attire, but some hold specific beliefs about nobility holding the right to wear certain colors, such as red, blue, or even purple. Punishments for breaking this rule can vary from temporary shunning to long-term imprisonment. But the common Burhdanian be they a laborer, textile worker, servant, or farmer are often dressed rather simply. Most men adorn themselves with simple cloth tunics and pants, while women are dressed similarly in their plain dressed and bonnets. Richer Burhdanians may dress themselves in finer cloths, wool, or leather with more vibrant colors and elaborately feathered hats. =Holidays= A popular holiday in many Burhdanic communities is Vyrellis. Exact forms of celebration may vary but for most, this is a time of celebration for the end of the harvest. Massive sacrifices of food and livestock to the gods are expected at this time of year, so an abundant harvest is almost a necessity to properly celebrate. The day begins early with communal prayer and preparation for some form of sacrificial ritual. Food is burned in a bonfire, and livestock are slaughtered with a portion of the meat being thrown into the fire as well. The rest of the meat is then used later for a community meal, but the cooking begins right away. The rest of the day is usually filled with games, plays, and general festivities until the food is finished being prepared. =Dietary customs/Special foods= A staple of Burhdanian food is Mortis (also called Mortrew) a sweet pâté of a meat such as chicken or fish, usually mixed with ground almonds or other nuts. With the meat, the dish is boiled and pounded with blanched almonds and milk into a smooth paste. This is then cooked gently with sugar. =Art= Burhdanians record their history with the use of tapestries. At the death of a king, the end of a long war, or the passing of a great illness a tapestry documenting the event is woven by all able hands in the community. An accompanying poem or song is written to go with the tapestries. This is to ensure a physical and oral history of whatever is being documented is kept, thus giving the story a better chance of being passed on. =Common names= ===Female=== * Arielis * Cassia * Hildeberga * Thedela ===Male=== * Burhman * Volcard * Ordoric * Osgar eeef6d5f298867511ec38cf2bf17f2b5128e7caa 220 219 2023-09-21T04:17:47Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Human culture''''' [[File:Burhdanian Battleline.png|frame|right|A depiction of Burhdanians in combat]] ==Short Description== What is a Burhdanian without his castle, but like a fish without gills? While the strength and quality of Burhdanian might on the battlefield can be questioned, the same cannot be said of their fortresses. The dominating culture in the midlands, Burhdanians are some of the best architects in Ilias able to rival the dwarves in engineering and craftsmanship. Able to not only quickly build immense raised hillforts, but able to construct elaborate defenses for these rather simple yet big settlements. But this all comes at the cost of heavily influencing Burhdanian military doctrine. Their culture of defense and constructing almost self-sustaining hillforts can lead to conflicts between communities with no battles but long drawn-out sieges with little action. Despite centering much of their social, economic, political, and even military power within the walls of their mighty hillforts, Burhdanians are one of the most expansive human cultures. With communities appearing across the midlands, you will even find some touching the far north. =Traditions and Customs= ==Social Structure== Social class in Burhdanic society is very strict and immobile with huge disparities in wealth and poor treatment of lower classes. Burhdanic society is primarily upheld by its biggest and poorest class, the peasantry. Agriculturalists, laborers, and ranchers make up the masses that support Burhdanian society. The middle class is made up mostly of artisans, minor landowners, and decorated soldiers. The upper class is almost exclusively made up of nobles and rich landowners, with the clergy barely being counted as apart of the upper class. Burhdanian children are raised according to their class and parent's professions. Lower-class children are almost all bound for menial labor, with many being levied for war as well. Middle-class children are usually afforded some form of education. From around the age of 6, they begin education in some form of craft or skill. Whether it be some form of artistry, architectural design, blacksmithing, or professional martial training they receive rather adequate and expensive educations. Upper-class children are given the best education dracats can buy. Most children begin their education as early as 3 or 4 years of age. The clergy are rarely raised from a young age, with many men and women of the cloth joining the clergy in their adolescence. Burhdanian society is patrilineal, with children tracing their lineage through their fathers' and taking their last names. Nominally, men are the heads of their family. They are representatives of their house in political votes and are the final voice in any family decision. But the lives of most Burhdanian men are extremely unpredictable. With many Burhdaninan communities in a state of war, many Burhdanic men will find themselves levied for war. To ensure things can run smoothly should the man of the house die, many women are well-versed in the craft of their husbands and are usually already responsible for managing the family's finances. Burhdanic society has no strict laws on same-sex couples, but most of their laws are written with the assumption of a "husband and wife". ==Political Structure== Burhdanic societies are nothing but monarchies built on a feudal system. The land is owned by a lord who, if they decided to subdivide their land to lesser lords, will tax their subjects. They may tax them directly for dracats, or they may demand a percentage of the food a village or city produces. But all vassals of a Burhdanic lord must pay a tax in levy, or soldiers. A Burhdanian lord's power is primarily built on their army, and without it, they are nothing but a bully demanding things that they did not work for themselves. Laws and the rights of citizenry vary from place to place, but in most Burhdanic societies the idea of citizenry is tied to wealth. You can buy your citizenship, and gain the right to vote in community matters. =Traditional Attire= Most Burhdanic communities hold no laws on cultural attire, but some hold specific beliefs about nobility holding the right to wear certain colors, such as red, blue, or even purple. Punishments for breaking this rule can vary from temporary shunning to long-term imprisonment. But the common Burhdanian be they a laborer, textile worker, servant, or farmer are often dressed rather simply. Most men adorn themselves with simple cloth tunics and pants, while women are dressed similarly in their plain dressed and bonnets. Richer Burhdanians may dress themselves in finer cloths, wool, or leather with more vibrant colors and elaborately feathered hats. =Holidays= A popular holiday in many Burhdanic communities is Vyrellis. Exact forms of celebration may vary but for most, this is a time of celebration for the end of the harvest. Massive sacrifices of food and livestock to the gods are expected at this time of year, so an abundant harvest is almost a necessity to properly celebrate. The day begins early with communal prayer and preparation for some form of sacrificial ritual. Food is burned in a bonfire, and livestock are slaughtered with a portion of the meat being thrown into the fire as well. The rest of the meat is then used later for a community meal, but the cooking begins right away. The rest of the day is usually filled with games, plays, and general festivities until the food is finished being prepared. =Dietary customs/Special foods= A staple of Burhdanian food is Mortis (also called Mortrew) a sweet pâté of a meat such as chicken or fish, usually mixed with ground almonds or other nuts. With the meat, the dish is boiled and pounded with blanched almonds and milk into a smooth paste. This is then cooked gently with sugar. =Art= Burhdanians record their history with the use of tapestries. At the death of a king, the end of a long war, or the passing of a great illness a tapestry documenting the event is woven by all able hands in the community. An accompanying poem or song is written to go with the tapestries. This is to ensure a physical and oral history of whatever is being documented is kept, thus giving the story a better chance of being passed on. =Common names= ===Female=== * Arielis * Cassia * Hildeberga * Thedela ===Male=== * Burhman * Volcard * Ordoric * Osgar dea4fb4274c7a674d736d0c171ea5932a830331e 233 220 2023-11-08T18:26:06Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Human culture''''' [[File:Burhdanian Battleline.png|frame|right|A depiction of Burhdanians in combat]] ==Short Description== Burhdanian culture is inextricably tied to the towering fortresses that define their existence. In the heart of the Midlands, a Burhdanian without his castle is akin to a fish without gills, an inconceivable notion. The strength and prowess of Burhdanian warriors on the battlefield may be subject to debate, but their ability to design and construct formidable fortresses is unquestionably remarkable. Their culture dominates the midlands, and they are widely recognized as some of the most accomplished architects in the realm, capable of challenging even the dwarves in engineering and craftsmanship. Burhdanians excel not only in the swift construction of imposing raised hillforts but also in the creation of intricate defense systems for these seemingly straightforward yet massive settlements. Their dedication to defensive architecture shapes not only their physical environment but also their military strategy. This culture of defense and the creation of self-sustaining hillforts often leads to tensions between neighboring communities, resulting in long, drawn-out sieges with minimal actual combat. Despite their focus on fortifications and the centralization of social, economic, political, and military power within their towering hillforts, Burhdanians exhibit an expansive spirit. Their influence extends far and wide, with their communities scattered across the Midlands and even reaching into the distant northern regions. In the landscape of Ilias, Burhdanians stand as a testament to the enduring strength and indomitable spirit of a culture firmly rooted in the formidable walls and fortifications that define their way of life. =Traditions and Customs= ==Social Structure== Burhdanian society is marked by a rigid and unyielding social structure, characterized by stark disparities in wealth and, at times, unequal treatment of those in the lower classes. The foundation of Burhdanian society rests upon the shoulders of the largest and most impoverished class, the peasantry. This group includes agriculturalists, laborers, and ranchers who toil tirelessly to sustain the entire Burhdanian social order. In the middle of this stratified system, you'll find the middle class, comprised predominantly of artisans, minor landowners, and distinguished soldiers. They provide a bridge between the lower and upper classes, contributing to the stability of the society. At the pinnacle of Burhdanian society stands the upper class, predominantly composed of nobles and wealthy landowners. The clergy, although not entirely integrated into the upper class, hold a significant position of influence within the society. Burhdanian children's upbringing is highly influenced by their social class and their parents' professions. For lower-class children, the prospects often involve menial labor, and many may find themselves levied for war, reflecting the constant state of conflict in many Burhdanian communities. Middle-class children enjoy a more privileged upbringing, typically receiving education from an early age in various crafts, skills, and the arts, with the financial resources to support their learning. In contrast, upper-class children receive the best education money can buy, often commencing their studies as early as three or four years of age. The clergy, on the other hand, frequently enter their calling during their adolescence, with their path to religious service marked by a different trajectory. Burhdanian society adheres to a patrilineal structure, with children tracing their lineage through their fathers and inheriting their last names. Men hold nominal positions as the heads of their families, representing their house in political votes and having the final say in family decisions. However, the unpredictable nature of many Burhdanian men's lives, often conscripted into warfare due to the numerous conflicts, means that women often need to be well-versed in their husbands' crafts and are frequently responsible for managing the family's finances. In terms of same-sex couples, Burhdanian society lacks strict laws in this regard, though most of their legal conventions are framed around the traditional "husband and wife" assumption. This means that same-sex couples may encounter certain legal and societal challenges within the existing framework. ==Political Structure== Burhdanian political structure is characterized by a feudal system that forms the basis of their monarchies. In this system, the land is predominantly owned by a lord, who holds significant authority and control over their domain. These lords have the option to subdivide their land and appoint lesser lords to govern these territories. In return, these vassals are expected to pay various forms of taxes to their higher-ranking lords. Taxation in Burhdanian society takes multiple forms. Lords may demand direct monetary payments in the form of dracats, or they may levy a tax based on a percentage of the food production from the villages or cities under their rule. However, the most critical form of taxation is the levy, where each vassal is obliged to provide soldiers to bolster the lord's army. The power and influence of a Burhdanian lord are intrinsically tied to the size and strength of their military force. Without a substantial army, a lord's authority becomes hollow, and they risk becoming mere bullies making demands they cannot back with force. The specifics of laws and the rights of the citizenry can vary from one Burhdanian society to another. Nevertheless, in most Burhdanian communities, the concept of citizenship is closely intertwined with an individual's wealth. Citizenship is a privilege that can be purchased, granting the holder the right to participate in voting on community matters and influencing decisions. This economic criterion for citizenship underscores the stark class divisions and disparities in Burhdanian society, where participation in governance is often limited to those who can afford it. =Traditional Attire= Burhdanian traditional attire reflects a society where customs and beliefs regarding clothing vary among different communities. While many Burhdanic communities do not have specific laws regulating cultural attire, certain regions uphold the belief that nobility possesses the privilege of wearing particular colors, such as red, blue, or even purple. Violating these color-based rules can result in a range of penalties, from temporary social shunning to extended periods of imprisonment. For the common Burhdanian, whether they are laborers, textile workers, servants, or farmers, simplicity is a key characteristic of their traditional attire. Men typically wear unadorned cloth tunics and pants, providing practical and functional clothing suited for their everyday tasks. Women's attire follows a similar pattern, with plain dresses and bonnets that reflect both functionality and modesty. Wealthier Burhdanians have the means to indulge in more opulent clothing options. They may dress themselves in finer fabrics like wool or leather, adorned with more vibrant colors, and may sport elaborately feathered hats as part of their traditional attire. These lavish garments serve as a visible indicator of their higher social status and economic prosperity within Burhdanian society. In summary, Burhdanian traditional attire showcases a balance between practicality and social distinctions, with clothing reflecting one's position within the societal hierarchy. =Holidays= Vyrellis is a cherished and widely celebrated holiday in many Burhdanian communities, marking a time of jubilation and gratitude for the conclusion of the harvest season. This festive occasion holds deep significance for the people, as it's a time when they express their appreciation to the gods for a bountiful harvest. The success of the harvest is almost a prerequisite for a proper Vyrellis celebration, as the holiday revolves around lavish offerings to the deities. The day of Vyrellis typically commences at the break of dawn with communal prayer and the preparation of a significant sacrificial ritual. The centerpiece of this ritual is the offering of food and livestock to the gods. As the sun's first rays touch the land, fires are kindled, and food is ceremoniously burned in the bonfires. Livestock, too, play a pivotal role in this ritual, as they are ritually slaughtered. A portion of the meat is cast into the flames as an offering to the divine, symbolizing gratitude and an expression of hope for future abundance. The remaining meat is preserved for a grand community feast, but the cooking process begins without delay, filling the air with savory scents and the promise of an upcoming feast. Throughout the day, the atmosphere is alive with a myriad of activities, including games, plays, and general festivities that bring the community together. Vyrellis is not only a time for expressing gratitude but also a moment for forging strong bonds among the people, celebrating the collective spirit that sustains their way of life. The holiday's culmination is marked by the communal meal, where people come together to partake in the fruits of the harvest, sharing not only food but also a sense of unity and gratitude that Vyrellis embodies. =Dietary customs/Special foods= Mortis, also known as Mortrew, stands as a quintessential and beloved staple of Burhdanian cuisine. This delectable dish is characterized by its sweet and savory profile, featuring a pâté made from meats such as chicken or fish, expertly combined with ground almonds or other nuts. The process of crafting Mortis is a culinary tradition that is both intricate and time-honored. To prepare this culinary delight, the selected meat is meticulously boiled to tenderness and then diligently pounded together with blanched almonds and milk until a smooth and velvety paste is achieved. The amalgamation of flavors and textures between the meat, almonds, and milk creates a harmonious base, where the richness of the nuts beautifully complements the tender meat. However, what truly sets Mortis apart is the final step in its preparation: the gentle infusion of sugar. This infusion imparts a sweet and slightly caramelized note to the dish, offering a delightful contrast to the savory elements. The sugar transforms Mortis into a uniquely Burhdanian fusion of sweet and savory, a taste sensation that captures the essence of the culture's culinary traditions. Mortis is not just a meal; it is a celebration of culinary craftsmanship and cultural heritage. Its preparation and consumption symbolize the intricate flavors and traditions that have been passed down through generations in Burhdanian cuisine, making it a cherished and timeless part of their culinary identity. =Art= Burhdanian art is intricately interwoven with the culture's rich history, and one of the most cherished and enduring forms of artistic expression is the creation of tapestries. These tapestries serve as visual narratives, capturing the essence of significant historical events and preserving them for generations to come. The act of creating a tapestry is a communal endeavor, typically undertaken at pivotal moments in Burhdanian history. These occasions may include the passing of a monarch, the conclusion of a prolonged and arduous conflict, or the emergence of a great illness. When such events occur, the community comes together, pooling their collective skills and resources to weave a tapestry that documents the event in intricate detail. Accompanying each tapestry is a carefully crafted poem or song, adding a poetic and oral dimension to the historical record. This poetic element serves as a complementary layer of storytelling, enhancing the cultural richness of the documentation. Together, the tapestry and its accompanying poem or song ensure that a physical and oral history of the event is meticulously maintained. These tapestries and their associated poems or songs are not just artistic expressions but also invaluable tools for the preservation of cultural heritage. They serve to safeguard the collective memory of Burhdanian society, ensuring that the stories of their past are not lost to time. The creation of these artistic records not only celebrates the event but also ensures its enduring legacy, providing future generations with a vivid and multi-dimensional account of their history. Burhdanian art, in this form, becomes a living, breathing repository of their cultural identity and the stories that have shaped it. =Common names= ===Female=== * Arielis * Cassia * Hildeberga * Thedela ===Male=== * Burhman * Volcard * Ordoric * Osgar 50bd5e01a522fa233b60bfe6771a422a3f7d7ee1 Sending Mail 0 119 223 2023-09-27T12:44:00Z 123.243.116.37 0 Creating the page wikitext text/x-wiki You can send physical mail to other players in the server in the form of books and through a courier! Sometimes these may be unique letters from one player to another, and other times you may receive a letter sent to everyone be it an invitation, a notice or something more sinister. {| class="wikitable" |+ How to use the mail system |- ! Command !! Description |- | /letter <message> || Compose a new letter with the specified message. Minecraft color codes and \n linebreaks are allowed in the message. If holding a not-sent letter written by you, this command will append the specified message to the letter. |- | /post <player> || Send a letter to a specified player. You can list multiple players by separating their usernames with a comma. Use the command with only * to send to all online players, or ** to send to all players who have ever joined the server. |- | /unread || Retrieve unread mail, if any. |- | /shred || Delete the letter in your hand. |- | /shredall || Delete all letters in your inventory. |} 0f039030f87ceb882bb759f4219a035a4b1f5dc4 224 223 2023-09-27T12:44:23Z 123.243.116.37 0 editing table wikitext text/x-wiki You can send physical mail to other players in the server in the form of books and through a courier! Sometimes these may be unique letters from one player to another, and other times you may receive a letter sent to everyone be it an invitation, a notice or something more sinister. {| class="wikitable" |- ! Command !! Description |- | /letter <message> || Compose a new letter with the specified message. Minecraft color codes and \n linebreaks are allowed in the message. If holding a not-sent letter written by you, this command will append the specified message to the letter. |- | /post <player> || Send a letter to a specified player. You can list multiple players by separating their usernames with a comma. Use the command with only * to send to all online players, or ** to send to all players who have ever joined the server. |- | /unread || Retrieve unread mail, if any. |- | /shred || Delete the letter in your hand. |- | /shredall || Delete all letters in your inventory. |} 270167160db634d0d2b6bf06ff8c1bbf87a8ad8f 225 224 2023-09-27T12:48:32Z 123.243.116.37 0 extra notes wikitext text/x-wiki You can send physical mail to other players in the server in the form of books and through a courier! Sometimes these may be unique letters from one player to another, and other times you may receive a letter sent to everyone be it an invitation, a notice or something more sinister. You don't require a book on hand to create letters - the courier plugin will generate one for you after writing your letter. You should only write letters in character as to not metagame between other players. {| class="wikitable" |- ! Command !! Description |- | /letter <message> || Compose a new letter with the specified message. Minecraft color codes and \n linebreaks are allowed in the message. If holding a not-sent letter written by you, this command will append the specified message to the letter. |- | /post <player> || Send a letter to a specified player. You can list multiple players by separating their usernames with a comma. Use the command with only * to send to all online players, or ** to send to all players who have ever joined the server. |- | /unread || Retrieve unread mail, if any. |- | /shred || Delete the letter in your hand. |- | /shredall || Delete all letters in your inventory. |} 15554dbd5e92c8292b4f3a0df07f69cf6c84180e Timeline 0 32 226 80 2023-11-07T03:26:29Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:Progenitor cropped.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Death of the Old World== F.E 0: King Elnaril Batumal, the respected leader of the Zugbu Orc tribes, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Orc Zugbu tribes, pitting kin against kin, and leaving a lasting scar on the Orcish clans. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 24: In the aftermath of the civil war, A’jiral and the midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, and Half-Orcs. The coexistence of these diverse cultures shapes the region into a progressive and open-minded society that embraces cultural exchange and new ideas. But elves remain in a position of dominance over their orc citizenry. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 39: The remodeling of the Palace of Araelyen breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 45: The City of Aelouden narrowly escapes destruction after a great fire devastates parts of it. The aftermath leads to stricter safety regulations and reinforces the importance of city planning and protection against such disasters. F.E 50: The construction of the Inaneth Monument takes place, honoring a historical figure whose legacy is interwoven with the identity of the Thilo culture. The monument serves as a reminder of their roots and values, inspiring future generations to uphold their heritage. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two races. [[File:Oriz Ilianis Cropped.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. The government then moves the capital from Aelouden to A'ana shortly after the vote to distance themselves ideologically and physically from the total monarchy of old. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opened up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. Small bands of dwarves follow Oriz on his expedition into the Alfaran Desert, some stay behind to establish settlements as Oriz returns to the colonies on the western coast. F.E 89: The government of A'jiral debates interfering with Oriz Ilianis and his attempts to colonize the south. But before they can come to a decision the orcs of Krog begin raiding A'jiral's most northern territories. They launch their forces from the volcanic island of Zudakrog, where they had mostly kept to themselves since the death of King Elnaril Batumal long ago. This disrupts any plans the A'jiral government had of going south. But having spent decades preparing to invade southward, they are completely unprepared for any sort of military action in the north. F.E 89: The Krog are relentless in their ravaging of the northern territories of A'jiral. Killing or enslaving every elf they encounter, but sparing the orcs. This inspires many orcs within A'jiral to rise up and join the Krog in their raid. Simutaneously more human colonists from the west arrive and hearing of the chaos of the north, take advantage. Some joined in the orcish raids, while others set up colonies or defended locals, assuming power in the region. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 93: Raids, rebellion, and ultimately loss of territory continues in the north for the A'jiral government. Many consider abandoning the north entirely and focusing on consolidating what remains. But as usually, while the A'jiral government debated what to do, the world around them continued to move. More ships are spotted from the west, but this time they carried dwarves. The final nail in the coffin, the Kruggic dwarves of Zaedria land in the Korukk Hills quickly pushing aside the disorganized resistance of the Krog orcs. They reduce the orcish holding to what little gains they made in the east, and push the human colonist into the frozen mountains. The dwarves briefly invade and occupy the remaining A'jiral lands in the midlands but leave soon after seeing how poor the region has become. Soon after the A'jiral government falls apart, ending the last of the old world powers in Ilias. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Oriz Ilianis and his human colonists from the West. Elven colonists seeking refuge from the Dwarves in the north come down seeking a new home as well. This shift of control in the region leads to territorial disputes and cultural clashes, shaping the future of the region. ==PRESENT: The Age of Expansion== F.E 108: With the Burning of A'ana, the former capital of the A'jiral government, all traces of the old world have been turned to dust. Elven dominance in the land is no more, while the Zugbu orc tribes can no longer form great hordes to threaten dwarven or human expansion south. The relatively new city of Bragaoss is left as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The city has become a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. F.E 108: Near constant human migration across Ilias puts pressure on Dwarves, Elves, and Orcs alike. Thilo and Burdanic warlords force the dwarves out of their original landing points in the Korruk Hills. Many of the dwarves in the North flee as well, fearing the human hordes of colonists appearing on their shores. Many of the fleeing dwarves find sanctuary in a community known as Feldspar. Despite the hostilities between dwarves and humans in the northern parts of Ilias, dwarves and humans find peace and community in the midlands. F.E 108: As more and more dwarven refugees arrive in the midlands, Feldspar's population booms. It quickly becomes the center of [[Krugg]] culture and the industrial heart of Ilias. Much of the iron, stone, and other precious minerals circulating Ilias comes from the mines of Feldspar. F.E 109: War in the Dhabaa Bush intensifies. As more Elves and Humans appear in the jungles, the few Orc tribes that remain band together in an attempt to push out the colonizers. A deadly winter ensues, with dozens of settlements being raided and burnt to the ground. The village of Lagotse becomes a sanctuary for elves and humans alike. Experiencing an influx of colonist from Zaedria, and Madran refugees from the Bush, Lagotse quickly transforms itself from a small village to a bustling city. F.E 110: Evidence of the first recorded transgendered individual in Ilias appears. Tanarin Phyla, a [[Madran]] Elf, is first recorded as a female in birthing records from the year 89. But later documents record the individual as male, as well as other references to the figure in other historical accounts. While they are certainly not the first transgendered Iliasian, or Caedanite for that matter, they are the first legally recognized and recorded trans-individual. 5e0c3af18a1908ae0e769be0b38e82aeac73d508 242 226 2023-11-13T08:10:26Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:Progenitor cropped.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Death of the Old World== F.E 0: King Elnaril Batumal, the respected leader of the Al'Nari Elven Kingdom Aeloria, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Al'Nari duchies, as well as their Orc Zugbu tribal tributaries, pitting kin against kin, and leaving a lasting scar on the whole of Ilias. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral, an Elven realm. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 17: The fires of rebellion burn again in Aeloria. As more vassals find themselves dissatisfied with Ievos and his rule, they begin to view him as nothing more than an illegitimate ruler despite King Elnaril's blessing. Civil war ensues, but 8 months into the war, Ievos is killed at the Battle of the Molten Wound. According to legend, several Elven mages were employed during this battle, and the aftermath of their destruction is what supposedly created the chasms of lava we now know as the Molten Wound. F.E 18 With Ievos dead, the Aelorian Insurrectionists fail to decide on an heir for the realm. Instead, they opt to dissolve the kingdom entirely. With Ryul outcasted, and no other heirs to choose from, any Elven duke who claimed the throne would immediately be labeled illegitimate and a usurper. F.E 24: In the aftermath of the Civil War between Ryul and Ievos, and the dissolving of the Kingdom of Aeloria, A’jiral and the Midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, and Half-Orcs. The coexistence of these diverse cultures shapes the region into a somewhat progressive and open-minded society that embraces cultural exchange and new ideas. But elves remain in a position of dominance over their orc citizenry. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 29: Just over a decade has passed since Ryul's Civil War in Aeloria. He left, a disgraced son and attempted murderer, but as the new year approaches he promises to return to the lands of Aeloria as a conqueror. He assembles his armies over the course of the winter, and is poised to strike north by spring. F.E 30: Sometime in the Spring of the First Era, year 30, Ryul Baltumal begins his Conquest of Aeloria. Most small communities, petty counts, and wise dukes surrender to Ryul. But other's put up a stiff resistance for the freedom they fought for so long ago. Over the next 6 years, he carves a path of fire and blood heading north. F.E 36: Conquering the county of Usilia, Ryul finishes taking every piece of the former Kingdom of Aeloria. But, instead of reviving the old Kingdom, Ryul forges a new path. That year, he proclaims himself the King of A'jiral. F.E 39: The remodeling of the Palace of Araelyen, the former royal abode of the Kings of Aeloria, breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two races. [[File:Oriz Ilianis Cropped.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. The government then moves the capital from Aelouden to A'ana shortly after the vote to distance themselves ideologically and physically from the total monarchy of old. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opened up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. Small bands of dwarves follow Oriz on his expedition into the Alfaran Desert, some stay behind to establish settlements as Oriz returns to the colonies on the western coast. F.E 89: The government of A'jiral debates interfering with Oriz Ilianis and his attempts to colonize the south. But before they can come to a decision the orcs of Krog begin raiding A'jiral's most northern territories. They launch their forces from the volcanic island of Zudakrog, where they had mostly kept to themselves since the death of King Elnaril Batumal long ago. This disrupts any plans the A'jiral government had of going south. But having spent decades preparing to invade southward, they are completely unprepared for any sort of military action in the north. F.E 89: The Krog are relentless in their ravaging of the northern territories of A'jiral. Killing or enslaving every elf they encounter, but sparing the orcs. This inspires many orcs within A'jiral to rise up and join the Krog in their raid. Simutaneously more human colonists from the west arrive and hearing of the chaos of the north, take advantage. Some joined in the orcish raids, while others set up colonies or defended locals, assuming power in the region. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 93: Raids, rebellion, and ultimately loss of territory continues in the north for the A'jiral government. Many consider abandoning the north entirely and focusing on consolidating what remains. But as usually, while the A'jiral government debated what to do, the world around them continued to move. More ships are spotted from the west, but this time they carried dwarves. The final nail in the coffin, the Kruggic dwarves of Zaedria land in the Korukk Hills quickly pushing aside the disorganized resistance of the Krog orcs. They reduce the orcish holding to what little gains they made in the east, and push the human colonist into the frozen mountains. The dwarves briefly invade and occupy the remaining A'jiral lands in the midlands but leave soon after seeing how poor the region has become. Soon after the A'jiral government falls apart, ending the last of the old world powers in Ilias. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Oriz Ilianis and his human colonists from the West. Elven colonists seeking refuge from the Dwarves in the north come down seeking a new home as well. This shift of control in the region leads to territorial disputes and cultural clashes, shaping the future of the region. ==PRESENT: The Age of Expansion== F.E 108: With the Burning of A'ana, the former capital of the A'jiral government, all traces of the old world have been turned to dust. Elven dominance in the land is no more, while the Zugbu orc tribes can no longer form great hordes to threaten dwarven or human expansion south. The relatively new city of Bragaoss is left as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The city has become a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. F.E 108: Near constant human migration across Ilias puts pressure on Dwarves, Elves, and Orcs alike. Thilo and Burdanic warlords force the dwarves out of their original landing points in the Korruk Hills. Many of the dwarves in the North flee as well, fearing the human hordes of colonists appearing on their shores. Many of the fleeing dwarves find sanctuary in a community known as Feldspar. Despite the hostilities between dwarves and humans in the northern parts of Ilias, dwarves and humans find peace and community in the midlands. F.E 108: As more and more dwarven refugees arrive in the midlands, Feldspar's population booms. It quickly becomes the center of [[Krugg]] culture and the industrial heart of Ilias. Much of the iron, stone, and other precious minerals circulating Ilias comes from the mines of Feldspar. F.E 109: War in the Dhabaa Bush intensifies. As more Elves and Humans appear in the jungles, the few Orc tribes that remain band together in an attempt to push out the colonizers. A deadly winter ensues, with dozens of settlements being raided and burnt to the ground. The village of Lagotse becomes a sanctuary for elves and humans alike. Experiencing an influx of colonist from Zaedria, and Madran refugees from the Bush, Lagotse quickly transforms itself from a small village to a bustling city. F.E 110: Evidence of the first recorded transgendered individual in Ilias appears. Tanarin Phyla, a [[Madran]] Elf, is first recorded as a female in birthing records from the year 89. But later documents record the individual as male, as well as other references to the figure in other historical accounts. While they are certainly not the first transgendered Iliasian, or Caedanite for that matter, they are the first legally recognized and recorded trans-individual. 54096074e4aeb7595e52772bfa634853f24daab1 243 242 2023-11-13T08:35:10Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:Progenitor cropped.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Death of the Old World== F.E 0: King Elnaril Batumal, the respected leader of the Al'Nari Elven Kingdom Aeloria, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Al'Nari duchies, as well as their Orc Zugbu tribal tributaries, pitting kin against kin, and leaving a lasting scar on the whole of Ilias. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral, an Elven realm. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 17: The fires of rebellion burn again in Aeloria. As more vassals find themselves dissatisfied with Ievos and his rule, they begin to view him as nothing more than an illegitimate ruler despite King Elnaril's blessing. Civil war ensues, but 8 months into the war, Ievos is killed at the Battle of the Molten Wound. According to legend, several Elven mages were employed during this battle, and the aftermath of their destruction is what supposedly created the chasms of lava we now know as the Molten Wound. F.E 18 With Ievos dead, the Aelorian Insurrectionists fail to decide on an heir for the realm. Instead, they opt to dissolve the kingdom entirely. With Ryul outcasted, and no other heirs to choose from, any Elven duke who claimed the throne would immediately be labeled illegitimate and a usurper. F.E 24: In the aftermath of the Civil War between Ryul and Ievos, and the dissolving of the Kingdom of Aeloria, A’jiral and the Midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, and Half-Orcs. The coexistence of these diverse cultures shapes the region into a somewhat progressive and open-minded society that embraces cultural exchange and new ideas. But elves remain in a position of dominance over their orc citizenry. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 29: Just over a decade has passed since Ryul's Civil War in Aeloria. He left, a disgraced son and attempted murderer, but as the new year approaches he promises to return to the lands of Aeloria as a conqueror. He assembles his armies over the course of the winter and is poised to strike north by spring. F.E 30: Sometime in the Spring of the First Era, year 30, Ryul Baltumal begins his Conquest of Aeloria. Most small communities, petty counts, and wise dukes surrender to Ryul. But others put up a stiff resistance for the freedom they fought for so long ago. Over the next 6 years, he carves a path of fire and blood heading north. F.E 36: Conquering the county of Usilia, Ryul finishes taking every piece of the former Kingdom of Aeloria. But, instead of reviving the old Kingdom, Ryul forges a new path. That year, he proclaims himself the King of A'jiral. F.E 39: The remodeling of the Palace of Araelyen, the former royal abode of the Kings of Aeloria, breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two races. [[File:Oriz Ilianis Cropped.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 68: On the 5th of Suncrest, First Era, Year 68, Ryul Batumal passed away in his sleep. The first King of A'jiral was 317 years old. His son, Aemar, would assume the throne with massive support. The people of A'jiral still had the years of civil war and conquest fresh in their minds and wanted to do their best to avoid a repeat. F.E 72: Aemar proves to be a tyrannical, lazy, and overall ineffective administrator. He surrounds himself with yes-men, feverently avoiding any disagreements with his rule, and deadly responsive to any criticism. Rather than responding to issues of crop failure, or reading reports that Zugbu tribes in the south are refusing to pay tribute, Aemar spent the majority of his time relaxing. Spending most of his days traveling the countryside, touring ancient ruins, and throwing insane parties, Aemar cared little for actual responsibilities of being a king but fully reaped its benefits. F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E.82: A coup is lead in Aelouden with Royal guards, local militia, and angry peasants storming the Palace of Araelyen. Few loyal defenders come to Aemar's aide as he barricades himself within his royal quarters. Exact details of what happened next are unclear, with several accounts being recorded. Some accounts say Aemar, fearing what the crowd would do to him, took his own life and that of his family before the mob could break in. Others say the angry crowd burst into his quarters, catching him in the act of murdering his own children and tearing him apart before he could finish. But no matter which version you believe, it is know for a fact that Aemar died that night, and so did his wife and children. F.E 82:An interim government is set up, mainly consistently of highly influential nobles and generals, they debate over the future of A'jiral and how they shall conduct themselves. Ideas of democracy float in the air. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. The government then moved the capital from Aelouden to A'ana shortly after the vote to distance themselves ideologically and physically from the total monarchy of old. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opened up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. Small bands of dwarves follow Oriz on his expedition into the Alfaran Desert, some stay behind to establish settlements as Oriz returns to the colonies on the western coast. F.E 89: The government of A'jiral debates interfering with Oriz Ilianis and his attempts to colonize the south. But before they can come to a decision the orcs of Krog begin raiding A'jiral's most northern territories. They launch their forces from the volcanic island of Zudakrog, where they had mostly kept to themselves since the death of King Elnaril Batumal long ago. This disrupts any plans the A'jiral government had of going south. But having spent decades preparing to invade southward, they are completely unprepared for any sort of military action in the north. F.E 89: The Krog are relentless in their ravaging of the northern territories of A'jiral. Killing or enslaving every elf they encounter, but sparing the orcs. This inspires many orcs within A'jiral to rise up and join the Krog in their raid. Simutaneously more human colonists from the west arrive and hearing of the chaos of the north, take advantage. Some joined in the orcish raids, while others set up colonies or defended locals, assuming power in the region. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 93: Raids, rebellion, and ultimately loss of territory continues in the north for the A'jiral government. Many consider abandoning the north entirely and focusing on consolidating what remains. But as usually, while the A'jiral government debated what to do, the world around them continued to move. More ships are spotted from the west, but this time they carried dwarves. The final nail in the coffin, the Kruggic dwarves of Zaedria land in the Korukk Hills quickly pushing aside the disorganized resistance of the Krog orcs. They reduce the orcish holding to what little gains they made in the east, and push the human colonist into the frozen mountains. The dwarves briefly invade and occupy the remaining A'jiral lands in the midlands but leave soon after seeing how poor the region has become. Soon after the A'jiral government falls apart, ending the last of the old world powers in Ilias. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Oriz Ilianis and his human colonists from the West. Elven colonists seeking refuge from the Dwarves in the north come down seeking a new home as well. This shift of control in the region leads to territorial disputes and cultural clashes, shaping the future of the region. ==PRESENT: The Age of Expansion== F.E 108: With the Burning of A'ana, the former capital of the A'jiral government, all traces of the old world have been turned to dust. Elven dominance in the land is no more, while the Zugbu orc tribes can no longer form great hordes to threaten dwarven or human expansion south. The relatively new city of Bragaoss is left as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The city has become a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. F.E 108: Near constant human migration across Ilias puts pressure on Dwarves, Elves, and Orcs alike. Thilo and Burdanic warlords force the dwarves out of their original landing points in the Korruk Hills. Many of the dwarves in the North flee as well, fearing the human hordes of colonists appearing on their shores. Many of the fleeing dwarves find sanctuary in a community known as Feldspar. Despite the hostilities between dwarves and humans in the northern parts of Ilias, dwarves and humans find peace and community in the midlands. F.E 108: As more and more dwarven refugees arrive in the midlands, Feldspar's population booms. It quickly becomes the center of [[Krugg]] culture and the industrial heart of Ilias. Much of the iron, stone, and other precious minerals circulating Ilias comes from the mines of Feldspar. F.E 109: War in the Dhabaa Bush intensifies. As more Elves and Humans appear in the jungles, the few Orc tribes that remain band together in an attempt to push out the colonizers. A deadly winter ensues, with dozens of settlements being raided and burnt to the ground. The village of Lagotse becomes a sanctuary for elves and humans alike. Experiencing an influx of colonist from Zaedria, and Madran refugees from the Bush, Lagotse quickly transforms itself from a small village to a bustling city. F.E 110: Evidence of the first recorded transgendered individual in Ilias appears. Tanarin Phyla, a [[Madran]] Elf, is first recorded as a female in birthing records from the year 89. But later documents record the individual as male, as well as other references to the figure in other historical accounts. While they are certainly not the first transgendered Iliasian, or Caedanite for that matter, they are the first legally recognized and recorded trans-individual. 5c744ce6be1d64acef9c6e2eb03efa4fb00d0558 244 243 2023-11-13T08:38:01Z DeadOofs 4 wikitext text/x-wiki ==Ancient Dawn (Unknown F.E):== The nameless progenitor, an ageless entity, creates the world of Caeda and gives birth to the twelve gods - six Gods of Life and six Anti-Gods of Anti-Life. After the creation, the progenitor enters indefinite sleep, leaving the world in the care of the gods. [[File:Progenitor cropped.png|thumb|A depiction of the creator, the nameless progenitor, the spawn of all essence.]] ==Death of the Old World== F.E 0: King Elnaril Batumal, the respected leader of the Al'Nari Elven Kingdom Aeloria, passes away, leaving his adopted son Ievos Baltumal to ascend the throne, as specified in his will. Enraged, Ryul, Elnaril's firstborn, attempts to assassinate his brother, sparking a civil war that will last for 12 years. The conflict divides the Al'Nari duchies, as well as their Orc Zugbu tribal tributaries, pitting kin against kin, and leaving a lasting scar on the whole of Ilias. F.E 10: The decisive Battle of Al’Ganaer takes place, with Ievos' forces emerging victorious, forcing Ryul's armies to retreat further south than ever before. This marks the turning point in the war, ultimately leading to Ryul's rebellion being quashed. F.E 12: The Siege of Aramore commences, a pivotal event in ending the rebellion. After a grueling two-month siege, the walls of Aramore are breached, ending Ryul's rebellion but sparing his life to rule the newly established Duchy of A’jiral, an Elven realm. This decision creates tensions between the Orcish clans and fosters a mixed perception of Ievos' mercy and wisdom. F.E 17: The fires of rebellion burn again in Aeloria. As more vassals find themselves dissatisfied with Ievos and his rule, they begin to view him as nothing more than an illegitimate ruler despite King Elnaril's blessing. Civil war ensues, but 8 months into the war, Ievos is killed at the Battle of the Molten Wound. According to legend, several Elven mages were employed during this battle, and the aftermath of their destruction is what supposedly created the chasms of lava we now know as the Molten Wound. F.E 18 With Ievos dead, the Aelorian Insurrectionists fail to decide on an heir for the realm. Instead, they opt to dissolve the kingdom entirely. With Ryul outcasted, and no other heirs to choose from, any Elven duke who claimed the throne would immediately be labeled illegitimate and a usurper. F.E 24: In the aftermath of the Civil War between Ryul and Ievos, and the dissolving of the Kingdom of Aeloria, A’jiral and the Midlands become a sanctuary for various races: Elves, Half-Elves, Orcs, and Half-Orcs. The coexistence of these diverse cultures shapes the region into a somewhat progressive and open-minded society that embraces cultural exchange and new ideas. But elves remain in a position of dominance over their orc citizenry. F.E 26: The mysterious disappearance of numerous men in the North and Midlands raises concerns and fuels rumors among the populace. While some attribute the disappearances to nefarious forces, others perceive them as natural occurrences, leading to speculation and fear. F.E 27: The discovery of Jynith, The Spider Queen, as the cause behind the missing men sends shockwaves through the region. Ryul's decision to send a troop of 40 men to deal with her and her brood raises questions about his intentions, with some praising his bravery and others questioning his motives. F.E 29: The rediscovery of Iduloh Stadium sparks interest among scholars and historians, who uncover ancient records detailing its significance in the past. The revelation enhances knowledge about ancient civilizations and their ties to the present. F.E 29: Just over a decade has passed since Ryul's Civil War in Aeloria. He left, a disgraced son and attempted murderer, but as the new year approaches he promises to return to the lands of Aeloria as a conqueror. He assembles his armies over the course of the winter and is poised to strike north by spring. F.E 30: Sometime in the Spring of the First Era, year 30, Ryul Baltumal begins his Conquest of Aeloria. Most small communities, petty counts, and wise dukes surrender to Ryul. But others put up a stiff resistance for the freedom they fought for so long ago. Over the next 6 years, he carves a path of fire and blood heading north. F.E 36: Conquering the county of Usilia, Ryul finishes taking every piece of the former Kingdom of Aeloria. But, instead of reviving the old Kingdom, Ryul forges a new path. That year, he proclaims himself the King of A'jiral. F.E 39: The remodeling of the Palace of Araelyen, the former royal abode of the Kings of Aeloria, breathes new life into the city, marking a pivotal moment in the expansion of A’jiral. The refurbished palace becomes a symbol of cultural advancement and architectural prowess, drawing admirers from neighboring cultures. F.E 58: The failed Aerofoalu Uprising accentuates the division between the Orcs and Elves. The tensions persist, shaping the political landscape and fostering animosity between the two races. [[File:Oriz Ilianis Cropped.png|thumb|right|A painting depicting Oriz Ilianis, the Zaedrian explorer, landing and conversing with natives.]] F.E 68: On the 5th of Suncrest, First Era, Year 68, Ryul Batumal passed away in his sleep. The first King of A'jiral was 317 years old. His son, Aemar, would assume the throne with massive support. The people of A'jiral still had the years of civil war and conquest fresh in their minds and wanted to do their best to avoid a repeat. F.E 72: Aemar proves to be a tyrannical, lazy, and overall ineffective administrator. He surrounds himself with yes-men, feverently avoiding any disagreements with his rule, and deadly responsive to any criticism. Rather than responding to issues of crop failure, or reading reports that Zugbu tribes in the south are refusing to pay tribute, Aemar spent the majority of his time relaxing. Spending most of his days traveling the countryside, touring ancient ruins, and throwing insane parties, Aemar cared little for actual responsibilities of being a king but fully reaped its benefits. F.E 79: The first sighting of a wyvern near a major city triggers speculation about the resurgence of magical creatures. This event reignites interest in Caeda's mystical history, with some cultures embracing the magical potential, while others remain wary. F.E.82: A coup is lead in Aelouden with Royal guards, local militia, and angry peasants storming the Palace of Araelyen. Few loyal defenders come to Aemar's aide as he barricades himself within his royal quarters. Exact details of what happened next are unclear, with several accounts being recorded. Some accounts say Aemar, fearing what the crowd would do to him, took his own life and that of his family before the mob could break in. Others say the angry crowd burst into his quarters, catching him in the act of murdering his own children and tearing him apart before he could finish. Some even claim Aemar died in his attempted escape, falling to his death from a great height. But no matter which version you believe, it is known for a fact that Aemar died that night, and so did his wife and children. F.E 82:An interim government is set up, mainly consistently of highly influential nobles and generals, they debate over the future of A'jiral and how they shall conduct themselves. Ideas of democracy float in the air. F.E 85: Chothinn of Elan's victory in an important vote marks a turning point in A’jiral's governance. The emergence of elected officials empowers the people, encouraging a participatory democracy that leads to improved representation and governance. The government then moved the capital from Aelouden to A'ana shortly after the vote to distance themselves ideologically and physically from the total monarchy of old. F.E 88: The arrival of Oriz Ilianis, Zaedrian explorers, and traders opened up new opportunities for trade and diplomacy. The establishment of colonies within Zugbhu Orc lands disrupts traditional power structures and exposes the Zugbhu to foreign influences. Small bands of dwarves follow Oriz on his expedition into the Alfaran Desert, some stay behind to establish settlements as Oriz returns to the colonies on the western coast. F.E 89: The government of A'jiral debates interfering with Oriz Ilianis and his attempts to colonize the south. But before they can come to a decision the orcs of Krog begin raiding A'jiral's most northern territories. They launch their forces from the volcanic island of Zudakrog, where they had mostly kept to themselves since the death of King Elnaril Batumal long ago. This disrupts any plans the A'jiral government had of going south. But having spent decades preparing to invade southward, they are completely unprepared for any sort of military action in the north. F.E 89: The Krog are relentless in their ravaging of the northern territories of A'jiral. Killing or enslaving every elf they encounter, but sparing the orcs. This inspires many orcs within A'jiral to rise up and join the Krog in their raid. Simutaneously more human colonists from the west arrive and hearing of the chaos of the north, take advantage. Some joined in the orcish raids, while others set up colonies or defended locals, assuming power in the region. F.E 90: The devastating impact of foreign diseases on the Zugbhu Orc population alters the region's demographic and political landscape. The nomadic lifestyle adopted by the surviving Zugbhu transforms their cultural identity, giving rise to new challenges and opportunities. F.E 93: Raids, rebellion, and ultimately loss of territory continues in the north for the A'jiral government. Many consider abandoning the north entirely and focusing on consolidating what remains. But as usually, while the A'jiral government debated what to do, the world around them continued to move. More ships are spotted from the west, but this time they carried dwarves. The final nail in the coffin, the Kruggic dwarves of Zaedria land in the Korukk Hills quickly pushing aside the disorganized resistance of the Krog orcs. They reduce the orcish holding to what little gains they made in the east, and push the human colonist into the frozen mountains. The dwarves briefly invade and occupy the remaining A'jiral lands in the midlands but leave soon after seeing how poor the region has become. Soon after the A'jiral government falls apart, ending the last of the old world powers in Ilias. F.E 95: The Orcs' expulsion from the South creates a power vacuum, enticing expansion and colonization by both Oriz Ilianis and his human colonists from the West. Elven colonists seeking refuge from the Dwarves in the north come down seeking a new home as well. This shift of control in the region leads to territorial disputes and cultural clashes, shaping the future of the region. ==PRESENT: The Age of Expansion== F.E 108: With the Burning of A'ana, the former capital of the A'jiral government, all traces of the old world have been turned to dust. Elven dominance in the land is no more, while the Zugbu orc tribes can no longer form great hordes to threaten dwarven or human expansion south. The relatively new city of Bragaoss is left as the last major city standing in Ilias, the convergence point of diverse cultures: Humans, Elves, Orcs, and Dwarves. The city has become a melting pot of ideologies, traditions, and races, a testament to Ilias' history of expansion, conflict, and unity. F.E 108: Near constant human migration across Ilias puts pressure on Dwarves, Elves, and Orcs alike. Thilo and Burdanic warlords force the dwarves out of their original landing points in the Korruk Hills. Many of the dwarves in the North flee as well, fearing the human hordes of colonists appearing on their shores. Many of the fleeing dwarves find sanctuary in a community known as Feldspar. Despite the hostilities between dwarves and humans in the northern parts of Ilias, dwarves and humans find peace and community in the midlands. F.E 108: As more and more dwarven refugees arrive in the midlands, Feldspar's population booms. It quickly becomes the center of [[Krugg]] culture and the industrial heart of Ilias. Much of the iron, stone, and other precious minerals circulating Ilias comes from the mines of Feldspar. F.E 109: War in the Dhabaa Bush intensifies. As more Elves and Humans appear in the jungles, the few Orc tribes that remain band together in an attempt to push out the colonizers. A deadly winter ensues, with dozens of settlements being raided and burnt to the ground. The village of Lagotse becomes a sanctuary for elves and humans alike. Experiencing an influx of colonist from Zaedria, and Madran refugees from the Bush, Lagotse quickly transforms itself from a small village to a bustling city. F.E 110: Evidence of the first recorded transgendered individual in Ilias appears. Tanarin Phyla, a [[Madran]] Elf, is first recorded as a female in birthing records from the year 89. But later documents record the individual as male, as well as other references to the figure in other historical accounts. While they are certainly not the first transgendered Iliasian, or Caedanite for that matter, they are the first legally recognized and recorded trans-individual. 64fa7b8124f0469ab91dec3a533ffa35d13bab2b Thilo 0 25 234 139 2023-11-10T18:16:59Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Human culture''''' [[File:Thilo portrait.png|frame|right|A full-body portrait of a Thilo warrior.]] =Short Description= Nestled in the heart of Ilias' Great North, the Thilo people have forged a resilient existence in a land of perpetual ice and snow. Masters of the fur and ivory trade, these stoic individuals navigate vast frozen expanses, sailing great distances from their frosty homes to engage in the bustling commerce of their territories. The Thilo are known for their shrewd business acumen, controlling key aspects of the trade to ensure sustenance and access to high-quality iron. Yet, the harsh cold not only molds them into astute merchants but also forges formidable warriors. Many young Thilo men and women embark on daring journeys, sailing far and wide to offer their martial prowess for compensation. The Thilo culture places a significant emphasis on both commerce and martial skill, creating a society where the ability to navigate treacherous landscapes, strike lucrative deals, and defend oneself are considered essential virtues. Amidst the frigid beauty of their homeland, the Thilo people stand as a testament to the harmonious blend of trade and martial prowess in the face of the unforgiving northern climate. =Traditions and Customs= ==Social Structure== Thilo society is structured around a harmonious blend of pragmatic commerce and martial prowess, reflecting the demands of their challenging northern environment. At the core of Thilo social structure is a council of elders, wise individuals chosen for their experience, knowledge, and ability to navigate the complexities of trade and survival in the icy realm. This council serves as the guiding force for the community, making decisions that shape both economic and defensive strategies. Within the Thilo society, familial ties are highly valued. Extended families, or clans, form the foundational units of the community. These clans work together in cooperative ventures, pooling resources and skills to ensure the well-being of all members. Family connections play a crucial role in trade partnerships, as trust is often built on generations of shared experiences. The Thilo people also have a distinct class of skilled artisans and craftsmen, responsible for creating the intricate tools, weapons, and clothing that are essential for survival in the harsh climate. These artisans are highly respected for their contributions to the community's prosperity. The warriors, both male and female, hold a revered position in Thilo society. Young individuals often embark on journeys to offer their services in exchange for goods or payment, forging alliances and honing their martial skills. These warriors are seen as protectors of the community, ensuring the safety of trade routes and defending against potential threats from both natural elements and external forces. Overall, the Thilo social structure is characterized by a delicate balance between trade, familial bonds, and the martial prowess necessary for survival in the unforgiving northern lands. The council of elders, clans, artisans, and warriors all play integral roles in maintaining the resilience and prosperity of the Thilo people. ==Political Structure== The political structure of the Thilo communities follows a standardized pattern, characterized by the assembly of clans. Each Thilo community operates in a similar fashion, with families or households organized into distinct clans. Within a community, every family unit constitutes its own clan, with a designated head, whether it be the father or the mother. This head represents the clan during the annual meetings convened to make decisions impacting the community as a whole. In addition to the familial representation, there exists the influential role of a council of elders. Selected for their wisdom and experience, the elders participate in these annual gatherings, offering valuable insights and serving as mediators in times of dispute. The Council of Elders contributes a broader perspective, ensuring that decisions align with the long-term welfare of the community. While the familial and council structures form the foundation, some Thilo communities may occasionally be led by an elected king or a powerful warlord. This leadership figure, chosen based on merit or consensus, plays a significant role in overseeing the broader aspects of community governance, particularly in matters of defense or external relations. In summary, the Thilo political structure revolves around the assembly of clans, each family represented by its head during annual meetings. The council of elders provides additional guidance, and in certain instances, an elected king or formidable warlord may lead the community, ensuring a balance between familial representation, elder wisdom, and centralized leadership. =Traditional Attire= In adherence to the lenient dress code dictated by Thilo law, traditional Thilo attire exhibits a practical and weather-appropriate style, reflecting the harsh climates that dominate their usual living conditions. Thilo men commonly attire themselves in robust, heavy coats fashioned from furs, providing insulation against the biting cold. These coats serve as a practical shield, offering protection from the elements and ensuring warmth in the frigid northern landscapes. Similarly, Thilo women, contrary to the fashion norms of many other Iliasian cultures, adopt a style akin to their male counterparts. Embracing the need for warmth and functionality, Thilo women often choose attire resembling the heavy coats worn by men. It's a reflection of the pragmatic approach to dressing, prioritizing comfort and protection against challenging weather conditions. A distinctive aspect of Thilo fashion is the prevalence of pants among women, a departure from the more conventional dresses seen in neighboring cultures. This choice highlights the practicality and equality embedded in Thilo culture, where both men and women prioritize functionality over conventional gender norms. =Holidays= Naos, the joyous holiday celebrated by the Thilo people, unfolds just before the Winter Solstice, marking a spirited prelude to the longest night of the year. On this festive occasion, the community's longhouse becomes the vibrant heart of merriment, welcoming all freemen and women to partake in an evening of abundant feasting and revelry. As the night unfolds, the air is filled with laughter and camaraderie, and the longhouse echoes with the clinking of tankards and the hearty cheers of celebration. Tables are laden with a bountiful spread, and all are encouraged to indulge in the feast, savoring the rich flavors of winter fare. The festivities take on a lively turn with entertaining contests and performances that continue throughout the night. Drinking contests test the mettle of the revelers, while poetry readings and plays showcase the artistic talents within the community. The longhouse becomes a stage for storytelling and theatrical displays, weaving tales of valor, humor, and Thilo traditions. Amidst the jubilation, the Thilo people engage in good-natured, albeit spirited, drunken duels. These friendly skirmishes, marked by laughter and jest, serve as a unique expression of camaraderie and the Thilo spirit. Following this night of exuberance, the Winter Solstice arrives, and the Thilo community embraces it as a day of rest. As the shortest day of the year, it becomes a time for quiet reflection and recovery from the preceding revelries. The Thilo people take this opportunity to rest, rejuvenate, and appreciate the significance of the changing seasons. Naos, with its vibrant festivities and subsequent day of rest, stands as a testament to the Thilo people's ability to balance exuberant celebration with moments of quiet introspection, all woven into the fabric of their unique cultural tapestry. =Dietary customs/Special foods= The Thilo hold no dietary customs. But, they are known for making Pyttipanna, a hodgepodge of food similar to hashbrowns. The main ingredients are fried eggs, pickled beetroot, potatoes, onions, and chopped or minced meat. =Art= The artistic prowess of the Thilo people finds its exquisite expression through the medium of metallurgy, where every stroke of the blacksmith's hammer becomes a canvas for the vivid tales of ancient myths and historical events. Thilo artisans, masters of their craft, infuse their weaponry—swords, axes, shields, and helmets—with intricate depictions that narrate the rich tapestry of the community's cultural heritage. These metalwork masterpieces serve as more than mere implements of war; they are living testaments to the stories that have shaped the Thilo people. Each sword tells a saga, every shield bears witness to a historical event, and the helmets carry the weight of ancient myths. The craftsmanship extends beyond functionality, transforming the tools of battle into tangible reflections of the Thilo identity. Some pieces, adorned with meticulous engravings, have stood the test of time and now serve as tangible markers of the region's past. These artifacts, with their ornate designs and etched narratives, become invaluable not only in battle but also in preserving and passing down the collective memory of the Thilo people. In essence, Thilo artistry in metallurgy is a dynamic fusion of form and function, where weapons transcend their utilitarian purpose to become living archives of myths and history. The craftsmanship of the Thilo people serves not only as a testament to their skill but also as a tangible bridge connecting the present to the rich tapestry of their cultural legacy. =Common names= ==Female== * Runa * Signy * Sif * Hilde ==Male== * Hallard * Orri * Nikulaus * Torrad 5839f5bc20f92ce28953b564e3be05d5be155672 Krog 0 28 235 145 2023-11-10T19:12:42Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Orc culture''''' [[File:Kroggic Celebration.png|frame|right|Orcs celebrating the holiday of Dag.]] =Short Description= The Krogic Orcs of Ilias embody a culture steeped in brutality, focused on death, gold, and glory. Renowned for their rudeness and lack of manners, the Krogic Orcs place an unparalleled emphasis on martial prowess and the accumulation of wealth. In their society, strength is paramount, and the number of foes slain and the loot brought back from battles serve as the primary metrics of an individual's worth. Unyielding in their pursuit of dominance, the Krogic Orcs display a merciless approach to weakness. Sickly infants are not spared, as they are often cannibalized, their demise viewed as a means to contribute, even in death. Infighting is not only common but actively encouraged, with the tribe fostering an environment where usurping one's superior is seen as a legitimate and respected path to advancement. The Krogic Orcs, characterized by their semi-nomadic lifestyle, establish settlements across various environments in Ilias. However, their history is marked by migrations across the continent as tribes seek new territories to conquer and claim as their own. This nomadic inclination reflects their unrelenting quest for power and resources, driving them to constantly explore and expand their dominion. The Krogic Orcs stand as a formidable force, their culture defined by a relentless pursuit of strength, dominance, and the spoils of conquest. =Traditions and Customs= ==Social Stucture== At the pinnacle of Krogic society stands the Chieftain, a formidable and ruthless warrior. Their authority is absolute, earned through unparalleled combat prowess. The Chieftain dictates the tribe's strategies in warfare and ensures the relentless pursuit of power and wealth. Next come the elite enforcers of the Chieftain's will; Warlords, battle-hardened leaders who command respect through their martial achievements. They oversee specific divisions within the tribe, ever ready to challenge and ascend to the position of Chieftain through victorious combat. Then come the Shamans; interpreters of the mystical realm, Shamans hold a unique position. While not directly involved in physical combat, their influence is profound. Guiding the tribe through rituals and communing with ancestral spirits, Shamans provide spiritual insight crucial to decision-making. Of course, no tribe can exist without its raiders, the lifeblood of the tribe. Raiders are the warriors who engage in relentless pillaging and territorial expansion. Their standing is measured by both combat successes and the wealth they amass. Raiders embody the essence of Krogic strength and ruthlessness. Unsurprisingly those captured in battle or fallen Krogic Orcs who have lost favor become slaves, assigned menial tasks. Despite their lowly status, they contribute to the functioning of the tribe, albeit as subservient figures. Finally, you have those who have been exiled from the tribe due to failure or transgressions, Outcasts live on the fringes of Krogic territory. This group seeks redemption through exceptional feats, always aware that their survival hinges on proving their worth to the unforgiving tribe. In the Krogic Orc society, the concept of traditional families, as seen in many other cultures, is not as prevalent. Instead, Orc relationships are primarily forged through the Bloodkin system, where Orcs born in the same generation are considered siblings. This Bloodkin bond is a powerful and enduring connection that shapes the social fabric of Krogic Orc society. The formation of Orc families in the conventional sense is secondary to the Bloodkin ties. While Orcs may form intimate relationships, these are often driven by mutual interests, alliances, or personal connections rather than a formal family structure. Romantic partnerships or pairings may exist, but they do not necessarily result in the establishment of traditional family units. The Bloodkin, born of the same generation, are more than mere siblings; they are comrades sharing the same savage pursuit of dominance. Encouraged by their culture, Bloodkin engage in a relentless but healthy rivalry, each Orc vying to outshine their brethren in both combat prowess and the accumulation of wealth. Gender is a non-issue on the battlefield of the Krogic Orcs. Both male and female members of the Bloodkin are equal participants in the unending quest for supremacy. The culture places a premium on individual merit, with each Orc, regardless of gender, striving to prove their worth through strength, cunning, and the spoils of raiding. The competition within the Bloodkin extends beyond the battlefield to the division of resources acquired through conquest. Each Orc seeks not only personal glory but the acknowledgment and respect of their Bloodkin. Despite the cutthroat nature of their rivalry, the Bloodkin provide a supportive network, celebrating the success of one as a victory for all. In this brutal yet tightly-knit society, familial and gender-based roles are defined by a shared pursuit of power and wealth, fostering a dynamic and competitive spirit that drives the Krogic Orcs forward in their relentless quest for glory. =Political Structure= In the visceral tapestry of Krogic Orc politics, the primal ethos of power, plunder, and brutality weaves a structure devoid of diplomatic nuance yet fiercely organized to maintain tribal cohesion. ==Chieftain's Unassailable Authority== At the apogee of orcish governance stands the Chieftain or King, an indomitable force wielding near-absolute power. Their ascendancy is a testament to unmatched combat prowess and the relentless pursuit of wealth and victory. Chieftains command the tribe's strategies, their will echoing through the ranks, and their authority acknowledged without question. ==Influential Clans== Within the tribe, influential clans carve their place, each renowned for distinct strengths or achievements. These clans contribute to the tribe's overall might, be it in raiding, warfare, or spiritual matters. However, the hierarchical structure is unambiguous—all clans, regardless of influence, bow to the supreme authority of the Chieftain. ==Bloodkin Rivalry and Unity== The Bloodkin system, where orcs born in the same generation are considered siblings, adds an intricate layer to the political fabric. Bloodkin rivalries drive individual orcs to surpass their brethren in combat and wealth, fostering a dynamic and competitive spirit. Bloodkin, while fostering internal competition, serve as a unifying force within the tribe, creating a familial bond that strengthens the overall cohesion. ==Wealth and Trophy Display== The primary currency of influence remains the tribe's wealth and the gruesome tally of shrunken heads collected from fallen foes. A tribe's standing within the orcish hierarchy is measured by the spoils of war and the terror evoked by their gruesome displays. Chieftains, in a macabre exhibition, welcome guests with an array of shrunken heads, a chilling testament to the tribe's conquests and the might of its leader. ==Nomadic Structure and Migration== The semi-nomadic nature of Krogic Orcs, with settlements scattered across diverse environments, echoes their relentless pursuit of new territories and resources. Tribes may migrate across the continent, uprooting to secure better prospects for plunder and conquest. ==Limited External Diplomacy== Diplomacy, as traditionally understood, holds little sway among the Krogic Orcs. Interactions with other tribes or civilizations are often marred by raids and displays of strength, reinforcing their reputation as fearsome adversaries rather than diplomatic negotiators. In the crucible of Krogic Orc politics, the unyielding forces of strength, rivalry, and gruesome displays coalesce to form a society where the Chieftain reigns supreme and internal dynamics are shaped by the ceaseless pursuit of dominance. The political structure is a reflection of the orcish ethos, a relentless march toward power and glory. ==Traditional Attire== Krog culture holds absolutely no law on attire. Every orc is free to wear whatever they want. Orc men usually have tattoos or brandings somewhere on their bodies to represent which tribe they are from or to commemorate a great battle. Orc women stand out with their intricate braiding and body paint. Some orcs (male and female) are known to even paint or bejewel their tusks. ==Holidays== Krog culture is very individualized, meaning that some holidays are only celebrated within a certain tribe. But one holiday all tribes celebrate is Dag, or the Day of Fire. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== Most orcs do not seriously practice agriculture, and even fewer have mastered or even begun to understand husbandry. But when orcs do cultivate crops it's usually for the purpose of alcohol. In Krogic fields you will not find rows of wheat or corn as far as the eye can see, but endless fields of wormwood, anise, and fennel. It may seem odd that bloodthirsty orcs would spend large amounts of time, effort, and resources just to raise some plants. But when you redistill neutral (plain) alcohol with this trinity of plants, you create one of the strongest drinks to touch the lips of mortals. In a culture of constant fighting, betrayal, and death, a blindingly strong drink can almost be worth its weight in gold 1000 times over. ==Art== The Krogic orcs of Ilias show their creativity through their jewelry. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. ==Common names== ===Female=== * Ugak * Dura * Glasha * Urzul ===Male=== * Urag * Bakh * Orok * Vakgar 0af11eda19de8f65ebe8b654a0890aff4a1d1515 236 235 2023-11-10T19:14:19Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Orc culture''''' [[File:Kroggic Celebration.png|frame|right|Orcs celebrating the holiday of Dag.]] =Short Description= The Krogic Orcs of Ilias embody a culture steeped in brutality, focused on death, gold, and glory. Renowned for their rudeness and lack of manners, the Krogic Orcs place an unparalleled emphasis on martial prowess and the accumulation of wealth. In their society, strength is paramount, and the number of foes slain and the loot brought back from battles serve as the primary metrics of an individual's worth. Unyielding in their pursuit of dominance, the Krogic Orcs display a merciless approach to weakness. Sickly infants are not spared, as they are often cannibalized, their demise viewed as a means to contribute, even in death. Infighting is not only common but actively encouraged, with the tribe fostering an environment where usurping one's superior is seen as a legitimate and respected path to advancement. The Krogic Orcs, characterized by their semi-nomadic lifestyle, establish settlements across various environments in Ilias. However, their history is marked by migrations across the continent as tribes seek new territories to conquer and claim as their own. This nomadic inclination reflects their unrelenting quest for power and resources, driving them to constantly explore and expand their dominion. The Krogic Orcs stand as a formidable force, their culture defined by a relentless pursuit of strength, dominance, and the spoils of conquest. =Traditions and Customs= ==Social Stucture== At the pinnacle of Krogic society stands the Chieftain, a formidable and ruthless warrior. Their authority is absolute, earned through unparalleled combat prowess. The Chieftain dictates the tribe's strategies in warfare and ensures the relentless pursuit of power and wealth. Next come the elite enforcers of the Chieftain's will; Warlords, battle-hardened leaders who command respect through their martial achievements. They oversee specific divisions within the tribe, ever ready to challenge and ascend to the position of Chieftain through victorious combat. Then come the Shamans; interpreters of the mystical realm, Shamans hold a unique position. While not directly involved in physical combat, their influence is profound. Guiding the tribe through rituals and communing with ancestral spirits, Shamans provide spiritual insight crucial to decision-making. Of course, no tribe can exist without its raiders, the lifeblood of the tribe. Raiders are the warriors who engage in relentless pillaging and territorial expansion. Their standing is measured by both combat successes and the wealth they amass. Raiders embody the essence of Krogic strength and ruthlessness. Unsurprisingly those captured in battle or fallen Krogic Orcs who have lost favor become slaves, assigned menial tasks. Despite their lowly status, they contribute to the functioning of the tribe, albeit as subservient figures. Finally, you have those who have been exiled from the tribe due to failure or transgressions, Outcasts live on the fringes of Krogic territory. This group seeks redemption through exceptional feats, always aware that their survival hinges on proving their worth to the unforgiving tribe. ==Orc Families and Bloodkin== In the Krogic Orc society, the concept of traditional families, as seen in many other cultures, is not as prevalent. Instead, Orc relationships are primarily forged through the Bloodkin system, where Orcs born in the same generation are considered siblings. This Bloodkin bond is a powerful and enduring connection that shapes the social fabric of Krogic Orc society. The formation of Orc families in the conventional sense is secondary to the Bloodkin ties. While Orcs may form intimate relationships, these are often driven by mutual interests, alliances, or personal connections rather than a formal family structure. Romantic partnerships or pairings may exist, but they do not necessarily result in the establishment of traditional family units. The Bloodkin, born of the same generation, are more than mere siblings; they are comrades sharing the same savage pursuit of dominance. Encouraged by their culture, Bloodkin engage in a relentless but healthy rivalry, each Orc vying to outshine their brethren in both combat prowess and the accumulation of wealth. Gender is a non-issue on the battlefield of the Krogic Orcs. Both male and female members of the Bloodkin are equal participants in the unending quest for supremacy. The culture places a premium on individual merit, with each Orc, regardless of gender, striving to prove their worth through strength, cunning, and the spoils of raiding. The competition within the Bloodkin extends beyond the battlefield to the division of resources acquired through conquest. Each Orc seeks not only personal glory but the acknowledgment and respect of their Bloodkin. Despite the cutthroat nature of their rivalry, the Bloodkin provide a supportive network, celebrating the success of one as a victory for all. In this brutal yet tightly-knit society, familial and gender-based roles are defined by a shared pursuit of power and wealth, fostering a dynamic and competitive spirit that drives the Krogic Orcs forward in their relentless quest for glory. =Political Structure= In the visceral tapestry of Krogic Orc politics, the primal ethos of power, plunder, and brutality weaves a structure devoid of diplomatic nuance yet fiercely organized to maintain tribal cohesion. ==Chieftain's Unassailable Authority== At the apogee of orcish governance stands the Chieftain or King, an indomitable force wielding near-absolute power. Their ascendancy is a testament to unmatched combat prowess and the relentless pursuit of wealth and victory. Chieftains command the tribe's strategies, their will echoing through the ranks, and their authority acknowledged without question. ==Influential Clans== Within the tribe, influential clans carve their place, each renowned for distinct strengths or achievements. These clans contribute to the tribe's overall might, be it in raiding, warfare, or spiritual matters. However, the hierarchical structure is unambiguous—all clans, regardless of influence, bow to the supreme authority of the Chieftain. ==Bloodkin Rivalry and Unity== The Bloodkin system, where orcs born in the same generation are considered siblings, adds an intricate layer to the political fabric. Bloodkin rivalries drive individual orcs to surpass their brethren in combat and wealth, fostering a dynamic and competitive spirit. Bloodkin, while fostering internal competition, serve as a unifying force within the tribe, creating a familial bond that strengthens the overall cohesion. ==Wealth and Trophy Display== The primary currency of influence remains the tribe's wealth and the gruesome tally of shrunken heads collected from fallen foes. A tribe's standing within the orcish hierarchy is measured by the spoils of war and the terror evoked by their gruesome displays. Chieftains, in a macabre exhibition, welcome guests with an array of shrunken heads, a chilling testament to the tribe's conquests and the might of its leader. ==Nomadic Structure and Migration== The semi-nomadic nature of Krogic Orcs, with settlements scattered across diverse environments, echoes their relentless pursuit of new territories and resources. Tribes may migrate across the continent, uprooting to secure better prospects for plunder and conquest. ==Limited External Diplomacy== Diplomacy, as traditionally understood, holds little sway among the Krogic Orcs. Interactions with other tribes or civilizations are often marred by raids and displays of strength, reinforcing their reputation as fearsome adversaries rather than diplomatic negotiators. In the crucible of Krogic Orc politics, the unyielding forces of strength, rivalry, and gruesome displays coalesce to form a society where the Chieftain reigns supreme and internal dynamics are shaped by the ceaseless pursuit of dominance. The political structure is a reflection of the orcish ethos, a relentless march toward power and glory. ==Traditional Attire== Krog culture holds absolutely no law on attire. Every orc is free to wear whatever they want. Orc men usually have tattoos or brandings somewhere on their bodies to represent which tribe they are from or to commemorate a great battle. Orc women stand out with their intricate braiding and body paint. Some orcs (male and female) are known to even paint or bejewel their tusks. ==Holidays== Krog culture is very individualized, meaning that some holidays are only celebrated within a certain tribe. But one holiday all tribes celebrate is Dag, or the Day of Fire. All the orcs of the tribe rise at first light and bring something to sacrifice. They toss their sacrifice into the Great Fire, offering it up to Cyaos in hopes of gaining his favor. A bull is then slaughtered, its blood collected and mixed with the ashes of the sacrificial fire. It is then sprinkled on all of the tribe, with some even being painted on with the mixture. The rest of the day is filled with feasting. ==Dietary customs/Special foods== Most orcs do not seriously practice agriculture, and even fewer have mastered or even begun to understand husbandry. But when orcs do cultivate crops it's usually for the purpose of alcohol. In Krogic fields you will not find rows of wheat or corn as far as the eye can see, but endless fields of wormwood, anise, and fennel. It may seem odd that bloodthirsty orcs would spend large amounts of time, effort, and resources just to raise some plants. But when you redistill neutral (plain) alcohol with this trinity of plants, you create one of the strongest drinks to touch the lips of mortals. In a culture of constant fighting, betrayal, and death, a blindingly strong drink can almost be worth its weight in gold 1000 times over. ==Art== The Krogic orcs of Ilias show their creativity through their jewelry. Usually made of bone, they are carved into unique figures or symbols. They make bracelets, necklaces, chest pieces, and earrings all out of bone. Even orc children can be found playing with small toys carved out of bone. ==Common names== ===Female=== * Ugak * Dura * Glasha * Urzul ===Male=== * Urag * Bakh * Orok * Vakgar 162ea6e09d223cb7c335a103a7867b2f402feae3 237 236 2023-11-11T14:46:22Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Orc culture''''' [[File:Kroggic Celebration.png|frame|right|Orcs celebrating the holiday of Dag.]] =Short Description= The Krogic Orcs of Ilias embody a culture steeped in brutality, focused on death, gold, and glory. Renowned for their rudeness and lack of manners, the Krogic Orcs place an unparalleled emphasis on martial prowess and the accumulation of wealth. In their society, strength is paramount, and the number of foes slain and the loot brought back from battles serve as the primary metrics of an individual's worth. Unyielding in their pursuit of dominance, the Krogic Orcs display a merciless approach to weakness. Sickly infants are not spared, as they are often cannibalized, their demise viewed as a means to contribute, even in death. Infighting is not only common but actively encouraged, with the tribe fostering an environment where usurping one's superior is seen as a legitimate and respected path to advancement. The Krogic Orcs, characterized by their semi-nomadic lifestyle, establish settlements across various environments in Ilias. However, their history is marked by migrations across the continent as tribes seek new territories to conquer and claim as their own. This nomadic inclination reflects their unrelenting quest for power and resources, driving them to constantly explore and expand their dominion. The Krogic Orcs stand as a formidable force, their culture defined by a relentless pursuit of strength, dominance, and the spoils of conquest. =Traditions and Customs= ==Social Stucture== At the pinnacle of Krogic society stands the Chieftain, a formidable and ruthless warrior. Their authority is absolute, earned through unparalleled combat prowess. The Chieftain dictates the tribe's strategies in warfare and ensures the relentless pursuit of power and wealth. Next come the elite enforcers of the Chieftain's will; Warlords, battle-hardened leaders who command respect through their martial achievements. They oversee specific divisions within the tribe, ever ready to challenge and ascend to the position of Chieftain through victorious combat. Then come the Shamans; interpreters of the mystical realm, Shamans hold a unique position. While not directly involved in physical combat, their influence is profound. Guiding the tribe through rituals and communing with ancestral spirits, Shamans provide spiritual insight crucial to decision-making. Of course, no tribe can exist without its raiders, the lifeblood of the tribe. Raiders are the warriors who engage in relentless pillaging and territorial expansion. Their standing is measured by both combat successes and the wealth they amass. Raiders embody the essence of Krogic strength and ruthlessness. Unsurprisingly those captured in battle or fallen Krogic Orcs who have lost favor become slaves, assigned menial tasks. Despite their lowly status, they contribute to the functioning of the tribe, albeit as subservient figures. Finally, you have those who have been exiled from the tribe due to failure or transgressions, Outcasts live on the fringes of Krogic territory. This group seeks redemption through exceptional feats, always aware that their survival hinges on proving their worth to the unforgiving tribe. ==Orc Families and Bloodkin== In the Krogic Orc society, the concept of traditional families, as seen in many other cultures, is not as prevalent. Instead, Orc relationships are primarily forged through the Bloodkin system, where Orcs born in the same generation are considered siblings. This Bloodkin bond is a powerful and enduring connection that shapes the social fabric of Krogic Orc society. The formation of Orc families in the conventional sense is secondary to the Bloodkin ties. While Orcs may form intimate relationships, these are often driven by mutual interests, alliances, or personal connections rather than a formal family structure. Romantic partnerships or pairings may exist, but they do not necessarily result in the establishment of traditional family units. The Bloodkin, born of the same generation, are more than mere siblings; they are comrades sharing the same savage pursuit of dominance. Encouraged by their culture, Bloodkin engage in a relentless but healthy rivalry, each Orc vying to outshine their brethren in both combat prowess and the accumulation of wealth. Gender is a non-issue on the battlefield of the Krogic Orcs. Both male and female members of the Bloodkin are equal participants in the unending quest for supremacy. The culture places a premium on individual merit, with each Orc, regardless of gender, striving to prove their worth through strength, cunning, and the spoils of raiding. The competition within the Bloodkin extends beyond the battlefield to the division of resources acquired through conquest. Each Orc seeks not only personal glory but the acknowledgment and respect of their Bloodkin. Despite the cutthroat nature of their rivalry, the Bloodkin provide a supportive network, celebrating the success of one as a victory for all. In this brutal yet tightly-knit society, familial and gender-based roles are defined by a shared pursuit of power and wealth, fostering a dynamic and competitive spirit that drives the Krogic Orcs forward in their relentless quest for glory. =Political Structure= In the visceral tapestry of Krogic Orc politics, the primal ethos of power, plunder, and brutality weaves a structure devoid of diplomatic nuance yet fiercely organized to maintain tribal cohesion. ==Chieftain's Unassailable Authority== At the apogee of orcish governance stands the Chieftain or King, an indomitable force wielding near-absolute power. Their ascendancy is a testament to unmatched combat prowess and the relentless pursuit of wealth and victory. Chieftains command the tribe's strategies, their will echoing through the ranks, and their authority acknowledged without question. ==Influential Clans== Within the tribe, influential clans carve their place, each renowned for distinct strengths or achievements. These clans contribute to the tribe's overall might, be it in raiding, warfare, or spiritual matters. However, the hierarchical structure is unambiguous—all clans, regardless of influence, bow to the supreme authority of the Chieftain. ==Bloodkin Rivalry and Unity== The Bloodkin system, where orcs born in the same generation are considered siblings, adds an intricate layer to the political fabric. Bloodkin rivalries drive individual orcs to surpass their brethren in combat and wealth, fostering a dynamic and competitive spirit. Bloodkin, while fostering internal competition, serve as a unifying force within the tribe, creating a familial bond that strengthens the overall cohesion. ==Wealth and Trophy Display== The primary currency of influence remains the tribe's wealth and the gruesome tally of shrunken heads collected from fallen foes. A tribe's standing within the orcish hierarchy is measured by the spoils of war and the terror evoked by their gruesome displays. Chieftains, in a macabre exhibition, welcome guests with an array of shrunken heads, a chilling testament to the tribe's conquests and the might of its leader. ==Nomadic Structure and Migration== The semi-nomadic nature of Krogic Orcs, with settlements scattered across diverse environments, echoes their relentless pursuit of new territories and resources. Tribes may migrate across the continent, uprooting to secure better prospects for plunder and conquest. ==Limited External Diplomacy== Diplomacy, as traditionally understood, holds little sway among the Krogic Orcs. Interactions with other tribes or civilizations are often marred by raids and displays of strength, reinforcing their reputation as fearsome adversaries rather than diplomatic negotiators. In the crucible of Krogic Orc politics, the unyielding forces of strength, rivalry, and gruesome displays coalesce to form a society where the Chieftain reigns supreme and internal dynamics are shaped by the ceaseless pursuit of dominance. The political structure is a reflection of the orcish ethos, a relentless march toward power and glory. =Traditional Attire= In the sprawling tapestry of Krogic Orc culture, individual expression takes precedence over uniformity, and traditional attire emerges as a canvas of personal choice, adorned with symbols of tribal pride and the spoils of war. Orcs are free to wear whatever they desire, reflecting personal tastes, preferences, and, in some cases, the practicalities of their nomadic lifestyle. In the diverse and individualistic landscape of Krogic Orc traditional attire, every piece of clothing, every tattoo, and every adornment tells a story—a tale of conquest, tribal pride, and personal triumphs etched into the very fabric of their existence. The attire is not just a garment but a living testament to the rich and rugged narrative of the Krogic Orc culture. ==Tribal Tattoos and Brandings== Orc men often don intricate tattoos or brandings on their bodies, marking a visual narrative of tribal identity and commemorating significant battles. These markings become a visceral testament to the individual orc's journey through the brutal landscape of conquest and warfare. ==Intricate Braiding and Body Paint for Orc Women== Orc women, standing as formidable figures in their own right, distinguish themselves through the artistry of intricate braiding and body paint. The braids tell stories, weaving through the strands of hair with tales of conquest, triumph, and familial bonds. Body paint serves as a vibrant canvas, a reflection of personal identity and tribal affiliations. ==Tusk Ornamentation== A unique aspect of Krogic Orc adornment lies in the tusks. Both male and female orcs are known to paint or bejewel their tusks, transforming these formidable protrusions into striking displays of personal style. This practice adds an extra layer of individuality and intimidation to their already imposing presence. ==War Trophies as Adornments== As a nod to their fierce reputation in battle, some orcs adorn themselves with trophies—small tokens or trinkets collected from fallen enemies. These war trophies, worn as accessories, serve as both a testament to the orc's martial prowess and a warning to would-be adversaries. =Holidays= In the vast expanse of individualized Krogic Orc culture, the resonant echoes of unity converge on one sacred day known as "Dag" or the "Day of Fire." This communal celebration binds all tribes in a shared ritual, honoring the fiery deity Cyaos and seeking his favor through a visceral offering. As the first rays of light pierce the horizon, the orcs of the tribe stir from their slumber, each carrying something of personal significance to sacrifice. The air crackles with anticipation as the offerings are cast into the roaring flames of the Great Fire—a communal pyre that symbolizes both destruction and renewal. The heart of Dag lies in the sacrificial act, a symbolic gesture of devotion to Cyaos. Who to others in Ilias is commonly worshiped as the God of Progress and Change, but to the Krogic Orcs he is the deity of Fire and Blood. The flames dance with the diverse offerings, a chaotic symphony of personal tributes ascending to the divine realm. Following the sacrificial blaze, a mighty bull is chosen for a more substantial sacrifice. Its lifeblood is spilled upon the earth, mingling with the ashes of the sacrificial fire. This potent mixture, a fusion of life and death, becomes a sacred elixir, symbolizing the cyclical nature of existence and the eternal dance of chaos. With this concoction in hand, the tribe gathers as the mixture is ceremoniously sprinkled on every member, a ritual act of purification and communion with the divine. Some orcs choose to be painted with the sacred blend, adorning their bodies with symbols representing their personal journey and aspirations. The remainder of the day unfolds in a grand feast, a celebration of life, victory, and the bonds that unite the tribe. Tables groan under the weight of roasted meats, hearty stews, and exotic dishes crafted from the spoils of previous conquests. The air resonates with the sounds of laughter, boasts, and the clashing of tankards in joyful toasts. Dag serves not only as a communal expression of faith but also as a poignant reminder of the Krogic Orcs' indomitable spirit. It encapsulates the essence of their culture—a harmonious blend of chaos, sacrifice, and revelry, culminating in a day where the flames of the Great Fire illuminate not just the physical world but the very souls of the Krogic Orcs. =Dietary customs/Special foods= In the untamed and brutal realm of the Krogic Orcs, where the plow is a rare sight, and agriculture is a pursuit overshadowed by the clamor of battle, an unexpected delicacy emerges from the arid fields—Krog Fire Elixir. In a culture where strength and fortitude are revered above all, the orcs have mastered the alchemical art of distillation to create a libation that rivals the intensity of their fierce existence. Krogic fields, distinct from the ordered rows of staple crops, undulate with the silvery-green dance of wormwood, the fragrant embrace of anise, and the feathery allure of fennel. These hardy plants, seemingly incongruent with the orcish ethos, are cultivated not for sustenance but as the elemental components of a liquid alchemy that transcends the boundaries of mere intoxication. Neutral alcohol, distilled through the alchemical mastery of orcish distillers, serves as the canvas upon which the trinity of plants—wormwood, anise, and fennel—paints its potent masterpiece. The distillation process extracts the essence of these herbs, weaving a tapestry of flavors that is both intoxicating and invigorating. Krog Fire Elixir, when had, unleashes an inferno that courses through the veins of even the most seasoned drinker. The bitter notes of wormwood intermingle with the sweet licorice of anise and the herbal symphony of fennel, creating a concoction that mirrors the rugged beauty of the orcish landscape. In a society defined by constant warfare, betrayal, and death, Krog Fire Elixir is more than a beverage; it is a liquid embodiment of the orcish spirit. With each sip, orcs find solace, strength, and camaraderie—a shared experience that transcends the brutality of their existence. =Art= The heart of Krogic orc art beats in the delicate intricacies carved into bone. Whether fashioned into bracelets, necklaces, chest pieces, or earrings, each piece of jewelry becomes a canvas for the orcish artisan's imagination. Bones, etched with unique figures and symbols, tell tales of conquest, tribal identity, and the relentless pursuit of strength. The act of carving bone transcends mere adornment; it is a cultural legacy etched into the very fabric of the Krogic Orcs. Through their artistry, they immortalize their stories, victories, and the primal essence of their existence. Each carved piece of bone speaks not just of artistic prowess but of a living, breathing culture that thrives amidst the chaos of Ilias. ==Adornments of Power: Necklaces and Chest Pieces== Necklaces, crafted from bones of fallen foes or meticulously chosen for their symbolic resonance, drape across broad orcish chests, serving as both ornament and talisman. Chest pieces, adorned with carved symbols and runes, declare the wearer's prowess in battle and act as a visual testament to their standing within the tribe. ==Whimsical Toys for Young Orcs== Even the youngest among the Krogic Orcs find delight in the artistry of bone. Children can be spotted playing with small toys intricately carved from bone, each piece a miniature masterpiece that introduces them to the cultural heritage and craftsmanship of their people. These whimsical figurines often depict creatures of the wild, totems of strength, or miniature representations of revered orcish warriors. ==Earrings: Symbols of Individuality and Achievement== Earrings, dangling from proud orcish ears, bear symbols that range from tribal insignias to personal achievements. Each pair is a unique expression of individuality, a reminder of battles won, and a silent proclamation of an orc's resilience in the face of adversity. =Common names= ==Female== * Urga * Grizna * Karna * Urzul ==Male== * Grosh * Thruk * Orok * Vakgar 96dfcc7d2a56d87295f1a83e4e85e2b3f7d89e33 240 237 2023-11-11T23:57:26Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Orc culture''''' [[File:Kroggic Celebration.png|frame|right|Orcs celebrating the holiday of Dag.]] =Short Description= The Krogic Orcs of Ilias embody a culture steeped in brutality, focused on death, gold, and glory. Renowned for their rudeness and lack of manners, the Krogic Orcs place an unparalleled emphasis on martial prowess and the accumulation of wealth. In their society, strength is paramount, and the number of foes slain and the loot brought back from battles serve as the primary metrics of an individual's worth. Unyielding in their pursuit of dominance, the Krogic Orcs display a merciless approach to weakness. Sickly infants are not spared, as they are often cannibalized, their demise viewed as a means to contribute, even in death. Infighting is not only common but actively encouraged, with the tribe fostering an environment where usurping one's superior is seen as a legitimate and respected path to advancement. The Krogic Orcs, characterized by their semi-nomadic lifestyle, establish settlements across various environments in Ilias. However, their history is marked by migrations across the continent as tribes seek new territories to conquer and claim as their own. This nomadic inclination reflects their unrelenting quest for power and resources, driving them to constantly explore and expand their dominion. The Krogic Orcs stand as a formidable force, their culture defined by a relentless pursuit of strength, dominance, and the spoils of conquest. =Traditions and Customs= ==Social Stucture== At the pinnacle of Krogic society stands the Chieftain, a formidable and ruthless warrior. Their authority is absolute, earned through unparalleled combat prowess. The Chieftain dictates the tribe's strategies in warfare and ensures the relentless pursuit of power and wealth. Next come the elite enforcers of the Chieftain's will; Warlords, battle-hardened leaders who command respect through their martial achievements. They oversee specific divisions within the tribe, ever ready to challenge and ascend to the position of Chieftain through victorious combat. Then come the Shamans; interpreters of the mystical realm, Shamans hold a unique position. While not directly involved in physical combat, their influence is profound. Guiding the tribe through rituals and communing with ancestral spirits, Shamans provide spiritual insight crucial to decision-making. Of course, no tribe can exist without its raiders, the lifeblood of the tribe. Raiders are the warriors who engage in relentless pillaging and territorial expansion. Their standing is measured by both combat successes and the wealth they amass. Raiders embody the essence of Krogic strength and ruthlessness. Unsurprisingly those captured in battle or fallen Krogic Orcs who have lost favor become slaves, assigned menial tasks. Despite their lowly status, they contribute to the functioning of the tribe, albeit as subservient figures. Finally, you have those who have been exiled from the tribe due to failure or transgressions, Outcasts live on the fringes of Krogic territory. This group seeks redemption through exceptional feats, always aware that their survival hinges on proving their worth to the unforgiving tribe. ==Orc Families and Bloodkin== In the Krogic Orc society, the concept of traditional families, as seen in many other cultures, is not as prevalent. Instead, Orc relationships are primarily forged through the Bloodkin system, where Orcs born in the same generation are considered siblings. This Bloodkin bond is a powerful and enduring connection that shapes the social fabric of Krogic Orc society. Within the pragmatic ethos of the Krog, the emphasis lies on individual strength, skill, and the ability to contribute to the tribe's survival. Homosexual individuals who demonstrate exceptional combat skills, strategic thinking, or other valuable talents find acceptance based on their individual merit. The Krog prioritize the tangible contributions of each member over strict adherence to traditional gender norms. The formation of Orc families in the conventional sense is secondary to the Bloodkin ties. While Orcs may form intimate relationships, these are often driven by mutual interests, alliances, or personal connections rather than a formal family structure. Romantic partnerships or pairings may exist, but they do not necessarily result in the establishment of traditional family units. The Bloodkin, born of the same generation, are more than mere siblings; they are comrades sharing the same savage pursuit of dominance. Encouraged by their culture, Bloodkin engage in a relentless but healthy rivalry, each Orc vying to outshine their brethren in both combat prowess and the accumulation of wealth. Gender is a non-issue on the battlefield of the Krogic Orcs. Both male and female members of the Bloodkin are equal participants in the unending quest for supremacy. The culture places a premium on individual merit, with each Orc, regardless of gender, striving to prove their worth through strength, cunning, and the spoils of raiding. The competition within the Bloodkin extends beyond the battlefield to the division of resources acquired through conquest. Each Orc seeks not only personal glory but the acknowledgment and respect of their Bloodkin. Despite the cutthroat nature of their rivalry, the Bloodkin provide a supportive network, celebrating the success of one as a victory for all. In this brutal yet tightly-knit society, familial and gender-based roles are defined by a shared pursuit of power and wealth, fostering a dynamic and competitive spirit that drives the Krogic Orcs forward in their relentless quest for glory. =Political Structure= In the visceral tapestry of Krogic Orc politics, the primal ethos of power, plunder, and brutality weaves a structure devoid of diplomatic nuance yet fiercely organized to maintain tribal cohesion. ==Chieftain's Unassailable Authority== At the apogee of orcish governance stands the Chieftain or King, an indomitable force wielding near-absolute power. Their ascendancy is a testament to unmatched combat prowess and the relentless pursuit of wealth and victory. Chieftains command the tribe's strategies, their will echoing through the ranks, and their authority acknowledged without question. ==Influential Clans== Within the tribe, influential clans carve their place, each renowned for distinct strengths or achievements. These clans contribute to the tribe's overall might, be it in raiding, warfare, or spiritual matters. However, the hierarchical structure is unambiguous—all clans, regardless of influence, bow to the supreme authority of the Chieftain. ==Bloodkin Rivalry and Unity== The Bloodkin system, where orcs born in the same generation are considered siblings, adds an intricate layer to the political fabric. Bloodkin rivalries drive individual orcs to surpass their brethren in combat and wealth, fostering a dynamic and competitive spirit. Bloodkin, while fostering internal competition, serve as a unifying force within the tribe, creating a familial bond that strengthens the overall cohesion. ==Wealth and Trophy Display== The primary currency of influence remains the tribe's wealth and the gruesome tally of shrunken heads collected from fallen foes. A tribe's standing within the orcish hierarchy is measured by the spoils of war and the terror evoked by their gruesome displays. Chieftains, in a macabre exhibition, welcome guests with an array of shrunken heads, a chilling testament to the tribe's conquests and the might of its leader. ==Nomadic Structure and Migration== The semi-nomadic nature of Krogic Orcs, with settlements scattered across diverse environments, echoes their relentless pursuit of new territories and resources. Tribes may migrate across the continent, uprooting to secure better prospects for plunder and conquest. ==Limited External Diplomacy== Diplomacy, as traditionally understood, holds little sway among the Krogic Orcs. Interactions with other tribes or civilizations are often marred by raids and displays of strength, reinforcing their reputation as fearsome adversaries rather than diplomatic negotiators. In the crucible of Krogic Orc politics, the unyielding forces of strength, rivalry, and gruesome displays coalesce to form a society where the Chieftain reigns supreme and internal dynamics are shaped by the ceaseless pursuit of dominance. The political structure is a reflection of the orcish ethos, a relentless march toward power and glory. =Traditional Attire= In the sprawling tapestry of Krogic Orc culture, individual expression takes precedence over uniformity, and traditional attire emerges as a canvas of personal choice, adorned with symbols of tribal pride and the spoils of war. Orcs are free to wear whatever they desire, reflecting personal tastes, preferences, and, in some cases, the practicalities of their nomadic lifestyle. In the diverse and individualistic landscape of Krogic Orc traditional attire, every piece of clothing, every tattoo, and every adornment tells a story—a tale of conquest, tribal pride, and personal triumphs etched into the very fabric of their existence. The attire is not just a garment but a living testament to the rich and rugged narrative of the Krogic Orc culture. ==Tribal Tattoos and Brandings== Orc men often don intricate tattoos or brandings on their bodies, marking a visual narrative of tribal identity and commemorating significant battles. These markings become a visceral testament to the individual orc's journey through the brutal landscape of conquest and warfare. ==Intricate Braiding and Body Paint for Orc Women== Orc women, standing as formidable figures in their own right, distinguish themselves through the artistry of intricate braiding and body paint. The braids tell stories, weaving through the strands of hair with tales of conquest, triumph, and familial bonds. Body paint serves as a vibrant canvas, a reflection of personal identity and tribal affiliations. ==Tusk Ornamentation== A unique aspect of Krogic Orc adornment lies in the tusks. Both male and female orcs are known to paint or bejewel their tusks, transforming these formidable protrusions into striking displays of personal style. This practice adds an extra layer of individuality and intimidation to their already imposing presence. ==War Trophies as Adornments== As a nod to their fierce reputation in battle, some orcs adorn themselves with trophies—small tokens or trinkets collected from fallen enemies. These war trophies, worn as accessories, serve as both a testament to the orc's martial prowess and a warning to would-be adversaries. =Holidays= In the vast expanse of individualized Krogic Orc culture, the resonant echoes of unity converge on one sacred day known as "Dag" or the "Day of Fire." This communal celebration binds all tribes in a shared ritual, honoring the fiery deity Cyaos and seeking his favor through a visceral offering. As the first rays of light pierce the horizon, the orcs of the tribe stir from their slumber, each carrying something of personal significance to sacrifice. The air crackles with anticipation as the offerings are cast into the roaring flames of the Great Fire—a communal pyre that symbolizes both destruction and renewal. The heart of Dag lies in the sacrificial act, a symbolic gesture of devotion to Cyaos. Who to others in Ilias is commonly worshiped as the God of Progress and Change, but to the Krogic Orcs he is the deity of Fire and Blood. The flames dance with the diverse offerings, a chaotic symphony of personal tributes ascending to the divine realm. Following the sacrificial blaze, a mighty bull is chosen for a more substantial sacrifice. Its lifeblood is spilled upon the earth, mingling with the ashes of the sacrificial fire. This potent mixture, a fusion of life and death, becomes a sacred elixir, symbolizing the cyclical nature of existence and the eternal dance of chaos. With this concoction in hand, the tribe gathers as the mixture is ceremoniously sprinkled on every member, a ritual act of purification and communion with the divine. Some orcs choose to be painted with the sacred blend, adorning their bodies with symbols representing their personal journey and aspirations. The remainder of the day unfolds in a grand feast, a celebration of life, victory, and the bonds that unite the tribe. Tables groan under the weight of roasted meats, hearty stews, and exotic dishes crafted from the spoils of previous conquests. The air resonates with the sounds of laughter, boasts, and the clashing of tankards in joyful toasts. Dag serves not only as a communal expression of faith but also as a poignant reminder of the Krogic Orcs' indomitable spirit. It encapsulates the essence of their culture—a harmonious blend of chaos, sacrifice, and revelry, culminating in a day where the flames of the Great Fire illuminate not just the physical world but the very souls of the Krogic Orcs. =Dietary customs/Special foods= In the untamed and brutal realm of the Krogic Orcs, where the plow is a rare sight, and agriculture is a pursuit overshadowed by the clamor of battle, an unexpected delicacy emerges from the arid fields—Krog Fire Elixir. In a culture where strength and fortitude are revered above all, the orcs have mastered the alchemical art of distillation to create a libation that rivals the intensity of their fierce existence. Krogic fields, distinct from the ordered rows of staple crops, undulate with the silvery-green dance of wormwood, the fragrant embrace of anise, and the feathery allure of fennel. These hardy plants, seemingly incongruent with the orcish ethos, are cultivated not for sustenance but as the elemental components of a liquid alchemy that transcends the boundaries of mere intoxication. Neutral alcohol, distilled through the alchemical mastery of orcish distillers, serves as the canvas upon which the trinity of plants—wormwood, anise, and fennel—paints its potent masterpiece. The distillation process extracts the essence of these herbs, weaving a tapestry of flavors that is both intoxicating and invigorating. Krog Fire Elixir, when had, unleashes an inferno that courses through the veins of even the most seasoned drinker. The bitter notes of wormwood intermingle with the sweet licorice of anise and the herbal symphony of fennel, creating a concoction that mirrors the rugged beauty of the orcish landscape. In a society defined by constant warfare, betrayal, and death, Krog Fire Elixir is more than a beverage; it is a liquid embodiment of the orcish spirit. With each sip, orcs find solace, strength, and camaraderie—a shared experience that transcends the brutality of their existence. =Art= The heart of Krogic orc art beats in the delicate intricacies carved into bone. Whether fashioned into bracelets, necklaces, chest pieces, or earrings, each piece of jewelry becomes a canvas for the orcish artisan's imagination. Bones, etched with unique figures and symbols, tell tales of conquest, tribal identity, and the relentless pursuit of strength. The act of carving bone transcends mere adornment; it is a cultural legacy etched into the very fabric of the Krogic Orcs. Through their artistry, they immortalize their stories, victories, and the primal essence of their existence. Each carved piece of bone speaks not just of artistic prowess but of a living, breathing culture that thrives amidst the chaos of Ilias. ==Adornments of Power: Necklaces and Chest Pieces== Necklaces, crafted from bones of fallen foes or meticulously chosen for their symbolic resonance, drape across broad orcish chests, serving as both ornament and talisman. Chest pieces, adorned with carved symbols and runes, declare the wearer's prowess in battle and act as a visual testament to their standing within the tribe. ==Whimsical Toys for Young Orcs== Even the youngest among the Krogic Orcs find delight in the artistry of bone. Children can be spotted playing with small toys intricately carved from bone, each piece a miniature masterpiece that introduces them to the cultural heritage and craftsmanship of their people. These whimsical figurines often depict creatures of the wild, totems of strength, or miniature representations of revered orcish warriors. ==Earrings: Symbols of Individuality and Achievement== Earrings, dangling from proud orcish ears, bear symbols that range from tribal insignias to personal achievements. Each pair is a unique expression of individuality, a reminder of battles won, and a silent proclamation of an orc's resilience in the face of adversity. =Common names= ==Female== * Urga * Grizna * Karna * Urzul ==Male== * Grosh * Thruk * Orok * Vakgar 86ab917dbd06aa2862b60bf06a424a2c37377529 Zugbu 0 29 238 147 2023-11-11T15:50:07Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly orc culture''''' [[File:Zugbu Ritual.png|frame|center|Zugbu orcs engaging in a strength ritual before a raid.]] =Short Description= In the wild expanse of the Dhabaa Bush, the Zugbu orcs form a confederation that defies conventional orcish stereotypes. While retaining their orcish essence, the Zugbu stand apart from their more aggressive Krogic kin, earning recognition for their perceived cultural development. Exhibiting a mastery over agriculture, the Zugbu's tilled fields yield sustenance rather than spirits, reflecting a pragmatic approach uncommon among orcish tribes. Notably, their engagement in diplomacy, trade, and treaty-making sets them on a distinctive path, seeking to avoid conflict even as they maintain their orcish identity. However, the Zugbu are a paradox—a tribe capable of diplomacy and agricultural prowess, yet still carrying the weight of their orcish nature. Elven myth intertwines them with the decline of elves in the southern region, adding a mythic layer to their complex legacy. Even as they navigate the delicate balance of civilized negotiations, Zugbu orcs are not immune to the call of primal instincts. Known to conduct raids on settlements, orc and non-orc alike, the Zugbu embody a harmonious yet precarious dance between civilization and savagery, forging a unique identity in the diverse tapestry of Ilias. =Traditions and Customs= ==Social Structure== At the heart of Zugbu orc society, the traditional leadership is vested in a group of wise and experienced matriarchs. These formidable leaders, often the mothers or grandmothers of many within the tribe, wield substantial power, guiding the Zugbu with a nuanced hand. Their influence extends across all facets of tribal life, encompassing construction, trade negotiations, legal disputes, and the crucial decisions surrounding warfare. Parallel to the matriarchs, the Zugbu social structure places great importance on the shamans. These spiritual leaders hold sway over agricultural affairs, intricately dictating what crops are planted and where. Their responsibility goes beyond mere sustenance, as they are also the custodians of medicinal plants crucial to the tribe's well-being. Shamans, with their mystical insights, ensure that the Zugbu have not only abundant food but also remedies for ailments. While shamans dictate the business of agriculture, matriarchs hold authority over all other aspects of tribal life. This division of responsibilities creates a harmonious balance where spiritual guidance and practical leadership converge. Matriarchs, with their experience and wisdom, guide the tribe through diplomatic endeavors, trade negotiations, legal matters, and the intricacies of war, crafting a comprehensive and stable social structure. Family ties are integral to the Zugbu social fabric. The matriarchs embody a lineage of leadership that draws strength from familial connections. This intergenerational continuity fosters a sense of stability and continuity within the tribe, grounding the Zugbu in a shared history and tradition. Zugbu orcs place a premium on individual freedom and autonomy. In matters of sexuality, individuals are free to pursue relationships based on mutual consent and affection, irrespective of gender. This commitment to personal freedom contributes to an environment where individuals can express their identities authentically. The Zugbu orc social structure reflects a harmonious coexistence between the practical and the mystical, the familial and the spiritual. The matriarchs and shamans, each with their distinct sphere of influence, collaborate to ensure the well-being, prosperity, and cultural identity of the Zugbu orc confederation. This unique blend of leadership creates a society where the pragmatic needs of the tribe and the spiritual aspects of orcish life are intricately woven together. =Political Structure= The Zugbu political structure thrives on a collaborative ethos, where matriarchs and shamans work in tandem. This collaborative leadership style ensures that practical needs and spiritual considerations are seamlessly integrated. The matriarchs, with their pragmatic approach, and the shamans, with their mystical insights, form a dynamic political duo, collectively steering the tribe through the challenges of orcish existence. Family and generational ties weave a thread of continuity within Zugbu politics. The matriarchs, often connected through maternal lines, foster stability and a shared history that resonates through the tribe. This familial continuity acts as a cornerstone, anchoring the Zugbu in a political structure that values the wisdom of the past and the potential of the future. In the political sphere of the Zugbu orcs, a delicate harmony prevails—a balance of practicality and spirituality, familial ties, and mystic insights. The political structure is a testament to the nuanced approach of the Zugbu, a confederation that navigates the complexities of orcish governance with a keen understanding of both the tangible and the intangible elements that shape their society. =Traditional Attire= Similar to to their Krog cousins, Zugbu orcs engage in practices of tribal tattoos and branding, braiding and body paint, and of course bejeweled tusks. But in the heart of Zugbu fashion beats the Life Braid—a single, meticulously maintained braid or loc in the orc's hair. More than a mere hairstyle, the life braid is a living record, a tangible measurement of an orc's journey through time. Its length serves as a marker of age, and adorned with beads, it becomes a unique form of record-keeping. Orcs add beads to capture moments of great joy or sorrow, transforming the life braid into a visceral testament to the highs and lows of an orc's existence. In the dynamic world of Zugbu Orcs, traditional attire becomes a canvas, an ever-evolving reflection of an orc's identity, experiences, and the relentless pulse of their culture. Each element, from tattoos to tusks, braids to beads, contributes to a living mosaic that weaves the story of the Krog with every step they take across the untamed landscapes they call home. =Holidays= Both Krogic and Zugbu orcs embrace the dawn of Dag (Day of Fire) with a sunrise ritual, where the entire tribe assembles to offer sacrifices to Cyaos. The act of tossing offerings into the Great Fire is a shared moment of reverence, symbolizing the orcs' desire for favor from their deity. In both cultures, a bull is chosen for ritual slaughter, representing strength and vitality. The blood of the bull is collected and mixed with the ashes of the sacrificial fire, creating a sacred concoction. This ritual signifies a communal bond with the spiritual realm and the cyclical nature of life and death. The anointing ceremony, where the orc tribe is sprinkled or painted with the mixture of bull's blood and ashes, is a shared tradition. This symbolic act binds the orcs together in a tangible connection with their deity and the shared sacrifice, emphasizing the unity within the tribe. While the Krogic orcs may lean towards more exuberant and aggressive celebrations, reflecting their more warlike nature, the Zugbu orcs might infuse a more restrained and harmonious spirit into their festivities. The Krogic celebration could be marked by displays of physical prowess, contests of strength, and martial demonstrations, whereas the Zugbu may focus more on artistic expressions, storytelling, and collaborative endeavors during the feast. The Zugbu, with their penchant for record-keeping, may introduce a unique element to Dag. In addition to the traditional rituals, Zugbu orcs might add beads to their life braids or other personal ornaments during Dag, symbolizing specific moments of joy or sorrow from the past year. This serves as a form of personal and collective memory, allowing the Zugbu to reflect on the passing of time. While both tribes partake in feasting after the rituals, the nature of the feast might differ. The Krogic feast could be characterized by large quantities of meat, emphasizing the strength derived from the sacrificial bull. In contrast, the Zugbu feast may include a diverse array of dishes, celebrating the agricultural bounty they have cultivated. The Zugbu may also introduce communal arts and crafts during the feast, encouraging the creation of collective expressions to be cherished in the years to come. In essence, while both Krogic and Zugbu orcs honor Dag with shared traditions, their distinct cultural nuances manifest in the way they approach the celebration. The Krogic emphasis on strength and aggression contrasts with the Zugbu's harmonious and record-keeping spirit, creating two unique expressions of the same orcic festival. =Dietary customs/Special foods= In the culinary realm of the Zugbu orcs, Bahi Stew reigns supreme as a cherished delicacy, a testament to the diversity of flavors and the resourcefulness of Zugbu gastronomy. This delectable dish is a symphony of textures and tastes, masterfully combining ingredients that reflect the lush bounty of the Dhabaa Bush. The heart of Bahi Stew lies in the harmonious blend of shrimp, bread, ground peanuts, coconut milk, palm oil, and a medley of herbs. These ingredients, sourced from the rich landscapes surrounding the Zugbu tribe, are meticulously combined and mashed into a velvety paste. The result is a concoction that captures the essence of both land and sea, a culinary journey that mirrors the diverse ecosystems of the Zugbu's homeland. Bahi Stew is commonly enjoyed in the company of rice and akara, a type of fritter crafted from cowpeas, beans, or black-eyed peas. The combination of the smooth, flavorful stew with the grainy texture of rice and the crispy exterior of akara creates a multi-dimensional dining experience. The akara, with its earthy undertones, serves as a perfect foil to the rich and savory Bahi Stew. What makes Bahi Stew truly distinctive in Zugbu cuisine is its adaptability. The Zugbu orcs celebrate diversity by offering various renditions of the dish. The choice of protein is flexible, allowing for the substitution of shrimp with tuna, chicken, cod, or even a purely vegetable medley. This versatility reflects the Zugbu's ability to adapt their culinary traditions to the ever-changing abundance of their surroundings. In every savory spoonful of Bahi Stew, Zugbu orcs partake in a sensory celebration—a culinary journey that pays homage to the diverse landscapes they call home. From the bounty of the land and sea to the adaptability woven into its variations, Bahi Stew encapsulates the essence of Zugbu gastronomy, inviting all who partake to savor the richness of Zugbu culture. =Art= Zugbu orcs, sharing their bone-carving expertise with their Kog cousins, transform this primal material into intricate pieces of jewelry. Bracelets, necklaces, chest pieces, and earrings crafted from bone become not just adornments but wearable narratives. Each piece is a canvas, intricately carved with unique figures or symbols that carry the weight of Zugbu heritage. Even orc children engage in this ancient craft, playing with small toys that echo the artistry passed down through generations. The Zugbu's artistic prowess extends beyond the tactile realm of bone carving to the dynamic canvas of paintings. These visual masterpieces serve as multifaceted records, encapsulating the tribe's rich history, financial transactions, family trees, and more. The strokes of paint on canvas are not just aesthetically pleasing; they are a narrative thread that weaves the tale of the Zugbu tribe. In the hands of Zugbu artists, bone and paint become conduits of cultural transmission. Through their creations, the Zugbu orcs forge a timeless connection with their heritage, ensuring that the vivid stories of their tribe are not just spoken but intricately woven into the fabric of their art—a legacy for generations to come. =Common names= ==Female== * Nix * Wumi * Wayh * Tema ==Male== * Koth * Bokdag * Surm * Thremm 7cb78054c8c6810b4a24fea44224abf45f676deb 239 238 2023-11-11T15:50:42Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly orc culture''''' [[File:Zugbu Ritual.png|frame|center|Zugbu orcs engaging in a strength ritual before a raid.]] =Short Description= In the wild expanse of the Dhabaa Bush, the Zugbu orcs form a confederation that defies conventional orcish stereotypes. While retaining their orcish essence, the Zugbu stand apart from their more aggressive Krogic kin, earning recognition for their perceived cultural development. Exhibiting a mastery over agriculture, the Zugbu's tilled fields yield sustenance rather than spirits, reflecting a pragmatic approach uncommon among orcish tribes. Notably, their engagement in diplomacy, trade, and treaty-making sets them on a distinctive path, seeking to avoid conflict even as they maintain their orcish identity. However, the Zugbu are a paradox—a tribe capable of diplomacy and agricultural prowess, yet still carrying the weight of their orcish nature. Elven myth intertwines them with the decline of elves in the southern region, adding a mythic layer to their complex legacy. Even as they navigate the delicate balance of civilized negotiations, Zugbu orcs are not immune to the call of primal instincts. Known to conduct raids on settlements, orc and non-orc alike, the Zugbu embody a harmonious yet precarious dance between civilization and savagery, forging a unique identity in the diverse tapestry of Ilias. =Traditions and Customs= ==Social Structure== At the heart of Zugbu orc society, the traditional leadership is vested in a group of wise and experienced matriarchs. These formidable leaders, often the mothers or grandmothers of many within the tribe, wield substantial power, guiding the Zugbu with a nuanced hand. Their influence extends across all facets of tribal life, encompassing construction, trade negotiations, legal disputes, and the crucial decisions surrounding warfare. Parallel to the matriarchs, the Zugbu social structure places great importance on the shamans. These spiritual leaders hold sway over agricultural affairs, intricately dictating what crops are planted and where. Their responsibility goes beyond mere sustenance, as they are also the custodians of medicinal plants crucial to the tribe's well-being. Shamans, with their mystical insights, ensure that the Zugbu have not only abundant food but also remedies for ailments. While shamans dictate the business of agriculture, matriarchs hold authority over all other aspects of tribal life. This division of responsibilities creates a harmonious balance where spiritual guidance and practical leadership converge. Matriarchs, with their experience and wisdom, guide the tribe through diplomatic endeavors, trade negotiations, legal matters, and the intricacies of war, crafting a comprehensive and stable social structure. Family ties are integral to the Zugbu social fabric. The matriarchs embody a lineage of leadership that draws strength from familial connections. This intergenerational continuity fosters a sense of stability and continuity within the tribe, grounding the Zugbu in a shared history and tradition. Zugbu orcs place a premium on individual freedom and autonomy. In matters of sexuality, individuals are free to pursue relationships based on mutual consent and affection, irrespective of gender. This commitment to personal freedom contributes to an environment where individuals can express their identities authentically. The Zugbu orc social structure reflects a harmonious coexistence between the practical and the mystical, the familial and the spiritual. The matriarchs and shamans, each with their distinct sphere of influence, collaborate to ensure the well-being, prosperity, and cultural identity of the Zugbu orc confederation. This unique blend of leadership creates a society where the pragmatic needs of the tribe and the spiritual aspects of orcish life are intricately woven together. ==Political Structure== The Zugbu political structure thrives on a collaborative ethos, where matriarchs and shamans work in tandem. This collaborative leadership style ensures that practical needs and spiritual considerations are seamlessly integrated. The matriarchs, with their pragmatic approach, and the shamans, with their mystical insights, form a dynamic political duo, collectively steering the tribe through the challenges of orcish existence. Family and generational ties weave a thread of continuity within Zugbu politics. The matriarchs, often connected through maternal lines, foster stability and a shared history that resonates through the tribe. This familial continuity acts as a cornerstone, anchoring the Zugbu in a political structure that values the wisdom of the past and the potential of the future. In the political sphere of the Zugbu orcs, a delicate harmony prevails—a balance of practicality and spirituality, familial ties, and mystic insights. The political structure is a testament to the nuanced approach of the Zugbu, a confederation that navigates the complexities of orcish governance with a keen understanding of both the tangible and the intangible elements that shape their society. =Traditional Attire= Similar to to their Krog cousins, Zugbu orcs engage in practices of tribal tattoos and branding, braiding and body paint, and of course bejeweled tusks. But in the heart of Zugbu fashion beats the Life Braid—a single, meticulously maintained braid or loc in the orc's hair. More than a mere hairstyle, the life braid is a living record, a tangible measurement of an orc's journey through time. Its length serves as a marker of age, and adorned with beads, it becomes a unique form of record-keeping. Orcs add beads to capture moments of great joy or sorrow, transforming the life braid into a visceral testament to the highs and lows of an orc's existence. In the dynamic world of Zugbu Orcs, traditional attire becomes a canvas, an ever-evolving reflection of an orc's identity, experiences, and the relentless pulse of their culture. Each element, from tattoos to tusks, braids to beads, contributes to a living mosaic that weaves the story of the Krog with every step they take across the untamed landscapes they call home. =Holidays= Both Krogic and Zugbu orcs embrace the dawn of Dag (Day of Fire) with a sunrise ritual, where the entire tribe assembles to offer sacrifices to Cyaos. The act of tossing offerings into the Great Fire is a shared moment of reverence, symbolizing the orcs' desire for favor from their deity. In both cultures, a bull is chosen for ritual slaughter, representing strength and vitality. The blood of the bull is collected and mixed with the ashes of the sacrificial fire, creating a sacred concoction. This ritual signifies a communal bond with the spiritual realm and the cyclical nature of life and death. The anointing ceremony, where the orc tribe is sprinkled or painted with the mixture of bull's blood and ashes, is a shared tradition. This symbolic act binds the orcs together in a tangible connection with their deity and the shared sacrifice, emphasizing the unity within the tribe. While the Krogic orcs may lean towards more exuberant and aggressive celebrations, reflecting their more warlike nature, the Zugbu orcs might infuse a more restrained and harmonious spirit into their festivities. The Krogic celebration could be marked by displays of physical prowess, contests of strength, and martial demonstrations, whereas the Zugbu may focus more on artistic expressions, storytelling, and collaborative endeavors during the feast. The Zugbu, with their penchant for record-keeping, may introduce a unique element to Dag. In addition to the traditional rituals, Zugbu orcs might add beads to their life braids or other personal ornaments during Dag, symbolizing specific moments of joy or sorrow from the past year. This serves as a form of personal and collective memory, allowing the Zugbu to reflect on the passing of time. While both tribes partake in feasting after the rituals, the nature of the feast might differ. The Krogic feast could be characterized by large quantities of meat, emphasizing the strength derived from the sacrificial bull. In contrast, the Zugbu feast may include a diverse array of dishes, celebrating the agricultural bounty they have cultivated. The Zugbu may also introduce communal arts and crafts during the feast, encouraging the creation of collective expressions to be cherished in the years to come. In essence, while both Krogic and Zugbu orcs honor Dag with shared traditions, their distinct cultural nuances manifest in the way they approach the celebration. The Krogic emphasis on strength and aggression contrasts with the Zugbu's harmonious and record-keeping spirit, creating two unique expressions of the same orcic festival. =Dietary customs/Special foods= In the culinary realm of the Zugbu orcs, Bahi Stew reigns supreme as a cherished delicacy, a testament to the diversity of flavors and the resourcefulness of Zugbu gastronomy. This delectable dish is a symphony of textures and tastes, masterfully combining ingredients that reflect the lush bounty of the Dhabaa Bush. The heart of Bahi Stew lies in the harmonious blend of shrimp, bread, ground peanuts, coconut milk, palm oil, and a medley of herbs. These ingredients, sourced from the rich landscapes surrounding the Zugbu tribe, are meticulously combined and mashed into a velvety paste. The result is a concoction that captures the essence of both land and sea, a culinary journey that mirrors the diverse ecosystems of the Zugbu's homeland. Bahi Stew is commonly enjoyed in the company of rice and akara, a type of fritter crafted from cowpeas, beans, or black-eyed peas. The combination of the smooth, flavorful stew with the grainy texture of rice and the crispy exterior of akara creates a multi-dimensional dining experience. The akara, with its earthy undertones, serves as a perfect foil to the rich and savory Bahi Stew. What makes Bahi Stew truly distinctive in Zugbu cuisine is its adaptability. The Zugbu orcs celebrate diversity by offering various renditions of the dish. The choice of protein is flexible, allowing for the substitution of shrimp with tuna, chicken, cod, or even a purely vegetable medley. This versatility reflects the Zugbu's ability to adapt their culinary traditions to the ever-changing abundance of their surroundings. In every savory spoonful of Bahi Stew, Zugbu orcs partake in a sensory celebration—a culinary journey that pays homage to the diverse landscapes they call home. From the bounty of the land and sea to the adaptability woven into its variations, Bahi Stew encapsulates the essence of Zugbu gastronomy, inviting all who partake to savor the richness of Zugbu culture. =Art= Zugbu orcs, sharing their bone-carving expertise with their Kog cousins, transform this primal material into intricate pieces of jewelry. Bracelets, necklaces, chest pieces, and earrings crafted from bone become not just adornments but wearable narratives. Each piece is a canvas, intricately carved with unique figures or symbols that carry the weight of Zugbu heritage. Even orc children engage in this ancient craft, playing with small toys that echo the artistry passed down through generations. The Zugbu's artistic prowess extends beyond the tactile realm of bone carving to the dynamic canvas of paintings. These visual masterpieces serve as multifaceted records, encapsulating the tribe's rich history, financial transactions, family trees, and more. The strokes of paint on canvas are not just aesthetically pleasing; they are a narrative thread that weaves the tale of the Zugbu tribe. In the hands of Zugbu artists, bone and paint become conduits of cultural transmission. Through their creations, the Zugbu orcs forge a timeless connection with their heritage, ensuring that the vivid stories of their tribe are not just spoken but intricately woven into the fabric of their art—a legacy for generations to come. =Common names= ==Female== * Nix * Wumi * Wayh * Tema ==Male== * Koth * Bokdag * Surm * Thremm 50ff98cfad001d4462df36ca30d6832940fed21a 241 239 2023-11-12T00:25:42Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly orc culture''''' [[File:Zugbu Ritual.png|frame|center|Zugbu orcs engaging in a strength ritual before a raid.]] =Short Description= In the wild expanse of the Dhabaa Bush, the Zugbu orcs form a confederation that defies conventional orcish stereotypes. While retaining their orcish essence, the Zugbu stand apart from their more aggressive Krogic kin, earning recognition for their perceived cultural development. Exhibiting a mastery over agriculture, the Zugbu's tilled fields yield sustenance rather than spirits, reflecting a pragmatic approach uncommon among orcish tribes. Notably, their engagement in diplomacy, trade, and treaty-making sets them on a distinctive path, seeking to avoid conflict even as they maintain their orcish identity. However, the Zugbu are a paradox—a tribe capable of diplomacy and agricultural prowess, yet still carrying the weight of their orcish nature. Elven myth intertwines them with the decline of elves in the southern region, adding a mythic layer to their complex legacy. Even as they navigate the delicate balance of civilized negotiations, Zugbu orcs are not immune to the call of primal instincts. Known to conduct raids on settlements, orc and non-orc alike, the Zugbu embody a harmonious yet precarious dance between civilization and savagery, forging a unique identity in the diverse tapestry of Ilias. =Traditions and Customs= ==Social Structure== At the heart of Zugbu orc society, the traditional leadership is vested in a group of wise and experienced matriarchs. These formidable leaders, often the mothers or grandmothers of many within the tribe, wield substantial power, guiding the Zugbu with a nuanced hand. Their influence extends across all facets of tribal life, encompassing construction, trade negotiations, legal disputes, and the crucial decisions surrounding warfare. Parallel to the matriarchs, the Zugbu social structure places great importance on the shamans. These spiritual leaders hold sway over agricultural affairs, intricately dictating what crops are planted and where. Their responsibility goes beyond mere sustenance, as they are also the custodians of medicinal plants crucial to the tribe's well-being. Shamans, with their mystical insights, ensure that the Zugbu have not only abundant food but also remedies for ailments. While shamans dictate the business of agriculture, matriarchs hold authority over all other aspects of tribal life. This division of responsibilities creates a harmonious balance where spiritual guidance and practical leadership converge. Matriarchs, with their experience and wisdom, guide the tribe through diplomatic endeavors, trade negotiations, legal matters, and the intricacies of war, crafting a comprehensive and stable social structure. Family ties are integral to the Zugbu social fabric. The matriarchs embody a lineage of leadership that draws strength from familial connections. This intergenerational continuity fosters a sense of stability and continuity within the tribe, grounding the Zugbu in a shared history and tradition. ==Queens, Warriors, and Mothers== Heiresses play a crucial role in Zugbu society, tasked with preserving and advancing the family lineage. Their responsibilities include ensuring the continuation of the bloodline, managing family resources, and upholding the honor and prestige associated with their ancestry. While warriors on the battlefield, Zugbu women are also nurturers and leaders within their families. Matriarchs oversee not only strategic matters but also the well-being of their kin. They are responsible for the upbringing of the younger generation and the transfer of cultural knowledge. =Male in The Matriarchy= While male orcs in Zugbu culture may not hold the same hierarchical positions as their female counterparts, they play vital roles in supporting the tribe. They often serve as hunters, gatherers, and protectors of the family, contributing to the overall sustenance and security of the community. ==Dreams of A Pragmatic Future== Zugbu society, being matriarchal, places significant importance on matrilineal succession. The fear arises that homosexual relationships, particularly among the privileged class of female orcs, may disrupt the traditional passing down of lineage through female bloodlines, potentially creating challenges in determining heirs. The Zugbu, being pragmatic in their approach, may eventually adapt to changing circumstances. Elders might recognize that, despite initial concerns, same-sex couples within the privileged class can contribute to the tribe's strength in other ways, such as through strategic thinking, artistic endeavors, or political acumen. The Zugbu orc social structure reflects a harmonious coexistence between the practical and the mystical, the familial and the spiritual. The matriarchs and shamans, each with their distinct sphere of influence, collaborate to ensure the well-being, prosperity, and cultural identity of the Zugbu orc confederation. This unique blend of leadership creates a society where the physical needs of the tribe and the spiritual aspects of orcish life are intricately woven together. ==Political Structure== The Zugbu political structure thrives on a collaborative ethos, where matriarchs and shamans work in tandem. This collaborative leadership style ensures that practical needs and spiritual considerations are seamlessly integrated. The matriarchs, with their pragmatic approach, and the shamans, with their mystical insights, form a dynamic political duo, collectively steering the tribe through the challenges of orcish existence. Family and generational ties weave a thread of continuity within Zugbu politics. The matriarchs, often connected through maternal lines, foster stability and a shared history that resonates through the tribe. This familial continuity acts as a cornerstone, anchoring the Zugbu in a political structure that values the wisdom of the past and the potential of the future. In the political sphere of the Zugbu orcs, a delicate harmony prevails—a balance of practicality and spirituality, familial ties, and mystic insights. The political structure is a testament to the nuanced approach of the Zugbu, a confederation that navigates the complexities of orcish governance with a keen understanding of both the tangible and the intangible elements that shape their society. =Traditional Attire= Similar to to their Krog cousins, Zugbu orcs engage in practices of tribal tattoos and branding, braiding and body paint, and of course bejeweled tusks. But in the heart of Zugbu fashion beats the Life Braid—a single, meticulously maintained braid or loc in the orc's hair. More than a mere hairstyle, the life braid is a living record, a tangible measurement of an orc's journey through time. Its length serves as a marker of age, and adorned with beads, it becomes a unique form of record-keeping. Orcs add beads to capture moments of great joy or sorrow, transforming the life braid into a visceral testament to the highs and lows of an orc's existence. In the dynamic world of Zugbu Orcs, traditional attire becomes a canvas, an ever-evolving reflection of an orc's identity, experiences, and the relentless pulse of their culture. Each element, from tattoos to tusks, braids to beads, contributes to a living mosaic that weaves the story of the Krog with every step they take across the untamed landscapes they call home. =Holidays= Both Krogic and Zugbu orcs embrace the dawn of Dag (Day of Fire) with a sunrise ritual, where the entire tribe assembles to offer sacrifices to Cyaos. The act of tossing offerings into the Great Fire is a shared moment of reverence, symbolizing the orcs' desire for favor from their deity. In both cultures, a bull is chosen for ritual slaughter, representing strength and vitality. The blood of the bull is collected and mixed with the ashes of the sacrificial fire, creating a sacred concoction. This ritual signifies a communal bond with the spiritual realm and the cyclical nature of life and death. The anointing ceremony, where the orc tribe is sprinkled or painted with the mixture of bull's blood and ashes, is a shared tradition. This symbolic act binds the orcs together in a tangible connection with their deity and the shared sacrifice, emphasizing the unity within the tribe. While the Krogic orcs may lean towards more exuberant and aggressive celebrations, reflecting their more warlike nature, the Zugbu orcs might infuse a more restrained and harmonious spirit into their festivities. The Krogic celebration could be marked by displays of physical prowess, contests of strength, and martial demonstrations, whereas the Zugbu may focus more on artistic expressions, storytelling, and collaborative endeavors during the feast. The Zugbu, with their penchant for record-keeping, may introduce a unique element to Dag. In addition to the traditional rituals, Zugbu orcs might add beads to their life braids or other personal ornaments during Dag, symbolizing specific moments of joy or sorrow from the past year. This serves as a form of personal and collective memory, allowing the Zugbu to reflect on the passing of time. While both tribes partake in feasting after the rituals, the nature of the feast might differ. The Krogic feast could be characterized by large quantities of meat, emphasizing the strength derived from the sacrificial bull. In contrast, the Zugbu feast may include a diverse array of dishes, celebrating the agricultural bounty they have cultivated. The Zugbu may also introduce communal arts and crafts during the feast, encouraging the creation of collective expressions to be cherished in the years to come. In essence, while both Krogic and Zugbu orcs honor Dag with shared traditions, their distinct cultural nuances manifest in the way they approach the celebration. The Krogic emphasis on strength and aggression contrasts with the Zugbu's harmonious and record-keeping spirit, creating two unique expressions of the same orcic festival. =Dietary customs/Special foods= In the culinary realm of the Zugbu orcs, Bahi Stew reigns supreme as a cherished delicacy, a testament to the diversity of flavors and the resourcefulness of Zugbu gastronomy. This delectable dish is a symphony of textures and tastes, masterfully combining ingredients that reflect the lush bounty of the Dhabaa Bush. The heart of Bahi Stew lies in the harmonious blend of shrimp, bread, ground peanuts, coconut milk, palm oil, and a medley of herbs. These ingredients, sourced from the rich landscapes surrounding the Zugbu tribe, are meticulously combined and mashed into a velvety paste. The result is a concoction that captures the essence of both land and sea, a culinary journey that mirrors the diverse ecosystems of the Zugbu's homeland. Bahi Stew is commonly enjoyed in the company of rice and akara, a type of fritter crafted from cowpeas, beans, or black-eyed peas. The combination of the smooth, flavorful stew with the grainy texture of rice and the crispy exterior of akara creates a multi-dimensional dining experience. The akara, with its earthy undertones, serves as a perfect foil to the rich and savory Bahi Stew. What makes Bahi Stew truly distinctive in Zugbu cuisine is its adaptability. The Zugbu orcs celebrate diversity by offering various renditions of the dish. The choice of protein is flexible, allowing for the substitution of shrimp with tuna, chicken, cod, or even a purely vegetable medley. This versatility reflects the Zugbu's ability to adapt their culinary traditions to the ever-changing abundance of their surroundings. In every savory spoonful of Bahi Stew, Zugbu orcs partake in a sensory celebration—a culinary journey that pays homage to the diverse landscapes they call home. From the bounty of the land and sea to the adaptability woven into its variations, Bahi Stew encapsulates the essence of Zugbu gastronomy, inviting all who partake to savor the richness of Zugbu culture. =Art= Zugbu orcs, sharing their bone-carving expertise with their Kog cousins, transform this primal material into intricate pieces of jewelry. Bracelets, necklaces, chest pieces, and earrings crafted from bone become not just adornments but wearable narratives. Each piece is a canvas, intricately carved with unique figures or symbols that carry the weight of Zugbu heritage. Even orc children engage in this ancient craft, playing with small toys that echo the artistry passed down through generations. The Zugbu's artistic prowess extends beyond the tactile realm of bone carving to the dynamic canvas of paintings. These visual masterpieces serve as multifaceted records, encapsulating the tribe's rich history, financial transactions, family trees, and more. The strokes of paint on canvas are not just aesthetically pleasing; they are a narrative thread that weaves the tale of the Zugbu tribe. In the hands of Zugbu artists, bone and paint become conduits of cultural transmission. Through their creations, the Zugbu orcs forge a timeless connection with their heritage, ensuring that the vivid stories of their tribe are not just spoken but intricately woven into the fabric of their art—a legacy for generations to come. =Common names= ==Female== * Nix * Wumi * Wayh * Tema ==Male== * Koth * Bokdag * Surm * Thremm 52dbf23b7a8e81cd03d483338c65a535b0f62084 Madran 0 27 245 143 2023-11-13T20:41:23Z 216.125.27.46 0 /* Traditions and Customs */ wikitext text/x-wiki '''''A predominantly Elven culture''''' ==Traditions and Customs== [[File:Madran Elf.png|frame|right|An elf huntress in her jungle home.]] Madran refers to the elves that inhabit the most southern parts of Ilias. Most of their communities lie within the deep mountain jungles but a few may be found in the mesas. Debates on how closely related these elves are genetically to the northern elves, the Al’Nari, are still ongoing. Some scholars theorize the Madran and Al’Nari are the same people but split culturally due to the rise of human, orc, and dwarven kingdoms in the midlands. Others suggest that the Madran are the result of Elven colonists from abroad and refugees from the more northern lands. Madran elves can be described as a very spiritual community, unlike their more bureaucratic cousins in the north. Respect for nature and living creatures is very prominent in the culture. Religion and the practice of magic are tied closely with political power in Madran communities. Madran government can be best described as a priest-kingdom or theocracy. Community leaders are usually also the head religious figure of said community, with many simply taking the title of Priest or Priestess to signify their religious title as their main one. ==Traditional Attire== The Madran dress for the jungle environment they inhabit. Elves dressed in light tunics, or simply cloths around the waist are not uncommon. Male and female elves alike may even choose to go topless in the humid heat of their homeland. Religious imagery may be tattooed or painted on their bodies as a form of self-expression. ==Holidays== The Madran Elves, as a highly spiritual community, celebrate a myriad of holidays throughout the year. But the most important of these holidays is Bel’Necitas, which roughly translates to celebration of darkness. It is a week-long period of fasting, contemplation, sacrifice, and remembrance. All Elven nations at war come to a time of peace during the holiday. The week traditionally begins with periods of ritualistic prayer, as well as overnight and even sometimes 24-hour fasting. By the middle of the week the community will come together for a ritual in remembrance of those who did not make it to winter, and thanks to gods for getting them here. The ritual traditionally ends with a community feast. After the feast, the community will go back to their homes and spend the rest of the night in prayer. Most will either be remembering those they’ve lost, or planning their next moves for spring. The remaining days of the holiday, however many there may be, are used for rest and then subsequently clean-up. ==Dietary customs/Special food== A Madran specialty is Maie’eak. This rich, hearty stew consists of black beans cooked with different cuts of pork, supplemented with tomatoes, cabbage, and carrots to round out the flavor. Traditionally, it’s made with slow-cooked pork cuts such as trotters (pigs’ feet) and ears but can be made with beef or mutton. ==Art== Wood carvings, instruments, and paints are heavily used in Madran arts. A bow carved from a fallen tree by a Madran master is a sight to behold and a prize sought by many. ==Common names== ===Female=== * Thessilla * Sa’nara * Phyla * Ren ===Male=== * Cern * Katha * Ka-an * Ashwin 10ee5fd4ab46b8e30df1cfed12440d472c164183 Established Towns 0 120 246 2023-11-21T22:36:13Z DeadOofs 4 Created page with "[[Bragaoss]] [[Feldspar]] [[The Veil]] [[Ulsidir]] [[Lagotse]]" wikitext text/x-wiki [[Bragaoss]] [[Feldspar]] [[The Veil]] [[Ulsidir]] [[Lagotse]] 50a72ead81b30a53c5ac4e0ffdbc00b7ec42584a 247 246 2023-11-21T22:36:46Z DeadOofs 4 wikitext text/x-wiki * [[Bragaoss]] * [[Feldspar]] * [[The Veil]] * [[Ulsidir]] * [[Lagotse]] 4d7ca027a69a7ff2e298ebced0651cc038c84a8b File:Lagotse Flag.png 6 121 248 2023-11-21T23:37:27Z DeadOofs 4 wikitext text/x-wiki The Flag of Lagotse 5e58d6c66684f4de720b449a74d8c91c504b351c Lagotse 0 122 249 2023-11-21T23:37:41Z DeadOofs 4 Created page with "[[File:Lagotse Flag.png|frame|center]] =Introduction= ==test== =History= =Geography and Climate= =Demographics= =Economy= =Landmarks and Attractions= =Government= =Notable Residents=" wikitext text/x-wiki [[File:Lagotse Flag.png|frame|center]] =Introduction= ==test== =History= =Geography and Climate= =Demographics= =Economy= =Landmarks and Attractions= =Government= =Notable Residents= 583722c89f377e196a0c927d5a052a05112f8a2f 250 249 2023-11-21T23:58:51Z DeadOofs 4 wikitext text/x-wiki =Introduction= Lagotse, the second most populous town in southern Ilias, is seated at one of the most southern points on the continent. Originally a relatively small [[Mislati]] village, the city experienced its biggest growth of population most recently in 109 F.E. Experiencing an influx of colonists from Zaedria, and Madran refugees from the Bush, Lagotse quickly transformed from a small village to a bustling city. Positioned on the Itse Peninsula, Lagotse serves as a major seaport in the south of Ilias. While still not able to match the shrewd diligence of Bragaossi traders Lagotsean goods such as food, jewelry, exotic animals, and lumber can be found in markets across Ilias. Lagotse's position in the south is also advantageous for adventurers and travelers seeking to explore the Dhabaa bush. =History and Etymology= =Geography and Climate= =Demographics= =Economy= =Landmarks and Attractions= =Government= =Notable Residents= a0f65127e131fc97f9a08079a88b0f12f7568594 251 250 2023-11-22T01:52:38Z DeadOofs 4 wikitext text/x-wiki =Introduction= Lagotse, the second most populous town in southern Ilias, is seated at one of the most southern points on the continent. Originally a relatively small [[Mislati]] village, the city experienced its biggest growth of population most recently in 109 F.E. Experiencing an influx of colonists from Zaedria, and Madran refugees from the Bush, Lagotse quickly transformed from a small village to a bustling city. Positioned on the Itse Peninsula, Lagotse serves as a major seaport in the south of Ilias. While still not able to match the shrewd diligence of Bragaossi traders Lagotsean goods such as food, jewelry, exotic animals, and lumber can be found in markets across Ilias. Lagotse's position in the south is also advantageous for adventurers and travelers seeking to explore the Dhabaa bush. =History and Etymology= ==Pre-Colonial History== ==Colonial History== ==Etymology== "Lagotse" roughly translates to "Sacred Land by the Sea" Or "Sanctuary by the Water". But this is simply a shortened and simplified version of its original name. First known as "Ke Itse-Tsoku iy Lago-Oste", which literally translates to "The Sacred Village of Land and Sea". But as time went on, locals began to blend the words together and shorten the name for convenience. =Geography and Climate= =Demographics= =Economy= =Landmarks and Attractions= =Government= =Notable Residents= a5160faad58a7c5c6e4d54528fea6996e7b7a2d9 252 251 2023-11-22T02:36:21Z DeadOofs 4 wikitext text/x-wiki =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= =Demographics= =Economy= =Landmarks and Attractions= =Government= =Notable Residents= 49d799b7ee90a58d76652d628018f15e658728cd Lagotse 0 122 253 252 2023-11-22T04:53:52Z DeadOofs 4 wikitext text/x-wiki =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= =Economy= =Landmarks and Attractions= =Government= =Notable Residents= ba901d545258d9b432085723cfe7015a6ba0da23 254 253 2023-11-22T06:25:56Z DeadOofs 4 wikitext text/x-wiki =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= =Economy= ==Taxation and Seaport Prosperity== In a distinctive departure from conventional economic models, Lagotse stands as a testament to communal prosperity. Currently, the town operates without imposing taxation on its citizens. Instead, a communal ethos prevails, where resources are shared among the populace. Each resident takes only what they need, fostering a sense of unity and ensuring that the essentials are distributed equitably. Situated as a major seaport, Lagotse's economic lifeline is intricately woven with the rhythms of the sea. The town's prosperity is tethered to the bustling activity of its sea routes. Maritime trade forms the backbone of Lagotse's economic vibrancy, connecting the town to distant shores and diverse markets. ==Key Exports== Lagotse's primary exports reflect the bounty of its fertile lands and skilled craftsmanship. Crop foods, nurtured by the region's tropical climate, are a staple export, showcasing the town's agricultural prowess. Lumber, sourced from the transformed jungle hills surrounding Lagotse, contributes to the town's trade offerings. Additionally, Lagotse's shipyards produce small trading vessels, a testament to the town's maritime expertise. ==Trade Relations== To sustain its communal lifestyle and meet the diverse needs of its residents, Lagotse engages in trade with external partners. The town imports essential goods such as iron, leather, livestock, and stone. This exchange not only bolsters Lagotse's economic viability but also fosters connections with neighboring regions, enriching the town's cultural tapestry. =Landmarks and Attractions= Lagotse's attractions and landmarks are not merely physical structures but living embodiments of the town's resilience and cultural richness. The Lagotse Temple, with its dazzling quartz façade and storytelling monolith, stands as a beacon of artistry and devotion. Meanwhile, the town itself, with its historical role as a sanctuary, continues to beckon travelers, weaving tales of safety and warmth amid the untamed beauty of the Dhabaa Bush. ==Sanctuary in the Dhabaa Bush== Lagotse's enduring reputation as a sanctuary within the Dhabaa Bush has drawn travelers and migrants for years. Strategically positioned on the peninsula, Lagotse utilized the natural defenses of water bodies, dense jungles, and rugged terrain. During times of regional turmoil, Lagotse stood as one of the few friendly and easily defensible communities in the area. This historical significance not only makes it a favored pitstop for merchants along their sea routes but also a safe haven for weary travelers navigating the challenging terrain of the Bush. ==Lagotse Temple== A crowning jewel in Lagotse's architectural landscape is the Lagotse Temple, a pantheonic sanctuary located near the town's center. Renowned for its striking beauty, the entire temple is a testament to [[Mislati]] craftsmanship, constructed entirely from pure white quartz. At the heart of the temple stands a majestic quartz monolith. The quartz monolith serves as a unique historical artifact. Carved with meticulous care, it bears the names of the pioneering Mislati families, immortalizing their contribution to Lagotse's legacy. Adorned with intricate depictions, the monolith tells the tale of gods, powerful spirits, mythical creatures, and heroes, providing a captivating narrative that intertwines with the town's rich history. =Government= =Notable Residents= 6e2b9df980e3438b1e2c4c14183035ffe9378014 258 254 2023-11-22T17:10:15Z DeadOofs 4 wikitext text/x-wiki =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= Lagotse is home to a wide array of inhabitants, with the most numerous being the Mislati and humans in general. The vibrant tapestry of Lagotse's population also includes Bragaossi and Burhdanian humans, enriching the cultural mosaic that defines the city. ==Elven, Orcish, and Dwarven Presence== Madran and Al'Nari Elves grace the streets of Lagotse, contributing to the town's cosmopolitan atmosphere. As citizens, they bring their unique perspectives and traditions, adding an elvish touch to the cultural fabric of Lagotse. Their presence reflects the inclusive nature of the town, where different races find common ground. While Lagotse may not have a significant presence of Orcs and Dwarves within its city limits, those who do appear often take on roles as traders or mercenaries. ==Influence of Refugees & Assimilation== The demographic landscape of Lagotse has been shaped by the influx of refugees from the North and the Dhabaa Bush. Despite these demographic shifts, Lagotse maintains its identity as an undeniably Human Mislati town. Lagotse prides itself on its ability to assimilate migrants and refugees into its cultural fold. While the town embraces diversity, the influence of other races or cultures remains minimal. Lagotse's core identity, rooted in the harmonious coexistence of the Mislati and the nature that surrounds them, continues to define the town's social fabric, providing a sense of unity amid diversity. =Economy= ==Taxation and Seaport Prosperity== In a distinctive departure from conventional economic models, Lagotse stands as a testament to communal prosperity. Currently, the town operates without imposing taxation on its citizens. Instead, a communal ethos prevails, where resources are shared among the populace. Each resident takes only what they need, fostering a sense of unity and ensuring that the essentials are distributed equitably. Situated as a major seaport, Lagotse's economic lifeline is intricately woven with the rhythms of the sea. The town's prosperity is tethered to the bustling activity of its sea routes. Maritime trade forms the backbone of Lagotse's economic vibrancy, connecting the town to distant shores and diverse markets. ==Key Exports== Lagotse's primary exports reflect the bounty of its fertile lands and skilled craftsmanship. Crop foods, nurtured by the region's tropical climate, are a staple export, showcasing the town's agricultural prowess. Lumber, sourced from the transformed jungle hills surrounding Lagotse, contributes to the town's trade offerings. Additionally, Lagotse's shipyards produce small trading vessels, a testament to the town's maritime expertise. ==Trade Relations== To sustain its communal lifestyle and meet the diverse needs of its residents, Lagotse engages in trade with external partners. The town imports essential goods such as iron, leather, livestock, and stone. This exchange not only bolsters Lagotse's economic viability but also fosters connections with neighboring regions, enriching the town's cultural tapestry. =Landmarks and Attractions= Lagotse's attractions and landmarks are not merely physical structures but living embodiments of the town's resilience and cultural richness. The Lagotse Temple, with its dazzling quartz façade and storytelling monolith, stands as a beacon of artistry and devotion. Meanwhile, the town itself, with its historical role as a sanctuary, continues to beckon travelers, weaving tales of safety and warmth amid the untamed beauty of the Dhabaa Bush. ==Sanctuary in the Dhabaa Bush== Lagotse's enduring reputation as a sanctuary within the Dhabaa Bush has drawn travelers and migrants for years. Strategically positioned on the peninsula, Lagotse utilized the natural defenses of water bodies, dense jungles, and rugged terrain. During times of regional turmoil, Lagotse stood as one of the few friendly and easily defensible communities in the area. This historical significance not only makes it a favored pitstop for merchants along their sea routes but also a safe haven for weary travelers navigating the challenging terrain of the Bush. ==Lagotse Temple== A crowning jewel in Lagotse's architectural landscape is the Lagotse Temple, a pantheonic sanctuary located near the town's center. Renowned for its striking beauty, the entire temple is a testament to [[Mislati]] craftsmanship, constructed entirely from pure white quartz. At the heart of the temple stands a majestic quartz monolith. The quartz monolith serves as a unique historical artifact. Carved with meticulous care, it bears the names of the pioneering Mislati families, immortalizing their contribution to Lagotse's legacy. Adorned with intricate depictions, the monolith tells the tale of gods, powerful spirits, mythical creatures, and heroes, providing a captivating narrative that intertwines with the town's rich history. =Government= =Notable Residents= db75156f2424cc103b9b0c3313119d5106062bfc 259 258 2023-11-22T17:22:48Z DeadOofs 4 wikitext text/x-wiki =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= Lagotse is home to a wide array of inhabitants, with the most numerous being the Mislati and humans in general. The vibrant tapestry of Lagotse's population also includes Bragaossi and Burhdanian humans, enriching the cultural mosaic that defines the city. ==Elven, Orcish, and Dwarven Presence== Madran and Al'Nari Elves grace the streets of Lagotse, contributing to the town's cosmopolitan atmosphere. As citizens, they bring their unique perspectives and traditions, adding an elvish touch to the cultural fabric of Lagotse. Their presence reflects the inclusive nature of the town, where different races find common ground. While Lagotse may not have a significant presence of Orcs and Dwarves within its city limits, those who do appear often take on roles as traders or mercenaries. ==Influence of Refugees & Assimilation== The demographic landscape of Lagotse has been shaped by the influx of refugees from the North and the Dhabaa Bush. Despite these demographic shifts, Lagotse maintains its identity as an undeniably Human Mislati town. Lagotse prides itself on its ability to assimilate migrants and refugees into its cultural fold. While the town embraces diversity, the influence of other races or cultures remains minimal. Lagotse's core identity, rooted in the harmonious coexistence of the Mislati and the nature that surrounds them, continues to define the town's social fabric, providing a sense of unity amid diversity. =Economy= ==Taxation and Seaport Prosperity== In a distinctive departure from conventional economic models, Lagotse stands as a testament to communal prosperity. Currently, the town operates without imposing taxation on its citizens. Instead, a communal ethos prevails, where resources are shared among the populace. Each resident takes only what they need, fostering a sense of unity and ensuring that the essentials are distributed equitably. Situated as a major seaport, Lagotse's economic lifeline is intricately woven with the rhythms of the sea. The town's prosperity is tethered to the bustling activity of its sea routes. Maritime trade forms the backbone of Lagotse's economic vibrancy, connecting the town to distant shores and diverse markets. ==Key Exports== Lagotse's primary exports reflect the bounty of its fertile lands and skilled craftsmanship. Crop foods, nurtured by the region's tropical climate, are a staple export, showcasing the town's agricultural prowess. Lumber, sourced from the transformed jungle hills surrounding Lagotse, contributes to the town's trade offerings. Additionally, Lagotse's shipyards produce small trading vessels, a testament to the town's maritime expertise. ==Trade Relations== To sustain its communal lifestyle and meet the diverse needs of its residents, Lagotse engages in trade with external partners. The town imports essential goods such as iron, leather, livestock, and stone. This exchange not only bolsters Lagotse's economic viability but also fosters connections with neighboring regions, enriching the town's cultural tapestry. =Landmarks and Attractions= Lagotse's attractions and landmarks are not merely physical structures but living embodiments of the town's resilience and cultural richness. The Lagotse Temple, with its dazzling quartz façade and storytelling monolith, stands as a beacon of artistry and devotion. Meanwhile, the town itself, with its historical role as a sanctuary, continues to beckon travelers, weaving tales of safety and warmth amid the untamed beauty of the Dhabaa Bush. ==Sanctuary in the Dhabaa Bush== Lagotse's enduring reputation as a sanctuary within the Dhabaa Bush has drawn travelers and migrants for years. Strategically positioned on the peninsula, Lagotse utilized the natural defenses of water bodies, dense jungles, and rugged terrain. During times of regional turmoil, Lagotse stood as one of the few friendly and easily defensible communities in the area. This historical significance not only makes it a favored pitstop for merchants along their sea routes but also a safe haven for weary travelers navigating the challenging terrain of the Bush. ==Lagotse Temple== A crowning jewel in Lagotse's architectural landscape is the Lagotse Temple, a pantheonic sanctuary located near the town's center. Renowned for its striking beauty, the entire temple is a testament to [[Mislati]] craftsmanship, constructed entirely from pure white quartz. At the heart of the temple stands a majestic quartz monolith. The quartz monolith serves as a unique historical artifact. Carved with meticulous care, it bears the names of the pioneering Mislati families, immortalizing their contribution to Lagotse's legacy. Adorned with intricate depictions, the monolith tells the tale of gods, powerful spirits, mythical creatures, and heroes, providing a captivating narrative that intertwines with the town's rich history. =Government= ==Traditional Leadership== In alignment with Mislati traditions, Lagotse's governance structure places leadership responsibilities in the hands of a chief, a role historically held by the Kano family. Chiefs, kings, or elders assume positions of authority, but their power is tempered by a system that values collective decision-making and community input. ==Council of Elders== The chief's authority is complemented and guided by a council of elders, comprised of esteemed and senior members within the Lagotse community. This council serves as a wise and experienced advisory body, providing insights and perspectives that contribute to the overall governance and decision-making process. ==Community Dynamics== Lagotse operates on a distinct paradigm, not adhering to the conventional concepts of citizenship or freemen. Instead, individuals are viewed as either part of the tribe or not, emphasizing a strong sense of community and shared identity. Tribe members benefit from a system where taxation is absent, and resources are freely shared among all members, fostering a sense of unity and mutual support. ==The Kano Family Legacy== Since its founding, Lagotse has been under the enduring leadership of the Kano family. The chiefship has been passed down through generations, symbolizing a continuity of leadership and a connection to the town's roots. Currently, Lagotse is led by its 3rd Chief, Kanem Kano, whose leadership carries forward the traditions and values that have defined Lagotse throughout its history. ==Balancing Tradition and Progress== The government of Lagotse embodies a delicate balance between traditional Mislati leadership structures and the evolving needs of a growing city. While rooted in age-old customs, the governance of Lagotse adapts to the changing dynamics of the community, ensuring that decisions are made with the welfare and consensus of the tribe in mind. =Notable Residents= * Chief Kanem Kano - Chief of Lagotse during its initial period of growth in 109 F.E. 7046119becd213eb0957ceb3b4ea74b215029783 261 259 2023-11-22T17:57:50Z DeadOofs 4 wikitext text/x-wiki [[File:Lagotse Chiefdom Flag.png|frame|center|The Flag of the Chiefdom of Lagotse]] =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= Lagotse is home to a wide array of inhabitants, with the most numerous being the Mislati and humans in general. The vibrant tapestry of Lagotse's population also includes Bragaossi and Burhdanian humans, enriching the cultural mosaic that defines the city. ==Elven, Orcish, and Dwarven Presence== Madran and Al'Nari Elves grace the streets of Lagotse, contributing to the town's cosmopolitan atmosphere. As citizens, they bring their unique perspectives and traditions, adding an elvish touch to the cultural fabric of Lagotse. Their presence reflects the inclusive nature of the town, where different races find common ground. While Lagotse may not have a significant presence of Orcs and Dwarves within its city limits, those who do appear often take on roles as traders or mercenaries. ==Influence of Refugees & Assimilation== The demographic landscape of Lagotse has been shaped by the influx of refugees from the North and the Dhabaa Bush. Despite these demographic shifts, Lagotse maintains its identity as an undeniably Human Mislati town. Lagotse prides itself on its ability to assimilate migrants and refugees into its cultural fold. While the town embraces diversity, the influence of other races or cultures remains minimal. Lagotse's core identity, rooted in the harmonious coexistence of the Mislati and the nature that surrounds them, continues to define the town's social fabric, providing a sense of unity amid diversity. =Economy= ==Taxation and Seaport Prosperity== In a distinctive departure from conventional economic models, Lagotse stands as a testament to communal prosperity. Currently, the town operates without imposing taxation on its citizens. Instead, a communal ethos prevails, where resources are shared among the populace. Each resident takes only what they need, fostering a sense of unity and ensuring that the essentials are distributed equitably. Situated as a major seaport, Lagotse's economic lifeline is intricately woven with the rhythms of the sea. The town's prosperity is tethered to the bustling activity of its sea routes. Maritime trade forms the backbone of Lagotse's economic vibrancy, connecting the town to distant shores and diverse markets. ==Key Exports== Lagotse's primary exports reflect the bounty of its fertile lands and skilled craftsmanship. Crop foods, nurtured by the region's tropical climate, are a staple export, showcasing the town's agricultural prowess. Lumber, sourced from the transformed jungle hills surrounding Lagotse, contributes to the town's trade offerings. Additionally, Lagotse's shipyards produce small trading vessels, a testament to the town's maritime expertise. ==Trade Relations== To sustain its communal lifestyle and meet the diverse needs of its residents, Lagotse engages in trade with external partners. The town imports essential goods such as iron, leather, livestock, and stone. This exchange not only bolsters Lagotse's economic viability but also fosters connections with neighboring regions, enriching the town's cultural tapestry. =Landmarks and Attractions= Lagotse's attractions and landmarks are not merely physical structures but living embodiments of the town's resilience and cultural richness. The Lagotse Temple, with its dazzling quartz façade and storytelling monolith, stands as a beacon of artistry and devotion. Meanwhile, the town itself, with its historical role as a sanctuary, continues to beckon travelers, weaving tales of safety and warmth amid the untamed beauty of the Dhabaa Bush. ==Sanctuary in the Dhabaa Bush== Lagotse's enduring reputation as a sanctuary within the Dhabaa Bush has drawn travelers and migrants for years. Strategically positioned on the peninsula, Lagotse utilized the natural defenses of water bodies, dense jungles, and rugged terrain. During times of regional turmoil, Lagotse stood as one of the few friendly and easily defensible communities in the area. This historical significance not only makes it a favored pitstop for merchants along their sea routes but also a safe haven for weary travelers navigating the challenging terrain of the Bush. ==Lagotse Temple== A crowning jewel in Lagotse's architectural landscape is the Lagotse Temple, a pantheonic sanctuary located near the town's center. Renowned for its striking beauty, the entire temple is a testament to [[Mislati]] craftsmanship, constructed entirely from pure white quartz. At the heart of the temple stands a majestic quartz monolith. The quartz monolith serves as a unique historical artifact. Carved with meticulous care, it bears the names of the pioneering Mislati families, immortalizing their contribution to Lagotse's legacy. Adorned with intricate depictions, the monolith tells the tale of gods, powerful spirits, mythical creatures, and heroes, providing a captivating narrative that intertwines with the town's rich history. =Government= ==Traditional Leadership== In alignment with Mislati traditions, Lagotse's governance structure places leadership responsibilities in the hands of a chief, a role historically held by the Kano family. Chiefs, kings, or elders assume positions of authority, but their power is tempered by a system that values collective decision-making and community input. ==Council of Elders== The chief's authority is complemented and guided by a council of elders, comprised of esteemed and senior members within the Lagotse community. This council serves as a wise and experienced advisory body, providing insights and perspectives that contribute to the overall governance and decision-making process. ==Community Dynamics== Lagotse operates on a distinct paradigm, not adhering to the conventional concepts of citizenship or freemen. Instead, individuals are viewed as either part of the tribe or not, emphasizing a strong sense of community and shared identity. Tribe members benefit from a system where taxation is absent, and resources are freely shared among all members, fostering a sense of unity and mutual support. ==The Kano Family Legacy== Since its founding, Lagotse has been under the enduring leadership of the Kano family. The chiefship has been passed down through generations, symbolizing a continuity of leadership and a connection to the town's roots. Currently, Lagotse is led by its 3rd Chief, Kanem Kano, whose leadership carries forward the traditions and values that have defined Lagotse throughout its history. ==Balancing Tradition and Progress== The government of Lagotse embodies a delicate balance between traditional Mislati leadership structures and the evolving needs of a growing city. While rooted in age-old customs, the governance of Lagotse adapts to the changing dynamics of the community, ensuring that decisions are made with the welfare and consensus of the tribe in mind. =Notable Residents= * Chief Kanem Kano - Chief of Lagotse during its initial period of growth in 109 F.E. 4d44d37ec5df1b69661d567660e66fbe6b9cd28c 262 261 2023-11-22T18:01:29Z DeadOofs 4 wikitext text/x-wiki [[File:Lagotse Chiefdom Flag.png|100px|frame|right|The Flag of the Chiefdom of Lagotse]] =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= Lagotse is home to a wide array of inhabitants, with the most numerous being the Mislati and humans in general. The vibrant tapestry of Lagotse's population also includes Bragaossi and Burhdanian humans, enriching the cultural mosaic that defines the city. ==Elven, Orcish, and Dwarven Presence== Madran and Al'Nari Elves grace the streets of Lagotse, contributing to the town's cosmopolitan atmosphere. As citizens, they bring their unique perspectives and traditions, adding an elvish touch to the cultural fabric of Lagotse. Their presence reflects the inclusive nature of the town, where different races find common ground. While Lagotse may not have a significant presence of Orcs and Dwarves within its city limits, those who do appear often take on roles as traders or mercenaries. ==Influence of Refugees & Assimilation== The demographic landscape of Lagotse has been shaped by the influx of refugees from the North and the Dhabaa Bush. Despite these demographic shifts, Lagotse maintains its identity as an undeniably Human Mislati town. Lagotse prides itself on its ability to assimilate migrants and refugees into its cultural fold. While the town embraces diversity, the influence of other races or cultures remains minimal. Lagotse's core identity, rooted in the harmonious coexistence of the Mislati and the nature that surrounds them, continues to define the town's social fabric, providing a sense of unity amid diversity. =Economy= ==Taxation and Seaport Prosperity== In a distinctive departure from conventional economic models, Lagotse stands as a testament to communal prosperity. Currently, the town operates without imposing taxation on its citizens. Instead, a communal ethos prevails, where resources are shared among the populace. Each resident takes only what they need, fostering a sense of unity and ensuring that the essentials are distributed equitably. Situated as a major seaport, Lagotse's economic lifeline is intricately woven with the rhythms of the sea. The town's prosperity is tethered to the bustling activity of its sea routes. Maritime trade forms the backbone of Lagotse's economic vibrancy, connecting the town to distant shores and diverse markets. ==Key Exports== Lagotse's primary exports reflect the bounty of its fertile lands and skilled craftsmanship. Crop foods, nurtured by the region's tropical climate, are a staple export, showcasing the town's agricultural prowess. Lumber, sourced from the transformed jungle hills surrounding Lagotse, contributes to the town's trade offerings. Additionally, Lagotse's shipyards produce small trading vessels, a testament to the town's maritime expertise. ==Trade Relations== To sustain its communal lifestyle and meet the diverse needs of its residents, Lagotse engages in trade with external partners. The town imports essential goods such as iron, leather, livestock, and stone. This exchange not only bolsters Lagotse's economic viability but also fosters connections with neighboring regions, enriching the town's cultural tapestry. =Landmarks and Attractions= Lagotse's attractions and landmarks are not merely physical structures but living embodiments of the town's resilience and cultural richness. The Lagotse Temple, with its dazzling quartz façade and storytelling monolith, stands as a beacon of artistry and devotion. Meanwhile, the town itself, with its historical role as a sanctuary, continues to beckon travelers, weaving tales of safety and warmth amid the untamed beauty of the Dhabaa Bush. ==Sanctuary in the Dhabaa Bush== Lagotse's enduring reputation as a sanctuary within the Dhabaa Bush has drawn travelers and migrants for years. Strategically positioned on the peninsula, Lagotse utilized the natural defenses of water bodies, dense jungles, and rugged terrain. During times of regional turmoil, Lagotse stood as one of the few friendly and easily defensible communities in the area. This historical significance not only makes it a favored pitstop for merchants along their sea routes but also a safe haven for weary travelers navigating the challenging terrain of the Bush. ==Lagotse Temple== A crowning jewel in Lagotse's architectural landscape is the Lagotse Temple, a pantheonic sanctuary located near the town's center. Renowned for its striking beauty, the entire temple is a testament to [[Mislati]] craftsmanship, constructed entirely from pure white quartz. At the heart of the temple stands a majestic quartz monolith. The quartz monolith serves as a unique historical artifact. Carved with meticulous care, it bears the names of the pioneering Mislati families, immortalizing their contribution to Lagotse's legacy. Adorned with intricate depictions, the monolith tells the tale of gods, powerful spirits, mythical creatures, and heroes, providing a captivating narrative that intertwines with the town's rich history. =Government= ==Traditional Leadership== In alignment with Mislati traditions, Lagotse's governance structure places leadership responsibilities in the hands of a chief, a role historically held by the Kano family. Chiefs, kings, or elders assume positions of authority, but their power is tempered by a system that values collective decision-making and community input. ==Council of Elders== The chief's authority is complemented and guided by a council of elders, comprised of esteemed and senior members within the Lagotse community. This council serves as a wise and experienced advisory body, providing insights and perspectives that contribute to the overall governance and decision-making process. ==Community Dynamics== Lagotse operates on a distinct paradigm, not adhering to the conventional concepts of citizenship or freemen. Instead, individuals are viewed as either part of the tribe or not, emphasizing a strong sense of community and shared identity. Tribe members benefit from a system where taxation is absent, and resources are freely shared among all members, fostering a sense of unity and mutual support. ==The Kano Family Legacy== Since its founding, Lagotse has been under the enduring leadership of the Kano family. The chiefship has been passed down through generations, symbolizing a continuity of leadership and a connection to the town's roots. Currently, Lagotse is led by its 3rd Chief, Kanem Kano, whose leadership carries forward the traditions and values that have defined Lagotse throughout its history. ==Balancing Tradition and Progress== The government of Lagotse embodies a delicate balance between traditional Mislati leadership structures and the evolving needs of a growing city. While rooted in age-old customs, the governance of Lagotse adapts to the changing dynamics of the community, ensuring that decisions are made with the welfare and consensus of the tribe in mind. =Notable Residents= * Chief Kanem Kano - Chief of Lagotse during its initial period of growth in 109 F.E. 4db71734eaf55ba80218ba3bc2c862fa73078ba5 263 262 2023-11-22T18:04:23Z DeadOofs 4 wikitext text/x-wiki <gallery> Lagotse Chiefdom Flag.png|The Flag of the Chiefdom of Lagotse </gallery> =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= Lagotse is home to a wide array of inhabitants, with the most numerous being the Mislati and humans in general. The vibrant tapestry of Lagotse's population also includes Bragaossi and Burhdanian humans, enriching the cultural mosaic that defines the city. ==Elven, Orcish, and Dwarven Presence== Madran and Al'Nari Elves grace the streets of Lagotse, contributing to the town's cosmopolitan atmosphere. As citizens, they bring their unique perspectives and traditions, adding an elvish touch to the cultural fabric of Lagotse. Their presence reflects the inclusive nature of the town, where different races find common ground. While Lagotse may not have a significant presence of Orcs and Dwarves within its city limits, those who do appear often take on roles as traders or mercenaries. ==Influence of Refugees & Assimilation== The demographic landscape of Lagotse has been shaped by the influx of refugees from the North and the Dhabaa Bush. Despite these demographic shifts, Lagotse maintains its identity as an undeniably Human Mislati town. Lagotse prides itself on its ability to assimilate migrants and refugees into its cultural fold. While the town embraces diversity, the influence of other races or cultures remains minimal. Lagotse's core identity, rooted in the harmonious coexistence of the Mislati and the nature that surrounds them, continues to define the town's social fabric, providing a sense of unity amid diversity. =Economy= ==Taxation and Seaport Prosperity== In a distinctive departure from conventional economic models, Lagotse stands as a testament to communal prosperity. Currently, the town operates without imposing taxation on its citizens. Instead, a communal ethos prevails, where resources are shared among the populace. Each resident takes only what they need, fostering a sense of unity and ensuring that the essentials are distributed equitably. Situated as a major seaport, Lagotse's economic lifeline is intricately woven with the rhythms of the sea. The town's prosperity is tethered to the bustling activity of its sea routes. Maritime trade forms the backbone of Lagotse's economic vibrancy, connecting the town to distant shores and diverse markets. ==Key Exports== Lagotse's primary exports reflect the bounty of its fertile lands and skilled craftsmanship. Crop foods, nurtured by the region's tropical climate, are a staple export, showcasing the town's agricultural prowess. Lumber, sourced from the transformed jungle hills surrounding Lagotse, contributes to the town's trade offerings. Additionally, Lagotse's shipyards produce small trading vessels, a testament to the town's maritime expertise. ==Trade Relations== To sustain its communal lifestyle and meet the diverse needs of its residents, Lagotse engages in trade with external partners. The town imports essential goods such as iron, leather, livestock, and stone. This exchange not only bolsters Lagotse's economic viability but also fosters connections with neighboring regions, enriching the town's cultural tapestry. =Landmarks and Attractions= Lagotse's attractions and landmarks are not merely physical structures but living embodiments of the town's resilience and cultural richness. The Lagotse Temple, with its dazzling quartz façade and storytelling monolith, stands as a beacon of artistry and devotion. Meanwhile, the town itself, with its historical role as a sanctuary, continues to beckon travelers, weaving tales of safety and warmth amid the untamed beauty of the Dhabaa Bush. ==Sanctuary in the Dhabaa Bush== Lagotse's enduring reputation as a sanctuary within the Dhabaa Bush has drawn travelers and migrants for years. Strategically positioned on the peninsula, Lagotse utilized the natural defenses of water bodies, dense jungles, and rugged terrain. During times of regional turmoil, Lagotse stood as one of the few friendly and easily defensible communities in the area. This historical significance not only makes it a favored pitstop for merchants along their sea routes but also a safe haven for weary travelers navigating the challenging terrain of the Bush. ==Lagotse Temple== A crowning jewel in Lagotse's architectural landscape is the Lagotse Temple, a pantheonic sanctuary located near the town's center. Renowned for its striking beauty, the entire temple is a testament to [[Mislati]] craftsmanship, constructed entirely from pure white quartz. At the heart of the temple stands a majestic quartz monolith. The quartz monolith serves as a unique historical artifact. Carved with meticulous care, it bears the names of the pioneering Mislati families, immortalizing their contribution to Lagotse's legacy. Adorned with intricate depictions, the monolith tells the tale of gods, powerful spirits, mythical creatures, and heroes, providing a captivating narrative that intertwines with the town's rich history. =Government= ==Traditional Leadership== In alignment with Mislati traditions, Lagotse's governance structure places leadership responsibilities in the hands of a chief, a role historically held by the Kano family. Chiefs, kings, or elders assume positions of authority, but their power is tempered by a system that values collective decision-making and community input. ==Council of Elders== The chief's authority is complemented and guided by a council of elders, comprised of esteemed and senior members within the Lagotse community. This council serves as a wise and experienced advisory body, providing insights and perspectives that contribute to the overall governance and decision-making process. ==Community Dynamics== Lagotse operates on a distinct paradigm, not adhering to the conventional concepts of citizenship or freemen. Instead, individuals are viewed as either part of the tribe or not, emphasizing a strong sense of community and shared identity. Tribe members benefit from a system where taxation is absent, and resources are freely shared among all members, fostering a sense of unity and mutual support. ==The Kano Family Legacy== Since its founding, Lagotse has been under the enduring leadership of the Kano family. The chiefship has been passed down through generations, symbolizing a continuity of leadership and a connection to the town's roots. Currently, Lagotse is led by its 3rd Chief, Kanem Kano, whose leadership carries forward the traditions and values that have defined Lagotse throughout its history. ==Balancing Tradition and Progress== The government of Lagotse embodies a delicate balance between traditional Mislati leadership structures and the evolving needs of a growing city. While rooted in age-old customs, the governance of Lagotse adapts to the changing dynamics of the community, ensuring that decisions are made with the welfare and consensus of the tribe in mind. =Notable Residents= * Chief Kanem Kano - Chief of Lagotse during its initial period of growth in 109 F.E. 7d0fa411276870232c597ab3c3c272a6f32641bd 264 263 2023-11-22T18:04:48Z DeadOofs 4 wikitext text/x-wiki <gallery> Lagotse Chiefdom Flag.png|The flag of the Chiefdom of Lagotse </gallery> =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= Lagotse is home to a wide array of inhabitants, with the most numerous being the Mislati and humans in general. The vibrant tapestry of Lagotse's population also includes Bragaossi and Burhdanian humans, enriching the cultural mosaic that defines the city. ==Elven, Orcish, and Dwarven Presence== Madran and Al'Nari Elves grace the streets of Lagotse, contributing to the town's cosmopolitan atmosphere. As citizens, they bring their unique perspectives and traditions, adding an elvish touch to the cultural fabric of Lagotse. Their presence reflects the inclusive nature of the town, where different races find common ground. While Lagotse may not have a significant presence of Orcs and Dwarves within its city limits, those who do appear often take on roles as traders or mercenaries. ==Influence of Refugees & Assimilation== The demographic landscape of Lagotse has been shaped by the influx of refugees from the North and the Dhabaa Bush. Despite these demographic shifts, Lagotse maintains its identity as an undeniably Human Mislati town. Lagotse prides itself on its ability to assimilate migrants and refugees into its cultural fold. While the town embraces diversity, the influence of other races or cultures remains minimal. Lagotse's core identity, rooted in the harmonious coexistence of the Mislati and the nature that surrounds them, continues to define the town's social fabric, providing a sense of unity amid diversity. =Economy= ==Taxation and Seaport Prosperity== In a distinctive departure from conventional economic models, Lagotse stands as a testament to communal prosperity. Currently, the town operates without imposing taxation on its citizens. Instead, a communal ethos prevails, where resources are shared among the populace. Each resident takes only what they need, fostering a sense of unity and ensuring that the essentials are distributed equitably. Situated as a major seaport, Lagotse's economic lifeline is intricately woven with the rhythms of the sea. The town's prosperity is tethered to the bustling activity of its sea routes. Maritime trade forms the backbone of Lagotse's economic vibrancy, connecting the town to distant shores and diverse markets. ==Key Exports== Lagotse's primary exports reflect the bounty of its fertile lands and skilled craftsmanship. Crop foods, nurtured by the region's tropical climate, are a staple export, showcasing the town's agricultural prowess. Lumber, sourced from the transformed jungle hills surrounding Lagotse, contributes to the town's trade offerings. Additionally, Lagotse's shipyards produce small trading vessels, a testament to the town's maritime expertise. ==Trade Relations== To sustain its communal lifestyle and meet the diverse needs of its residents, Lagotse engages in trade with external partners. The town imports essential goods such as iron, leather, livestock, and stone. This exchange not only bolsters Lagotse's economic viability but also fosters connections with neighboring regions, enriching the town's cultural tapestry. =Landmarks and Attractions= Lagotse's attractions and landmarks are not merely physical structures but living embodiments of the town's resilience and cultural richness. The Lagotse Temple, with its dazzling quartz façade and storytelling monolith, stands as a beacon of artistry and devotion. Meanwhile, the town itself, with its historical role as a sanctuary, continues to beckon travelers, weaving tales of safety and warmth amid the untamed beauty of the Dhabaa Bush. ==Sanctuary in the Dhabaa Bush== Lagotse's enduring reputation as a sanctuary within the Dhabaa Bush has drawn travelers and migrants for years. Strategically positioned on the peninsula, Lagotse utilized the natural defenses of water bodies, dense jungles, and rugged terrain. During times of regional turmoil, Lagotse stood as one of the few friendly and easily defensible communities in the area. This historical significance not only makes it a favored pitstop for merchants along their sea routes but also a safe haven for weary travelers navigating the challenging terrain of the Bush. ==Lagotse Temple== A crowning jewel in Lagotse's architectural landscape is the Lagotse Temple, a pantheonic sanctuary located near the town's center. Renowned for its striking beauty, the entire temple is a testament to [[Mislati]] craftsmanship, constructed entirely from pure white quartz. At the heart of the temple stands a majestic quartz monolith. The quartz monolith serves as a unique historical artifact. Carved with meticulous care, it bears the names of the pioneering Mislati families, immortalizing their contribution to Lagotse's legacy. Adorned with intricate depictions, the monolith tells the tale of gods, powerful spirits, mythical creatures, and heroes, providing a captivating narrative that intertwines with the town's rich history. =Government= ==Traditional Leadership== In alignment with Mislati traditions, Lagotse's governance structure places leadership responsibilities in the hands of a chief, a role historically held by the Kano family. Chiefs, kings, or elders assume positions of authority, but their power is tempered by a system that values collective decision-making and community input. ==Council of Elders== The chief's authority is complemented and guided by a council of elders, comprised of esteemed and senior members within the Lagotse community. This council serves as a wise and experienced advisory body, providing insights and perspectives that contribute to the overall governance and decision-making process. ==Community Dynamics== Lagotse operates on a distinct paradigm, not adhering to the conventional concepts of citizenship or freemen. Instead, individuals are viewed as either part of the tribe or not, emphasizing a strong sense of community and shared identity. Tribe members benefit from a system where taxation is absent, and resources are freely shared among all members, fostering a sense of unity and mutual support. ==The Kano Family Legacy== Since its founding, Lagotse has been under the enduring leadership of the Kano family. The chiefship has been passed down through generations, symbolizing a continuity of leadership and a connection to the town's roots. Currently, Lagotse is led by its 3rd Chief, Kanem Kano, whose leadership carries forward the traditions and values that have defined Lagotse throughout its history. ==Balancing Tradition and Progress== The government of Lagotse embodies a delicate balance between traditional Mislati leadership structures and the evolving needs of a growing city. While rooted in age-old customs, the governance of Lagotse adapts to the changing dynamics of the community, ensuring that decisions are made with the welfare and consensus of the tribe in mind. =Notable Residents= * Chief Kanem Kano - Chief of Lagotse during its initial period of growth in 109 F.E. 184479a1c2c28ccc13d4fd780d299d370b4d8242 274 264 2023-11-27T02:57:13Z DeadOofs 4 wikitext text/x-wiki <gallery> Lagotse Chiefdom Flag.png|The flag of the Chiefdom of Lagotse </gallery> =Introduction= Nestled at the southernmost point of the vast continent of Ilias, Lagotse stands as a thriving testament to transformation and growth. Emerging from its roots as a humble Mislati village, Lagotse experienced a surge in population in 109 F.E., a turning point fueled by an influx of colonists from Zaedria and refugees escaping the horrors of the Bush. This once-small village blossomed into the second most populous town in southern Ilias, evolving into a bustling city that harmoniously assimilates the many people who arrive in there. Seated on the picturesque Itse Peninsula, Lagotse boasts a strategic position as a major seaport, facilitating trade and connectivity in the region. While Lagotse may not rival the meticulous trade practices of Bragaossi traders, its goods, including delectable food, intricate jewelry, exotic animals, and quality lumber, have found their way to markets across Ilias, contributing to the town's economic vibrancy. Lagotse's southern location also serves as a gateway for adventurers and travelers eager to explore the mysterious Dhabaa bush. The town, with its welcoming spirit and strategic advantages, continues to beckon those seeking new horizons and opportunities. A blend of history, diverse cultures, and economic vitality, Lagotse stands as a beacon in the southern landscape of Ilias, promising both prosperity and adventure to all who venture within its bounds. =History and Etymology= ==Pre-Colonial History== The origins of Lagotse and the Itse Peninsula are veiled in mystery, particularly before the arrival of Mislati and other human colonists. While the region was known to be inhabited by Zugbu Orcs, evidence suggests that their communities were not as developed as Lagotse would later become. ==Colonial History== In 88 F.E., Oriz Illianis and a group of adventurers from Zaedria, including Mislati mercenaries, embarked on a journey to Ilias. Whether Illianis himself explored the future site of Lagotse remains unknown, but documented accounts affirm the presence of Zaedrian explorers in the region. After completing their contracted work, Mislati mercenaries, accompanied by their families, chose to settle on the Itse Peninsula. Lagotse made its first appearance on maps in 90 F.E. as a southern trade location and a refuge for weary travelers. Over the next two decades, Lagotse evolved from a modest town into a significant settlement. Positioned strategically on the peninsula, the town utilized natural defenses, including water bodies, dense jungles, and rugged terrain. With the fall of A'jiral and the turmoil in the Dhabaa Bush, Lagotse faced a critical test of its reputation as a sanctuary. In 109 F.E., the town witnessed a population surge as colonists from Zaedria and refugees from the Bush sought refuge. Responding to the growing challenges, Lagotse erected formidable stone-reinforced walls around the peninsula, completed in two years. The city expanded its farms, invested in artisans, and saw considerable support from Chief Kanem Kano. ==Present Day== Today, Lagotse stands as a vibrant and growing city with the potential to leave a lasting mark on the history of Ilias. Its resilience in the face of challenges has positioned it as a key player in the evolving dynamics of the continent. ==Etymology== The name "Lagotse" has deep roots in its original form, "Ke Itse-Tsoku iy Lago-Oste," meaning "The Sacred Village of Land and Sea." Over time, locals blended and shortened the name for convenience. "Lagotse" now roughly translates to "Sacred Land by the Sea" or "Sanctuary by the Water," encapsulating the town's historical role as a refuge and trade center on the Itse Peninsula. =Geography and Climate= <gallery> Lagotse.png|A bird's eye view of Lagotse </gallery> In Lagotse, nature and civilization coalesce seamlessly, creating an environment where the city's development harmonizes with the natural beauty of the Dhabaa Bush. The ever-present connection to the "Green Sea" and the transformative journey from dense jungles to a thriving cityscape embody Lagotse's commitment to preserving its natural heritage. ==Terrain== Originally shrouded in thick jungle hills, Lagotse's landscape has undergone a remarkable transformation through years of dedicated terraforming. The city, now harmoniously integrated with nature, boasts deep pathways carved through ancient hills. The resilient roots of towering trees intertwine with the architecture of Lagotse, creating a unique and picturesque urban landscape where nature and civilization coexist. ==Water Features== Surrounding Lagotse and the Itse Peninsula is the renowned "Green Sea." Named for the abundance of kelp and algae adorning its waters, this sea adds to the town's natural allure. The rhythmic ebb and flow of the tides contribute to the town's atmospheric charm, making it a distinctive maritime location in the southern reaches of Ilias. ==Climate== Lagotse experiences a consistently humid tropical climate throughout the year. Notably, Ilias' winter marks the rainy season in this region, with some years seeing more rainfall during winter than in spring. This climatic pattern influences the town's vibrant ecosystem, sustaining the lush greenery and fostering a unique blend of flora and fauna. =Demographics= Lagotse is home to a wide array of inhabitants, with the most numerous being the Mislati and humans in general. The vibrant tapestry of Lagotse's population also includes Bragaossi and Burhdanian humans, enriching the cultural mosaic that defines the city. ==Elven, Orcish, and Dwarven Presence== Madran and Al'Nari Elves grace the streets of Lagotse, contributing to the town's cosmopolitan atmosphere. As citizens, they bring their unique perspectives and traditions, adding an elvish touch to the cultural fabric of Lagotse. Their presence reflects the inclusive nature of the town, where different races find common ground. While Lagotse may not have a significant presence of Orcs and Dwarves within its city limits, those who do appear often take on roles as traders or mercenaries. ==Influence of Refugees & Assimilation== The demographic landscape of Lagotse has been shaped by the influx of refugees from the North and the Dhabaa Bush. Despite these demographic shifts, Lagotse maintains its identity as an undeniably Human Mislati town. Lagotse prides itself on its ability to assimilate migrants and refugees into its cultural fold. While the town embraces diversity, the influence of other races or cultures remains minimal. Lagotse's core identity, rooted in the harmonious coexistence of the Mislati and the nature that surrounds them, continues to define the town's social fabric, providing a sense of unity amid diversity. =Economy= ==Taxation and Seaport Prosperity== In a distinctive departure from conventional economic models, Lagotse stands as a testament to communal prosperity. Currently, the town operates without imposing taxation on its citizens. Instead, a communal ethos prevails, where resources are shared among the populace. Each resident takes only what they need, fostering a sense of unity and ensuring that the essentials are distributed equitably. Situated as a major seaport, Lagotse's economic lifeline is intricately woven with the rhythms of the sea. The town's prosperity is tethered to the bustling activity of its sea routes. Maritime trade forms the backbone of Lagotse's economic vibrancy, connecting the town to distant shores and diverse markets. ==Key Exports== Lagotse's primary exports reflect the bounty of its fertile lands and skilled craftsmanship. Crop foods, nurtured by the region's tropical climate, are a staple export, showcasing the town's agricultural prowess. Lumber, sourced from the transformed jungle hills surrounding Lagotse, contributes to the town's trade offerings. Additionally, Lagotse's shipyards produce small trading vessels, a testament to the town's maritime expertise. ==Trade Relations== To sustain its communal lifestyle and meet the diverse needs of its residents, Lagotse engages in trade with external partners. The town imports essential goods such as iron, leather, livestock, and stone. This exchange not only bolsters Lagotse's economic viability but also fosters connections with neighboring regions, enriching the town's cultural tapestry. =Landmarks and Attractions= Lagotse's attractions and landmarks are not merely physical structures but living embodiments of the town's resilience and cultural richness. The Lagotse Temple, with its dazzling quartz façade and storytelling monolith, stands as a beacon of artistry and devotion. Meanwhile, the town itself, with its historical role as a sanctuary, continues to beckon travelers, weaving tales of safety and warmth amid the untamed beauty of the Dhabaa Bush. ==Sanctuary in the Dhabaa Bush== Lagotse's enduring reputation as a sanctuary within the Dhabaa Bush has drawn travelers and migrants for years. Strategically positioned on the peninsula, Lagotse utilized the natural defenses of water bodies, dense jungles, and rugged terrain. During times of regional turmoil, Lagotse stood as one of the few friendly and easily defensible communities in the area. This historical significance not only makes it a favored pitstop for merchants along their sea routes but also a safe haven for weary travelers navigating the challenging terrain of the Bush. ==Lagotse Temple== A crowning jewel in Lagotse's architectural landscape is the Lagotse Temple, a pantheonic sanctuary located near the town's center. Renowned for its striking beauty, the entire temple is a testament to [[Mislati]] craftsmanship, constructed entirely from pure white quartz. At the heart of the temple stands a majestic quartz monolith. The quartz monolith serves as a unique historical artifact. Carved with meticulous care, it bears the names of the pioneering Mislati families, immortalizing their contribution to Lagotse's legacy. Adorned with intricate depictions, the monolith tells the tale of gods, powerful spirits, mythical creatures, and heroes, providing a captivating narrative that intertwines with the town's rich history. =Government= ==Traditional Leadership== In alignment with Mislati traditions, Lagotse's governance structure places leadership responsibilities in the hands of a chief, a role historically held by the Kano family. Chiefs, kings, or elders assume positions of authority, but their power is tempered by a system that values collective decision-making and community input. ==Council of Elders== The chief's authority is complemented and guided by a council of elders, comprised of esteemed and senior members within the Lagotse community. This council serves as a wise and experienced advisory body, providing insights and perspectives that contribute to the overall governance and decision-making process. ==Community Dynamics== Lagotse operates on a distinct paradigm, not adhering to the conventional concepts of citizenship or freemen. Instead, individuals are viewed as either part of the tribe or not, emphasizing a strong sense of community and shared identity. Tribe members benefit from a system where taxation is absent, and resources are freely shared among all members, fostering a sense of unity and mutual support. ==The Kano Family Legacy== Since its founding, Lagotse has been under the enduring leadership of the Kano family. The chiefship has been passed down through generations, symbolizing a continuity of leadership and a connection to the town's roots. Currently, Lagotse is led by its 3rd Chief, Kanem Kano, whose leadership carries forward the traditions and values that have defined Lagotse throughout its history. ==Balancing Tradition and Progress== The government of Lagotse embodies a delicate balance between traditional Mislati leadership structures and the evolving needs of a growing city. While rooted in age-old customs, the governance of Lagotse adapts to the changing dynamics of the community, ensuring that decisions are made with the welfare and consensus of the tribe in mind. =Notable Residents= * Chief Kanem Kano - Chief of Lagotse during its initial period of growth in 109 F.E. 850b49f11079a9ef731e094aafafd2726e6f988b Krog 0 28 256 240 2023-11-22T07:50:30Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Orc culture''''' [[File:Kroggic Celebration.png|frame|right|Orcs celebrating the holiday of Dag.]] =Short Description= The Krogic Orcs of Ilias embody a culture steeped in brutality, focused on death, gold, and glory. Renowned for their rudeness and lack of manners, the Krogic Orcs place an unparalleled emphasis on martial prowess and the accumulation of wealth. In their society, strength is paramount, and the number of foes slain and the loot brought back from battles serve as the primary metrics of an individual's worth. Unyielding in their pursuit of dominance, the Krogic Orcs display a merciless approach to weakness. Sickly infants are not spared, as they are often cannibalized, their demise viewed as a means to contribute, even in death. Infighting is not only common but actively encouraged, with the tribe fostering an environment where usurping one's superior is seen as a legitimate and respected path to advancement. The Krogic Orcs, characterized by their semi-nomadic lifestyle, establish settlements across various environments in Ilias. However, their history is marked by migrations across the continent as tribes seek new territories to conquer and claim as their own. This nomadic inclination reflects their unrelenting quest for power and resources, driving them to constantly explore and expand their dominion. The Krogic Orcs stand as a formidable force, their culture defined by a relentless pursuit of strength, dominance, and the spoils of conquest. =Traditions and Customs= ==Social Stucture== At the pinnacle of Krogic society stands the Chieftain, a formidable and ruthless warrior. Their authority is absolute, earned through unparalleled combat prowess. The Chieftain dictates the tribe's strategies in warfare and ensures the relentless pursuit of power and wealth. Next come the elite enforcers of the Chieftain's will; Warlords, battle-hardened leaders who command respect through their martial achievements. They oversee specific divisions within the tribe, ever ready to challenge and ascend to the position of Chieftain through victorious combat. Then come the Shamans; interpreters of the mystical realm, Shamans hold a unique position. While not directly involved in physical combat, their influence is profound. Guiding the tribe through rituals and communing with ancestral spirits, Shamans provide spiritual insight crucial to decision-making. Of course, no tribe can exist without its raiders, the lifeblood of the tribe. Raiders are the warriors who engage in relentless pillaging and territorial expansion. Their standing is measured by both combat successes and the wealth they amass. Raiders embody the essence of Krogic strength and ruthlessness. Unsurprisingly those captured in battle or fallen Krogic Orcs who have lost favor become slaves, assigned menial tasks. Despite their lowly status, they contribute to the functioning of the tribe, albeit as subservient figures. Finally, you have those who have been exiled from the tribe due to failure or transgressions, Outcasts live on the fringes of Krogic territory. This group seeks redemption through exceptional feats, always aware that their survival hinges on proving their worth to the unforgiving tribe. ==Orc Families and Bloodkin== In the Krogic Orc society, the concept of traditional families, as seen in many other cultures, is not as prevalent. Instead, Orc relationships are primarily forged through the Bloodkin system, where Orcs born in the same generation are considered siblings. This Bloodkin bond is a powerful and enduring connection that shapes the social fabric of Krogic Orc society. Within the pragmatic ethos of the Krog, the emphasis lies on individual strength, skill, and the ability to contribute to the tribe's survival. Homosexual individuals who demonstrate exceptional combat skills, strategic thinking, or other valuable talents find acceptance based on their individual merit. The Krog prioritize the tangible contributions of each member over strict adherence to traditional gender norms. The formation of Orc families in the conventional sense is secondary to the Bloodkin ties. While Orcs may form intimate relationships, these are often driven by mutual interests, alliances, or personal connections rather than a formal family structure. Romantic partnerships or pairings may exist, but they do not necessarily result in the establishment of traditional family units. The Bloodkin, born of the same generation, are more than mere siblings; they are comrades sharing the same savage pursuit of dominance. Encouraged by their culture, Bloodkin engage in a relentless but healthy rivalry, each Orc vying to outshine their brethren in both combat prowess and the accumulation of wealth. Gender is a non-issue on the battlefield of the Krogic Orcs. Both male and female members of the Bloodkin are equal participants in the unending quest for supremacy. The culture places a premium on individual merit, with each Orc, regardless of gender, striving to prove their worth through strength, cunning, and the spoils of raiding. The competition within the Bloodkin extends beyond the battlefield to the division of resources acquired through conquest. Each Orc seeks not only personal glory but the acknowledgment and respect of their Bloodkin. Despite the cutthroat nature of their rivalry, the Bloodkin provide a supportive network, celebrating the success of one as a victory for all. In this brutal yet tightly-knit society, familial and gender-based roles are defined by a shared pursuit of power and wealth, fostering a dynamic and competitive spirit that drives the Krogic Orcs forward in their relentless quest for glory. =Political Structure= In the visceral tapestry of Krogic Orc politics, the primal ethos of power, plunder, and brutality weaves a structure devoid of diplomatic nuance yet fiercely organized to maintain tribal cohesion. ==Chieftain's Unassailable Authority== At the apogee of orcish governance stands the Chieftain or King, an indomitable force wielding near-absolute power. Their ascendancy is a testament to unmatched combat prowess and the relentless pursuit of wealth and victory. Chieftains command the tribe's strategies, their will echoing through the ranks, and their authority acknowledged without question. ==Influential Clans== Within the tribe, influential clans carve their place, each renowned for distinct strengths or achievements. These clans contribute to the tribe's overall might, be it in raiding, warfare, or spiritual matters. Clans are not necessarily formed by actual hereditary families but more often by mutual interest or Bloodkin connections. However, the hierarchical structure is unambiguous—all clans, regardless of influence, bow to the supreme authority of the Chieftain. ==Bloodkin Rivalry and Unity== The Bloodkin system, where orcs born in the same generation are considered siblings, adds an intricate layer to the political fabric. Bloodkin rivalries drive individual orcs to surpass their brethren in combat and wealth, fostering a dynamic and competitive spirit. Bloodkin, while fostering internal competition, serve as a unifying force within the tribe, creating a familial bond that strengthens the overall cohesion. ==Wealth and Trophy Display== The primary currency of influence remains the tribe's wealth and the gruesome tally of shrunken heads collected from fallen foes. A tribe's standing within the orcish hierarchy is measured by the spoils of war and the terror evoked by their gruesome displays. Chieftains, in a macabre exhibition, welcome guests with an array of shrunken heads, a chilling testament to the tribe's conquests and the might of its leader. ==Nomadic Structure and Migration== The semi-nomadic nature of Krogic Orcs, with settlements scattered across diverse environments, echoes their relentless pursuit of new territories and resources. Tribes may migrate across the continent, uprooting to secure better prospects for plunder and conquest. ==Limited External Diplomacy== Diplomacy, as traditionally understood, holds little sway among the Krogic Orcs. Interactions with other tribes or civilizations are often marred by raids and displays of strength, reinforcing their reputation as fearsome adversaries rather than diplomatic negotiators. In the crucible of Krogic Orc politics, the unyielding forces of strength, rivalry, and gruesome displays coalesce to form a society where the Chieftain reigns supreme and internal dynamics are shaped by the ceaseless pursuit of dominance. The political structure is a reflection of the orcish ethos, a relentless march toward power and glory. =Traditional Attire= In the sprawling tapestry of Krogic Orc culture, individual expression takes precedence over uniformity, and traditional attire emerges as a canvas of personal choice, adorned with symbols of tribal pride and the spoils of war. Orcs are free to wear whatever they desire, reflecting personal tastes, preferences, and, in some cases, the practicalities of their nomadic lifestyle. In the diverse and individualistic landscape of Krogic Orc traditional attire, every piece of clothing, every tattoo, and every adornment tells a story—a tale of conquest, tribal pride, and personal triumphs etched into the very fabric of their existence. The attire is not just a garment but a living testament to the rich and rugged narrative of the Krogic Orc culture. ==Tribal Tattoos and Brandings== Orc men often don intricate tattoos or brandings on their bodies, marking a visual narrative of tribal identity and commemorating significant battles. These markings become a visceral testament to the individual orc's journey through the brutal landscape of conquest and warfare. ==Intricate Braiding and Body Paint for Orc Women== Orc women, standing as formidable figures in their own right, distinguish themselves through the artistry of intricate braiding and body paint. The braids tell stories, weaving through the strands of hair with tales of conquest, triumph, and familial bonds. Body paint serves as a vibrant canvas, a reflection of personal identity and tribal affiliations. ==Tusk Ornamentation== A unique aspect of Krogic Orc adornment lies in the tusks. Both male and female orcs are known to paint or bejewel their tusks, transforming these formidable protrusions into striking displays of personal style. This practice adds an extra layer of individuality and intimidation to their already imposing presence. ==War Trophies as Adornments== As a nod to their fierce reputation in battle, some orcs adorn themselves with trophies—small tokens or trinkets collected from fallen enemies. These war trophies, worn as accessories, serve as both a testament to the orc's martial prowess and a warning to would-be adversaries. =Holidays= In the vast expanse of individualized Krogic Orc culture, the resonant echoes of unity converge on one sacred day known as "Dag" or the "Day of Fire." This communal celebration binds all tribes in a shared ritual, honoring the fiery deity Cyaos and seeking his favor through a visceral offering. As the first rays of light pierce the horizon, the orcs of the tribe stir from their slumber, each carrying something of personal significance to sacrifice. The air crackles with anticipation as the offerings are cast into the roaring flames of the Great Fire—a communal pyre that symbolizes both destruction and renewal. The heart of Dag lies in the sacrificial act, a symbolic gesture of devotion to Cyaos. Who to others in Ilias is commonly worshiped as the God of Progress and Change, but to the Krogic Orcs he is the deity of Fire and Blood. The flames dance with the diverse offerings, a chaotic symphony of personal tributes ascending to the divine realm. Following the sacrificial blaze, a mighty bull is chosen for a more substantial sacrifice. Its lifeblood is spilled upon the earth, mingling with the ashes of the sacrificial fire. This potent mixture, a fusion of life and death, becomes a sacred elixir, symbolizing the cyclical nature of existence and the eternal dance of chaos. With this concoction in hand, the tribe gathers as the mixture is ceremoniously sprinkled on every member, a ritual act of purification and communion with the divine. Some orcs choose to be painted with the sacred blend, adorning their bodies with symbols representing their personal journey and aspirations. The remainder of the day unfolds in a grand feast, a celebration of life, victory, and the bonds that unite the tribe. Tables groan under the weight of roasted meats, hearty stews, and exotic dishes crafted from the spoils of previous conquests. The air resonates with the sounds of laughter, boasts, and the clashing of tankards in joyful toasts. Dag serves not only as a communal expression of faith but also as a poignant reminder of the Krogic Orcs' indomitable spirit. It encapsulates the essence of their culture—a harmonious blend of chaos, sacrifice, and revelry, culminating in a day where the flames of the Great Fire illuminate not just the physical world but the very souls of the Krogic Orcs. =Dietary customs/Special foods= In the untamed and brutal realm of the Krogic Orcs, where the plow is a rare sight, and agriculture is a pursuit overshadowed by the clamor of battle, an unexpected delicacy emerges from the arid fields—Krog Fire Elixir. In a culture where strength and fortitude are revered above all, the orcs have mastered the alchemical art of distillation to create a libation that rivals the intensity of their fierce existence. Krogic fields, distinct from the ordered rows of staple crops, undulate with the silvery-green dance of wormwood, the fragrant embrace of anise, and the feathery allure of fennel. These hardy plants, seemingly incongruent with the orcish ethos, are cultivated not for sustenance but as the elemental components of a liquid alchemy that transcends the boundaries of mere intoxication. Neutral alcohol, distilled through the alchemical mastery of orcish distillers, serves as the canvas upon which the trinity of plants—wormwood, anise, and fennel—paints its potent masterpiece. The distillation process extracts the essence of these herbs, weaving a tapestry of flavors that is both intoxicating and invigorating. Krog Fire Elixir, when had, unleashes an inferno that courses through the veins of even the most seasoned drinker. The bitter notes of wormwood intermingle with the sweet licorice of anise and the herbal symphony of fennel, creating a concoction that mirrors the rugged beauty of the orcish landscape. In a society defined by constant warfare, betrayal, and death, Krog Fire Elixir is more than a beverage; it is a liquid embodiment of the orcish spirit. With each sip, orcs find solace, strength, and camaraderie—a shared experience that transcends the brutality of their existence. =Art= The heart of Krogic orc art beats in the delicate intricacies carved into bone. Whether fashioned into bracelets, necklaces, chest pieces, or earrings, each piece of jewelry becomes a canvas for the orcish artisan's imagination. Bones, etched with unique figures and symbols, tell tales of conquest, tribal identity, and the relentless pursuit of strength. The act of carving bone transcends mere adornment; it is a cultural legacy etched into the very fabric of the Krogic Orcs. Through their artistry, they immortalize their stories, victories, and the primal essence of their existence. Each carved piece of bone speaks not just of artistic prowess but of a living, breathing culture that thrives amidst the chaos of Ilias. ==Adornments of Power: Necklaces and Chest Pieces== Necklaces, crafted from bones of fallen foes or meticulously chosen for their symbolic resonance, drape across broad orcish chests, serving as both ornament and talisman. Chest pieces, adorned with carved symbols and runes, declare the wearer's prowess in battle and act as a visual testament to their standing within the tribe. ==Whimsical Toys for Young Orcs== Even the youngest among the Krogic Orcs find delight in the artistry of bone. Children can be spotted playing with small toys intricately carved from bone, each piece a miniature masterpiece that introduces them to the cultural heritage and craftsmanship of their people. These whimsical figurines often depict creatures of the wild, totems of strength, or miniature representations of revered orcish warriors. ==Earrings: Symbols of Individuality and Achievement== Earrings, dangling from proud orcish ears, bear symbols that range from tribal insignias to personal achievements. Each pair is a unique expression of individuality, a reminder of battles won, and a silent proclamation of an orc's resilience in the face of adversity. =Common names= ==Female== * Urga * Grizna * Karna * Urzul ==Male== * Grosh * Thruk * Orok * Vakgar da3c75ebb46e84d475b7ad9d33c399e726714ee8 Zugbu 0 29 257 241 2023-11-22T07:53:03Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly orc culture''''' [[File:Zugbu Ritual.png|frame|center|Zugbu orcs engaging in a strength ritual before a raid.]] =Short Description= In the wild expanse of the Dhabaa Bush, the Zugbu orcs form a confederation that defies conventional orcish stereotypes. While retaining their orcish essence, the Zugbu stand apart from their more aggressive Krogic kin, earning recognition for their perceived cultural development. Exhibiting a mastery over agriculture, the Zugbu's tilled fields yield sustenance rather than spirits, reflecting a pragmatic approach uncommon among orcish tribes. Notably, their engagement in diplomacy, trade, and treaty-making sets them on a distinctive path, seeking to avoid conflict even as they maintain their orcish identity. However, the Zugbu are a paradox—a tribe capable of diplomacy and agricultural prowess, yet still carrying the weight of their orcish nature. Elven myth intertwines them with the decline of elves in the southern region, adding a mythic layer to their complex legacy. Even as they navigate the delicate balance of civilized negotiations, Zugbu orcs are not immune to the call of primal instincts. Known to conduct raids on settlements, orc and non-orc alike, the Zugbu embody a harmonious yet precarious dance between civilization and savagery, forging a unique identity in the diverse tapestry of Ilias. =Traditions and Customs= ==Social Structure== At the heart of Zugbu orc society, the traditional leadership is vested in a group of wise and experienced matriarchs. These formidable leaders, often the mothers or grandmothers of many within the tribe, wield substantial power, guiding the Zugbu with a nuanced hand. Their influence extends across all facets of tribal life, encompassing construction, trade negotiations, legal disputes, and the crucial decisions surrounding warfare. Parallel to the matriarchs, the Zugbu social structure places great importance on the shamans. These spiritual leaders hold sway over agricultural affairs, intricately dictating what crops are planted and where. Their responsibility goes beyond mere sustenance, as they are also the custodians of medicinal plants crucial to the tribe's well-being. Shamans, with their mystical insights, ensure that the Zugbu have not only abundant food but also remedies for ailments. While shamans dictate the business of agriculture, matriarchs hold authority over all other aspects of tribal life. This division of responsibilities creates a harmonious balance where spiritual guidance and practical leadership converge. Matriarchs, with their experience and wisdom, guide the tribe through diplomatic endeavors, trade negotiations, legal matters, and the intricacies of war, crafting a comprehensive and stable social structure. Family ties are integral to the Zugbu social fabric. The matriarchs embody a lineage of leadership that draws strength from familial connections. This intergenerational continuity fosters a sense of stability and continuity within the tribe, grounding the Zugbu in a shared history and tradition. ==Queens, Warriors, and Mothers== Heiresses play a crucial role in Zugbu society, tasked with preserving and advancing the family lineage. Their responsibilities include ensuring the continuation of the bloodline, managing family resources, and upholding the honor and prestige associated with their ancestry. While warriors on the battlefield, Zugbu women are also nurturers and leaders within their families. Matriarchs oversee not only strategic matters but also the well-being of their kin. They are responsible for the upbringing of the younger generation and the transfer of cultural knowledge. ==Males in The Matriarchy== While male orcs in Zugbu culture may not hold the same hierarchical positions as their female counterparts, they play vital roles in supporting the tribe. They often serve as hunters, gatherers, and protectors of the family, contributing to the overall sustenance and security of the community. ==Dreams of A Pragmatic Future== Zugbu society, being matriarchal, places significant importance on matrilineal succession. The fear arises that homosexual relationships, particularly among the privileged class of female orcs, may disrupt the traditional passing down of lineage through female bloodlines, potentially creating challenges in determining heirs. The Zugbu, being pragmatic in their approach, may eventually adapt to changing circumstances. Elders might recognize that, despite initial concerns, same-sex couples within the privileged class can contribute to the tribe's strength in other ways, such as through strategic thinking, artistic endeavors, or political acumen. The Zugbu orc social structure reflects a harmonious coexistence between the practical and the mystical, the familial and the spiritual. The matriarchs and shamans, each with their distinct sphere of influence, collaborate to ensure the well-being, prosperity, and cultural identity of the Zugbu orc confederation. This unique blend of leadership creates a society where the physical needs of the tribe and the spiritual aspects of orcish life are intricately woven together. ==Political Structure== The Zugbu political structure thrives on a collaborative ethos, where matriarchs and shamans work in tandem. This collaborative leadership style ensures that practical needs and spiritual considerations are seamlessly integrated. The matriarchs, with their pragmatic approach, and the shamans, with their mystical insights, form a dynamic political duo, collectively steering the tribe through the challenges of orcish existence. Family and generational ties weave a thread of continuity within Zugbu politics. The matriarchs, often connected through maternal lines, foster stability and a shared history that resonates through the tribe. This familial continuity acts as a cornerstone, anchoring the Zugbu in a political structure that values the wisdom of the past and the potential of the future. In the political sphere of the Zugbu orcs, a delicate harmony prevails—a balance of practicality and spirituality, familial ties, and mystic insights. The political structure is a testament to the nuanced approach of the Zugbu, a confederation that navigates the complexities of orcish governance with a keen understanding of both the tangible and the intangible elements that shape their society. =Traditional Attire= Similar to to their Krog cousins, Zugbu orcs engage in practices of tribal tattoos and branding, braiding and body paint, and of course bejeweled tusks. But in the heart of Zugbu fashion beats the Life Braid—a single, meticulously maintained braid or loc in the orc's hair. More than a mere hairstyle, the life braid is a living record, a tangible measurement of an orc's journey through time. Its length serves as a marker of age, and adorned with beads, it becomes a unique form of record-keeping. Orcs add beads to capture moments of great joy or sorrow, transforming the life braid into a visceral testament to the highs and lows of an orc's existence. In the dynamic world of Zugbu Orcs, traditional attire becomes a canvas, an ever-evolving reflection of an orc's identity, experiences, and the relentless pulse of their culture. Each element, from tattoos to tusks, braids to beads, contributes to a living mosaic that weaves the story of the Krog with every step they take across the untamed landscapes they call home. =Holidays= Both Krogic and Zugbu orcs embrace the dawn of Dag (Day of Fire) with a sunrise ritual, where the entire tribe assembles to offer sacrifices to Cyaos. The act of tossing offerings into the Great Fire is a shared moment of reverence, symbolizing the orcs' desire for favor from their deity. In both cultures, a bull is chosen for ritual slaughter, representing strength and vitality. The blood of the bull is collected and mixed with the ashes of the sacrificial fire, creating a sacred concoction. This ritual signifies a communal bond with the spiritual realm and the cyclical nature of life and death. The anointing ceremony, where the orc tribe is sprinkled or painted with the mixture of bull's blood and ashes, is a shared tradition. This symbolic act binds the orcs together in a tangible connection with their deity and the shared sacrifice, emphasizing the unity within the tribe. While the Krogic orcs may lean towards more exuberant and aggressive celebrations, reflecting their more warlike nature, the Zugbu orcs might infuse a more restrained and harmonious spirit into their festivities. The Krogic celebration could be marked by displays of physical prowess, contests of strength, and martial demonstrations, whereas the Zugbu may focus more on artistic expressions, storytelling, and collaborative endeavors during the feast. The Zugbu, with their penchant for record-keeping, may introduce a unique element to Dag. In addition to the traditional rituals, Zugbu orcs might add beads to their life braids or other personal ornaments during Dag, symbolizing specific moments of joy or sorrow from the past year. This serves as a form of personal and collective memory, allowing the Zugbu to reflect on the passing of time. While both tribes partake in feasting after the rituals, the nature of the feast might differ. The Krogic feast could be characterized by large quantities of meat, emphasizing the strength derived from the sacrificial bull. In contrast, the Zugbu feast may include a diverse array of dishes, celebrating the agricultural bounty they have cultivated. The Zugbu may also introduce communal arts and crafts during the feast, encouraging the creation of collective expressions to be cherished in the years to come. In essence, while both Krogic and Zugbu orcs honor Dag with shared traditions, their distinct cultural nuances manifest in the way they approach the celebration. The Krogic emphasis on strength and aggression contrasts with the Zugbu's harmonious and record-keeping spirit, creating two unique expressions of the same orcic festival. =Dietary customs/Special foods= In the culinary realm of the Zugbu orcs, Bahi Stew reigns supreme as a cherished delicacy, a testament to the diversity of flavors and the resourcefulness of Zugbu gastronomy. This delectable dish is a symphony of textures and tastes, masterfully combining ingredients that reflect the lush bounty of the Dhabaa Bush. The heart of Bahi Stew lies in the harmonious blend of shrimp, bread, ground peanuts, coconut milk, palm oil, and a medley of herbs. These ingredients, sourced from the rich landscapes surrounding the Zugbu tribe, are meticulously combined and mashed into a velvety paste. The result is a concoction that captures the essence of both land and sea, a culinary journey that mirrors the diverse ecosystems of the Zugbu's homeland. Bahi Stew is commonly enjoyed in the company of rice and akara, a type of fritter crafted from cowpeas, beans, or black-eyed peas. The combination of the smooth, flavorful stew with the grainy texture of rice and the crispy exterior of akara creates a multi-dimensional dining experience. The akara, with its earthy undertones, serves as a perfect foil to the rich and savory Bahi Stew. What makes Bahi Stew truly distinctive in Zugbu cuisine is its adaptability. The Zugbu orcs celebrate diversity by offering various renditions of the dish. The choice of protein is flexible, allowing for the substitution of shrimp with tuna, chicken, cod, or even a purely vegetable medley. This versatility reflects the Zugbu's ability to adapt their culinary traditions to the ever-changing abundance of their surroundings. In every savory spoonful of Bahi Stew, Zugbu orcs partake in a sensory celebration—a culinary journey that pays homage to the diverse landscapes they call home. From the bounty of the land and sea to the adaptability woven into its variations, Bahi Stew encapsulates the essence of Zugbu gastronomy, inviting all who partake to savor the richness of Zugbu culture. =Art= Zugbu orcs, sharing their bone-carving expertise with their Kog cousins, transform this primal material into intricate pieces of jewelry. Bracelets, necklaces, chest pieces, and earrings crafted from bone become not just adornments but wearable narratives. Each piece is a canvas, intricately carved with unique figures or symbols that carry the weight of Zugbu heritage. Even orc children engage in this ancient craft, playing with small toys that echo the artistry passed down through generations. The Zugbu's artistic prowess extends beyond the tactile realm of bone carving to the dynamic canvas of paintings. These visual masterpieces serve as multifaceted records, encapsulating the tribe's rich history, financial transactions, family trees, and more. The strokes of paint on canvas are not just aesthetically pleasing; they are a narrative thread that weaves the tale of the Zugbu tribe. In the hands of Zugbu artists, bone and paint become conduits of cultural transmission. Through their creations, the Zugbu orcs forge a timeless connection with their heritage, ensuring that the vivid stories of their tribe are not just spoken but intricately woven into the fabric of their art—a legacy for generations to come. =Common names= ==Female== * Nix * Wumi * Wayh * Tema ==Male== * Koth * Bokdag * Surm * Thremm efbeacdff0a9900652d11cc65b04389bc86bfd2b File:Lagotse Chiefdom Flag.png 6 123 260 2023-11-22T17:55:32Z DeadOofs 4 wikitext text/x-wiki The Flag of the Chiefdom of Lagotse a9b5484aa6d6717cc7d2e8686d19eb142fb001d8 File:Caeda Paper Map.png 6 124 268 2023-11-24T07:26:37Z DeadOofs 4 wikitext text/x-wiki A Map of Ilias, its towns, regions, rivers, dungeons, and other notable land marks. dd6335e87bcc5be2ea0b23b1d757aa07d52e962a 275 268 2023-11-27T04:22:59Z DeadOofs 4 DeadOofs uploaded a new version of [[File:Caeda Paper Map.png]] wikitext text/x-wiki A Map of Ilias, its towns, regions, rivers, dungeons, and other notable land marks. dd6335e87bcc5be2ea0b23b1d757aa07d52e962a 276 275 2023-11-28T05:43:02Z DeadOofs 4 DeadOofs uploaded a new version of [[File:Caeda Paper Map.png]] wikitext text/x-wiki A Map of Ilias, its towns, regions, rivers, dungeons, and other notable land marks. dd6335e87bcc5be2ea0b23b1d757aa07d52e962a The Map 0 118 269 213 2023-11-24T07:27:42Z DeadOofs 4 wikitext text/x-wiki Here you will find a paper map of the lands of Ilias. The map includes towns, region names, some dungeon locations, and a few easter eggs. The map will be periodically updated as new things appear on the map, and new towns appear or turn to ruin. You may click on the picture, taking it to a new window where you can zoom in on details. [[File:Caeda Paper Map.png|1000|frameless|center]] 6d262c25df3b9448414f7450b7f7ae996098fbf8 Krugg 0 30 270 149 2023-11-26T04:40:23Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Dwarven culture''''' [[File:Krugg Formation.png|frame|right|A formation of Kruggic dwarves.]] ==Short Description== The Krugg Dwarves, denizens of Ilias' northern realms, claim dominion over the iron-rich Korukk Hills, forging an enduring saga of conflict with humans, orcs, and elves. According to elven lore, they are depicted as bellicose invaders, viewed as demons that descended upon Ilias after orcs and humans, obliterating the cultivated lands of the elves. In contrast, dwarven myths barely acknowledge the elves, focusing on the Kruggs' evolution from a violent horde to disciplined mountaineers and master blacksmiths. The saga of the Krugg Dwarves unfolds in the rugged landscapes where battles, conquests, and the clanging of hammers shape their narrative. =Traditions and Customs= ==Social Structure== The Krugg dwarves maintain a hierarchical society shaped by a combination of military prowess, craftsmanship, and lineage. At the summit of their social structure stands the ruling clan, often traced back to a legendary ancestor or a notable warlord from their tumultuous past. This ruling clan holds significant sway over political decisions, territorial disputes, and resource allocations. Below them are various clans, each with its own specialization, be it mining, blacksmithing, or military prowess. The intricacies of this structure foster a sense of unity and shared purpose among the Krugg dwarves. In Krugg society, family plays a pivotal role, and lineage is of utmost importance. An individual's family determines their initial role and responsibilities within the community. Dwarven families are typically large and extended, with multiple generations living together, ensuring a strong sense of kinship. Familial roles are often delineated by expertise, with specific families specializing in mining, crafting, or warfare. Young dwarves are apprenticed to their elders, learning the intricacies of their family's craft from a young age. This emphasis on vocational training not only ensures the survival of ancestral skills but also reinforces the bonds between generations. Regarding gender roles, the Krugg dwarves exhibit a pragmatic approach. While traditional gender roles exist to some extent, with certain tasks being culturally associated with either gender, the emphasis is primarily on an individual's aptitude and skills. Women may be found in roles typically associated with men, and vice versa, depending on their capabilities and interests. This flexibility in gender roles is seen as a strength, ensuring that each member of the community contributes effectively to the collective welfare. The Krugg dwarves hold a practical and accepting view of homosexuality within their society. Romantic relationships and partnerships are largely seen as a matter of personal choice, with an individual's abilities and contributions to the community considered far more important than their sexual orientation. ==Political Structure== The political tapestry of the Kruggic Dwarves weaves together the threads of an elective monarchy, challenges to leadership, legal scrutiny, and, uniquely, the resolution of disputes through combat. In this intricate system, leaders aren't born into their roles but are elected by influential clan leaders based on their merits and contributions to the community. However, the position of the king is far from secure, as challenges can arise at any moment, spurred by accusations of tyranny or votes of no-confidence. To maintain justice, legal disputes, particularly those against a king, undergo a trial presided over by a neutral party, ensuring fairness in the examination of accusations. Yet, when it comes to disputes related to a claim to the throne, the Kruggic Dwarves believe that bloodshed is the sacred and necessary path to resolution. Whether through full-blown civil wars or duels between claimants, the Krugg dwarves embrace this unique combination of elective monarchy, legal scrutiny, and resolution through combat as the cornerstone of their political order—a balance between order and adaptability that defines their society. =Traditional Attire= Kruggic Dwarven attire is a robust reflection of their mountainous terrain, pragmatic sensibilities, and craftsmanship. Clad in garments woven from durable fabrics, such as thick wool and intricately embroidered linen, Krugg dwarves prioritize functionality without sacrificing a touch of aesthetic flair. The attire often consists of tunics, trousers, and heavy boots, designed to withstand the challenges of both the forging halls and the rugged outdoors. Elaborate patterns and symbols, each carrying familial or clan significance, adorn the hems and sleeves of their clothing, narrating tales of lineage and heritage. Leather belts with meticulously crafted metal buckles secure their garments, while practical accessories like gloves and scarves provide protection against the biting mountain winds. Dwarven jewelry, typically forged from precious metals and adorned with gems mined from their own territories, adds a touch of splendor to their otherwise utilitarian attire. In the traditions of the Kruggic Dwarves, a dwarven boy is not considered grown until his beard reaches his stomach, and a dwarven girl is not grown until her hair reaches the back of her knees. Most dwarven women keep their hair in braids and buns, with only a few allowing their hair to flow freely. =Holidays= Khaz-Murdal, a revered celebration in Kruggic Dwarven culture, marks the triumphant anniversary of their epic voyage from Zaedria to the towering mountains of Illias, now proudly called home. The entire mountain range resonates with the echoes of festivity during this special time. Traditionally observed over three days, though subject to variations in different communities, Khaz-Murdal is a vibrant tapestry of customs and rituals. Gift-giving, a symbol of camaraderie and mutual respect, permeates the festivities, as dwarves exchange tokens of appreciation. Lavish feasts, laden with the finest mountain delicacies, become the heart of the celebration, fostering a sense of unity and abundance. Theatrical performances, depicting religious and mythical tales, weave a narrative thread connecting the present to their storied past. For those dwarves seeking a more martial connection with their heritage, Khaz-Murdal takes on a more bellicose tone, with some choosing to commemorate the occasion through daring raids on their adversaries. This multifaceted celebration encapsulates the resilience, camaraderie, and indomitable spirit of the Kruggic Dwarves. =Dietary customs/Special foods= One of the Krugg's culinary masterpieces, Borscht, stands as a testament to their culinary prowess. In a land where fish is a scarcity, the dwarves have crafted a hearty, beetroot-infused sour soup that has become a hallmark of Kruggic cuisine. This renowned dish is celebrated for its rich flavors and versatility, as it can be relished either piping hot or refreshingly cold. To prepare this delectable treat, start with a robust broth, simmered to perfection, and infused with the earthy sweetness of beetroots. Add a medley of hearty vegetables, such as carrots and potatoes, to impart depth and texture to the soup. The tangy element is achieved by incorporating fermented ingredients, often cabbage or sour cream, providing that distinctive sourness that defines Borscht. Season with a blend of aromatic herbs and spices, elevating the flavors to a harmonious crescendo. The result is a culinary masterpiece that captures the essence of Kruggic ingenuity, a warm and comforting dish that resonates with the spirit of their mountainous homeland. =Art= In the expansive realm of artistic expression, the Krugg dwarves, acknowledged natural blacksmiths, extend their innate abilities to explore diverse art forms. While every dwarf possesses the foundational skills of blacksmithing, the Krugg, seeking more intricate challenges, embrace various creative outlets. Their artistic endeavors span the realms of singing, dancing, drawing, and painting, with a penchant for intricate tapestries emerging as their true specialty. Collaborative teams of dwarves meticulously weave these monumental tapestries, stretching hundreds of feet in length. Each thread intricately sewn narrates the long and storied history of the Krugg, creating a visual epic that captures the essence of their mountainous heritage. The tapestries become not only a testament to their craftsmanship but also a living mural that breathes life into the tales of the Kruggic people, blending creativity, tradition, and history into a vibrant artistic tapestry. =Common names= ==Female== * Vondangrid * Elzalydd * Ofrabela * Valgrilda ==Male== * Kragg * Borin * Lufrurum * Thraggor be05244e38c1efebffc5c1ca8e8a97abe80cab0f Dawi 0 31 271 151 2023-11-26T18:00:45Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Dwarven culture''''' [[File:Dwarven noblewoman & her servant.png|frame|right|A dwarven noblewoman and her servant.]] =Short Description= The Dawi Dwarves, nestled in the heart of the desolate Alfara Desert, are a formidable and industrious people. Their towering spire, pyramids house, countless workshops, and smithies are where they craft some of the most advanced weapons, armor, and technology on the continent. Natural problem solvers, the Dawi prefer self-sufficiency but engage in trade with humans and elves, harboring a deep distrust for orcs. With a fervent religious devotion, they attribute their unparalleled skills to Qyftarr, their patron deity. The pillars of smoke rising from their forges signify not just industry but a steadfast connection between the Dawi and the divine. =Traditions and Customs= ==Social Structure== Dawi society is intricately structured around a tripartite caste system, delineating roles and responsibilities among the political, priestly, and common castes. The political caste, known as the Bir’adana, assumes crucial duties in governance, lawmaking, and diplomacy. Despite its nominal singularity, the Bir’adana often fragments into two factions: the Akhen-ra, representing the political class itself, and the Bir’kam, which stands for the common folk. In contrast to the political caste, the priestly class, or Bir’demat, oversees the temples and manages guilds devoted to engineering and craftsmanship. Membership in the priestly caste follows a meritocratic principle, and young dwarves are granted a single opportunity for induction during their significant coming-of-age ceremony. As for the common caste, they form the backbone of Dawi society, contributing to various essential aspects of daily life, such as agriculture, trade, and craftsmanship. =Political Structure== The Dawi political structure diverges significantly from that of the [[Krugg]] dwarves, reflecting a sophisticated system befitting their urban and industrious society. Governed by a monarchy, the Dawi place the ruling authority in the hands of a hereditary king or queen from the political caste. This monarch, known as the Bir’rahd, serves as both the political and spiritual leader of the Dawi people, believed to be chosen by the god Qyftarr. Assisting the monarch is a council comprised of influential members from both the Akhen-ra and Bir’kam factions of the political caste. This council, known as the Ra’meh, provides counsel on matters of governance, trade, and diplomacy. It acts as a representative body, ensuring that the interests of both the aristocracy and common folk are considered in decision-making processes. Notably, the Dawi political system is more centralized compared to the elective monarchies of the [[Krugg]] dwarves. The hereditary monarchy establishes a sense of continuity and stability, while the council acts as a check on the monarch's power, fostering a balanced and cooperative approach to governance. =Traditional Attire= Traditional Dawi attire is a vibrant reflection of their desert environment, characterized by bright and warm colors that complement the sun-soaked landscape. Dawi individuals, both men and women, favor flowy silhouettes that provide comfort in the desert heat, often showcasing more skin than they conceal. Men adorn themselves with intricate jewelry, a symbolic display of status and wealth that adds a touch of opulence to their attire. For Dawi women, the choice of head or hair coverings is a personal one, with no binding laws dictating such attire. Some may opt for decorative head coverings, adding a layer of cultural expression to their ensemble, while others may let their hair flow freely. The Dawi's fashion sense is a testament to their adaptability, blending functionality with a vibrant and expressive style that resonates with their desert heritage. =Holidays= Thysicis, the paramount holiday in Dawi culture, is a solemn yet celebratory occasion dedicated to remembering the departed, expressing gratitude for their sacrifices, and offering thanks to Qyftarr for the blessings of life. The festivities span the entire day, commencing before sunrise with community gatherings at burial grounds. Dawi individuals bring offerings of food, flowers, and occasional gifts, symbolizing their reverence for ancestors. It is believed that during Thysicis, Qyftarr draws the souls of the deceased close to the border between the living and the dead, allowing for a sacred communion. As the day unfolds, the community engages in vibrant activities, from traditional dances to captivating plays and heartfelt poems, serving as entertainment for both the living and the spirits of the departed. Mass prayers echo through the air, resonating with the belief that Qyftarr oversees this shared celebration between realms. The festivities persist until sundown, creating a profound and interconnected tapestry of remembrance, celebration, and spiritual connection that defines the essence of Thysicis in Dawi culture. =Dietary customs/Special foods= Hamam hashi, a cherished Dawi culinary specialty reserved for festive occasions like holidays and birthdays, is a delightful dish that elevates the humble pigeon into a sumptuous centerpiece. To prepare this delectable meal, the Dawi start by carefully stuffing the pigeon with a flavorful mixture of rice, vegetables, and aromatic herbs. This stuffing not only imparts a rich taste but also infuses the meat with a medley of enticing aromas. Once the pigeon is generously filled, it undergoes a culinary transformation through grilling or frying. This cooking process adds layers of texture and depth to the dish, creating a tantalizing blend of crispy skin and succulent, herb-infused meat. The result is a harmonious fusion of flavors that captures the essence of Dawi cuisine. =Art= Dawi artistry is a testament to their unmatched skill in transforming raw materials into breathtaking masterpieces. Unlike their northern counterparts who wield hammers and tongs, Dawi sculptors wield chisels and other fine tools with precision and finesse. The sculptures crafted by Dawi hands stand as unparalleled marvels in Ilias. These artisans push the boundaries of creativity, crafting death masks from gleaming gold, busts adorned with emeralds that shimmer like the desert sun, and statues hewn from the rare and coveted netherite. The richness of materials used reflects the Dawi's dedication to creating pieces that not only captivate the eye but also stand as enduring testaments to their craftsmanship. There are no bounds to the artistic expression of Dawi sculptors, and their willingness to explore the full spectrum of possibilities sets them apart. The Dawi sculptors' commitment to their craft knows no limits, and they spare no effort in creating awe-inspiring works of art. Notably, one of Ilias' most renowned Dawi sculptures is a golden masterpiece depicting the legendary pig, Porkchop the Pious. Placed right in the heart of the midland town [[The Veil]], it serves as a symbol of both religious reverence and artistic brilliance. =Common names= ==Female== * Kakutaine * Bakhira * Arsarra * Urrebenna ==Male== * Hassun * Umirr * Glorisok * Nurabar 98b954a76eccc52f93133c98acc804984b85868f 272 271 2023-11-26T18:04:37Z DeadOofs 4 wikitext text/x-wiki '''''A predominantly Dwarven culture''''' [[File:Dwarven noblewoman & her servant.png|frame|right|A dwarven noblewoman and her servant.]] =Short Description= The Dawi Dwarves, nestled in the heart of the desolate Alfara Desert, are a formidable and industrious people. Their towering spire, pyramids house, countless workshops, and smithies are where they craft some of the most advanced weapons, armor, and technology on the continent. Natural problem solvers, the Dawi prefer self-sufficiency but engage in trade with humans and elves, harboring a deep distrust for orcs. With a fervent religious devotion, they attribute their unparalleled skills to Qyftarr, their patron deity. The pillars of smoke rising from their forges signify not just industry but a steadfast connection between the Dawi and the divine. =Traditions and Customs= ==Social Structure== Dawi society is intricately structured around a tripartite caste system, delineating roles and responsibilities among the political, priestly, and common castes. The political caste, known as the Bir’adana, assumes crucial duties in governance, lawmaking, and diplomacy. Despite its nominal singularity, the Bir’adana often fragments into two factions: the Akhen-ra, representing the political class itself, and the Bir’kam, which stands for the common folk. In contrast to the political caste, the priestly class, or Bir’demat, oversees the temples and manages guilds devoted to engineering and craftsmanship. Membership in the priestly caste follows a meritocratic principle, and young dwarves are granted a single opportunity for induction during their significant coming-of-age ceremony. As for the common caste, they form the backbone of Dawi society, contributing to various essential aspects of daily life, such as agriculture, trade, and craftsmanship. ==Political Structure== The Dawi political structure diverges significantly from that of the [[Krugg]] dwarves, reflecting a sophisticated system befitting their urban and industrious society. Governed by a monarchy, the Dawi place the ruling authority in the hands of a hereditary king or queen from the political caste. This monarch, known as the Bir’rahd, serves as both the political and spiritual leader of the Dawi people, believed to be chosen by the god Qyftarr. Assisting the monarch is a council comprised of influential members from both the Akhen-ra and Bir’kam factions of the political caste. This council, known as the Ra’meh, provides counsel on matters of governance, trade, and diplomacy. It acts as a representative body, ensuring that the interests of both the aristocracy and common folk are considered in decision-making processes. Notably, the Dawi political system is more centralized compared to the elective monarchies of the [[Krugg]] dwarves. The hereditary monarchy establishes a sense of continuity and stability, while the council acts as a check on the monarch's power, fostering a balanced and cooperative approach to governance. =Traditional Attire= Traditional Dawi attire is a vibrant reflection of their desert environment, characterized by bright and warm colors that complement the sun-soaked landscape. Dawi individuals, both men and women, favor flowy silhouettes that provide comfort in the desert heat, often showcasing more skin than they conceal. Men adorn themselves with intricate jewelry, a symbolic display of status and wealth that adds a touch of opulence to their attire. For Dawi women, the choice of head or hair coverings is a personal one, with no binding laws dictating such attire. Some may opt for decorative head coverings, adding a layer of cultural expression to their ensemble, while others may let their hair flow freely. The Dawi's fashion sense is a testament to their adaptability, blending functionality with a vibrant and expressive style that resonates with their desert heritage. =Holidays= Thysicis, the paramount holiday in Dawi culture, is a solemn yet celebratory occasion dedicated to remembering the departed, expressing gratitude for their sacrifices, and offering thanks to Qyftarr for the blessings of life. The festivities span the entire day, commencing before sunrise with community gatherings at burial grounds. Dawi individuals bring offerings of food, flowers, and occasional gifts, symbolizing their reverence for ancestors. It is believed that during Thysicis, Qyftarr draws the souls of the deceased close to the border between the living and the dead, allowing for a sacred communion. As the day unfolds, the community engages in vibrant activities, from traditional dances to captivating plays and heartfelt poems, serving as entertainment for both the living and the spirits of the departed. Mass prayers echo through the air, resonating with the belief that Qyftarr oversees this shared celebration between realms. The festivities persist until sundown, creating a profound and interconnected tapestry of remembrance, celebration, and spiritual connection that defines the essence of Thysicis in Dawi culture. =Dietary customs/Special foods= Hamam hashi, a cherished Dawi culinary specialty reserved for festive occasions like holidays and birthdays, is a delightful dish that elevates the humble pigeon into a sumptuous centerpiece. To prepare this delectable meal, the Dawi start by carefully stuffing the pigeon with a flavorful mixture of rice, vegetables, and aromatic herbs. This stuffing not only imparts a rich taste but also infuses the meat with a medley of enticing aromas. Once the pigeon is generously filled, it undergoes a culinary transformation through grilling or frying. This cooking process adds layers of texture and depth to the dish, creating a tantalizing blend of crispy skin and succulent, herb-infused meat. The result is a harmonious fusion of flavors that captures the essence of Dawi cuisine. =Art= Dawi artistry is a testament to their unmatched skill in transforming raw materials into breathtaking masterpieces. Unlike their northern counterparts who wield hammers and tongs, Dawi sculptors wield chisels and other fine tools with precision and finesse. The sculptures crafted by Dawi hands stand as unparalleled marvels in Ilias. These artisans push the boundaries of creativity, crafting death masks from gleaming gold, busts adorned with emeralds that shimmer like the desert sun, and statues hewn from the rare and coveted netherite. The richness of materials used reflects the Dawi's dedication to creating pieces that not only captivate the eye but also stand as enduring testaments to their craftsmanship. There are no bounds to the artistic expression of Dawi sculptors, and their willingness to explore the full spectrum of possibilities sets them apart. The Dawi sculptors' commitment to their craft knows no limits, and they spare no effort in creating awe-inspiring works of art. Notably, one of Ilias' most renowned Dawi sculptures is a golden masterpiece depicting the legendary pig, Porkchop the Pious. Placed right in the heart of the midland town [[The Veil]], it serves as a symbol of both religious reverence and artistic brilliance. =Common names= ==Female== * Kakutaine * Bakhira * Arsarra * Urrebenna ==Male== * Hassun * Umirr * Glorisok * Nurabar c6cbf4ffa11e92a9210175aea134d59c5a167628 File:Lagotse.png 6 125 273 2023-11-27T02:53:51Z DeadOofs 4 wikitext text/x-wiki A bird's eye view of Lagotse. d2784548e7984c1e72724fd93bee52d80a2fce03